| Sean Robson |
Re: Weapon Swap feat (pg. 39)
I have some problems with this feat both conceptually and mechanically. Conceptually I have a hard time picturing whacking an opponent 'x' number of times with one hand then switching hands and whacking him 2 more times with the other. The two-weapon fighting feat is supposed to reflect the difficulty of fighting with two weapons simultaneously. Fighting exclusively first with one hand and then the other is not the same thing because you aren't actually fighting with two weapons, but making some attacks with your off-hand. This might sound like a fine distinction, but why then carry two weapons at all? You could just carry one weapon and pass it to your off hand and get a bunch of extra attacks. This just screams 'wrong' to me.
Mechanically, I think the feat is open to abuse. If, say, one were to combine it with the Monkey Grip feat (Sword and Fist), you could get two offhand attacks with your +5 Greatsword of Uberness.
With all respect this feat looks more like something I'd see on a Munchkin card than in an actual rpg. I'd definitely not allow it (I don't allow Money Grip either for that matter).
| CyricPL |
I thought this was a nice addition. We've seen characters in movies do stuff similar to this, so I'm glad they conceptualized it into a feat.
As far as balanced, I'd say it is because of the feat sink and lack of shield.
I have to disagree. While you have a point about the cinematic style, in terms of rules I'll be disallowing this one if it survives the playtest process. Broken.
Chris Mortika
RPG Superstar 2010 Top 16
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I'd say it is [balanced,] because of the feat sink and lack of shield.
There doesn't need to be a lack-of-shield. The weapon-that-doesn't-get-used could be a shield that never gets bashed, or anything else --torch, infant, chair leg-- that could be used as a weapon.
I agree with the OP, but I could see allowing it, if juggling weapons in the middle of an attack sequence provokes an Attack of Opportunity.
WannabeIndy
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I'm not to sure that this is much of a problem really since used in such a way makes it functionally the equivalent of rapid strike (higher levels not withstanding) and given that you have to give up potentially using another feat to pull this off even those higher levels shouldn't be too much of an issue.
Now why this is the prereq for Rend is another matter which seems like it should sit under Double Slice.