Which Adventure Path?


Alpha Release 1 General Discussion


I'm going to be starting my group on a Pathfinder game, and I thought I would run one of the adventure paths so I can concentrate more on the actual playtesting and less on creating new material for every session.

Does anyone have any suggestions as to which AP I should use?
Shackled City?
Age of Worms?
Savage Tide?
Rise of the Runelords?
Curse of the Crimson Throne?

or something else entirely?

JediSoth


Only one I have run is STAP can praise it enough however.

Liberty's Edge

I've only ran Shackled City to completion. Working on Rise of the Runelords now.

SCAP is a real challenge to PCs. I bet the increased power level in the PRPG so far might be playtested well against that Adventure Path.

-DM Jeff

Dark Archive

I ran both SCAP and AoWAP, and I think that both of them are fine to test the new rules.
The former is quite tough on the characters from start to finish, while the latter has an interesting emphasis on undead and combat scenes, where the updated classes seen in the alpha release can really shine.

Dark Archive

I agree that AoW would be a great AP for trying out the new abilities. I can only imagine how much happier a rogue would be playing this with the alpha rules.

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