| K. David Ladage |
I have been thinking about a couple of things in dealing with D&D 3.x and something occured to me that might kill a few birds with one very simple, very minor change in the rules.
Bring back 0-level characters.
Now... before you laugh too hard, let me say one thing: D&D 3.5 already has 0-level characters, they just hide the fact and are inconsistant in how they handle it. Allow me to explain:
How many skill points does a 1st level character get? 4x the normal (the equivalent of level+3 skill points).
What is the skill-rank limit at 1st level? 4x level (level+3).
So... how about this:
After selecting the race of your character, prior to selecting the class of your character, you create the Level-0 version. My own thinking on this works like this:
Races are given a number of starting skill points (a relatively low number). These are independent of the class-based skill points, so the number of skill points available is race dependent.
Races are given a hit-die type. These hit dice are independent of the class-based hit dice, so the hit points generated are race dependent.
Now -- and here is the part I really like about this -- you define (in adition to the age brackets that characters have now) three more age brackets: Child, Adolescent, Yound Adult.
A child gets 1 racial hit die and 1x the racial skill points.
An adolescent gets 2 racial hit dice and 2x the racial skill points.
A young adult gets 3 racial hit diece and 3x the racial skill points.
Then you select a class and add to the class-based hit dice and skill points to the mix.
So... an example. Let us suppose that Humans have a d6 for their base hit dice; then lets assume that they have 4 skill points.
I decide to make a human. I generate 3d6 + 3xCON for starting hit points. I assign (3x4 + 3xINT) skill points (with a limit of no more than 3 ranks in any skill). Then, I decide to make this guy a fighter... I add 1d10+CON to the hit points and thow on the fighter's skill points and so on.
Thoughts?
| Mike Lambrecht |
... I don't know about this. As a DM, my gut reaction is that I don't like it because I think that it would give the PCs too many starting hit points. I can understand possibly doing double hit points at first level, but you are talking about up to x4 normal hit points for an adult 1st level character. On the other hand, the idea of racial skills seems interesting to me and has possibilities.
| K. David Ladage |
True... a first level PC would have potentially a *lot* more HP. But I am not sure if I see this as a bad thing. The jokes of the "level 1 commoner vs. the housecat" would certainly go away.
Now... consider that if (for example) the idea of a human as a 3 x (d6+CON) is taken. This means that a human character has an average of 10-11 HP.
So... for PCs, just have them add +10 HP (+3xCON) if the idea of x4 potential HP bugs you. This number has certainly been bandied about a few times.
Quijenoth
|
The numbers do seem a little high, I'd consider making child 0 hit dice, adolescent 1 HD and young adult 2 HD. A child is still gonna get class HD on top.
My biggest concern with this is age, what exactly happens when my 1st level child fighter becomes an adolescent at 5th level? or a young adult at 12th? and how would this affect my stats? a child is no where near as strong or as wise as an adult.
| K. David Ladage |
The numbers do seem a little high, I'd consider making child 0 hit dice, adolescent 1 HD and young adult 2 HD. A child is still gonna get class HD on top.
No they would not. Read it again -- I am proposing the return of the Level-0 character. Children, Adolescents, and Young Adults are all *pre class* selection. A child has no class skills, hit points, or what-have-you.
My biggest concern with this is age, what exactly happens when my 1st level child fighter becomes an adolescent at 5th level? or a young adult at 12th? and how would this affect my stats? a child is no where near as strong or as wise as an adult.
Again... this is not a concern, as you simply rule that prior to adulthood, a child/adolescent/young adult can have skills (perhaps even a feat), but they do not have a class.
Done.
Lord Magus
|
...A child gets 1 racial hit die and 1x the racial skill points.
An adolescent gets 2 racial hit dice and 2x the racial skill points.
A young adult gets 3 racial hit dice and 3x the racial skill points...
I actually like most of your idea, if only for its elegant coherence in allowing for "background" skills. The only problem I have is with the above: "racial HD" results in way too many hps. You won't get any commoner vs housecats jokes, but then 6-year-olds will be able to take on goblin warriors.... unless you also adjust for goblin racial development.
But then, the backward compatibility is starting to take a fairly big hit IMO.
Locke1520
RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16
|
The first question I have is why (aside from RP reasons) would you ever play a character younger than adult under this system? Seems overly complicated for little actual gain and x4 hit points is excessive for many games.
If you really feel strongly about this system however I would recomend instead of full HD a 0 level character would get a static hp total per age category and no Con adjustment until they take either a commoner level or adventurer level.
Example: Frail Races could get 1hp as a child, 2hp (total) as a young adult, and 4 (total) as an adult.
Standard races get 2hp per age category (2-4-6 total)
and the hearty races get 2hp as a child, 5hp (total) as a young adult, and 8 (total) as an adult.
| jason snyder |
I think that each race should receive their own hit dice at 1st level and then you would add the class hit dice at every level reflecting the amount of physical training the class inherently offers. ie-a 1st level human could have 1d6 hit points for race plus con. mod. plus the 1d10 hit die for fighter class. the second level human fighter would gain another 1d10 plus con. mod. in hit points. etc,etc.
| K. David Ladage |
I actually like most of your idea, if only for its elegant coherence in allowing for "background" skills. The only problem I have is with the above: "racial HD" results in way too many hps.
If a human has a d6, this is an average of 10-11 HP for a young adult. How is this too many?
A first level human Fighter (d10) with a CON of 12 (+1/HD), under this concept would start with an average of 13-14 hit points from the "background" age levels, and then +7-8 from the fighter level -- a total average hit points at first level of 21 HP.
Compare this to the "double" starting (where all of the proposed systems would be "double max") where a first level fighter would get 2x(d10+1) = 22 HP.
So I ask again: how is this too many?
You won't get any commoner vs housecats jokes, but then 6-year-olds will be able to take on goblin warriors....
You honestly believe that a human child (where I would have a 6-yr old) with a single d6 hit points, a CON score low enough to ensure that he has something like 2HP is going to take on a Goblin that is old enough to have a class level already?
Or am I missing something?
unless you also adjust for goblin racial development.
The idea here is to have two/three age levels that represent early development. So yes, I could certainly see a Goblin as having 3d4 HP prior to taking on a class.
But then, the backward compatibility is starting to take a fairly big hit IMO.
No more so that, say, the current Piazo version of the Fighter, or the double starting HP concept, or the loss of skill points currently proposed, or... well, you get the idea.
| K. David Ladage |
The first question I have is why (aside from RP reasons) would you ever play a character younger than adult under this system?
You wouldn't. Never said you would, so I am not sure what you are asking here.
Seems overly complicated for little actual gain and x4 hit points is excessive for many games.
Codifying an element that already exists in the game (the level+3 and pointsx4 mechanics) is overly complicated? I will respectfully disagree.
If you really feel strongly about this system however I would recomend instead of full HD a 0 level character would get a static hp total per age category and no Con adjustment until they take either a commoner level or adventurer level.
Workable. Sure. I would prefer the ability to have some variety in the common-folk without classes. But taking the "average" of the dice would be a real possibility. So a human child would have 3 or 4 HP, adolescent 6 or 7 HP, and a young adult would have 10 or 11 HP. Or something like that.
| K. David Ladage |
Looking at the Alpha 1.1 document, I would like to propose (again) some sort of "level 0" mechanic. It need not have the three age brackets above (that is cool, I think, but not needed).
To recap:
* SKILLS -- at level 0, a character has a racially-based set of skill points (or skill selections, per the new system) that replace the original 3.x "+3" segments dealing with skills. << i.e., at first level you had x4 skill points, which can also be written as skill points for level+3>> <<i.e., you have a skill point limit of level+3, so as a 0-level character, you have a maximum of 3 ranks in any skill>>
* HIT POINTS -- at level 0, a character has a racially-based hit point total. I was operating off of consistancy with the "+3" assumptions, but 1 HD or 2 HD would work. Using 1 or 2 HD, I might say (for example) that a human at level 0 has 1d8+CON hit points (or 2d8+2xCON hit points), and then gets the standard class hit die if they take that. A Dwarf might get 1d10+CON (or 2d10+2xCON, as a sturdier race), and an Elf might get 1d6+CON (or 2d6+2xCON, as a frail race), or what-have-you.
This gives you 2-levels of frailty below human (ie: d4 and d6) as well as 2-levels of sturdiness above human (ie: d10 and d12). I could see Half-Orcs as a d10 race, with full-fledged Orcs in the d12 range.
Creatures in the Monster Manual that had, for example, 4 HD would treat those 4 HD as the "racial, pre-class" hit points, just as humans would now be considered 1 (or 2) HD baseline creatures...
Again... just a thought.
| Malachi Tarchannen |
Your ideas seem similar to what I've done in my games for many years. Based on the idea that all 1HD humanoid creatures in the MM (e.g. goblin, orc, githyanki, etc) receive 1d8 hp, I give assume the PCs had "racial hp" before they began their adventuring careers. That is, they each get hit points equal to 1d8 + Con mod simply because they are alive. THEN, they roll their class HD for 1st level (+ Con mod). While this doesn't always equate to "max at 1st," it's usually pretty close and definitely favors the lowly arcane spellcasters.
My option, as well as the one introduced in this thread, seem to have the same basic idea in mind: the characters were SOMETHING before they became PCs, and so they should have hit points prior to attaining their first class level.
As a DM, I'm not intent on killing the PCs as quickly as possible, so I don't overwhelm them with situations that will easily wipe out their hit point totals. For this reason, I don't see starting hit points as a very big issue.
| YULDM |
I think your concept is very good, maybe brilliant.
When starting a new campaign, my group always started at around 3rd-4th level, mainly because of hit points.
This 0-level should just be a "background". In the actual 3.5 rules, all races have this "background level" includes in their racial bonuses. Example: Dwarves are trained to receive a +4AC against giants during this 0-level time.
When creating a new PC, you achieve 1st-level. What happens when you get a new level? Look P58 in PHB. You get a class level, which means:
- You get BAB
- Base saves
- Ability score at every 4 level
- Hit points, according to your class level (HD+CON bonus)
- Skill points (like 4+INT bonus)
- Feat at every 3 level (1st level is not divide by 3...)
When you look at it, 1st level does not follow the rules for any other level. You get A LOT more skills, you get a FEAT, you get MAX HP, your base saves are +2 (not +1).
To adjust 1st-level to work the same way as other level do, you have to remove many things. That's why your concept of 0-level is good because it is a way to put all those bonuses somewhere. Like posted before, the 0-level is basicaly a race level.
0-level/race-level includes:
- a feat (or not, depending if the feat progression is PFRPG or 3.5)
- +1 bonus to a save (so class levels don't start at +2)
- no BAB
- ability score (already include in racial bonuses)
- 3x skill points (or equivalent) reducing 1st-class level at standard skill points
- and, the most important, HP
The amount of HP/HD is race dependant (fixed or not). A creature of 1HD or less would not have to replace is racial HD when getting a 1st-level class. (see MM P.290)
Maybe HP at 0st-level include 3x CON Bonus, to be consistent with the 3x skill points
Snorter
|
I suggested something similar in the thread 'The Great Skill Debate at Paizo'. This was purely relating to skill points, and made no reference to starting hp, but followed the same logic, to discourage first-level dipping into Rogue...
If you like x4, but it is too front-loaded, perhaps it should be x2 at each of the first 3 levels. This would allow multiclassed chars who start early to get a better blend. A Rogue/Fighter/Fighter/Rogue and a Fighter/Rogue/Rogue/Fighter would still be different, but not as much.
There is already a temptation in 3.5 to pick a level of Rogue at first level, due to the x4 skill multiplier.
What if, instead of multiplying the skill points for one's first class level (or racial HD), one gained one level's worth (or one HD worth) of skill points, plus 12, or plus 18 (ie 3 times 4, or 3 times 6, depending on your desired power level)? (modified by race and INT)
That way,
- the order you take your classes/racial HD would make less difference,
- it would give a one-off aid to those classes with a traditionally poor skill points,
- it would make calculating total skill points for multi-classed or high-level NPCs easier
Rogues would still be ahead of the pack, but not to the same extent, and if the combined skills are being used, they may still be ahead, since rolling several skills together means they are getting a 2-for-1 deal on many of their traditional skills, so being granted 6 or 12 less at character creation would not be as penalising.
3) We can alter the x4 skill points at 1st level. This causes unintended problems for characters that multiclass and characters that begin with racial levels. Every other 'class benefit' scales up at an even progression, from 1 to 20. Skills break the rule by starting high and then progressing at an even progression. Could you imagine if we started fighters with a BAB of 4, clerics and rogues with +2 and wizards a +1 - why do we do something similar with skills.
4) If we eliminate the x4 bonus, to keep things balanced we must give a slightly faster progression. This means that at 1st-3rd level the number of skills will be just a little lower than 3.5 (no multiplication) but will quickly even out and exceed the levels of other characters.
I don't think we would need to raise the skill points/level for any class, since the fact that several skills are being rolled together means that the PCs are getting effective discounts each level.
My previous post suggested that, instead of giving beginning characters '4 levels of class skill points', we give 'one level of class points', plus '3 levels of 'adolescence' or 'racial' skill points', which could be 4/level, or 6/level, for absolutely everyone (except mindless creatures obviously!), depending on what power level you believe is required.
So, if we were to grant, say one level's worth of skill points +18 at level 1, rogues would still effectively be at the same skill level, despite apparently losing 6 skill points. Everyone else would be slightly better off, from the initial boost, and the combining of skills, so would also have no cause to complain.
With regard to hp, it may not hurt to have a larger pool at level 1, which goes upwards at a slower rate (proportionally). This would reduce the apparent doubling of hp upon reaching level 2.
It would also reflect the hp situation in Rolemaster, which seems to have been a big influence on the development of 3.0, with the designers (IIRC, Jonathan Tweet for sure) being ex-Iron Crown Enterprises staff? :)
In fact, I do believe our own Erik Mona got his break on that game, am I right?
| elf_in_boots |
If I am following this train of thought correctly.
The first step in character creation would be to roll your ability scores.
The second step would be to choose a race and adjust your ability scores. Then "roll" for racial hit points. Acquire basic racial skill points. Then advance your "0" level character by choosing your first class level and rolling additional hp by class and adding on your class skill points.
This would be similar to starting at double your max class hp but more in line with the racial adjustments and the tradition of dice in the character creation process.
If I have the concept right, I think I like it.
So looking at the core races, might they be something like this?
Halfling d4 +1
Gnome d4 +2
Elf d6 + 1
Human d6 +2
half-elf d6 +1
Dwarf d8 +1
half orc d8 +2
| YULDM |
They would each have "racial skill points, plus class skill points" at level one.
This helps reducing the inbalance of skills from the first class in a multiclass caracter.
If I want a rogue/fighter/sorcerer/whatever, a good choice was to have rogue at 1st-level for huge amount of skill points. Having a level of rogue at a later time was not equally powerful.
Racial level (0-level) is the solution for a more balance per-level bonuses, specificaly skills points and base saves.
DeadDMWalking
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We tried a system very near to this in our last campaign (the one we ran before Pathfinder).
We ended up having a lot of problems, with it, which I'll explain in a moment. Our final determination, while the idea is good in theory, in practice it simply doesn't work very well.
1) If you give all humans 3 racial HD, you must increase the racial HD of all other races by 3 as well. This is hard to do 'on the fly' and effectively renders your pre-published modules and monster manuals useless.
2) Having three extra HD makes a huge difference to make spells less effective. Spells that deal 1d6 points of damage/level are not nearly as threatening due to the significantly higher number of hit points. Worse, spells with a HD limit (sleep, etc) are completely inaffective. In addition, every creature has at least an extra +3, +1, +1 to their saves, which again makes spells much harder to use effectively.
Logically, it makes sense to have a child version of a human, as well as an adolescent version, but it has far ranging effects.
3) Critical hits at low levels are not deadly. Simply put, unless you're attacking a child or adolescent, a critical hit with a longsword will not kill anyone. I do have a bit of a problem with every adult in the world being able to withstand a shortsword through the heart.
If those problems are addressed, the system might be worthwhile, but those are some pretty big ones. Once they're addressed, I may support such a system because it does make logical sense and every living creature must have HD of some sort.
Persoanlly, after having tried this system, I think the better way to do this is to simply give young humanoids a fractional HD. They gain their skills officially when they gain their real HD. Also, have a rule that describes how an NPC class can 'upgrade' to a PC class.
My thought there is that they would have a faster progression, so it would be as easy to be a warrior 3 as a fighter 2, but most people would think the fighter 2 makes more sense. If you get to War 3 but you're going to think about doing something dangerous (like adventuring) you can upgrade those warrior levels to fighter levels (for instance).
| Ghenesh |
Firstly, hello all this is my first post.
DeadDMWalking, what K. David Ladage is implying is not what you tried, his 0 level doesn't imply 3 racial HD, it's just a base of starting stats to avoid frontloading the clases in an unnatural way.
I love the idea, it solves a lot of issues:
The issue of weakling commoners... i mean who can live with 4 HP? working your farm every day and not dying is pretty much amazing. First level weaklings is an issue cause make 1st level game almost unplayable, long time ago I houseruled that all creatures have a base HP according to its size, 10 for medium creatures, add 2 for every size category larger and rest 2 for every size category below... it works great.
It solves the "design bug" of good save bonus and heavy multiclassing, we all know that good save bonuses are easily abused by multiclassing, cause you get a +2 at first level, with the 0 level you can change the good base save formula to [ 1 + [class level] / 2 ]. I actually houseruled that this would be the formula of good saves bonuses for all classes, and grant 2 save points at first level, also works great.
Of course, skill points at first level, we all know that Wizard/Rogues characters took the 1st level in Rogue... with the 0 level you can toss away this by giving starting skill points based on your intelligence score only instead of your class selection. Actually giving something like 10 + intelligence score (not modifier) sounds like a good idea.
I hope that Pathfinder do something about crazily high skill modifiers, I've always hated characters having like +37 to Hide at 10th level becoming practically invisible, stuff like that happens with a lot of skills in 3.5. I would love it if they find a way to have all the bonuses pretty much set at first level and increasing slowly as you level up.
hmarcbower
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At least someone seems to understand what I am getting at. ;)
Why do people, when others don't immediately say "what a great idea", assume that people don't understand? As though if they did understand they couldn't possibly disagree... :)
Anyway... I think this could be an overly complicated mechanic. The "fluff" around why you get the boost at the beginning of a career (ie. max HP, 4x skill points) is that presumably what you've been doing with your life up until that point has been working toward learning all you need to learn until you're "qualified" as a <insert class here for level 1>. If you separate it out for pre-class skill points... what skills can you take? Are they all considered class skills, or how do you know which ones are class and which are cross-class?
I definitely see what you're trying to get to, but I'm not sure this is the right way to go. If you wanted to you could always say "everyone gets one level of expert for free" and go from there. I like what you're trying to do, but I think it unnecessarily complicates the character creation process.
As for the saves... we, a couple years ago, went with the fractional calculations from Unearthed Arcana. It stops the silliness of the save boosting when you flip into multiple classes with overlapping good saves.
| K. David Ladage |
K. David Ladage wrote:At least someone seems to understand what I am getting at. ;)Why do people, when others don't immediately say "what a great idea", assume that people don't understand?
Why, when someone says they are happy someone understands what they are saying, others have to assume arrogance on the part of the original idea's conceiver?
I based that comment on the fact that many have made comments that are suggesting that they did not understand, or dismissed without fully reading the comment... especially since, in other threads they would suggest things that were strikingly similar to the idea as proposed.
:)
As though if they did understand they couldn't possibly disagree... :)
You can certainly disagree. I have no problem with that.
Anyway... I think this could be an overly complicated mechanic. The "fluff" around why you get the boost at the beginning of a career (ie. max HP, 4x skill points) is that presumably what you've been doing with your life up until that point has been working toward learning all you need to learn until you're "qualified" as a <insert class here for level 1>.
Right. You are at level 0 -- effectively -- prior to that.
If you separate it out for pre-class skill points... what skills can you take? Are they all considered class skills, or how do you know which ones are class and which are cross-class?
In other threads I have already suggested removing entirely the distinction of "class skills" and "cross-class skills" as this *the* mechanic that creates too much complexity in the skill-point system, by making the order of skill acquisition matter in the creation of higher-level NPCs.
I definitely see what you're trying to get to, but I'm not sure this is the right way to go.Quote:Fair enough.
hmarcbower wrote:If you wanted to you could always say "everyone gets one level of expert for free" and go from there. I like what you're trying to do, but I think it unnecessarily complicates the character creation process.I disagree, obviously. And I would *not* say that a level of expert is the way to go here. That would be overly cumbersome, in that the rules would (presumably?) be different for monsters than they are for PCs.
hmarcbower wrote:As for the saves... we, a couple years ago, went with the fractional calculations from Unearthed Arcana. It stops the silliness of the save boosting when you flip into multiple classes with overlapping good saves.
| airwalkrr |
My main objection to the OP's system is that it increases the hp of all characters by the same amount. This makes the benefit of having a fighter's HD at 1st level less profound, which I believe is an important distinction to maintain. I much prefer double max class HD at 1st level (or allowing players to roll 4x class HD which has about the same result on average).