Ru-Shi

mike's character's page

319 posts. Alias of Mike...R.


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Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Merry Christmas!

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Based on the PFS Tracker it looks like this is the list of scenarios and modules in the 1-5 and 3-7 ranges that none of us have played (assuming the tracker is up to date for everyone):

1-5 scenarios:
#3–09: The Quest for Perfection, Part I: The Edge of Heaven
#3–11: The Quest for Perfection, Part II: On Hostile Waters
#3–13: The Quest for Perfection, Part III: Defenders of Nesting Swallow
#3–18: The God's Market Gamble
#8–14: To Seal the Shadow

3-7 scenarios:
#3–25: Storming the Diamond Gate
#4–23: Rivalry's End
#5–24: Assault on the Wound
#5–00: Ruins of Bonekeep, Level Two: Maze to the Mind Slave
#6–09: By Way of Bloodcove
#7–27: Beyond Azlant Ridge

Modules:
Dawn of the Scarlet Sun (4-6)
City of Golden Death (4-6)
Down the Blighted Path (part 1 is 4-6)
Plunder and Peril (part 1 is 3-5)
Tears at Bitter Manor (part 1 is 5-7)
Midnight Mirror (3-5)

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

I think that error happens as there is a save button on every screen and if you don't click on it before moving to the next screen you get the error.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos
GM Shadow Dragon wrote:
Lucinus could be L3 so the group could still play L1-5 PFS1 scenarios.

Due to some GM credits which he has waiting for him, he'll actually end up jumping all the way up to 5th level following this game!

GM Shadow Dragon wrote:
I think I axed about this before but I remember (like 3+ years ago) finding a website where players could post and track which PFS1 scenarios they've played. If you guys want to do the homework and see what options you have available, please do so.

Here's the link to that tracking website.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos
GM Shadow Dragon wrote:
I had a problem like this with one of the other Evergreens. Unfortunately I can't 'override' what RPG Chronicles or Paizo dictated (and didn't change/update) so if there's an issue you'll have to contact Paizo Customer Service.

Hopefully there shouldn't be an issue. The reporting on the Paizo site will still allow you to report Lucinus as having played the game without it needing to be marked as a replay. Its just once the report is submitted it will add a note saying I've played it before, which is fine from my point of view as if anyone asks me I can just tell them about the bug.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

"Likewise, I am glad I could be of help and I'm more than happy to stay in town for a while."

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus has the Hunting Lodge vanity so he can use survival for his day job.

survival: 1d20 + 6 ⇒ (20) + 6 = 26 = 50gp

Incidentally although each bit of Gallows of Madness is repayable at 1st level without using a replay, I think it has been configured incorrectly for reporting on the Paizo site which can make it looks like a replay might be needed. But as Lucinus is only 1st level he definitely doesn't need to use up a replay for this game.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

"From what we could tell the vermlek had not yet enacted its plan to send the mites to Saringallow. Although it's certainly worth staying on guard for a while just in case."

"In terms of the remaining corruption at the estate, if I can be of any help to Farther Ruvarra in dealing with it, I'd certainly be more than happy to assist. Equally, if the Hellknights are needed I would have no issue staying around if it would be useful. I'm very keen to ensure that the problem gets sorted out once and for all."

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

"That may be a good idea." agrees the dhampir.

He gives the Mayor chance to seat herself and put down any droppable objects before continuing. "I think we may also have found the source of the demon bile problem. There were signs of it in various locations around the estate, but the epicenter was an old diabolic ritual site in the cellar next to where we found the records. It had been desecrated with much more recent symbols in abyssal and was being watched over by a vermlek demon and some dretches."

"We also found some notes outlining the creatures plan to create small portals to the abyss so that more of it's kind could join it." he adds showing the Mayor the plans the party found.

"We slew the demons, but I think that may have caused some sort of instability in the demon bile leading the whole estate collapsing. Daegon mentioned he could still sense some lingering corruption in the ruins, so while the imitate issue has been dealt with I think that will need further investigation."

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

"Oh yes, we managed to get the records out before the collapse." says Lucinus as he starts unloading the paperwork from his bag.

"Although that wasn't all we found..."

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

"Shall we head straight to the Mayor's office?" suggests Lucinus.

"Thinking about the demon bile in the ruins, maybe a cleric could cleanse the area by channeling positive energy into it? It may not fix all of the issues but hopefully it might at least get rid of the bile."

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus looks to assist with Anilda's makeover montage...

disguise aid: 1d20 - 2 ⇒ (4) - 2 = 2

...but isn't as helpful as he'd hoped.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

"If needed we could approximate a hooded cloak using a blanket, or maybe there is somewhere outside of town where Anilda could shelter until we return?"

Were there any abandoned buildings or other good shelters on the route we could need to take to get back to town?

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

GM:
He has the vestige bloodline.

"If it would help we could also ask around our colleagues to see if any of them might know something which could aid you in getting back to your home plane one day." Lucinus suggests.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus relies on his momentum and attempts to power his way through the swarm of rodents...

fortitude: 1d20 + 4 ⇒ (3) + 4 = 7

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

After taking out the wand Lucinus will hold off on using it for the moment.

Lucinus attempts to scramble up the stairs out of the basement...

climb: 1d20 + 10 ⇒ (5) + 10 = 15

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos
GM Shadow Dragon wrote:
@Lucinus: Yes he can use his wand. As a reminder as long as it isn't longer than a "full round action" a PC can do it. If he doesn't have a spring-loaded wrist sheath then it's a move to retrieve the wand and a standard to use it.

I did think he had a wrist sheath, but upon checking it looks like he doesn't. Which I guess makes things a bit more tricky as infernal healing has a cast time of 1 round which would take the total to more than a round's worth of action when the time to retrieve the wand is included.

The dhampir does his best to swim past the churning barrels...

swim: 1d20 + 5 ⇒ (19) + 5 = 24

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Would Lucinus be able to take out and use his wand of infernal healing between navigating obstacles? If so he will do that between the first two obstacles (unless holding it will cause penalties on the subsequent skill checks).

Lucinus attempts to parkour past the mites...

acrobatics: 1d20 - 1 ⇒ (13) - 1 = 12

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus tries bracing himself against one of the cabinets to stop it falling while grabbing one last bunch of papers...

Strength: 1d20 + 4 ⇒ (6) + 4 = 10

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos
Daegon Marketti wrote:
Hmmm...maybe we can use some of the old bedsheets and blankets as makeshift sacks? Might not be the best bags...but should be enough to get the job done...

"I've got a blanket with me if that is any help?"

Looking in my inventory it looks like my options for carrying stuff are the blanket, waterproof bag, backpack and scroll case. I might also be able to carry heavy stuff for other party members if they need to carry paperwork as well.

Out of interest do any of the barrels look to be a viable option for carrying the documents?

Guardian XI wrote:
What did you see down there Lucinus? You look a little spooked.

"It felt a little 'Off', and the old infernal runes had been defaced with ones in abyssal. Based on these notes it looks like the vermlek was trying to create a portal to bring some of its friends here, I'm guessing that's what the abyssal runes were for."

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

As he searches through the documentation Lucinus' somewhat grim countenance seams almost happy... What a great day... slaying demons, rescuing old books, thwarting abyssal plots, and rifling through troves of hidden lore....

He takes out his waterproof bag "We can put the documents in here to keep them safe." he suggests.

Lucinus still has plenty of carrying capacity so is happy to help carry the documentation. He also has his backpack to carry things in.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

perception: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

After noting down details of the runes Lucinus heads back up to the top, retrieves his rope and then joins Cannoli in the other room curious about what further information it might contain.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos
GM Shadow Dragon wrote:

What is he doing at the bottom? Summoning something? ;)

He needs to find someone to sacrifice first!

Lucinus sees if he can understand the meaning of the symbols and notes them down in his notepad.

He speaks infernal if that helps

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Yes, he also has a grappling hook to help attach it.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

If necessary he will climb down, taking 10 for a total of 20.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus retrieves his dropped weapon, cleaning off the goo as he heads down the stairs to investigate the diabolical symbols.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus continues forward slicing at the remaining demon with his sword...

longsword attack + rage: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
slashing/cold iron damage + rage: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Just to check from a movement point of view, did the dretch attempt to grease Lucinus' sword, or was it targeting the ground?

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Ah, that was a good roll as well! In that cause...

Seeing the vermlek groveling before him Lucinus attempts to drive his longsword into the creature as he allows the bubbling fury to finally overtake him...

longsword attack + rage: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
slashing/cold iron damage + rage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Vreekka The Brainiac wrote:
@Lucinus: Are you swinging that longsword two-handed? You are raging, right? So with Str 22 and swinging your sword two-handed I'd expected +9 damage, not +6...

He was using the longsword two-handed, but wasn't yet raging, but he is now.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Seeing the disgusting creature briefly groveling on the ground before him, then looking to rise, Lucinus strikes out at it...

longsword attack: 1d20 + 6 ⇒ (18) + 6 = 24
slashing/cold iron damage: 1d8 + 6 ⇒ (7) + 6 = 13

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

reflex + prot chaos: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Thankfully he has generally rolled quite well on attacks, although I don't think any of them have been good enough to get a crit yet.

Undeterred by the loss of his original weapon Lucinus reaches down and draws the longsword he found earlier thanking Iomedae for providing him with the ability to continue his assault against the demons.

He fixes his gaze on the vermlek and smirks "Oh no, quite the opposite, its me who hurts demons.".

He advances and attacks...

longsword attack: 1d20 + 6 ⇒ (14) + 6 = 20
slashing/cold iron damage: 1d8 + 6 ⇒ (6) + 6 = 12

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8

At least I'm rolling consistently badly!

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

In terms of addressing Lucinus' unarmed status, as he found the cold iron longsword here and no one took it off of him, am I good to assume he still has it?

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

No, he's not got any other options for AoOing.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

reflex + PfC: 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Just to check, as there was a surprise round, would the bonus against being surprised that Lucinus gets have any impact on that?

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

When Vreekka explains what the creatures are Lucinus' eyes narrow and he allows himself a predatory smile. "Demons..." he mutters as he feels the rage begin to bubble below the surface "...I hate demons.".

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Feeling rather hemmed in Lucinus nods to Jakeric "Would you be ok to step back a little?" he enquires.

Assuming Jakeric is ok to step out of his current square, I think that gives Lucinus the option to safely 5 foot step into that square as it is free of webs. If so then...

Lucinus gives Jackeric time to move before slashing at one of the creatures and then stepping to a less crowded spot...

greatsword attack: 1d20 + 6 ⇒ (16) + 6 = 22
slashing/cold iron damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14

If not he will still attack, but not be able to move.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos
GM Shadow Dragon wrote:
Lucinus and Guardian XI are UP! Guardian XI needs to make 2 Will saves.

Should that just be Guardian XI as Lucinus killed the mite on the corner this round?

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus moves around the corner and has another go at hitting the mite...

greatsword attack vs mite: 1d20 + 6 ⇒ (10) + 6 = 16
slashing/cold iron damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Continuing to advance along the corridor Lucinus swings his sword at the mite lurking around the corner (I assume it will be getting cover from the railing)...

greatsword attack vs mite: 1d20 + 6 ⇒ (1) + 6 = 7
slashing/cold iron damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

...and swings wide, likely destroying part of the banister (which he totaly meant to do... it was a warning shot... and the railing was looking at him funny).

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Ah, sorry for the confusion. It was Vreekka's suggestion about moving into the room I was asking about. I wasn't sure if Guardian had hoped to move further into the room (as in theory he could draw his weapon as part of his movement and still ready an attack) and if that would have any bearing on the situation.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Would Vreekka's suggestion create enough room for Daegon?

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

If it looks like the mites will move towards us another potential option could be to move up and then ready an action to attack a mite if one moves into range.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus advances on the first mite and swings his swords at it...

greatsword attack vs mite: 1d20 + 6 ⇒ (14) + 6 = 20
slashing/cold iron damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus heads over to the door to provide a second opinion...

perception: 1d20 + 6 ⇒ (1) + 6 = 7

...and concurs with Vreekka's assessment.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Looking a little disturbed following his most recent outburst of violence, Lucinus trudges out of the water. Once back on dry land, he makes an effort to clean the foul liquid off of his equipment.

Full Name

Darlinger

Race

| Male Human(Vudrani) Bard 1| hp 17/17|AC 17|Per +6|Hero Points 1|FP 2

Classes/Levels

Bard

Gender

m

Size

M

Strength 12
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 12
Charisma 18

About Darlinger

Darlinger
Human bard 1 Core Rulebook 386, 386
Common, NG, Medium, Human, Humanoid
Perception +6
Languages Common, Osiriani, Vudrani
Skills Deception +7, Diplomacy +7, Occultism +3, Performance +7 (+8 when making a performance of type Winds.), Scribing Lore +3, Society +3, Stealth +5, Thievery +5, Underworld Lore +3
Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 18 (+4)
Other Items chain shirt, sling, whip, backpack, musical instrument, handheld, rations (1 week), sacks (5), purse (7 gp; 15 sp; 9 cp)
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AC 17; Fort +4; Ref +5; Will +6
HP 17 Focus Points 2 Hero Points 1
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Speed 25 feet
Melee [1] whip +5 (disarm, finesse, nonlethal, reach, trip, reach 5 feet), Damage 1d4+1 slashing
Ranged [1] sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d6 bludgeoning
Occult Bard Occult Spellcasting DC 14, attack +1; 1st (2 slots) color spray, grim tendrils, soothe Cantrips (1st) daze, detect magic, light, shield, telekinetic projectile
Feats Charming Liar, Cooperative Nature, Lingering Composition, Virtuosic Performer