“Peregrine Runner” Themed Cleric


Advice


“Peregrine Runner” Themed Cleric

I’ve been thinking of odd cleric builds recently for PFS and this is the latest installment – a cleric thematically based on the Peregrine Runner PrC from 3.5’s Races of Stone.

What is a Peregrine Runner?:

The Peregrine Runner is a 10 level prestige class for Goliaths (half-giants) that is based on speed and freedom of movement. According to the fluff, Peregrine Runners are the emissaries of reclusive, nomadic Goliath tribes. They carry important messages by foot across long distances and over vast mountainous terrain.

The “Peregrine Runner” Build:

CN Human Cleric
Deity = ???????
Domains = Travel, Revolution
Stats = Str 14, Dex 16 (+2), Con 14, Int 10, Wis 14, Cha 10
Feats = Combat Reflexes, Bodyguard
Traits = Adopted (Helpful), Rice Runner
Skills (after armor check penalty) = Acrobatics +6, +2 others
Equipment = Studded Leather, Buckler, deity’s favored weapon, longspear, javelins, holy symbol, magic component pouch, etc.

HP = 11
AC = 17, Touch = 13, FF = 14
Initiative +2
Fort +4, Ref +2, Will +4

Character Background – This young cleric was once an ex-slave who ran away and found a home working for tavern owned by halflings. The tavern was frequented by local revolutionaries and he fell in love with their noble cause. Now, he runs messages across Golarion for said revolutionary group.

What I want to do:

1) Fast Movement: I want to have the best movement available to the cleric. This means both the Travel and Liberation domains. The powers of these domains will insure that the cleric can move unhindered in most instances. Using arobatics and wearing light armor and a buckler insures that I can maximize my AC while still keeping my armor check penatly as low as possible (at a -2).
2) I want this character to be what I call an “AoO controller” – the ability to run around the battlefield soaking up enemy AoOs via Acrobatics while using my own AoOs to both a) hit the enemy and b) use Bodyguard (with Helpful) to boost my allies AC by +4, 4/rnd.
3) Can do some damage in melee when push comes to shove – 14 Str gives this cleric a decent chance to hit but not enough damage to be the focal point of an enemy for the entire combat.
4) Cast mostly buff spells – 14 Wis gives me 2 1st level spells. I am a firm believer that Wisdom need not be maxed for a buff cleric
5) Out of combat Channel Energy and heals – Positive Channel Energy 3/day, Spontaneously cast cure spells, etc.

Questions:

1 – What Deity?
First, I would like for this cleric to remain Chaotic Neutral. For one, I have not played this alignment before since all of my previous GMs have banned it (for good reason). Second, I see this young character is being totally “brain washed” – for lack of a better word – into fully believing the views of said revolutionary group. I would prefer for this character to worship a deity of good or neutral alignment. I’ve considered Desna, Cayden, and Milani. Milani would be perfect except she doesn’t have the Travel domain.

2 – What Faction?
For factions, I am thinking either Abadar or Taldor. I am leaning towards Taldor because it has the feeling of “doing questionable things for a good cause” – which is something that I feel is appropriate for a cleric of CN alignment. However, I don’t know if a good or neutral aligned deity would bestow their powers to a member of the Taldor Faction. The Abadar seems too much of “for the greater good” for this character concept. But, I am willing to hear arguments to the contrary.

Any and all advice is welcome!

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