Next Adventure Path? Eberron!


Dungeon Magazine General Discussion


A suggestion. The next adventure path after Age of Worms should be set in Eberron.

Dungeon, IMO, has a tendency to severly "flag" after "juiced" issues. It is inconsistently interesting. An adventure path set in Eberron would provide consistently interesting material, I believe.

Eberron may not be to everyone's taste but I have seen no setting to date that is as capable of challenging gamers' usual assumptions about the game. I may not always like the Eberron material but it is never dull. If it fails, it fails with a bang, not a whimper. When it succeeds (I'm still waiting for the first really over the top Eberron smash in Dungeon), it succeeds.

I'm not an Eberron "fan-boy" but my vote (if I have one) would be for the next Adventure Path to be set in Eberron. Get a wide array of talented designers as in Age of Worms. Get some great maps (Eberron desparately needs better maps). I will be entertained - one way or the other - hopefully by some really novel designs.


"I'm not an Eberron "fan-boy" but my vote (if I have one) would be for the next Adventure Path to be set in Eberron."

Putting Eberron in every issue for a year would mean losing me as a subscriber, no ifs, ands or buts about it.

Three in a row with Shards of Eberron is enough to make me wary, but what you're proposing is just right out.

Liberty's Edge

Yamo wrote:
...Putting Eberron in every issue for a year would mean losing me as a subscriber, no ifs, ands or buts about it. ...

Putting Eberron in every issue for a year would mean keeping me as a regular buyer, no ifs, ands or buts about it...

Just to get a vote for the "other side"!


I like Eberron and all, and I completly agree that there is potential there for shiny new plot hooks and intersting situations.

However, one an issue is too much, and I'd feel the same about a 12-issue adventure path from ANY specific setting.

Interesting idea, though.


"Putting Eberron in every issue for a year would mean keeping me as a regular buyer, no ifs, ands or buts about it..."

Yes, but would that be the only way to keep you as a subscriber? Are you currently not planning to resubscribe because Eberron isn't in every issue?


What is the strongest way I can say "No" to this suggestion? ;)

Even though I play in the Forgotten Realms, I don't want to see an Adventure Path specificially for it or *any* campaign setting, other than generic/Greyhawk. I especially don't want to see Eberron, as the very things that would make it "Eberron-y" are the main reasons I dislike Eberron. I don't want, or need, my assumptions of the game challenged.


I agree that the next adventure path should be set in Greyhawk rather than any other setting (except maybe Darksun). Granted, of the WOTC published settings Ebberon is definetly my favorite, but Dungeon needs to appeal to the largest group of gamers possible, and to do that they need to stay generic. Just so long as they stick with the idea of setting conversion guides for the next path things are cool with me.


I agree with Shade 1000% percent. Well said.

Any Adventure Path should be generic/Greyhawk. (I wouldn't mind seeing a FR path, for instance, but I'm smart enough to know that would annoy far too many people. I'd vote against it for that reason.) I've already seen enough Eberron for quite a while, thank you.

If Eberron adventures are as popular as some suggest, here's a suggestion: start a new magazine called "Eberron Adventures" and everyone will be happy. (I don't expect such a thing would ever come to pass, but my evil side can imagine Erik & co. groaning at the mere idea of having another magazine to tend...)


Eberron? God, no. I wouldn't buy a single issue if I knew Dungeon were to become devoted to that worthless amalgam of a setting.

Be realistic, people: Eberron gets enough attention as it is, with FR running a close second. No, If there are to be any more adevnture paths, let's keep them firmly planted in the soil of the Flanaess.


WAAAH WAAAH WAAAH I HATE EBERRON! WAAAH DON'T YOU DARE USE IT ANY MORE BECAUSE I WILL TAKE MY BALL AND GO HOME. WAAAH ANY TIME SOMEONE MENTIONS THE WORD EBERRON I FEEL THE NEED TO INTERJECT MY OPINION WITHOUT THE SLIGHTEST VARIATION.

Grow up. Seriously.


"Grow up. Seriously."

Why? This is the only immature comment in this thread so far.


As much as I would love to see it, it ain't ever going to happen.

Paizo Employee Creative Director

Okay... okay... let's remember to take it easy on the personal attacks. The strength of D&D is that it can accomodate Eberron, Greyhawk, Forgotten Realms, Mystara, Maztica, and all our home-brew campaigns with ease. Finding out how to provide adventures that work for all of these settings is the real question we face every time we look thorugh an adventure proposal here at Dungeon.

You can expect, going forward, that we'll print about 6 Eberron adventuers a year and 6 Forgotten Realms adventrues a year. We'll also sprinkle in adventures set in other worlds now and then... we've got an Oriental Adventures submission coming later this year that's really cool.

But in the end, of the 36+ adventures we run a year, we want to maintain somewhere between half and 2/3 adventures that adhere to the baseline of D&D: the D&D world as presented in the three core books. We don't want to sacrifice flavor for "genericness" though, so we'll usually utilize proper nouns and deity names from Greyhawk when we must.

All that's a long-winded way of saying that Adventure Path III won't be set in Eberron or the Forgotten Realms. We'll certainly provide ample tips and conversion notes for playing Adventure Path III in Eberron and the Forgotten Realms, though, just as we'll be doing for Age of Worms.


"we've got an Oriental Adventures submission coming later this year that's really cool."

Sweet!


James Jacobs wrote:
. . .You can expect, going forward, that we'll print about 6 Eberron adventuers a year and 6 Forgotten Realms adventrues a year. . . . All that's a long-winded way of saying that Adventure Path III won't be set in Eberron or the Forgotten Realms.

Okey-dokey. It was just a suggestion. I hope you will, then, work to improve the "mix" of features in Dungeon such that each issue stands-out or "sparkles" in some fashion. In my brief acquaintance with Dungeon, it is inconsistent in always delivering at least one "gotta see that" feature in each issue. You're great on the peaks. The valleys need work. IMO.


An Eberron adventure path would be cool, and I would buy and enjoy it.

On the other hand, I think would loose lots of customers on an Eberron adventure path, so 6 adventures a year is probably better.

Paizo Employee Creative Director

GVDammerung wrote:
Okey-dokey. It was just a suggestion. I hope you will, then, work to improve the "mix" of features in Dungeon such that each issue stands-out or "sparkles" in some fashion. In my brief acquaintance with Dungeon, it is inconsistent in always delivering at least one "gotta see that" feature in each issue. You're great on the peaks. The valleys need work. IMO.

Well... with only 3-4 adventures per issue and on average a half dozen pages of campaign workbooks, I've come to accept the fact that not every issue will have a "gotta see that" for everyone. We do our best though. For players who enjoy psionic elements to adventures, underwater elements to adventures, Eberron adventures, or those who are playing the Age of Worms adventure path... there's plenty to look forward to in #125. For those to whom these attractions don't apply... I can see how it might be a meh issue. But that's just a fact of life about magazines—not every issue is gonna knock your socks off. If we can do that every other issue, or even every third issue, Woo Hoo!

Put another way... if they're all peaks, then how can you tell your on a series of peaks and not an endless valley?

And now? Time for lunch!


GVDammerung wrote:


Okey-dokey. It was just a suggestion. I hope you will, then, work to improve the "mix" of features in Dungeon such that each issue stands-out or "sparkles" in some fashion. In my brief acquaintance with Dungeon, it is inconsistent in always delivering at least one "gotta see that" feature in each issue. You're great on the peaks. The valleys need work. IMO.

I'm afraid this suggestion, while it would make you, me, my husband, and some others very happy, would alienate many of the core readers. It's a shame, because there is a lot that could be done with an Eberron adventure path.

- Ashavan

Liberty's Edge

Yamo wrote:

"Putting Eberron in every issue for a year would mean keeping me as a regular buyer, no ifs, ands or buts about it..."

Yes, but would that be the only way to keep you as a subscriber? Are you currently not planning to resubscribe because Eberron isn't in every issue?

No, it's not the only way to keep me as a buyer. I have never subsrcribed, because I rather buy it here in germany at my local retailer. It's hard again, after 1998 or so, to find some shops with a good assortement of D&D or other RPG stuff. So I rather tie in my retailer here, than order it directly at paizo.

And, to make this clear - I never had any problems converting a given adventure to my campaigns, either Homebrew, FR or Eberron. As long as the adventures have a good story and the quality of the magazine keeps its present level (and maybe improve) I will stay a loyal buyer!
And I just can't understand why someone would stop buying (subscription or not) this great magazine, just because there is too much of this or too much of that! You can't please everyone, but the material is great!
Just keep the adventures coming, whatever setting they are!


"You can expect, going forward, that we'll print about 6 Eberron adventuers a year and 6 Forgotten Realms adventrues a year."

James, please tell me Shards of Eberron doesn't count as 3 of the 6. As much as I'd enjoy an Eberron adventure path, I realize that it would be a bad business decision. That said, what I've seen of the Age of Worms Eberron adaptation looks like a torturous fit at best. It's not Keith's fault, he did what he could. There just wasn't much slack for him to work with. Add that to the brief and flavorless Shards of Eberron and I'm bummed out. In another thread, Koldoon mentioned that you guys are having a rough patch with Eberron submissions. Is that the case? If so maybe I should give it a shot. One eyed man is king and all that, right?

Paizo Employee Creative Director

We've actually got a fair amount of Eberron submissions coming in lately, but we can always use more. After all... we can only print what people write for us!


James Jacobs wrote:
We've actually got a fair amount of Eberron submissions coming in lately, but we can always use more. After all... we can only print what people write for us!

MAPS! Eberron needs _QUALITY_ maps! I hope you guys give Eberron mapping some love. Particularly, if it is Sharn.


The Eberron Campaign Setting just won the Origins Award for Best RPG Supplement of 2004...does this mean more Eberron adventures in Dungeon?

It was worth a shot.... ;)


Certainly, I would love to have an Eberron adventure path. I know, of course, that the vitriol which would follow would cause me to stop reading most of these boards. I would of course have 12 issues of Dungeon to drown my sorrows over loss of the boards...

Rooster

Liberty's Edge

Obscure wrote:

The Eberron Campaign Setting just won the Origins Award for Best RPG Supplement of 2004...does this mean more Eberron adventures in Dungeon?

It was worth a shot.... ;)

I actually like Eberron, and we spent the whole of last semester playing a campaign there. Still, the Campaign setting was not terribly well done. Others have mentioned the maps, but beyond that, it could have (should have) been a lot better. Oh well, just my opinion.


Galen Rubel wrote:

"You can expect, going forward, that we'll print about 6 Eberron adventuers a year and 6 Forgotten Realms adventrues a year."

James, please tell me Shards of Eberron doesn't count as 3 of the 6...Add that to the brief and flavorless Shards of Eberron and I'm bummed out...

I agree completely with Galen. In my opinion, Shards of Eberron were NOT the level of quality I've come to expect from Dungeon. These adventures were little more than a few bland encounters along with some Eberron "name-dropping". A far cry from the high quality of "Steel Shadows" (#115) or "Fallen Angel" (#117). To be honest I don't think I'll ever use the Crimson Shards adventures because the quality is so poor. I'd rather see a quality "generic" adventure that I could spend some time modifying than something of lesser quality.

I've been a Dungeon subscriber since shortly after 3.0 was released. In this time Dungeon has published some absolutely outstanding FR adventures, such as "Raider's of Galath's Roost" and "Prison of the Firebringer". I enjoy the Eberron campaign setting as much as FR, and while I realize there will probably never be an Eberron Adventure Path, I'd like to see the same quality of adventures for Eberron as you've done for FR.

I hope this doesn't come across as just whining and complaining, but rather as some honest feedback from a subscriber who's been pretty happy for the last few years.


Scylla wrote:


If Eberron adventures are as popular as some suggest, here's a suggestion: start a new magazine called "Eberron Adventures" and everyone will be happy. (I don't expect such a thing would ever come to pass, but my evil side can imagine Erik & co. groaning at the mere idea of having another magazine to tend...)

I'd not be happy - I don't play Eberon but its an interesting world and worth reading about. Its not like there is the smallest chance in hell I'll ever manage to play more then maybe 20% of all the Dungeon adventures anyway so a good read is probably about as important as a particularly usable adventure.

Really interesting ideas even for something like Greyhawk are often not that easily used. I mean playing or reading an adventure qwhere the PCs are at the bottom of a series of caverns at the bottom of a Volcano which erupts leaving the players with a tight time limit to escape the rising lava filling the caverns might be very exciting - but first you have to get them to the bottom of a Volcano.


People could try getting together and writing an Eberron Adventure Path together on the boards. Yeah, kinda weird writing adventures for free and posting them on a message board at a website where they buy adventures from you, but think of it as a way to show off your writing abilities without having to go through the entire proposal deal.

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