Varisian Tieflings?


Lost Omens Campaign Setting General Discussion

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With 4e. looming on the horizon, any plans to do something special with tieflings in Varisia?

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Heathansson wrote:
With 4e. looming on the horizon, any plans to do something special with tieflings in Varisia?

Tieflings do have a pretty interesting role in Cheliax, and by extension, places like Korvosa that maintain a very Chelish feel to a certain extent. Tieflings won't suddenly and for no reason become super common sights, though; they'll remain relatively rare (like half-orcs and half-elves) in Varisia. They'll certainly have stronger numbers elsewhere in the world, though—and we're fans of tieflings anyway (as evidenced by us making our iconic fighter for Dungeon a tiefling!), so you can expect them to have SOME sort of presence in Golarion.

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This thread makes me think about how in 2e, you couldn't throw a rock in an adventuring party and not hit a half-elf. Then in 3e, no one played them anymore.

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One thing else to keep in mind, of course, is that player character races shouldn't be considered indications of society's norm. Golarion is a very humanocentric world, and while I expect to see a very wide range of player character races represented, that doesn't mean that there's lots of half elves or tieflings running around as NPCs. PCs are exceptions to the norm.

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Sebastian wrote:
This thread makes me think about how in 2e, you couldn't throw a rock in an adventuring party and not hit a half-elf. Then in 3e, no one played them anymore.

Really? In my (admittedly somewhat limited) 2e playing experience, we hardly ever had anyone play a half-elf. Elves were pretty common, but no half-elves.

I have, however, noticed that trend with halflings. In 2e, 90% of thieves were halflings. Now, in 3e, with things like "speed" and "size-based weapon damage," no one wants to play them anymore.

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Fatespinner wrote:

Really? In my (admittedly somewhat limited) 2e playing experience, we hardly ever had anyone play a half-elf. Elves were pretty common, but no half-elves.

I have, however, noticed that trend with halflings. In 2e, 90% of thieves were halflings. Now, in 3e, with things like "speed" and "size-based weapon damage," no one wants to play them anymore.

Half-elves had the best mutli-classing options in 2e. Elves were definitely popular as well, but half-elves were in every singe party. Humans were usually only played if someone wanted to be a paladin. I don't think anyone ever played a halfing in my 2e campaigns; but then again, no one ever played a straight thief either. It was always fighter/thief, or mage/thief, or the always popular fighter/mage/thief.

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James Jacobs wrote:
One thing else to keep in mind, of course, is that player character races shouldn't be considered indications of society's norm. Golarion is a very humanocentric world, and while I expect to see a very wide range of player character races represented, that doesn't mean that there's lots of half elves or tieflings running around as NPCs. PCs are exceptions to the norm.

Cool. So no "tiefling homeland" looming on the horizon...

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Heathansson wrote:
James Jacobs wrote:
One thing else to keep in mind, of course, is that player character races shouldn't be considered indications of society's norm. Golarion is a very humanocentric world, and while I expect to see a very wide range of player character races represented, that doesn't mean that there's lots of half elves or tieflings running around as NPCs. PCs are exceptions to the norm.
Cool. So no "tiefling homeland" looming on the horizon...

No half-elf or half-orc homelands either.

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