Focused Mind (+2 Trait bonus on concentration checks), Seeker of Brightness (+1 Trait bonus on Knowledge (arcana) and Perception checks)
Scribe Scroll, Eschew Materials
Skills:
Appraise +8 (1 rank, +4 Int, +3 class skill)
Craft +4 (+4 Int)
Knowledge (arcana) +9 (1 rank, +4 Int, +3 class skill, +1 Trait)
Knowledge (history) +8 (1 rank, +4 Int, +3 class skill)
Knowledge (local) (1 rank, +4 Int, +3 class skill)
Knowledge (planes) (1 rank, +4 Int, +3 class skill)
Linguistics +8 (1 rank, +4 Int, +3 class skill)
Perception +3 (+0 Wis, +2 Racial, +1 Trait)
Spellcraft +8 (1 rank, +4 Int, +3 class skill) (+2 Racial bonus to identify properties of magic items)
Skills in bold are class skills.
Racial Abilities:
Elven Immunities: immune to magic sleep; +2 Racial bonus on saves vs. enchantment spells and effects
Elven Magic: +2 Racial bonus on caster level checks to overcome spell resistance; +2 racial bonus on Spellcraft checks to identify properties of magic items
Keen Senses: +2 Racial bonus on Perception checks
Weapon Familiarity: treat any weapon with the word "elven" in its name as a martial weapon.
Class Abilities:
Weapon and Armor Proficiency: proficient with clubs, daggers, heavy crossbows, light crossbows, longbows (including composite longbows), longswords, rapiers, quarterstaves, and shortbows (including composite shortbows)
Arcane Bond (Sp): Wand (DC 20 + spell level concentration check to cast spell without wand in hand; 1/day cast any one spell (except Illusion and Necromancy) unprepared)
Arcane School: Divination (opposed to Illusion and Necromancy)[list=1]
Forewarned (Su): may always act in surprise round (still considered flat-footed until taking an action); +1 on initiative checks
Diviner's Fortune (Sp): Standard Action; 7/day, touch grants +1 Insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round
Cantrips: mage hand, message, prestidigitation
Scribe Scroll: gains Scribe Scroll as bonus feat[/list