Set
|
This and the 4x skill points at 1st level thing are two ways in which multiclassing gets wonky in favor of the character.
+0 BAB at 1st level classes and caster level progression are two ways in which multiclassing gets wonky *against* the character.
The math definitely needs to be smoothed out a bit, to prevent this sort of stuff.
Using a variation on fractional progression, from UA, resulting in multiclassed characters only getting +1.5 at 1st level (which would round up to +2 Fort save for your first Fighter level, but only a +3 Fort save if you then added a level of Cleric) would be one option.
| KnightErrantJR |
I don't want to alter BAB for multiclassing or save bonuses. Part of the point of d20 was that, you get a level, you add this to it. The "you get some benefits but not others" approach is part of what I didn't like in Saga, as it makes multiclassing more complicated, and it sounds like its going to be the same in 4e.
| Dorje Sylas |
I also instituted the +2 drop when I for games I run that use Gestalt Unearthed Arcana rules (along with the Fractional advancement). Keeps things very much under control.
That almost works out to just stacking class levels that share the same progression (BAB or Save). That should normalize saving throws, no more odd gaps with no advancement. A Fighter 7 / Barbarian 7 / Ranger 6 would: stack all three for a fort save at +12 (20th level), stack the Fighter and Barbarian bad saves (+4, 14th) and add the ranger good (+5, 6th) for a +9 reflex, all stack for the bad Will save of +6.
+12 +9 +6 vs. +15 +7 +6
The reason to do a stacked calculation instead of just add is to avoid cases where two class have the same Bad save and are advanced evenly throughout play. This leads to a static save for about 6 levels before it jumps 2 points. In the above cast, under 3.5, a Fighter/Ranger/Barbarian won't see an increase in the will save until 7th level if you take the classes evenly. Then it jumps a total of 3 points from 7th to 9th. The end results are the same on the bad save but getting there is rather haphazard.
KnightErrantJ, then don't recalculate and just us the existing character (NPCs) as is. That's a major advantage of not changing the whole underlying system. We can still use stuff from 3.0, d20 Modern, 3.5, or even the pre-Saga Star Wars books with only a slight nod that they aren't exactly correct and just allow them their slight difference.
Tarren Dei
RPG Superstar 2009 Top 8
|
I am more and more liking Crosswiredmind's 'zero level' idea.
The way it would work here is that if you took fighter as your first class, you would get +1 in fortitude for your 'zero level', i.e., your early training, and then get another +1 at first level. If you multiclassed into fighter, you would only get the +1 at first as fighter was not your zero level.
It actually solves a lot of similar problems with multiclassing and requires little thought.