wrathgon's page

53 posts. Alias of Steven Hume.




The ad says they need the following:
1 communication officer
1 female Engineer
1 XO(which man be removed down to normal crew, i find that NPC OX works better than PC
1 pilot human male

The ship's mission, you travel to various Galaxies of the Universe to different Earths to collect billion year old artifacts. Each Earth will be a different setting, places like Star Wars, Star Gate, Traveller, Star Trek. The base system we will be using is d20, so everything has to be converted to that.

The PCs use d20 but can use PF if come from that setting, you use whatever setting you come for to make your PC(if too different from d20 I will convert it) SO for we got mas effect, traveler, and Killjoy PCs.

So some of the things that have happened already

While leaving Mars to leave the solar system, we blew up a defending battle cruiser killing 200 people on board. The Asgardian Thor was on the planet looking over the Jumpgate being constructed and took offense to us killing so many and attacked our ship, throwing his hammer through a ship from planetside while in orbit, killing our doctor.

We Picked up a Killjoy running from a kill squad sent after him after they found out he was taking a job on the side (from us)

Travelled to Nowhere Space Station to collect some info from THE COLLECTOR on the item the captain found on our earth, got involved with a zombie uprising as some entity known as Abyss who was turning everyone on station into Zombies, THE DOCTOR showed up to help solve what was going. When we got the info we needed from THE COLLECTOR we wiped his memory of our meeting so not reveal what we had, leaving him back on the station none the wiser(so we hope). We picked up a Mass Effect Medic on the station.

Using info from THE COLLECTOR, we traveled to a world run by a planet AI to test our potential New Wi Fi setup. He breaks through in 6 secs showing the crew that having wi fi access is not a good idea but the AI offers to trade spaceship tech for nanotech. We check out rest of Galaxy and find planets destroyed, society lost where all their tech just blew up.
This is where we have the first alien join our crew from Traveller setting. we next find a huge graveyard of ships that seem to have the same fate blown up tech.

With such a large salvage we look around to find it is guarded by a living Ghost ship sending back to the grave.

To make matters more interesting the Captain seems to be some sort of undead necromancer that has offered any of the crew that wishes it to become immortal by becoming undead of their choice either at their death or when they age so much they cannot function anymore. The mission is expected to taking hundreds of years so for the humans that join would never see the end of it.


am waiting to rebuild a PC for PS today but still dont see a link to any PDF yet :(


Ok i looked over the Regenerate in PF and is it or can i just beat down a Troll to -10 and apply fire to stop it from regenerating next round killing it? Seems by RAW that is how it works since it stops the regeneration for 1 round and if it is at -10 without regeneration it dies.


Does the DC go up if on 1st round get hit by say 3 spiders but pass check, then get hit once next round, are those 3 hits still in your system???

Scarab Sages

Hey our group is changing over to PF final and want to know if this is a mistake or is the new price 10k for a ring of invis?

Scarab Sages

no help here guys???

Scarab Sages

i just finish using a mind flayer in my game and they barb of the group got it in a grapple and pinned it while the rest of the party pounded on it. thats all fine but he pointed out that CMB rolls add your attack roll bonuses to the roll like weapon focus and such, for all moves. Now overrun and grapple state they are std actions and dont use attack rolls while rest do, but if you add all your bonuses to attack roll and none to defence it becomes the fighters touch attack basically. am i reading this correct??

also with the mind flayer using the CMB rules he has to make an attack in order to have one of his tentacles attach using improved grapple he starts a free grapple if hit, but if he does a full attack with all 4 can he get free grapples with each tentacle?

having him take 4 rounds to grapple someone to eat their brain really downgrades their deadly nature.


i just got told by my players that any of them can check to see what the spell just cast was?? can someone explain to me WHY spellcraft was changed to untrained?? how is that possible. o look i am a peasant and that mage is waving his hands around, run he casting a fireball????????

Scarab Sages

been toying with allowing casters to spend the money to research single spells at the higher level to learn a spell that is effected by a metamagic feat. sometimes you just want to know one or 2 spells that are max or silent, but dont want to waste a feat. so a fireball max would be learned as a lvl 6 spell and when casted BY THAT WIZARD it does max dmg. anyone see problems with this? i would limit the number of these spells to prime stat bonus(so wizard can learn 4 spells that have 18 INt each level or maybe total)

comments??

Scarab Sages

ahh man no comments???

Scarab Sages

hey all i just wanted to ask you all how many DM allow the at will powers that do dmg to effect doors and walls, it says FOES which means doors and walls(unless they are attacking them) are not foes, and i already had the soc just sit and burn though any wall or door that gets in their way(before i read the power closely) what do u think should they be able to do this(as well as ray of frost that says target or any other cantrip that does dmg) please change any cantrip that does dmg to target of foe to stop them being using like a walk my way through walls and doors power.

Scarab Sages

why is it that if i want to make a dex based fighter i have to take feats to do it, why cant there be a choice to use str or dex for attacks, use dex or str for CMB, why do all the fighters have to muscle bond???? so i lose out on feats cause i dont want to look like a body builder.

Scarab Sages

http://forums.gleemax.com/showthread.php?t=681572

there are some really good ideas for fighters and barb in here, some of them would be great in PF.

Scarab Sages

i have a player wanting to use mending or make whole to fix a dead body so can speak with dead with it, am wondering what others thought of this? are bodies objects when then dead?

Scarab Sages

well i got a cleric and a fighter in my group and the cleric got str and travel domains. now he decided to go for the tripping machine(the cleric) and with his enlarged self and hop he can port into a group of mooks and if any of them more he gets AOO all over the place. Why did u make the hop a swift action? why not a move or std? he ports in with the fighter sometimes and still has their full actions, taken out my encounters even before the get to do anything. any one else have this problem??

i can tailer my encounters to try to stop this but i shouldnt have to.


I want to help some DMs deal with problem PCs that are brought into their games here, look at this build:

Okay, here's how you make a barb with 3 attacks at 1st lvl but you have to start at 1st level.

First, start with a dragonblood race. Dragon Magic has a dragon blooded form of all the PH races. In my case, I'm a Silverbrow human (cause I need the feat from human).

Next, take Dragon Tail from Races of the Dragon to get a tail.

Two Weapon Fighting / Multiweapon Fighting, PH/MM/

Prehensile Tail from Serpent Kingdoms, let's you hold weapons with your tail, making it a third hand.

Oversized Two Weapon Fighting from Complete Adventurer, one handed weapons are treated as light weapons in your off hand as far as penalties go.

Spritual Totem alt.class ability from Complete Champion, lose fast movement, gain Pounce. Now you can make a full attack at the end of a charge.

Finally, you turn to the Cityscape Web Enhancement, it allows you to switch Rage for Ferocity. Basically, you get +4 to Str and Dex, -2 ranged attacks beyond 30'. Ferocity specifically says, "He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check."

(oh and while you've got CS WE out, switch Ride as a class skill for Tumble, it comes in handy when you're charging all over the place)

1.now as a DM would you allow this in a 1st lvl game(he is first lvl) if the rest of the party was not built with the same level power.

2. as players how do would u feel If the PC overshadows combat and makes the CR1 encounters a cakewalk?

3. IF as DM you didnt see this and now you do how do you solve the problem of one PC being more powerful then rest?

4. if the PLAYER doesnt see anything wrong with his PC even when he is taking all the fun out of combat how do you deal with that?

THIS TOPIC IS NOT ABOUT THE BUILD IN QUESTION, IT IS ABOUT HOW DMS WOULD DEAL WITH THE PROBLEMS THIS BUILD MAY OR MAYNOT BRING IN TO THE GAME.

i hope to give some advice to DMs how to deal with a problem like this cause it happens far too much in the games i have seen/been in.

Now i know in PF the splatbooks dont have to be used but this is just an ex, there are other builds that are powerful this is just one i got at hand.


wanted to see if the norm for 3e games when splitting the loot was to sell items that can be used

we are a party, we want each other to live long enough to protect our ass when we need them to, this is the way we should be thinking about loot, now i know that in 3e they posted gp value for all items(such a BAD idea but thats another topic) but really take a wizard spellbook, yes it may be worth 150 gp, but the wizard cant use it, he then has to go and spent ANOTHER 100 gp per level to make it useable and add it into his own book so making wizards use their share of the loot to BUY the spells, WHY DONT I JUST GO AND BUY them at a shop?

We should all want the best equipment each PC in party can have, as we each are putting our PCs lifes in each others hands that is how IT SHOULD BE, too many PLAYERS are playing acccountants that dont think about this in this way but think about it like everything MUST be balanced at all time, if u want that go play 4e, thats what it does.

instead of making the fighter use up his share of cash for a sword no one else can use give it to him! why does everything have to be div exactly ALL THE TIME.

here is different way to think about loot.

All magical items found are owned by the party as a whole, we keep a list, now if we find items that members can use they take them but they still are part of the party pool, and if they leave or upgrade to a better weapon they put it back into the pool. So no one owns the items. We always split ANY money up fairly. If no one wants to use it and we think no one will ever use it then we sell it and split the loot.

that is a good fair way to do things and stops metagaming(players calc the total value of loot then div by x, each gets x, how the hell does someone know what a +1 sword is worth??? and why would u sell it if the fighter can use it) and has us ROLEPLAYING when we find loot, to decide who gets what and why, i am tired of all my 3e games running like accountant companies, div up the value of all treasure down to the copper piece, its blood dumb and should not been done, but no one knows any better.

this is how it was done in 2e as we COULDNT sell off the items there was no shops that would buy them or even prices in the DMG(though later prices did come out) even if we wanted to try. Stop treating the game like a bunch of numbers on a paper.

so do all 3e groups div treasure with an accountant standing next to them? i am not sure...

i am interesting in hearing IF your group div loot in a different way that is what the topic is about, the rest is me just ranting :P

Scarab Sages

what the beta needs is a section at the back that states what they have changed, anything that is hard to find, like anuy rule or spell charges, just a small note so i dont have to look through whole book to find what has changed. when i got to end of arcane evolved there was a section on what was different, was great easy and now i know what was different. That is what beta needs.

if anyone wants to enlighten me of the changes then i would be greatful, i am slowing making my way through the book but i am running a beta game and still dont know all the chnages(some i didnt even notice when reading)

Scarab Sages

ok all i am needing a few good players to join our party in an ongoing game we have been running for a few months now. We use maptools and vent for voice, and board below to post between sessions and help RP and do boring stuff that is a waste of live time.

check out this area

http://www.thetangledweb.net/forums/...play.php?f=114

i will be running an unmodified pathfinder beta game to help playtest it, 6th lvl with only PF core books and a few of the complete books.

It is set in FR in cormyr.

take a look at the weekday group area to see the what the party has been doing so far.

We got 4 players and need at least 2 more, fighter, rogue, cleric and leadership fighter type.
post here or pm me interest.

voting on best day now

Scarab Sages

i just got back from Gencon UK meeting with jason and having some chats was great. i only had a chance to play in 1 of the 4 games of Pathfinder Society and am wondering if they will be able to be run online by reg DMs like living FR to give some of the other people that cant make things like gencon a chance at the Pathfinder Society setup?
My party had a TPK other than me, who was playing the wizard, i got my 1 exp but got no loot, i hope that does not effect my PC completeing future mission as it looks like the loot was about 1500-2000 gp if you when through the whole mission start to finish.

Scarab Sages

ok i been making some PCs and NPC for PF for a week now and i am noticing now SO MUCH MORE bonuses are given for class skills. Multiclass PCs get the best deal, u add one rank in a class skill and get +3 then can add more ranks later and u always got that +3 to start off me, i think there needs to be some limiting factor.

I am testing this: each rank gives you a +1 bonus up till +3 at 3 ranks but only when the skill is a class skill, so if a 1st lvl wizard puts 1 point into spellcraft he gets +1(so +2 total) if he takes a lvl in fighter and puts a point in spellcraft he still gets a +1 and has 2 ranks(for +3) then wizard two more lvls and adds 2 points giving him a total of 4 ranks and +3. this why it stops taking 1 rank in as many class skills as can find(say rogue 1/anything else) then gaining the +3 for a simple 1 rank.

I know that it means that PCs at 1st lvl dont have a total of +4 in a skill but if u think this is a bad idea then what else can we do with this class skill +3 bonus???

Scarab Sages

Well i just got this book after a poster was saying how good it is and i have to agree with it, infact i am sorry to say i that i may give up on PF and try to support Arcana evolved. the classes are well balanced, the magic system is great and it allows melee and caster classes to play nice with each other. Overall its what i wanted from PF but all i got was a power up of all classes and while some things seems to be getting fix, too many other things are being changed that should not be. I know this is beta still but i dont think there will be much change from beta to final, the same as there was little change from alpha 3 to beta. this is all IMO, i think jason should look at this book and now with Monte onboard should get some of the stuff from it into PF, it can only make it better.

Scarab Sages

i been slowing going through the beta and it seems that while a few things that had outcries were fixed alot still was left, even though there was a large outcry to change them, to list 2 CMB DC 15 and concentration. There was overwheling posts to fix these and it seems nothing was done? i wont get into the various think tank posts either but it seems to be the classes didnt really get touched even though again there was a large outcry to make fighter better and monk different. so if the designers are listen to our comments why have some many not been taken into account when clearly we as the playtester had issues with them.

Scarab Sages

bump anyone???

Scarab Sages

well not sure where to post this so please if in wrong area just move :)

ok all i am needing a few good players to join our party in an ongoing game we have been running for a few months now. We use maptools and vent for voice, and a board to post between sessions and help RP and do boring stuff that is a waste of live time.

check out this area

http://www.thetangledweb.net/forums/forumdisplay.php?f=114

i will be running an unmodified pathfinder beta game to help playtest it, 6th lvl with only PF and core books plus a few of the complete books.

It is set in FR in cormyr.

take a look at the weekday group area to see the what the party has been doing so far.

We got 3 players and need at least 2 more, no casters ATM got a barbarian, soul knife maybe or a psion, and a fighter type.

post here or pm me interest.

we will be starting playing in sept and will be weds 5pm EST

Scarab Sages

hey can someone give me their thoughts on if the - u get from using expertise effects moves like grapple if you are defending against them?? so if fighers attacks using expertise then foe tries to grapple him does he get a minus or bonus to his DC??

Scarab Sages

well i told my players that we are moving to PF when beta comes out so one of the has looked it over and changed over his PC and had some thoughts thought i would post them, i told him that beta may change some things but skills is not one of them.

I converted Arlyn to Pathfinder. Almost nothing changed. Combat Expertise isn't as good, and she gets an extra 4 hp for favoured class... not much. Until I did skills.

Arlyn ended up with *much* higher skills than before. I'll summarize at the end.

Pathfinder made two major changes to skills, each of which results in higher overall skill levels and less diversity. I address each below.

1) Reducing the number of skills.

So now Stealth covers Hide and Move Silently, among other changes. By reducing the number of skills while keeping the same number of skill points, characters end up with a lot higher skills... if the ones they were choosing are the ones that collapsed.

A rogue still has 8 skill points per level. If they had chosen Disable Device, Open Lock, Hide, Move Silently, Listen, Spot, Balance, and Tumble as their maxed-out skills in 3.5, they'd use all their points. Now they're only using half (Disable Device, Stealth, Perception, Acrobatics), leaving them with 4 points per level leftover.

A wizard still has 2 skill points per level. Because NONE of their class skills were merged, their overall skill levels will remain unchanged.

In fact, the classes that have the fewest skill points will find they won't have any points gained after conversion, while those with the most skill points will have a large number of extra points to spend.

Another side effect of skill merging is that the system loses diversity. A blind character would now only receive a penalty to Perception checks, and a perfectly silent monster (such as anything incorporeal) would only have a bonus to Stealth checks. That means that a blind character can perceive a monster even if said monster is odorless, tasteless, silent, and incorporeal.

While a single Stealth and Perception check does make for an easier, faster game, it's less accurate. Keep accuracy in 3.5 and keep easier in 4.0.

2) Changing 4 ranks in a skill at 1st-level to 1 rank with a +3 bonus.

The primary argument for this change was to make things mathematically simpler... because having max ranks = level is easier than max ranks = level +3. But only if you find basic addition difficult.

Again, this is a question of simplicity vs. diversity. The designers assume that most people max out their skills (ie., have them at max ranks). Personally, this isn't true for any of my characters. The only skill I've ever maxed for epic characters is Spellcraft, and that's only if they have Epic Spellcasting. Maxing skills is a little more common at lower levels, but even then I only ever do it for 1 or 2 skills (unless I'm trying to qualify for something).

At 1st-level, having four times the skill points allows for characters with a lot of depth. Arlyn, for example, has ranks in TWENTY different skills at level 1. Under Pathfinder, low-level characters have a lot fewer skill points, so putting even a single rank into a skill you'll never use is highly discouraged. I guess this means that we'll be seeing a lot less of Perform (keyboard instruments) and Knowledge (geography) than we used to.

The +3 bonus for class skills is meant to compensate for the reduced number of skill points, and it does, as for as skill totals go. It also goes overboard, since now it applies whenever a character takes a rank in a class skill they hadn't persued before. It also means that a character with many cross-class skills that multiclasses will suddenly find themselves with massive skills boosts.

ARLYN'S NET GAINS IN SKILLS:

Appraise +3, Bluff +4, Diplomacy +3, Disguise +4, Handle Animal +4, Intimidate +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +2, Knowledge (religion) +5, Linguistics +6, Perception +6, Perform (dance) +8, Perform (sing) +4, Perform (keyboard) +4, Ride +3, Swim +3.

Yep... Arlyn's skills went up by ONE HUNDRED AND TWO points, with no change in DCs.

Scarab Sages

does anyone else think that compared to other item creation feat this one is way overpowered? i mean the amount of items u can make with this feat compared to others, i would like to see a craft staff wands rods, bunching the craft feats together to make them easier to get, really how many wizards can take 2 or 3 item creation feats.

Scarab Sages

does anyone else think that compared to other item creation feat this one is way overpowered? i mean the amount of items u can make with this feat compared to others, i would like to see a craft staff wands rods, bunching the craft feats together to make them easier to get, really how many wizards can take 2 or 3 item creation feats.

Scarab Sages

i am prob going to be flamed alive here but has anyone thought of making clerics learn spells like wizards? i never liked the fact that they get every single spell in the PHB without any work or learning involved, they are a powerful class, one of the most, so why not make them learn like wizards? please comment for and against and why you think that please(dont bother with this sucks or no i dont like it they dont add any meaningful to the talk)

Scarab Sages

Male Elf Wizard 10th

well i got 2 more spots for this game if anyone is interested.

Scarab Sages

hey guys i just wanted to ask if there is any plans on upgrading this website to a more ease of use one, i mean i can find 1/2 the posts i reply to unless i go into recent post in my account, and even those dont list all of them, this place is going to get busy and busier as 4e falls to pieces so please install some sort of interface with the following

New posts: make it easy to find them!
Auto subscribe:when u reply to a thread you want to know when new post has been posted.
New post: have the last few posts visable so if your commenting on multiple posts and only paraphasing then you can see them.
email support word be great to tell when when topics you are watching have new posts in them.

anyways with beta coming up it will even more important for all of us(u included) to find what we are looking for.

Scarab Sages

i am looking at using this in my game i would like some comments. i never liked how PCs could just add langs like it was easy to pick up troll and then could understand every word in the lang, i think even though it adds another roll into the game it gives some realism to learning langs.

Linguistics: Every 3 ranks gain access to new lang. You get Basic understanding and as you add more ranks get a better understanding of that lang. Another 3 ranks after learning lang you are Competent, and 3 after that(6 total) you are Master. After 12 ranks from when you took it you speak like a native. Basic you can understand single words but not sentences with DC 15 check. Compentant you can make sentences and put across a idea with a DC 15 check. Master you can use every day and understand 80% of what you hear but still need to make DC 15 for some complete ideas. Natives dont need to check. Those bonus lang a pc picks at 1st lvl they gain competent level and after 3 ranks more onto to master and so on....

commnents guys??

Scarab Sages

i am going to test this rewrite of the rage points but wanted to get some feedback from here 1st incase you all see a problem before i start.

Barb:Rage goes back to x/day.
Rage powers: you choose one rage power as per normal rules. you can pick any rage power that has rage points equal to your level. You may use 3+Con mod each rage.

not sure if thats too many times(as they get rages per day) or if it should be 3+con per day, if a math wizz can tell me how many realistly they can use with the rage points i can try to get a better number of times and if it should be per rage or per day.

Scarab Sages

i am going to test this rewrite of the rage points but wanted to get some feedback from here 1st incase you all see a problem before i start.

Barb:Rage goes back to x/day.
Rage powers: you choose one rage power as per normal rules. you can pick any rage power that has rage points equal to your level. You may use 3+Con mod each rage.

not sure if thats too many times(as they get rages per day) or if it should be 3+con per day, if a math wizz can tell me how many realistly they can use with the rage points i can try to get a better number of times and if it should be per rage or per day.

Scarab Sages

Guys i would like to request you update your message board system to soemthing that is far more easier to use, find old posts, and post in. I being fighting with this board since i joined, i find it VERY hard to follow threads i posted in(just found the area in my account so can use that now) the board eats posts(lucky it is listed in your account so can cut and paste them into new posts) and just makes my head hurt trying to find new posts. If you expect all of us to give you feedback that is useful to you, please give us a forum that is easy to use, there are lots of plug and play ones out there that are far better than the one you are using here.

Scarab Sages

i just been pointed out that spell-likes remove material and XP costs(Damn SRD), so i got to ask the devs WHY WHY WHY would you give wish and other HIGHLY costly spells(stoneskin ect) as spell-likes? REALLY i am shocked i thought you were to balance the system... ok i will stop now before i got off on one.....

maybe make them an extra spell castable a day or SOMETHING ANYTHING other than spell like

Scarab Sages

I am hating to say this but the quality of players i have meet in 3.5 disappoints me. I run 2 groups and for one reason or another both have disappointed me in some way and i have to either get them out of a diff problem cause they where ready to give up(and let the world end) or have given them clues to follow and no one has even started to search for info in game. I fear that playing in eds before 3e there was alot more being careful, getting as much info before going into places, finding that magic item(instead of buying it) and just general RP. There seem to be alot of old schoolers like me here so any comments from you guys(the ones that have been playing since 1st and 2nd) have you noticed the changed in players in 3e?? i wonder what 4e players will be like....

Scarab Sages

Hey am wondering if counterspelling is going to be looked at by PF? 3.5 counterspells is USELESS, i been testing a system found off one of the boards which seems to work great, so far it saved the figher from a MM that would have finished him off and stopped a cleric from bull str the raging barbarian to hack the party up. Its an easy system using opp rolls of spellcraft, any comments are welcome

Counterspelling (same for psionics)
I use a house rule for Counterspelling, i never liked
how 3rd dealt with it. Now i know this rule makes
improved counterspelling and reactive counterspelling
useless but i never see anyone takes these anyways but
thereare new rules for them below.

Counterspelling is a Move action that can be used outside your turn but only if you still have a Move left in round. You must have a move action to use this, and can only use 1 move action to dispel per round(either on your turn or foes turn).

When counterspelling, each side makes a Spellcraft check, if you dont have any ranks in Spellcraft you make a Int Check. If you have spellcraft you can use it to ID what level and school the spell is (DC 15+spell lvl), next you can then release a spell slot to try to decrease the power of the spell. The released spell can be any level you can cast and have prepared. You gain bonus to your check based on these factors:

For each level that your spell is higher than caster +1
For each level that your spell is Lower than caster -1

If using spell of same school +1

If using spell of opposing element(if an elemental spell) +2
If using dispel magic spell +4

All bonuses stack.

Metamagic Note: because Metamagic increases the power of a spell for purposes of counterspelling the spell counts as the increased level when checking the difference in the dispelling spell level Eg. If a max fireball is being dispelled you can use a 3rd to try to dispel but if you use only a 3rd level you would get a –3 because the max fireball is 6th lvl.

Spell-like abilities Note: A wizard can try to dispel a spell-like ability but will not know the level or school before hand and takes –2 to roll.

Divine and Arcane Note: A caster can try to dispel magic that he does not use(wizard dispels divine or cleric dispels arcane) but the opposing rolls is based on religion or spellcraft, which the caster must have at least one rank in to even try and they get a –2 to roll.

You subtract the dispeller's roll from the caster's roll. If you get a negative value, you reduce the caster level by that negative amount. If CL is reduced to 0 spell is totally countered. The spell uses the new CL for all level based values(so a 2nd lvl fireball does 2d6 and uses CL of 2 for range of spell) the caster knows his new CL for this spell.

For example, Wizard A, a 10th level evoker with a +18 Spellcraft, decides to cast Lightning Bolt (Spell DC 18). Wizard B, an 8th level wizard with a +15 Spellcraft, decides to counter it. Both make Spellcraft checks (in this example). Wizard A rolls a grand total of 23 (5 on the die), while wizard B gets a whopping 31. The difference is -8, so Wizard A CL is reduced by 8 making his Lightning bolt a 2d6 bolt.

This rule makes party spell casters more useful against enemy spell casters and does not force them to load up on combat spells to feel useful in a party. I still need to play test this and get some feedback but I think this rule works well. This also gives an edge to sorcerers as they got the extra slots to burn to counter over wizard. If you got any comments good or For each level that your spell is higher than caster bad about this rule please feel free to comment

Scarab Sages

i have to say when i first dl this and read boards i was looking foward to using pathfriend to replace my 3.5 games. but i must say the more i read the less i started to like it. I just got to spells and looked over the wizard specialist power. i dont see the need to give the caster classes all these spell like powers like they are some sort of monsters. wizards dont need any help they are powerful as is, now getting more HP is great. I understand that some dont like the 15 min day, but to be honest, it allows DM to keep control of how the party is doing in mission. I got a group that we ended with 2 rooms left they are trying to rest so they can be at FULL stregth, but the mission was design for them to me weaken by the encounters that lead up to the last battle and so i will make sure they cant rest.

Alot of pathfinder is great, i love the reworked classes(other than wizard and soc) and the skills are great as well but i am going to get my pro from fire up before i say this but it has the feel of 4eish to me. i guess i will see how beta goes but it looking like i will be just using parts of pathfinder and stick with 3.5, maybe the final will surprise me but i think i am old of the old school camp that still likes 2e too much heh. those were the days when DMs had a book of house rules :)

Scarab Sages

Hey jason, been spending the last few days reading up on all the posts here as i prepare to run a PFG game in a few months. I have notice the lack of input from any offical source. Now I understand you are all busy actually getting the rules worked on for us, but i would like to offer my time in helping give feedback on the board, either by finding interesting posts for you to comment on, or by giving me the power to respond on behalf of the PFG design team(which means i would need more insider info) i didnt see any way to contact anyone on the design team anywhere on site(maybe on purpose) so if you can pm if do want my help with this and i can get a way to contact you.

Great work on the system so far, i am really liking it, am looking foward to running a game and help testing the system.

steve

Scarab Sages

I just started on the skill section of the rules and 1st thing that jumped out at me was appraise.

you find a object worth 4000 gp and try to appraise it DC 20

You find same object that is +1 DC 18

WHAT?

shouldnt the DC of appraised items take into account the base object price AND the CL???

Scarab Sages

I just started on the skill section of the rules and 1st thing that jumped out at me was appraise.

you find a object worth 4000 gp and try to appraise it DC 20

You find same object that is +1 DC 18

WHAT?

shouldnt the DC of appraised items take into account the base object price AND the CL???

Scarab Sages

hey all just trying to catch up on all the posts here but wanted to share my thoughts on bards perform "powers". They are based on a perfrom check, which could be as high as 27 DC with a roll of 20 at lvl 1! and that is without players trying to push any other bonuses. i think i better idea is to have it in same format as spell 10+cha mod+ base rank(but allow them to add the trained bonus only) so at lvl one the highest they will get without any feats is 18, and when feats maybe 21 or 23 if they take skill forcus and one that gives +2. i mean Will saves are the the best for low lvl monsters like orcs and goblins.

has this been talked about before???

Scarab Sages

this is a test

Scarab Sages

hey all, i tried to use the search for this topic but all i get is pdfs and books for sale , dont know why i can search boards for topics but anyways sorry if this as been askewd before it has just link me to that thread.

I just dl pathfinder and am liking it so far, i love the races OTHER than the extra +2 they get, now when i run my game with pathfinder i WONT be using the extra +2 but just got to ask has the devs said why they thought this was needed? i think too many players cry when the dont got a 18 in stats, but stats dont make a PC players do.