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Campain Background
Please excuse my spelling.
Main Worlds:
Earth
Reach - The main military production and training facility of the Core Worlds; The first human colony outside the Sol system; Home of the Spartan Project
Harvest - One of the major colonies on the Rim; The center of the brewing rebellion
Organizations:
United Nations - All of the nations of Earth and her colonies are now united under one government
United Nations Space Command (UNSC) - The main military force of the UN; The Navy and Marine Corps fall under the UNSC
Office of Naval Intellegence (ONI) - Technically part of the UNSC, however it is compartmentalized away from the rest of the military; Oversees the Spartan Project
Technology:
Travel - Human ships can travel at Faster Than Light (FTL) speeds by using a Shaw-Fukajiwa reactor to tear a hole in normal space and enter "Slipspace". This type of travel is very inaccurate. Ships usually slip in at the edge of a system to aviod collisions with planets and other objects. Traveling through Slipspace is taxing on the human mind, so most non-essetail personell are put into Cryo sleep.
Medicine - Cybernetic implants and prosthetics are common. Most UNSC captains have a nural lace that directly connects them with the ships commputer, allowing them to make command desisions faster. Cryogenic hibernation is common on all but the smallest sub-luminal (a ship that cannot go FTL) craft.
Weapons - Most human weapons still fire matter projectiles. The most common main weapon on a warship is the Magnetic Accelerator Cannon (MAC). It uses electromagnets to fire a 1/2 to 4 tonne projectile of depleted (non-radioactive) uranium. Lasers and other energy weapons are still in the experimental stage.

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Yes, you do need a portable computer. The squad has one.
Sorry this is taking so long to get started, but I haven't forgotten about you guys. I'm working on site for this game and as soon as it's done we'll get started.
In the mean time, I need a roll call so I can determine who is still with me.

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Ok, so we have:
Aramil: Dan 623
Kruelaid: Ha 442
Kadrenis: Ginny 831
Waiting for:
psionichamster: Jacob 414
Lord Hyrax: Dean 213
We've got 1 (2 or 3 if hamster or hyrax doesn't post soon) spots open. PsionicFox has first dibs on one of the spots. Hopefully, we'll be able to start sometime this week.

Kruelaid |

Sorry Arctaris, I didn't check this post cuz I keep lookin in on the Metagame.
Vissigoth has been pretty busy and we are in a holding pattern.
- Ha is a smart hero. I've got hacking and fixing pretty tied up and spot for Dan cuz I'm weak in combat.
- Ginny is a tough hero. She is currently our badass meat shield and if I recall a pretty good driver.
- Dan is a fast hero, and our sniper.
- Jacob, our charismatic. And the squad leader who hasn't popped in lately and isn't on the Metagame map, but I think he is with us.
We can always use more people to shake it up. Have a peek at our characters, we still have weak spots--in particular, we need a medic and can always use more grunts. A strong hero or another fast hero... I dunno. It really depends on what mission V has in mind, but he hasn't said anything.

Kruelaid |

Here are links to threads pertinent to this PbP.
The Metagame has not yet started, this is V's map.
In case V is busy I'll check in and answer any questions I can.

Ha 442 |

Hello? What type of character is needed? A fast hero? A smart Hero? I'm leaning to a hacker kind of smart hero at the moment.
I may having hacking and fixing wrapped, but we could use a tactician. So a fast or strong with some brains could be very useful as long as V intends to allow us to capitalize on good tactics rolls. The template allows for some pretty kicking stat rolls, and we are NOT wanting for feats.

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Thanks for the assist Kruelaid. Sorry, I've been really busy. I'm going to make characters for everyone so I can get a better idea of the capabilities of the Spartans. For now, the metagame is on hold seeing as we have enough players. Give me a couple of more days to finish the characters.
Players are:
Kadrenis playing Ginny, the meatsheild/driver (tough hero)
Kruelaid playing Ha, the hacker/spotter/repairman (smart hero)
Aramil playing Dan, the sniper (strong hero)
Psionichamster playing Jacob, the leader/tactition (charasmatic hero)
Sect playing Ashley, the medic (dedicated hero)
Arctaris playing a gunslinger? (fast hero?)
PsionicFox playing a scout? (fast hero?)
If you have a problem with your characters, let me know. I'll post them here and give you a little time to tweak them before we start.
Sorry again this is taking so long.

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Ginny 831
Human (child)
Small Humaniod
Tough 1
XP/Next Level: 0/1 000
HD: 1d10+5 (15 hp)
Senses: Listen -2, Spot -2
Speed: 6m
Initiative: +0 (+0 DEX)
Reputation: +0 (+0 Tough)
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Offense
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BAB: +0 (+0 Tough)
Grapple: +1
Attacks:
Unarmed Strike
+2 Attack (+0 BAB, +1 STR, +1 size)
1d3+1 Nonleathal Damage
20x2
Bludgeoning
Melee
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Defense
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Defense: 11 (+0 DEX, +1 size)
Fortitude: +3 (+1 Tough, +2 CON)
Reflex: +1 (+0 Tough, +0 DEX)
Willpower: -2 (+0 Tough, -2 WIS)
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Abbilities
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Strength: 16 (+3) | 13 (+1)
Dexterity: 12 (+2) | 11 (+0)
Constitution: 18 (+4) | 15 (+2)
Intellegence: 10 (+0) | 9 (-1)
Wisdom: 8 (-1) | 7 (-2)
Charisma: 8 (-1) | 7 (-2)
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Skills
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Demolitions: +3 (4 ranks, -1 INT)
Drive: +5 (4 ranks, +0 DEX, +1 occupation)
Intimidate: +2 (4 ranks, -2 CHA)
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Occupation
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Military
Skills: Demolitions and Drive
Bonus Feat: Personal Firearms Proficiency
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Feats, Talents, & Class Features
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Simple Weapons Proficiency
Personal Firearms Proficiency
Improved Damage Threshold
Toughness
Robust
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Possesions
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0.5kg Fatigues
0.5kg Total
Light Load

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Yes, we are going back to my original idea.
I'll be making the characters, but I'll work from your current builds and let you tweak your builds.
Arctaris, the gunslinger character was just an idea. I was thinking of a guy who was dual-wielding freak. If you don't like the idea, let me know you can play something else. Same goes for everybody.

Arctaris |

Yes, we are going back to my original idea.
I'll be making the characters, but I'll work from your current builds and let you tweak your builds.
Arctaris, the gunslinger character was just an idea. I was thinking of a guy who was dual-wielding freak. If you don't like the idea, let me know you can play something else. Same goes for everybody.
No, a merciless dual wielding soldier who's cold and efficient will fit me just fine.

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Here are the characters. Check them for errors and tweak the stats. Arctaris, David is for you and Greg is for PsionicFox. Feel free to change the names.
The characters are at Level 0 and require 125 EXP to reach Level 1.
Your HD is a d4.
You have no skills, feats, or talents.
BAB and Base Saves are all +0.
You are Small (+1 attacks, +1 defense, -1 grapple, 6m base speed).
You have the following Abillity score adjustments:
-3 Str, -1 Dex, -3 Con, -1 Int, -1 Wis, -1 Cha
(Both sets are listed in the stat block.)
Sound off when you are ready to play.

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Greg 204
Human (child)
Small Humaniod
Level 0
XP/Next Level: -125/0
HD: 1d4-1 (3hp)
Senses: Listen +1, Spot +1
Speed: 6m (6 squares)
Initiative: +1
Reputation: +0
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BAB: +0
Grapple: -4
Unarmed Strike -2 (1NL) Melee
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Defense: 14 (+3 DEX, +1 size)
Fortitude: -1
Reflex: +3
Willpower: +1
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Strength: 8 (-1) | 5 (-3)
Dexterity: 18 (+4) | 17 (+3)
Constitution: 12 (+1) | 9 (-1)
Intellegence: 14 (+2) | 13 (+1)
Wisdom: 14 (+2) | 13 (+1)
Charisma: 8 (-1) | 7 (-2)
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Possesions
Fatigues (forest green)(0.5kg)
0.5kg Total
Light Load

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Ashley 310
Human (child)
Small Humaniod
Level 0
XP/Next Level: -125/0
HD: 1d4-1 (3hp)
Senses: Listen +3, Spot +3
Speed: 6m (6 squares)
Initiative: +0
Reputation: +0
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BAB: +0
Grapple: -3
Unarmed Strike -1 (1NL) Melee
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Defense: 11 (+1 size)
Fortitude: -1
Reflex: +0
Willpower: +3
-----
Strength: 10 (+0) | 7 (-2)
Dexterity: 12 (+1) | 11 (+0)
Constitution: 12 (+1) | 9 (-1)
Intellegence: 14 (+2) | 13 (+1)
Wisdom: 18 (+4) | 17 (+3)
Charisma: 8 (-1) | 7 (-2)
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Possesions
Fatigues (forest green)(0.5kg)
0.5kg Total
Light Load

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Dan 623
Human (child)
Small Humaniod
Level 0
XP/Next Level: -125/0
HD: 1d4 (4hp)
Senses: Listen -1, Spot -1
Speed: 6m (6 squares)
Initiative: +2
Reputation: +0
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BAB: +0
Grapple: +0
Unarmed Strike +1 (1d2NL) Melee
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Defense: 12 (+1 DEX, +1 size)
Fortitude: +0
Reflex: +2
Willpower: +1
-----
Strength: 14 (+2) | 11 (+0)
Dexterity: 16 (+3) | 15 (+2)
Constitution: 14 (+2) | 11 (+0)
Intellegence: 14 (+2) | 13 (+1)
Wisdom: 10 (+0) | 9 (-1)
Charisma: 10 (+0) | 9 (-1)
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Possesions
Fatigues (forest green)(0.5kg)
0.5kg Total
Light Load

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David 137
Human (child)
Small Humaniod
Level 0
XP/Next Level: -125/0
HD: 1d4-1 (3hp)
Senses: Listen -1, Spot -1
Speed: 6m (6 squares)
Initiative: +3
Reputation: +0
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BAB: +0
Grapple: -2
Unarmed Strike +0 (1NL) Melee
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Defense: 14 (+3 DEX, +1 size)
Fortitude: -1
Reflex: +3
Willpower: -1
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Strength: 12 (+0) | 9 (-1)
Dexterity: 18 (+1) | 17 (+3)
Constitution: 12 (+1) | 9 (-1)
Intellegence: 14 (+2) | 13 (+1)
Wisdom: 10 (+0) | 9 (-1)
Charisma: 8 (-1) | 7 (-2)
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Possesions
Fatigues (forest green)(0.5kg)
0.5kg Total
Light Load