{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren shifts to his left as he takes out his crossbow and shoots at the entangled green rider. light crossbow: 1d20 + 4 ⇒ (9) + 4 = 13
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Round 1 actions Ren activates his wand of bless and the party feels a confidence fill them. +1 morale bonus to hit and saves vs fear
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren smiles at the newcomers, sticking out his hand in greeting. "Welcome to our group, the both of you." he says indicating Droogami as much as Lini. "We have followed a most difficult path thus far on our journey and there is no reason to think it will be any less challenging on the road ahead." he pauses to be sure he is heard before continuing. "We are glad the society sent someone as brave as you as this is not for the faint of heart." Seeing the newcomers are undaunted, the priest smiles widely before clapping his hands loudly. "Wonderful! Then it's time we pressed on. We have an appointment to keep." ----------------------------------------------------------------------- When the cart stops, and the others wake up and stretch, they find the priest already awake and alert. He offers a reply to the asked question of how much more to go. "It must be close now..." Then turning to Raimondo, he confirms, "We are close, aren't we?" Ren will be carrying his wand of bless in his buckler hand, just as a standard operating procedure. Would it be reasonable to tie a string to the wand and his wrist so he can drop it without it hitting the ground? I know it's core, but that seems reasonable to enough to me. Thought I would ask the group. Since I couldn't find string, or even twine, I will buy one yard of canvas and cut it to fit the use.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Sounds perfect. Ren will be ready by then to continue traveling the path to Azlant Ridge. Ninja dotted in the gameplay tab.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren lowers his weapon and nods his head in assent. "I hear you all and by the grace of Desna will grant you mercy. Allow this to be your first step on a new path." He then secures the witch's magic, her weapons and any components she may have before repeating the same for her accomplices. He then asks for help from her guards to free those still stuck in the web. Once done, he channels to heal everyone before he sends them on their way. Channel Heal: 1d6 ⇒ 1
"May the Great Dreamer guide you on the path to a better life." he says as they carry their wounded and dead away. Once we get some distance from the "'Cove", I hope we have a chance to rest to regain spells and abilities.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren, his faith strong that this is the right path, moves around the caster to flank her with Croaki. Mwk Morningstar+flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Foolish I know, provoking, but Ren is faithful.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Will DC17: 1d20 + 6 ⇒ (16) + 6 = 22
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
use one round of liberation and 1 round of agile feet. Ren is completely unaffected by the sticky strands of webbing, and he surges forward as if they were not even there. "Dena has shown me the path through your web sorceress! For your obstruction of our righteous journey, you will now face her wrath!" Masterwork Morningstar: 1d20 + 4 ⇒ (20) + 4 = 24
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Same day or new day? I am going with same day unless otherwise informed. Facing the blockade, Ren narrows his eyes and readies himself for battle. "Move out of our way or we will be forced to go through you and your men. Then we will see who falls in the river and who walks the dry path." Will DC 17: 1d20 + 6 ⇒ (17) + 6 = 23
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"Thank you Kaya. I can certainly make use of this." Ren says with a bow as he takes the offered potion. He then leaves the bar, hot on Kaya's heels.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"She isn't going to listen to us, and she is as wicked as they come. Finish her and then we can search for what we came for." Ren says with a grim face. I may hate doing this, but it is the only way to protect the innocent from this terrible woman. May Desna forgive me. He then brings his morning star down with a bloody, wet thump. morning star vs prone Lura+flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Prone target takes the -4 penalty to AC vs melee attacks, so I didn't apply it as a bonus to my to hit.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren moves quickly next to Lura, his weapon ready, not trusting the woman in the least. "As my fine friend just said, surrender, or else!" he says, barely holding back from shouting. Gathering his composure, he continues, "As I said before, you have something we seek. Let's adjourn to a more private location and talk, as you must realize you are in a terrible situation to continue fighting us." diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11 Ready action to attack if she does anything other than surrender, much like Kaya. ready attack: Mwk Morningstar: 1d20 + 4 ⇒ (1) + 4 = 5
Blunt: 1d8 + 2 ⇒ (2) + 2 = 4
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"Your wicked deeds have come back to haunt you! We will ruin your thug, and then you will give us the cure for the boy!" Ren shouts to Lura, letting her know what is soon to come. He brings a crashing blow down on the eidolon's shoulder. Mwk Morningstar+IC+Flank: 1d20 + 6 ⇒ (13) + 6 = 19
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren runs to get around the backside of the amazonian eidolon, and swings his morningstar. Mwk Morningstar+ic: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Prep round Not wanting to leave the good dwarf facing the deadly Lura alone, Ren casts longstrider and practically glides through the crowd to come near Durvak. "As my friend here says, we have come here for something you have."
Round 1 actions Spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16 "I knew this would come to violence." He offers as he casts shield of faith on himself and takes out his morningstar.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"But if she doesn't listen to reason, I don't imagine we will loose any sleep over taking the path of greater resistance...right over her head." Ren says with a stern look as he walks out of the shop. diplomacy(turncoat): 1d20 + 6 ⇒ (15) + 6 = 21
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren does in deed make sure that each thug is stable, using magic from the divine Dreamer to assure success. As Kaya begins to apologize, Ren waves his hands, "Dear lady, there is no need for that. You did nothing wrong. These men seemed dead set on their task, and it was likely inevitable that we would come to blows" He then quietly listens to the woeful tale of the alchemist Senzer while healing his own wounds and the wounds of the others in the group. Channel: 1d6 ⇒ 6 Selecting out the enemy guys. If I may take 5 on each charge from the wand, I will just knock off one more charge to get back to full. "Don't fret sir. Desna has a better path for you and your son. We will get this cure and make sure Lura Ichon leaves you alone. What else can you tell us about her before we confront her?"
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren looks to the fallen man in red and casts a spell, hoping to prevent him from slipping away and dying. Stabilize "Desna may have a different path for you still. We will see." He then steps over the man and climbs on the furniture to give Durvak a flank on the man in blue.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Seeing the man in blue drop to the ground but still attempt to strike him, Ren swings down hard to reward the man for his efforts. Mwk Morningstar+buffs vs Blue(prone): 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
"You really should surrender. Desna has a path for all of us, but is whatever you were doing here really worth your life?" He then steps back giving Sarathor a flank on the man in Red.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
As soon as I decided to add "Unless of course he is rendered unable to do so." to my post, I knew you were going to crit me. I even said it out loud. Ask my dogs, as they heard me say it. ;) Anyway, I am glad I helped drop one.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren rushes around the nearby crates and past the man in yellow, offering up a choice opportunity for that same man to attack in the process. Regardless of whether he is hit or not, Ren slides behind the man and offers up his own attack. Unless of course he is rendered unable to do so. Let's hope that doesn't happen. MWK Morningstar+buffs+flank: 1d20 + 3 + 1 + 1 + 2 ⇒ (19) + 3 + 1 + 1 + 2 = 26
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"I did warn you." Ren says to the thugs with a sigh as the fight breaks out. He then beckons to his goddess, "Desna! Please bless me and my allies as we teach these ruffians some respect." Bless spell/+1 morale bonus to attack.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Well that certainly turned dangerous in a hurry. Ren thinks to himself. Backing up Kaya, he adds in his most serious tone, "I would do as the lady says. She is far too deadly to ignore." CHA check to intimidate(not a trained skill): 1d20 + 2 ⇒ (20) + 2 = 22
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Diplomacy {Turncoat}: 1d20 + 6 ⇒ (10) + 6 = 16 "There is no way the Society would have helped out in that situation. Fat bunch of murder hobos, the lot of 'em!" Ren is overheard to be saying.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"Thank you for your understanding in this matter." Ren says to the captain, nodding his head in agreement. "One fifty it is." He quickly gathers the one hundred and fifty gold and hands it over with a generous smile and a thankful handshake. "May the blessings of Desna be upon you and all of your people."
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Sense Motive: 1d20 + 7 ⇒ (6) + 7 = 13 So close, yet still so far... Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
"A bet is a bet, but to take that path, wisdom should guide us not to lay everything on the line unless we are truly willing to loose it." Ren says to the group with a resigned sigh and nodding his head sagely. "That said, this man obviously over extended himself despite any claims of mistreatment at your hands. Wouldn't you rather have gold that you can spend however you wish, than be saddled, pardon the term, with horses that are worth little more than morning chow to ship going men such as yourselves? If so, then perhaps we can strike a bargain, though 200 gold is out of our price range. Would you be willing to accept any less? I also hope that your trip tomorrow is blessed by Desna and you all find great fortune wherever you travel."
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"Yes, we should head to Raimondo now." Ren says in agreement. Then he thinks to add, rather obviously, "I am very glad we left the society, what with all their restrictions." Diplomacy {Turncoat}: 1d20 + 6 ⇒ (10) + 6 = 16
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
CLW wand on Durvak: 1d8 + 1 ⇒ (8) + 1 = 9 Ren heals Durvak's wounds completely as the ant lotion is deployed.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren activates his wand once more, then steps out to move past Durvak. Once past the dwarf, he turns and releases the healing magic with a touch. CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren activates his wand once more and reaches out to touch Durvak. As he does, healing magic courses through the dwarven priest. CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7 He then steps out of the line of fire for the others.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren takes out a wand, activates its magic and steps forward to touch Sarathor on the shoulder, releasing healing magic into is friend. CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6 Move action to take out wand, standard to activate it, 5' step and free action to deliver touch.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren takes out his morningstar and then calls for the favor of Desna before following the others through the door. Divine favor(1 min duration). Need to conserve spells a bit just in case. Position is perfect.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"Kord had another engagement he couldn't get out of." Ren says helpfully to Kaya. Turning back to the well dressed woman, he adds to the reply from Ahmandé. "As you can see, we are more than willing to aid you in your time of need. The discount is appreciated, and rest assured we understand the value of your offer. Lead us to this lotion so that we may rid you of these unwanted creatures." Diplomacy aid: 1d20 + 6 ⇒ (5) + 6 = 11 Phew!
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
I am willing to go for the upper tier if the rest of you are down for that. If I survive I will be 3rd for part 2. :)
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"Excuse me madam." Ren says with a serious, yet non-threatening, voice. "What manner of emergency is this you speak of? I only ask because it's possible I may be able to help."
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Nodding his agreement with Ahmandé about heading to House Cartahegn, Ren voices his opinion on how they should move through the city. "I am not very stealthy and have little skills other than my smile when it comes to subterfuge, but perhaps I can still pose as a disenfranchised former Pathfinder, if it comes down to it. I really think we shouldn't split up, but act as if we are not together so we can each work to our strengths." Diplomacy is my best option. When they start to gather information... "May Desna guide you on our path to knowledge and information gathering." Ren says discreetly as he casts a short spell on each group member. Guidance +1 on skill checks, and will recast as needed for the immediate checks. Sadly can only aid on the Gather Info roll. Aid Diplomacy(Gather Info): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Can we make it to the 30?
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Despite the twisting through the aether that the group just experienced, Ýridhrendir seems remarkably steady on his feet. Ah praise Desna. This is a road I didn't expect to take today. Thank you for the opportunity. "Well it is really great to get the group back together. Too bad about Kord though... I warned him about eating those clams. But well met Durvak. Glad to have you along!" he says with a smile and a nod of his head. Noticing the sweat on his brow, he offers to fill waterskins with magically cool and clear water as a way to help battle the stifling heat. using create water After listening patiently as the Venture Captain rapidly informs and insults the group, alternating from one to the other and sometimes doing both at once, Ren finally speaks up when the time for questions is at hand and his friends have had a chance to speak. "Thank you for the briefing Master Zey. To make sure we have the mission clear, let me summarize things... First we should do all of this discreetly due to our enemies, the Snakes, having such influence in Bloodcove. Once we have secured the listed supplies from the suggested vendor and sent them on their way via the suggested caravan company, we are to find your wayward alchemist and start his operation up again. After that we are to head northwest to the dig site, make sure not to open the scroll case with the map until we are least 5 miles away from Bloodcove, to avoid an explosive repremand. Does that sound correct?" He pauses while he waits for a response... When ready, he asks further questions, "Wonderful. Now, judging from the oppressive heat, Kaya brings up an excellent question. In your experience, does it get hot enough here that you think we will need protection from the elements, will it likely just be uncomfortable? If I was given time to prepare, I could help protect some of us from the heat, if necessary." He follows up with more questions after each is answered. ~"Ruthazek the Silverback King seems important, and any additional information aside from his name and what god he follows would likely be beneficial." ~"What does Raimondo Scevola look like and is there any place you recommend we look to find him." ~"Please give us more details regarding the alchemist Senzer. Since he broke off contact the more we know about him the better." And lastly, he asks, "You seem incredibly uncomfortable here, and not just from the heat. Is there something we should know that isn't part of the standard mission brief?"
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Player: Greymore
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
The chronicles are fine from my perspective. Thanks for running. It was a great job, and I never would have known it was your first time if you hadn't said so.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren has one more game after this one before he hits 3rd. There doesn't seem to be any local Core games either so PbP is his best/only option.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Yes Ren wants to stabilize the dying man. I know that a burst doesn't go around corners and that's why I had him move first to see everyone(so his burst would get the one in that room), I just couldn't move him on the map at that time. He would definitely use the orison Stabilize if that was required. BTW, I particularly enjoyed your recaps of the combats. The little details made everything really pop and personalize the scenario.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
Ren moves so that he can see everyone that is injured and then channels the power of Desna so as to stem the loss of life. "May fortune be upon us, and let the healing power of Desna wash over us all." And a pure light radiates out from his holy symbol to catch even the Aspis agents near death, though curiously enough the rays never fall upon Shinri. I know she is dead dead, but even then, after her blasphemous commentary Ren can't include her in the channel. Selective channeling to keep her out of it. channel positive energy: 1d6 ⇒ 6 That should more than stabilize anyone that was dying.
{CORE}Half-Elf Cleric of Desna 3 | HP 24/24 | AC:18 T:10 FF:18 CMD: 13 | F+4* R+1* W+6*| Init +0 | Perc +8|SM+7 Channel(2d6/DC14) 7/7|Agile Feet 6/6|Liberation 3/3|Conditions: none| Effects:
"I beseech you Desna, Goddess of Fortune and the one dearest to my heart, please let this magic bring me back to the fight so that I might aid my friends!" CLW wand once more with FEELING!: 1d8 + 1 ⇒ (8) + 1 = 9 Having heard his prayer, Desna lends a little luck to one of her favored sons and heals him to the best of the wands abilities. "Thank you my Goddess! I will strive to make you proud!" Ren then runs back to the group where the combat is still underway. He again moves over the large crates, this time moving north to skirt around the green clothed Aspis, ready to provide aid where needed.
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