Red Mantis Assassin

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Does AC count as a DC for the purpose of effects like frightened and sickened?


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I do like the fact that when you defeat it you can harvest alchemical items from the remains.


Sounds like the monster in question is the gatecrasher which has the ability to wield two-handed weapons in one hand and ignore the unwieldy rule.


It's on page 294 under resistances, top right of the page.


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What does the squox say?
Sorry I had too, I'll show myself out.


Storm Williams wrote:
specimen700102 wrote:


So for three 1st level character's their APL would be 1 and three CR 1 enemies would be a CR 4 encounter, where as a single CR 1 enemy would be an average encounter for the party.

So 1 CR 1 enemy would be adequate for three players- is that about the standard? Because, the Average party level for a party of ten first level players would still be 1... ...but I'd assume that fighting ONE CR 1 enemy is a lot easier for ten people than it is for three.

So, if I had a ten (or nine) party group, would I have them fight three CR 1 enemies in that case?

Basically I suppose I'm wondering what starfinder would consider an 'average' party size, if matching APL to CR exactly gives a balanced challenge.

The game assumes an average party size of 4-5 players. But the APL for a group of 10 level 1 pc's would be 2 because you add 1 to the APL for parties of 6 players or more, so for them a CR 1 encounter would be easy and a CR 2 encounter would be average.


To determine APL you add all the pc's levels together and divide that by the the number of players they are and round up if necessary, adding 1 to this total if there are 6 or more players or subtracting 1 if less than 4.

So for three 1st level character's their APL would be 1 and three CR 1 enemies would be a CR 4 encounter, where as a single CR 1 enemy would be an average encounter for the party.


I think boarding actions maybe covered in the final part of dead suns going by the synopsis.


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The reaper's scythe is also keen and has deadly 3d10, while a redcap's is deadly 1d10 so maybe the keen weapon property increases the number of damage die for deadly and even gives non-deadly weapons deadly.


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The grim reaper previewed at paizocon has a +5 scythe that does 6d10, so a standard scythe must be a d10 now.


Use the ability DC for the relevant CR using the the array tables in the alien archive pages 129-132 based on what role you want the monster to take (combatant etc).