
Paul McCarthy |

While we are on the great topic of top thirty adventures, why not talk about our fav Dungeon adventures? Here goes:
1. Ancient Blood #20 - If Robert E Howard was still alive, he would have wanted it this way.
2. Tears for Twilight Hollow #90 - 'Nuff said
3. Racing the Snake #105 - Great plot, different twist, near perfect.
4. The Object of Desire #50 - Could be an Arabian Knight adventure.
5. My Lady's Mirror #52 - The greatest bunch of nuisances put in one pane of glass.
6. Umbra #55- My introduction to Planescape and made me buy the PC game.
7. Glacial Inferno #103 - Grabbed me.
8. Deception Pass #23 - Ogre mages with personality.
9. The Pit #17 - Skeletal vampires who flesh out and get more powerful with every blood drain? Hellraiser influence? Good Stuff.
10. Natural Selection #85 - Badass Gnoll druids and rangers who sacrifice to their gods. Great protagonists.

Greg A. Vaughan Frog God Games |
Not in any particular order, but these are the ones that really stood out to me. Most of them are older issues from my younger days when I would inhale each issue of Dungeon and practically memorize the adventures. My older brother and I actually played about 75% of the adventures in the first 50 issues back in junior high.
1. Wards of Witching Ways #11 (My first introduction to Dungeon. Older brother killed half of my party.)
2. Falcon's Peak #3(simple and to the point but allowed a great launching point for an entire campaign based on the lost bandit hold.)
3. Vesicant #16 (cool pirate city [Suderham with goblins]; my first TPK on my brother. Actually got to run it twice with a second party bent on revenge.)
4. Elephant's Graveyard #15/The Leopard Men #22 (cool setting and premise)
5. The Moor-Tomb Map #13 (maybe my favorite of all time, that map at the beginning rocked.)
6. The Ghost of Mistmoor #35 (very well done haunted house. The best since Saltmarsh.)
7. Horror's Harvest #38 (I love Ravenloft. One of the best and scariest written.)
8. Kingdom of the Ghoul's #70 (A bit too grandiose to be contained in a simple Dungeon adventure, but wow...it even has Lovecraft quotes.)
9. Mere of Dead Men series #69,70,71,72,&73 (I love a good series. And it has a great background - vintage Realms.)
10. N'bod's Room #51 (maybe the best piece of adventure writing I've ever seen and probably the most overlooked. Up in the air with Moor-Tomb Map for my overall favorite.)
Honorable mention: I agree with Paul above. I've got to give it up to The Pit #17, Deception Pass #23, and The Lady of the Mists #42/My Lady's Mirror #52 (interesting storyline by different authors), too. Those were all excellent.
Realizing I included no 3e adventures I guess I should probably call those my favorite historic adventures. I'll have to come up with a list of my favorite modern ones (3e and 3.5) another time. I haven't gotten to play many of those though due to time constraints (growing up sucks). I normally just get to read them so I haven't developed the same attachments.

Paul McCarthy |

Greg,I got to agree with you on Horror's Harvest and the Elephant's Graveyard. They are originals. I really don't understand why the Moor Tomb map gets so much good review. A lot of people agree with you though. I also liked Practical Magic #113, Rana Mor #86, Tallow's Deep #18(Killer Goblins!) and Rose for Talakara #25

Great Green God |

Well the site died on me: HEADS... WILL... ROLL....
Threshold of Evil (#10 - See "...Top 30" thread)
Racing the Snake (#105 - Thanks for mentioning it Paul, I must have skipped it in my reading - I'll also agree with Rana Mor and Tears for Twilight Hollow as well).
Old Man Katan and the Incredible, Edible, Dancing Mushroom Band (Nuff said. ;)
Life's Bazaar - (#97 - "They built the city where?" I would love tobe a real estate agent in the D&D world - "'Eurptions?' There's no histroy of it in my records." Also I think its funny how the town leadership mirrors our current fedral leadership here in the states. Irony can be pretty ironic sometimes.)
Natural Selection - (#85 - "Druids vow to save monsters!" Highly recommended.)
Monsterquest - (#10 - Ah, humanoids is the craziest people.)
Abreviated but okay, I think.
Ah well back to my lair,
GGG

ASEO |

5. The Moor-Tomb Map #13 (maybe my favorite of all time, that map at the beginning rocked.)
I had a not so nice party take up residence in this one and distribute maps and run the "feed off adventurers gig" for a while. I was running several different parties at the time, and two other groups of players fell prey of the "Moor-Hounds", before the third party took them out and walked away with a ton of loot.
Siege of Krakas Freehold is a favorite of mine.
ASEO out

Amber Scott Contributor |

Unfortunately I have no head for titles...the curse of the rotten memory! But there was one, right before 3rd edition came out, styled in a southwest-Mexican-bandito sort of setting...there was a wizardess who set a wand of paralyzation in a crossbow stock. Extremely cool.
I also liked a Ravenloft adventure about a Dr. Frankenstein trapped on a small island surrounded by darkness, trying to recreate his daughter. I ran that and it went great.
I also liked Natural Selection.

Greg A. Vaughan Frog God Games |
Unfortunately I have no head for titles...the curse of the rotten memory! But there was one, right before 3rd edition came out, styled in a southwest-Mexican-bandito sort of setting...there was a wizardess who set a wand of paralyzation in a crossbow stock. Extremely cool.
I also liked a Ravenloft adventure about a Dr. Frankenstein trapped on a small island surrounded by darkness, trying to recreate his daughter. I ran that and it went great.
You're thinking of "Fortune Favors the Dead" in #80 (great spaghetti-western title). The Frankenstein one doesn't come to my mind in the pages of Dungeon (but I could just be having a brainfart). It does sound like one in an old Ravenloft compilation called RR2 Book of Crypts entitled "Bride of Mordenheim".

Greg A. Vaughan Frog God Games |
I'm sure it was a Dungeon adventure. I think it was called "The House of Midnight" or something similar.
Yep, "House on the Edge of Midnight" in #76. I stand corrected. The Frankenstein reference threw me. I was thinking of Victor Mordenheim. This one actually involves Blake Ramsay, Ravenloft's other Dr. Frankenstein interpretation.

Dustin Gebhardt |

We must not forget the adventure with the Seven Deadly Jeks. I think it was a Side trek, but it was a TPK. At first, my players were unimpressed.
Party: "kobolds? c'mon, I thought we were past that stuff. Alright guys, lets kill them quickly so we can get to the main adventure." I bought the Complete Humanoids Handbook just for that one. All my players wanted to be kobolds or goblins after that.
I also loved "Thyandar's(sp?) Legacy". It just kept going and going, it had a run in with a previous adventuring party of NPCs, and all sorts of unrelated monsters. Giants, a black dragon, undead (I think), and others. Great mixture of puzzles and combat.
One more. I thought the one with the flying prismatic castle was just awesome, too. I ended up changing it a little to give each color a more "elemental" feel, but the story rocked just as it was written.
edit: spelling mistakes

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My vote has to go to Legerdemain (#39 I think). Not a combat heavy adventure, much more of a roleplaying one. I think there were only two battles in the whole adventure. My halfling rogue went to the costume room and gathered an outfit similar to Darkwing Duck (mask, hat, and purple & black cloak). Then in the climatic encounter where the play was going on, he activated his ring of invisibility, walked out on the stage, deactivated the ring, and uttered the immortal words "Forsooth Yon Maiden". Then the prop dragon came out and he got trapped beneath it as the final battle erupted on stage. We actually created a new Non-Weapon Proficiency of Acting after this adventure - of course it was Cha based and the halfling came in w/ a Cha 7. He gave a new definition to bad acting.

Tony Ranger |

Thanks for the title of "Fortune Favors the Dead" in #80. That was a stand out adventure. I had a group of "mercenary" (re; evil) pirate humanoid PC's do that one (female half-deep dragon/drow socerer/rogue, human male cleric/rogue/assassin, male minotaur fighter, male half-orc rogue/fighter/swashbuckler, called themselves "The Deceptacons"). It was an incredible adventure, especially with the desert "shoot-out" style encounter and the Glass Sword of Navarrone(sp?. Definetely made for some great role-playing after as our half-orc swashbuckler, Black-Jacque Tabernac, found when using this +4 defending cutlass that would shatter if the wielder ever backed out of a fight after drawing the blade! (made him more heroic than he wanted to be, as his greed was so great, he didn't want to destroy the blade)
Also the same party went north and did a great adventure routing out some frost giants, and picking up a great evil dwarven co-hort we kicked around for awhile. I believe the Chraal in the new MMIII made it's first appearance there, though i can't remember the name of the adventure...
Also there was one we did right after against a frost giant family (the art was done by Tony D.) This was also a killer adventure in which I believe my PC's ended up kidnapping the frost giant's child and holding it for ransome... one of the best solutions I've ever seen for ending the raids and getting treasure... IF you're EVIL that is!!!
Bwaahahahahahaha....... cough,cough...

Arnwyn |

Some of my favorites:
- Thiondar's Legacy
- Mud Sorcerer's Tomb
- Kingdom of the Ghouls
- The Assassin Within
- Umbra
- Old Man Katan and the Incredible, Edible, Dancing Mushroom Band
- Mere of Dead Men series
- Adventure Path series
- The Ghost of Mistmoor
- Thunder Under Needlespire
Honorable Mention:
- The Moor-Tomb Map
- The Glass House
- Racing the Snake
- A Rose for Talakara
- Khamsa's Folly
- Prism Keep
- The Iron Orb of the Duergar
- The Dark Place (closest thing to "Alien/Aliens" feel yet)
- Spirits of the Tempest (Shakespeare-to-D&D #1)
- Dark Thane Macbeth (Shakespeare-to-D&D #2)
- Challenge of Champion series
*Sheesh* Is it any wonder why I love Dungeon?

Greg A. Vaughan Frog God Games |
Also the same party went north and did a great adventure routing out some frost giants, and picking up a great evil dwarven co-hort we kicked around for awhile. I believe the Chraal in the new MMIII made it's first appearance there, though i can't remember the name of the adventure...
Also there was one we did right after against a frost giant family (the art was done by Tony D.) This was also a killer adventure in which I believe my PC's ended up kidnapping the frost giant's child and holding it for ransome... one of the best solutions I've ever seen for ending the raids and getting treasure... IF you're EVIL that is!!!
You're speaking of "Mertylmane's Road" in #76 and "The Winter Tapestry" in #78, respectively. Both good, solid adventures though I never got to play either one.:-(
And Arnwyn, good call on "The Dark Place" in #49. I had forgotten about that one. It gave my party fits tracking down and fighting the gacholoth. Very spooky atmosphere.

BV210 |

Hmm. Lots of goodies over the years. My faves (in no particular order).
- Wards of Witching Ways - cool map, fun plot
- Vesicant - even though it was almost a double TPK, very intriguing plot
- Nbod's Room - one of the best ever written
- Umbra - waiting to run this in my Caravan campaign, intricate alliances and "who's your ally today" make this fun.
- The Dark Place - creepy goodness, definitely keeps the party on edge
- A Rose for Talakara - I seem to remember a high body count, but had fun anyway.
- The Assassin Within - Love the Al-Qadim setting, very clever plot
- Thiondar's Legacy - almost epic (like epic movie, not 20th level) feel to it
Probably my favorite of all time would have to be "Legerdemain." An absolute fun adventure. The running battle with the halflings dressed as werewolves across the upper levels of the theater was hystserical. Seeing the BBEG get his comeuppance at the end was priceless.

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1.Chadranther's Bane(Dungeon#15)
2.The forgotten man (Dungeon#75)
3.Tears for twilight hollow(Dungeon#90)
4.pandoueium in the veins (dungeon#96)
5.The Lich queen's beloved (Dungeon#100)
6.Prison of the firebringer (Dungeon#102)
7.Racing the snake(Dungeon#105)
8.Strike on the raid dawn(Dungeon#111)
9.Maure Castle (Dungeon#112)
10.Hall of the Twisted King(Dungeon#116)

Tarondor |

My favorites:
1)A Rose for Talakara - #25
2)The Mud Sorcerer's Tomb - #37
3)Thiondar's Legacy - #30
4)Ex Libris - #29
5)Chandrathar's Bane - #18
6)The Seventh Arm - #88
7)Glacier Season - #87
8)Beyond the Glittering Veil - #31
9)Bane of the Shadowborn - #31
10)Tallow's Deep - #18
11)Ship of the Night - #20
12)Thunder Under Needlespire - #24
13)Of Nests and Nations - #13
14)The Siege of Kratys' Freehold - #33
15)Pride of the Sky - #20
16)Rana Mor - #86
17)Threshold of Evil - #10
18)Master of Puppets - #14 (for the creepy illustrations alone!)
19)Hitch in Time #24
20)The Iron Orb of the Duergar - #46
21)Jacob's Well - #43
22)Elephant's Graveyard - #15
23)Horror's Harvest - #38
I've GM'ed each of the above. I'll also give a big thumbs-up to the Adventure Path series, which I have not run.