| Full Name |
Ferdinand Anitoli Theodosius Maximilian Adonis Xavier Brandysnap |
| Race |
Halfling |
| Classes/Levels |
Ranger/Entertainer/Busker 1 |
| Gender |
Male |
| Size |
3' 8" |
| Age |
39 |
About FAT MAX
Name: Ferdinand Anitoli Theodosius Maximilian Adonis Xavier Brandysnap
Race and sex: Halfling Male Hair: Ginger Eyes: Hazel
Path: Ranger
Career: Entertainer
Level : Busker 1
Exp: 170 150 20
Base Talents Advances Total
WS 12 0 12
BS 42 0 42
STR 20 0 20
TOU 31 0 31
Ini 25 0 25
Agi 33 3 36
Dex 44 1 45
Int 25 0 25
Will 41 0 41
Fell 45 3 48
Status: Brass 3
Wounds total: 10
Current wounds: 10
Fate: 2
Fortune: 1
Resilience: 3
Resolve: 3
Movement: 3
Creation Skills advances:
5 points: Charm, Dodge, Intuition
3 points: Stealth (Urban), Perception, Trade (Cook)
Talents:
Acute Sense (Taste) (1)
Max: Initiative Bonus
Test: Perception (Sense)
One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM.
Night Vision (1)
Max: Initiative Bonus
Tests: Perception tests in low-light conditions
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of
Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
Pure Soul (1)
Max: Willpower Bonus
Your soul is pure, quite resistant to the depredations of Chaos. You may gain extra Corruption points equal to your level of Pure Soul before having to Test to see if you become corrupt.
Resistance (Chaos) (1)
Max: Toughness Bonus
Tests: All those to resist the associated Threat
Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL
for the Test.
Small
You are much shorter than most folk in the Old World.
Sturdy (1)
Max: Strength Bonus
Tests: Strength Tests when lifting
You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2.
Career starting skills (40)
Charm 10, Entertain (Storytelling) 5, Gossip 5, Haggle 5, Perform (Dancing) 5, Play (Violin) 5, Sleight of Hand 5
Basic skills
Art (Dex) 45 +0 45
Athletics (AG) 36 +0 36
Bribery (FEL) 48 +0 48
Charm (FEL) 48 +15 63
Charm Animal (WP) 41 +0 41
Climb (STR) 20 +0 20
Cool (WP) 41 +0 41
Consume Alcohol (T) 31 +0 31
Dodge (AG) 36 +5 41
Drive (AG) 36 +0 36
Endurance (T) 31 +0 31
Entertain (FEL) 48 +0 48
Gamble (INT) 25 +0 25
Gossip (FEL) 48 +5 53
Haggle (FEL) 48 +5 53
Intimidate (STR) 20 +0 20
Intuition (I) 25 +5 30
Leadership (FEL) 48 +0 48
Melee (Basic) (WS) 12 +0 12
Navigation (I) 25 +0 25
Outdoor Survival (INT) 25 +0 25
Perception (I) 25 +3 28
Ride (AG) 36 +0 36
Row (STR) 20 +0 20
Stealth (AG) 36 +0 36
Advanced Skills
Entertain (Story) Fel 48 +5 53
Langage (Moot) Int 25 +0 25
Langage (Reik) Int 25 +0 25
Perform (Dance) Ag 36 +5 41
Play (Violin) Dex 45 +5 50
Sleight of hand (Dex) 45 +5 50
Stealth (Rural) 36 +5 41
Trade (Cook) 45 +3 48
Non Career skils:
Career Talents:
Public Speaker
Max: Fellowship Bonus
You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill (see page 120) when Public Speaking.
Mimic
Max: Initiative Bonus
Tests: Entertain (Acting) Tests where accents are important
You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be
attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own.
Trappings
Bowl
Instrument (Violin)
Cloak
Clothing
Dagger
Pouch
Backpack containing
Tinderbox
Blanket
Rations (1 day)
Rocks 10
Money
Brass 54
Silver
Gold
Motivation: Making others feel something; happy, sad, proud, tiny, etc.
Short term ambition: Experience something heroic in order to make a story worth telling.
Long term ambition: Tell an empire spanning acclaimed tale.