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I do like the fact that when you defeat it you can harvest alchemical items from the remains.
What does the squox say?
Sorry I had too, I'll show myself out.
The reaper's scythe is also keen and has deadly 3d10, while a redcap's is deadly 1d10 so maybe the keen weapon property increases the number of damage die for deadly and even gives non-deadly weapons deadly.
The grim reaper previewed at paizocon has a +5 scythe that does 6d10, so a standard scythe must be a d10 now.