Summary of Zane Kheldon Hit Points: 26
Stats:
Powers:
Zane Kheldon Background:
For thousands of years there have been those few that have existed on our world that have been able tap into a power beyond what can be seen. They have been called druids, witches, wizards, devil worshippers, heretics over time. Zane was born into a family that has housed those with this knowledge and ability for over two thousand years. Their bloodline enables them to pass down this link from generation to generation, and the words they developed focused this power into actions. Originally viewed as Druids in ancient Britain, his family helped shape that land until the family split and almost destroyed itself in a quest to rule over ancient Britain. His line, one of peace, saw themselves as shepherds of the land and the people. After the so called "War of the Warlocks" as it was known by the Keldon's, so few remained that they could no longer shaped that land and the people had turned against them. So the Keldon's disappeared and survived in the shadows. They mostly sought to live life, but also to continue to help others where they could. This force is called "The Gift" by those that continue the Keldon line. Ancient words that release the powers from beyond and focus them...what some call magic. As time went on and the new world was discovered part of the Keldon family went there and eventually Zane was born. Not strong in "The Gift", Zane was a disappointment in the fact that his spark would not bring their family back to their former status. For the last 1000 years only one child had been born in each generation with the link and fear that the line would eventually disappear had grown. Their power in "The Gift" had grown small. His family grew desperate...so they tried a dangerous spell of summoning. They used the gift to try to call out to the most powerful Warlock that they knew of from medieval times that was long gone. His mother offered her essence to the being they contacted…but things that are gone should not be called back. The spell twisted and broke his mother, but she did succeed in opening a small rift to beyond and part of the Warlocks spirit reached out and entered Zane. It altered him and his mind…he suddenly had a mind as advanced as an adult in a child’s body and the gift surged within him. She had got what she wanted, but at the cost of everything that was her. Zane understood this, even at 3 years old and it shaped him as he grew to an adult. Stats:
Spoiler:
Powers and abilities are:
Speed Bonus (Skill): You add +1d10 x 10" to one of your movement rates. 1d10 ⇒ 2 Heightened Endurance A (Skill): Your Endurance score is increased by 2d10. Done +12 Pet: You have an companion animal or familiar. *Removing* 2. Weakness Detection (Magic/Psi): You can detect specific weaknesses and gain a combat bonus against opponents by concentrating on them. 3. Magical Spells (Magic/Psi): You can cast magical spells. The GM will assist you in developing your spells. 4. Heightened Intelligence B (Magic/Psi): Your Intelligence score is increased by 3d10. Done +20 5. Astral Projection (Magic/Psi): You can separate your astral form from your physical body. Mute (Weakness): You are unable or unwilling to speak. *Removing* 6. Telekenisis: *Removing* You must choose one power to discard, and you may discard the weakness if you get rid of a second power. *Done* Final powers and abilities:
1. Weakness Detection (Magic/Psi): You can detect specific weaknesses and gain a combat bonus against opponents by concentrating on them.
Will need to talk to you about spells...not sure how this works. Hoping I can have at least one offense, defense, and misc. spell and maybe learn more as I grow in power? I am 6'0 190 BTW.
Yeah I was confused. Since my character is totally random I will just keep what I rolled and figure something out. Not would I would have picked but I might end up with something more interesting. Do I need percent rolls for my Magic/Psionics table or Magic/Psionic Items? I would go with magic/psionics, if so: 1d100 ⇒ 52
I would be interested... You will have a hard time picking a hero to play. Its more like you roll up a character and then create a theme around what you rolled. I played this many years ago, it was a fun system as long as you were able to get over the character creation system. Stats:
Origin:
lol Three Accidental Supernatural characters. skill %1 1d100 ⇒ 86
1d6 ⇒ 6 Magic/Psionics table or Magic/Psionic Items *Edited to correct this character..
Riatavin is not in Tethyr, it has been too long :] ...well let me think a little more on it. My other thought was they are from just outside of Zazesspur after his father retired from the military. Their villa sits at the base of the purple hills. His father is a loyalist so he may be involved in one of the underground groups but has yet to involve Molgrin.
I can work more of this kind of stuff into his background if I end up being selected. Good luck with the selection process.
I love the realms and GM'd a Tethyr adventure path similar to this one in the day. If I get chosen I will have to dig up all of my old stuff... Submission: Molgrin Deg Character Details:
Fighter 1 Sword and Shield (spiked) Fighter specializing in two weapon fighting. Feats: Two Weapon fighting, Weapon Focus Longsword, Toughness. Str: 17 Int: 12 Wis: 10 Dex: 16 Con: 12 Cha: 12 Background:
Molgrin was born as the son of minor nobility. His family was proud and honorable. When the fall of Tethyr came it broke his father's heart. He was a general in the army until he retired. He saw the decline of the royal family and the army. When the royals were killed he knew what was to come...civil war. His hopes and dreams for a strong Tethyr were smashed but lived on in Molgrin. Molgin has been taught in dueling and fighting by his father and sneaks off on his 19th birthday to try and be a hero to the land... Motivations: He sees himself as a hero or someone that could be. He wants to restore the honor of the kingdom and see punishment to those who have done it wrong. He may or may not strive to be the leader of the group, but he will certainly want them to pursue an agenda of helping others and long term the kingdom get back to greatness. He is a little nieve but means well. He seems like a simple character but he will be brave, brash, and adventurous.
Follow-up to Dren Submission...motives: You asked a pertinent question about what character motivations would be. At first I see Dren's only motivation to be survival. Longer term though I see him listening to the voices though. He is an Oracle, though he doesn't really recognize himself as such. It will be the voices though that guide him and will probably push him to the path of this adventure. The dark voices want a hold on this world and they see Dren as a conduit for that path...slighly chilling but I see lots of interesting roleplay opportunities for him. Sometimes he will act in an evil manner, sometimes it might be good one, his motivations may often seem strange, almost random. Overall he is evil though and for the most part he will act accordingly. He is probably in the NE/LE range for alignment but being a little mad his actions can be a little sporadic. Haunted was the curse I was going to take...the voices and odd happenings around him... One last item, I plan to take cure spells, so I can be a spy/healer in the group.
Hopefully this is in line with what you are looking for. Dren of the Dark Tapestry: What is it that thinking creatures fear? Is it death, is it harm, is it poverty? No, it is becoming helpless against these forces, helpless to act. That is what pure darkness means to most. I was born into this darkness, such an unyielding darkness that even those born with the ability to see into the dark could not grasp its meaning. When I crawled from the belly of that darkness I knew little. You see I was the experiment of a wizard, a dark one that played with unnatural things. He wanted to create a human so adept at living in the dark that he would change and become able to pierce that darkness, even the magical kind. I was one of the few that showed promise. I was a human able to see in darkness. What he did not perceive was that it was a divine spark, a gift that allowed this. Not an arcane one. A connection with the “Dark Tapestry” had been made in me, an alien connection. Voices spoke to me, from the darkness and pulled me to it. Most would think of as madness... I was reared like a prized animal at first and it was early on that I knew my master feared me in an odd way. I slept little even as a baby and sometimes he would awaken to me standing by him...quietly watching him. Although I seemed to have little arcane talent I was skilled at stealth and disguise. As I grew up he used me and my gifts as a courier, spy, and sometimes thief. I kept my divine spark from him, hidden within the darkness inside. The years passed and I became a young man, the voices sometimes guiding me to other, sometimes odd interests. There was purpose in my ways, but the voices sometimes guided me to do awful things, but in the end I didn’t really care. Morality was something I had never really learned and although I had heard about the “good” people around me I saw little of it in my world.
When Sir Balin of Karfeld himself came through with city guards in tow I was confused…how could they how found us? Without an exit it didn’t take them long to subdue me but the battle with my master turned ugly. He slew at least a half dozen of the guards before Sir Balin himself ran my master through. I was chained and dragged out to Branderscar Prison. High Treason was my crime and I was guilty of supporting my master, who was actively involved with a plot to overthrow the kingdom. That I did not know the details made no difference. I knew I had helped with their plots. There were others, I didn’t know them but it was enough.
I hope his background gives you a good semblance of this character. He can work well with others, although the voices may sometimes get in the way. He values life little, but his ambition will grow once he is not under the yoke of a controlling force. But he is a creature of the darkness, stealth, and guile so will be a good secondary scout, healer, spellcaster. His is slightly mad, but retains his sanity most of the time so that he will not be disruptive to a party. Character Summary: Oracle of the Dark Tapestry.
Str: 8
Here is my submission for Gorn the Tiefling Rogue. Thanks for your consideration.
Gorn the Blade:
Race: Tiefling - Rakshasa Heritage Class: Rogue 6 (Rake variant)/Fighter 1. Traits:
STR:10
Feats: Skill Focus (Intimidate), Weapon Focus (Short Sword)-Fighter Bonus, Iron Will, Improved Iron Will, Skill Focus (Use Magic Device)
Combat Style: TWF with Shortwords, typically flanking and demoralizing opponents as he carves them to pieces. Gorn will make a good scout/trapfinder. Also is very good at questioning and use magic device so can use a lot of different utility items. He can also bluff and disguise his way through things so he has quite a few interactive skills, although diplomacy is not his strong suite, he usually leaves that kind of talking to others. I see him as a back up fighter/full scout & skill monkey.
Gorn was born on the streets of Bandor. He knew nothing of his mother and father other than he was born a freak, never knowing that he was some cast-off from a Rakshasa. Feral teeth, yellow eyes, and odd tint to his skin, marked him as something else, something to earn the other children's scorn. There was also the dreams. They plagued him almost nightly. Voices telling him to do things...dark things. There were times he thought they might take him, maybe even into madness, but somehow he held on and figured out a way to suppress them.
Unfortunately for Ulek, he had planned a kidnapping of a city official's daughter and it had gone terribly wrong, ending in her death. When the official was able to use magic to locate those responsible, one of the fools involved had taken something valuable belonging to the daughter and hadn't told Ulek, a sect of the cities Paladins descended on Ulek and his crew. A fight ensued and Ulek's crew surprised the small group of holy knights with their ferocity. A lone Paladin had become trapped between two of the gang when I ran into the room. The Paladin was hard pressed and wouldn't last much longer. That is when I recognized him from one of my dreams. The voices had told me to kill him...I was startled to inaction for a moment. It was at that time that Gorn made the first decision in his life towards something bigger than himself. There was nothing more that he hated than being told what to do, so he turned on the other thieves and helped the Paladin. The Paladin seemed almost as surprised as Gorn was at the sudden change in alliance. In under a minute, both thieves were down and the Paladin and I watched each other warily. That is when two other holy knights came storming up the stairs. I dropped my blades and let them take me. Under magical spells I told tem my story and although I was not guilty of being involved in the direct crime, my other crimes were revealed. I sat in jail for a Tenday while they decided my fate. Eventually the Paladin I had saved came to see me. We spoke for a while and I found out his name was Armigor, mainly around why I had helped him. Deep down I had wanted to, but the dreams had pushed me to action. Gorn had never killed for Ulek, in fact he had go out of his way to spare others, using his skill instead of his blades. After a time he gave me an ultimatum. Join him and several others going to a ruin called the Whispering Well to erase the evil within or rot in this jail for 10 years while I paid for my crimes. That is how I found my way and become an adventurer instead of a enforcer and cutpurse. Gorn traveled with Armigor, and his band of adventurers for several years. He honed his skills and the others taught him much about magic and fighting. He was happy for the first time in his life. Eventually he became friends with these men and women and he earned his freedom from his crimes throgh his good deeds. Then suddenly the dreams returned. Dreams of a dark city looming in the horizon. Dreams of a dark cloud of evilness seeping from it to conquer the world. And the voice, hoarse and deep, challenged you to stop it. Was it a true mission or another plot to lure Gorn to do more evil? The dreams turned more precise, directing you towards the shoulder of a small hill, north of Bard’s Gate and just one day south of the hovel called the Camp. Gorn told Armigor of the dreams and let him he was going. He thought that they must stop and maybe this will finally end them once and for all. Maybe this is the force behind the voice that started all those many years ago. Personality: Gorn is a very serious type, but does have a sarcastic side. He knows his strengths, and although he considers himself a threat, he knows when not to step over a line or cross those he shouldn't. Although he grew up on the streets, he is no stranger to working with others and under the strict guidelines in a group. So Armiger could be changed to someone else in the party easily so I cold know someone else and share part of a common background or keep it the same
Let me know if you have any questions about his background or basic character build. By the way I made up some names of places since I wasn't really sure what world this is set in.
Wanted to throw in a submission last minute. Thanks! Verinian: "Mother, why do so many seek the mountain?" I asked as a youth. "Because child they seek the riches of money instead of the riches of their soul. " she answered. "Is that why so many die before they reach the treasure? " I asked again. "No, they die because they attain the treasure just to find they were still empty inside." It was one of many lessons I learned from my parents, both Ki Mystic's. - Verinian spent much of his youth as a warrior of the Ki. A monk order dedicated to the battle within. Irori hadn't initially blessed him with the understanding of soul, but he had been blessed with the power in his body. He traveled much of the northern wastes in search of this understanding, the treasure just happened along the way. Eventually he allied himself with others, dedicated to defend the northlands. They adventured for many years defeating giants, dragons, and creatures beyond this plane. Finally, rest seemed in his grasp and he returned to the temple after 15 years away, powerful in his Ki with a simple peace in his soul to take a break. - The followers of Kostchtchie, Demon creatures that had ambushed his dear Alliandre and some of his fellow adventurers while he was off on another search while he had taken some time to himself at the temple. They had found and crushed his friends or so it was believed. The guilt and anger almost took him so he cast aside his possessions and returned to the temple to contemplate what the rest of his life held for him. He had loved and he had lost. It almost crushed him. It took 2 years to put it past him and finally find the peace that balanced his now simple life. - That's is when he heard the call of the Witchwar. Queen Elvanna of Irrisen and Kostchtchie, the demon lord of giants and cold, were racing to recover an artifact, the Torc of Kostchtchie from an icy necropolis called the Veil of Frozen Tears. There was a call out to adventurers who might help. A first he dismissed it...the his soul flared up. Was he to let his love's life be in vain, to let this creature gain more power. This was a chance to strike back for her and to again defend the northlands. He was still at peace but he knew he must act. For himself and for her... - Verinian is a 17th level monk, Ki Mystic subtype. If chosen I can whip up his details in a couple of days. I can post 2-3 times per day and am a frequent poster. He can fill the role of scout, backup front line fighter. - Thanks for the consideration. Stephen.
Male English Project Manager 13th
Okay, I talked with Dave and I am going to change my character for this campaign.
2nd Anvil's suggestion. Bear totem with no animal companion and strength domain (ferocity)
[b]One of the keys to success w/2 handed fighters is dropping your opponent before he can drop you. I would switch your stats around a little to maximize damage and your suvival at lower levels: STR 17 (15+2)
just my 2 cents...
Submitting Torin, Human Monk (Ki Mystic) Background & Main Stats: Torin's mother died early on in his childhood. His father was a merchant and was often away on business to Magnimar. This created Torin youthful personality, the angry younger cousin of Shalelu. Shalelu reluctantly told his father, Bremish, that she would look after young Torin and keep him out of trouble. But without his older, wiser cousin around Torin seemed to find trouble. Shalelu’s reputation for being a fighter and an adventurer didn't help, he always wanted to emulate her. Torin was quick, resourceful, and strong, a bad combination for someone looking for said trouble. The final straw was when Torin broke the jaw of the younger brother to the sheriff in an ally brawl. Shalelu had enough and sent a message to Bremish. Eventually he came back, and bailed his son out of trouble. Bremish had enough and made a tough decision for his wayward son. The next day Torin was packed up and sent to a temple near Magnimar. It took them less than 6 weeks to break him...and for the next 8 years he studied with the Ki Mystic's there. He learned inner peace at his mother's loss and came to understand how he had hurt those he loved. Just after his 20th birthday the temple sent him out, to learn the path of wide open road. He packed up his meager goods and returned to Sandpoint a man, changed from the boy he had been. His started with the boy he had hurt, now a man and asked for his forgiveness. The man was shocked and barely remembered him. Then Shalelu. Hi father was far away now, trading in Korvosa. But he would be back to Sandpoint so he decided to stay and make himself useful in town, helping Shalelu with odds and ends. Basics: Tripping focused monk, Ki Mystic subtype.
Here is my submission nightflier. Background and general flavor, assume that is pretty much what you want until until you make some decisions on submissions??? I might tweak him some but here are the basics... Gorn the Blade:
Ulek wants his gold now, you are two weeks late!, Gorn said seriously as his blade slipped out of its sheath. He liked this part the best. The big baker stuttered as he tried to get out his best excuse...Gorn didn't even bother listening. The baker wasn't even aware that Gorn's other blade also slipped out and was now between his legs. So I guess I will take your manhood this time, as payment of the interest on your principal???? The big baker paled as he felt the blade rest on his privates. No, no, you can have the jewelry then, just don't take them! the Baker looked down at the blade between his legs. A few minutes later Gorn was on his way back to the whorehouse, another balance collected with extra interest... Gorn was born on the streets of Absalom. He knew nothing of his mother and father other than he was born a freak. Thin horns, a reddish tint to his skin, marked him as something else, something to earn the other children's scorn. Years at the orphanage can take its toll on a person or it can make them hard. In Gorn's case it had shaped him into stone. Knowing nothing about his background, his natural "talents" still came in handy. Being able to sneak in and out of places. Creating magical darkness to escape a bully or a mark...handy indeed.
Unfortunately for Ulek, he had been blackmailing the wrong city official. When the official was able to use magic to get back his "goods", the city guards descended on Ulek and his crew and wiped most of them out. A little luck and a little skill allowed Gorn to barely escape with his life. With Ulek gone and his services not in demand Gorn wandered a little, doing small jobs but nothing big enough to get any other groups attention. It was not until sometime later that a chance encounter would chance his life. Gorn wondering into the Bloody Skull. As he was walking in two city guards were walking out....they bumped, "Watch it scum! One word from me and I will have you in stocks." yelled the young officer was obviously brand new to the post. He was filled with his own sense of self importance and wanting to exercise his self worth in his new position. The tavern grew silent as Gorn stood before him.
With that he got up and walked away...no small talk just action. Gorn liked his manner and decided he would at least go and see about these Blackdogs... Personality – Gorn is a very serious type. He knows his strengths, and although he considers himself a threat, he knows when not to step over a line or cross those he shouldn't. Although he grew up on the streets, he is no stranger to working with others and under strict guidelines in a group. Class – Rogue (thug variant) to start then 2 levels of Cavalier, then probably back to rogue. Traits - Bully (+1 trait bonus to Intimidate) Fast Talker - Rapscallion (+1 to escape Artist and Initiative)
30 point buy: STR:12
Feats: Weapon Finesse, Skill Focus (Intimidate)
Thanks for the consideration...
terok wrote:
Looks like Tiefling is the more obvious choice.....
Interested.... Character idea: Cavalier (Order of the Cockatrice 2/Rest Rogue (Thug varient)) Don't worry about the mount, won't really be a factor... Basically a common street thug who rises above his station. He is a fighter/rogue/intimidator build....maybe half-orc or will check out a couple of other races to see if there is something a little more brutal like a Tiefling with a Devilish appearance... Dice Rolls:
4d6 ⇒ (1, 1, 3, 6) = 11 10 4d6 ⇒ (1, 5, 4, 6) = 16 15 4d6 ⇒ (2, 6, 6, 1) = 15 14 4d6 ⇒ (1, 4, 3, 4) = 12 11 4d6 ⇒ (4, 5, 6, 1) = 16 15 4d6 ⇒ (5, 6, 5, 4) = 20 16 Pretty good, not sure if a 30 point buy is better though, will have to do some analysis...
I am a very regular poster, you can check any of my characters in my alias'
Male English Project Manager 13th
Don't hesitate to get a second opinion...the doctor's over here are pretty good but I still only trust them as far as I can throw them.
Hope you get to feeling better! BTW its pretty hard to post after 5 beers and a glass of wine....
Male English Project Manager 13th
I just replaced mine about 6 weeks ago with a Cisco 1500N wireless Router. It was quite a bit easier than my original Linksys from 7 years ago.
Male English Project Manager 13th
DM Aron Marczylo wrote:
Sorry didn't see this post, where are the images coming from the KM PDF? Yeah I am just doing a straight copy/paste into MS Paint fromt he KM image. I have had no issues, but I did create a base image and all changes have been coming from that one.Did you ever figure this out? If not I can send you my base image and see if that works, it might be something with your version of one of the types of software.
Male English Project Manager 13th
The items added back into the treasure share will be considered sold unless claimed by someone elese. Grall will only be taking the Belt of health and one of the +2 str bows. He does need a backup weapon though...maybe the MW silver dagger or MW longsword, we will see.
The +1 Halberd will be going back in the pile that Grall is carrying in case someone wants it. Basically everyone will have a gold amount they should have, they will buy any items them claimed at the sale value from the first or second split and then buy any items they want at full price that are not in the master list.
We should have some party gold left after this we can use to buy some misc. supplies for the party.
I assume as trade opens up with Katapesh, we could pretty much order anything but it just takes a few weeks to get to Kelmaraine?
I re-wrote the entire beginning. I didn't want my players to feel like they were railroaded into an adventure in this manner. It is not a bad beginning, but I just liked my idea better. The characters are hired on for a mysterious expedition to the Smuggler's Shiv. Rumors of an Azlanti Ruin bring pathfinder Larissia Landor and her team of intrepid adventurers to the Island aboard the Jenivere. It is to stay overnight while they scout the area for a suitable base camp and then drop off supplies the next day for the team.
They realize that their exploration of the area near the cove takes them longer than expected due to the rain and then the heat and they have to stay over night so they don't get lost in the darkness and jungle.
The supplies they gather are going to be from the wrecks not the ship as it is sunk.
Am out of town at the moment so haven't posted since Friday. I have my character pretty much fininshed, just want to read Stratos' spoilered background and get mine updated then I will post my character late today.
Okay, I put together some sample stuff about our potential tribe, the Kes'slessi (Tree Wardens). If anything I put in there steps too far out of bounds or someone want to add some of their own fluff GM Fate feel free to correct me or for characters please post your ideas and I can include it in an overall tribe description unless GM Fate wishes to do so. Hopefully this will be helpful to any who want to jump on the bandwagon for background material or help our GM flesh out stuff around our characters. I tried to use most of your ideas you mentioned in putting this together. If this doesn't fot in with your vision no worries, just throwing some ideas out there to hopefully help not take over part of your world! Kes'slessi (Tree Wardens) Tribal Information: The Kes'slessi exist as the wardens of the Trollmires. They are often called the spirit of the swamp by the other Lizard Folk tribes.
The balance of power is contested regularly within the Lizard folk tribe. The Dssrrr’ik Fratir (Dragon Warriors) control most of the warriors while the Srrr’trak Wordith control most of the magic within the tribe. From one generation to the next one may gain a slight advantage over the other depending on the events that are occurring. Currently the venerable Srrr’trak Wordith female Lssss’ar holds the most sway in the tribe but Grrrik’Sssrey looks for any opportunity to turn the power back in his favor. In the center of the Kes'slessi is the great Horrisssla tree. A great mangled swamp oak that serves as the center of the tribe’s power. The great mounds surround the tree and it is venerated for its magical powers as a grove of natures might. Srrr’trak Wordith (Spirit Wardens)
Dssrrr’ik Fratir (Dragon Warriors)
I can definitely change the spot they ran into each other, what are the lands near Riftview called? I just added the staff and ancient knowledge of the trees as flavor, if you think or have any other "hooks" feel free to suggest those and I can update the background. Thanks for the extra flavor on the Lizard Folk, this will help me to flesh it out a little more for the final draft of his background. For a site to upload and track stuff too I would suggest the Pathfinder google site template.
I have a basic background together, will need to update it later with anything jm and I come up with.
Background for Rsss’tak: Ever since he was a hatchling Rsss’tak had seen his people struggle. It was the way of his folk but he didn’t have to be happy about it. He was a dreamer in a race of pragmatists. Dreamed of the bigger world, dreamed of becoming one of the Lizard Riders of his village. But the elders always said he was too meek, and not proud enough for a Lizard Folk even though he had the bulk for it. Most of his people were rash, powerful warriors who preferred direct assaults and tearing their opponents apart. Rsss’tak has always thought that tactics and subtlety we just as important. In the minds of most of the tribe’s warriors, that made him weak. In his mind it made him smarter than most. He wanted to be one of the Lizard Riders, one of the protectors of his tribe. His interest had always been regarded with much skepticism and mostly doubtful glances. He had little way to prove his abilities until a chance meeting. He often wondered far from the village and many times through the badlands. This time his wanderings took him to the sound of battle. When he crested the hill Rsss’tak saw two Elves. Yes rare and quite majestic looking Elves. They were locked in a titanic struggle with a badlands Vorta, a snake of massive proportions. The Elves seemed to work as one. The snake would try to strike one Elf and he would roll out of the way and the other would strike at it from the other side. But finally the snake struck true though and latched on to one Elf, pulling him from the ground. Something made me move at that moment. While the snake was busy with the Elf I leapt into the fray on the other side of the Elf still standing and started pounding on the creatures head with my club and my claws. What seemed like forever passed as more blood and gore covered all of us. When it was over the Elf, named Jolarius, untangled himself from the snake and thanked me for my courage in helping him and his partner, Kloria defeat the Vorta. To my surprise the Elf spoke our language. He asked me where I was from and when I told him he said he was making a visit to my village on an important mission. As we travelled he asked me many questions. He was surprised at my easy manner and impressed with the fact that I knew much about the surrounding world. When we arrived at the village, our arrival together helped calm some of the warriors who were alarmed by the sudden appearance of two Elves. At the gathering that night the guest was honored and the reason for him being here was made evident. He bore a woodlands staff. A rare magical item once held by my people. By the agreement of our peoples I return the staff once lost to your folk. In return, I accept the knowledge of the ancient tree to help the few Elves that remain. I also wish to honor one of your warriors. The young Lizard Folk who accompanied me here, Rsss’tak. Ask a boon of me and I will do what I can to fulfill it. All of the tribe’s eyes turned to me. I was surprised by the Elves gesture but quickly blurted out what I had been thinking the entire day since our meeting, I wish to become a Lizard Rider, one of the protectors of the tribe. Many here do not think I am worthy of the honor but I know I have the heart and the soul to become one . Jolarius smiled and turned to the Elders. I had probably just outfoxed many of the Elders in the tribe. When he spoke it changed my life forever, I will do as you ask. You will have proved yourself in combat to me. Proud Elders, this hatchling has honored me in combat and my life is his, in return he has asked this boon of us. As a guest I can ask for one boon from you, I ask this for Rsss’tak. Will you fulfill his request? Reluctantly they agreed to do so. They made it hard on me for making it happen in such a manner, but they could not turn me away without dishonoring our traditions. They were surprised with how quickly I learned the ways of the lizard Riders and equally how fast I had bonded with my Marsh Drake, Visssila. I had become a Rider in spite of them, even if I wasn’t the hand-picked warrior as the rest were…
I would be fine with that but I wouldn't want to speak for jm. I was thinking along the lines of he is maybe a good friend and when I found out he was leaving to go to the rift I felt I had to go with him even though I don't agree with his decisions or understand his visions. My character would know that there is usually something to these visions of his though.
jmberaldo wrote: I like the idea! I also would love to play a lizardman, though I'd go for a most mystical point. An oracle who became a threat to his tribe's shaman because the was spreading 'lies' that the spirits were telling truths about the Rift. The shaman, thinking my character a troublemaker, made the leader believe him possessed by evil spirits and outcast him. Now my character is in a search to understand the rift and what the spirits whisper to him. @jm maybe we can coordinate part of our background, mostly the reason for why we are out in the bigger world. Once I have the main background fleshed out we can bounce some ideas off each other about why we are travelling together?
Was definitely thinking down the proud, but tribal angle.
Marsh Drake...I like it.
Sounds interesting, I have an idea for a Lizardfolk cavalier who rides a large lizard (same stats and attacks as a horse except it might be a bit slower (40ft) and gain a climb speed(20ft)?) Sounds like a little creativity may work in this world. Is there going to be any chances for mounted combat? If not I would probably change to a different character if it is going to be a lot of dungeons, although I could see the lizard mount working well in natural caverns as well. Does this type of character appeal to you? If so I can update with an background to make this character work.
Having played the 13th level Barbarian with combat reflexes, 16 dex and "come and get me", my Barbarian could out damage any BBEG up to 16th level. His normal damage per round was in the 150-200 point rage without a crit...it was sick. He had a +18 willpower save during rage, +14 reflex and a +21 Fort save. I was able to finish off the BBEG in Legacy of Fire in 2 rounds....of course he almost dropped me in the exchange, thank god for HEAL at 17th (150hp's) level due to incense of mediation...
I just ran this last night for a group that made their own Goblin PC's. Oxnuts - Goblin Anti-Paladin
It was an interesting 1 shotter, in fact it has turned into a 2 or 3 shotter.
Next week is another 1 shotter homebrew for these intrepid Goblins where Gutwad sends them on various missions to recover other items he wants as well as protect the tribe from some hated man-things that are hunting them for something as petty as eating the local lords daughter....selfish, bad man-things!
If you are lucky enough to get selected for one of Alex's game you will be in for a real treat...that is all I will say. If I wasn't thinking about running my own game finally I would be all over this game with a character...although I have a Witch concept I have been wanting to try out...just kidding. Good luck folks! |