Kyra

kyra_the_brave's page

81 posts. Alias of Seraphimpunk.


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The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kick some aspis ass.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

that sounds like everyone though. and we had a rough start.
If everyone's fine, i'm ok walking out and giving up. Some exp and prestige ain't so bad for a core char i don't even have built yet is just something to bank =P

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

Kyra taps seelah 1d8 + 1 ⇒ (2) + 1 = 3

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

:: hmmh. should kyra stay in, invisible and keep an eye on him? ::
she slips out before lem closes the door. double move so she's not underfoot or in the way of anyone else's retreat.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

is he on the ceiling now? or levitating?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

move, and tap lem. cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

wouldn't you just rather save your performance, since seelah can't even attack this round?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

casts cure and invisibly walks up to seelah to deliver the touch.
clw: 1d8 + 1 ⇒ (1) + 1 = 2

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

clw: 1d8 + 1 ⇒ (3) + 1 = 4

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

yeah, realized i should've healed seelah and move. and then moved and healed lini the next round.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

hmmmh, guess it'd be "squeezing" to hop on the chair with seelah, and attack the guy... and then fall prone in a square after so as to not end my turn squeezing...

Kyra will move past around to the desk, and see if she can find anything useful around there to use in combat while remaining invisible since she can't reach krennar.

stealth: 1d20 + 20 - 3 ⇒ (14) + 20 - 3 = 31

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

bull's strength sounds good though, kyra casts that and then moves a bit.
stealth: 1d20 + 20 - 3 ⇒ (16) + 20 - 3 = 33

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
kyra_the_brave wrote:

how hurt is everyone?

gm, i forget which way its ruled: if i drink Eagle's Splendor potion, does the temp increase in Cha increase my # of channels for today?

if so, i'll drink that this round.

if not, i'll draw and drink the potion of invisibility

think i found an answer online: no, so will drink the invis potion.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

Don't bunch up too much!

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

how hurt is everyone?

gm, i forget which way its ruled: if i drink Eagle's Splendor potion, does the temp increase in Cha increase my # of channels for today?

if so, i'll drink that this round.

if not, i'll draw and drink the potion of invisibility

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
GM Auke wrote:


[dice=To Hit]d20+3 Hits the prone unconscious cat.
[dice=Damage]1d4-1
[dice=Fortsave]d20 Fails

did you just move and full round action coupe de gras ?

or was the cat poisoned?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra picks up her scimitar and walks in.

did the force scimitar expire before it got its 4th attack because she lost line of sight to krenar?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

stop drop and roll,

reflex: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

force scimitar: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 1 ⇒ (3) + 1 = 4

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

spiritual weapon on Krenar

force scimitar: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 1 ⇒ (3) + 1 = 4

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

Listen! you shriveled up old monster! Your experiments end today. You're being apprehended for your crimes. Turn yourself over easily so that no more blood need be spilled this day. Take answer for your crime and accept your fate. You're clearly delusional.

intimidate: 1d20 + 2 ⇒ (15) + 2 = 17

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

:: you may have lost your faith in your god and her ways, but i haven't. Sarenrae's light is like the air we breathe and the water we drink, its not something we can just take from free goblins. For Sun's sake, LEM would be satisfactory, are you suggesting we turn him over rather than try and take this foul poison on humanity in for his crimes? ::

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

i don't think i can assist. gut reaction is this is the monster that's done all those horrible experiments. whether he cleared them or not, he's an abbhorent monster and deserves to be press-ganged in absolom after a trial . though mistreatment of goblins is not likely to get him in too much trouble.

:: are you kidding me ::
kyra whispers softly in the back.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

I guess lets head this way.

she'll wait for everyone to get in position then open the door.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

i'll take an invis. seelah can have the CMW potion.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra continues scraping to break free

scimitar: 1d6 + 3 ⇒ (6) + 3 = 9

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra does not hack at the goo that is going to disolve in a few rounds.
she channels, excluging the two goblins beside seelah.

channel: 2d6 ⇒ (5, 3) = 8

thats her 5th and last for the day.

also, the tanglefoot bag on kyra would have missed. AC 14 doesn't seem to account for cover of throwing it past seelah at kyra, nor range increments of -2 from throwing it at a 20 ft. distance.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

can the GM stop ghosting us in combat?
i realize he wants the game to go faster. but sometimes we're unable to post, and the days where we post 4 or 5 times more than make up for the days where we can't meet the minimum post requirement.

i wouldn't mind if this led to any benefit of the doubt, but we continually are getting herded into horrid choice situations. and Lini has effectively dropped from the game after Harsk left.
I believe i'm about to as well.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

Doesnt an ac 20 miss your flat footed 22 ac?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

i don't trust it... but okay.
lets go in. Seelah , Lini, then myself and lem bringing up the rear, lets cover the other exits of the room and i'll go for the flasks to gather them before we search the rest of the room. Careful, they could just be hiding behind tables, so go in defensively.

Says Kyra, and then gets in position.

What did she manage to fish out of the pile of shit with the axe by the way ? did i miss that or did it not get inventoried ?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

start a detect magic , and peek in with lini

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

we're done searching here, right?

ok, everyone in positions by the door. Lini, you peek, Seelah, you hold the door and be ready to shut it, if it is a fire, we'll have to see if we can find a way around, not give it more air.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

I have no idea what that is, but its magical.

The axe, someone should take. Seelah? your sword is magical?

since she can't do much about it. she'll pick up snarltongue's axe, and see if she can use the axehead to kind of ... disect the feces pile and pinpoint what's magical. slowly and carefully.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

was just using her b/c she's ghosted at the moment. if seelah is cool holding the door, having us search is way better. agreed.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

Lini can stand by and open the door. we can stand to the side. None of us can make an illusionary target for them to shoot at right? ::looks at lem:: then one of us can go defensive and maybe dodge what they throw. they may retreat anyway to some other room. we don't know the layout. they do.

Lini gets ready to open the door, we line up by the wall on either side. and then move in, and stay at least ten feet apart so they can't bombard us in groups.

::looks around::

Maybe it is better for one of us to hold the door closed while the rest of us search this room for now. we _didnt_ search it. and maybe there's some useful stuff in here. or on that goblin's dead body.

if no one else volunteers. Lini and Droo will hold the door closed and guard the door respectively ( from the side ), while Lem, Seelah and I search the room.

perception: 1d20 + 4 ⇒ (12) + 4 = 16

Seconded?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra moves up and closes the door.
i gave it a shot. this is why we kill goblins.

fire: 1d6 ⇒ 3
13 dmg so far
put yourselves out, and lets heal, then lets go after these f~+$ers

lem opened the door, but none of the rest were in a position to explore the next room. lets get into position and do this proper so the GM doesn't leave us scattered. GM since Lini is AFK a bit, please move her up and use the wand i guess she still has out.

Lini can you please heal me again?

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

sense motive: 1d20 + 4 ⇒ (15) + 4 = 19

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra i guess, moving to stand behind lem as he opens the door says to the goblins in common , We know some of you are captives, but we come in peace and to stop whatever foul mind is holding you captive. You are free to go if you leave in peace.

she keeps her sword down and attempts diplomacy, so no ready action.
diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra looks dazed, and not so brave anymore.

thank you, lini, seelah, lem, for saving my life. what on golarion was that thing?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
GM Auke wrote:
As a combat round is a cycle any effect with a duration will create weird situations. If your ready goes off, your current performance will end when the initiative count hits your previous initiative and you won't be able to continue it.

its a free action , like speaking out of turn, so it could be continued. if you want to be technical it runs out on that phase the next round, unless he spends a free action to continue it. its tracked in rounds, and not usually something that needs harsh attention. it takes away from the spirit of fun in the game over a rules corner case.

the same goes for a barbarian raging. they're free actions, likely so that in such cases, they can be continued without having to worry about whether someone has delayed or readied.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
GM Auke wrote:
Lem "The Bard" wrote:
Oh darn I think my phone might've eaten the part in my last post where I continued performing... Fair enough. I start my performance again.
Things get weird when a bard goes into delay/readies. I think you might need 2 rounds of performance to continue. ("It's my turn, I continue my performance and ready to cast glitterdust while continuing my performance", else you'd get 1.5 rounds for 1 round of performance)

not really that weird.

on his turn : free action ( no action at all ) he continues his inspire courage.
then he readies for some other action. when that action occurs, his action triggers for that round.

if it doesn't occur, it comes back to him and he has to spend another round of performance.
if it does occur, he's already spend the performance for this round. on his next round on his new initiative ( which could be one or two phases later in the round. ) he has to continue his performance.

you don't really get 1.5 rounds of anything.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )
Seelah_PbP wrote:

I'm already in flank, apparently?

[dice=Longsword plus Power Attack in flank]1d20+9; 1d8+7

you got your inspire courage in there ?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

yeah, go ahead, attack kyra, she's the real threat while surrounded by a paladin and a cat that are actually hitting the goblin =P i'll just sit here and bleed

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra steps out of reach, and casts hold person on the goblin. =X

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

if she can't, she'll step back and channel. channel: 2d6 ⇒ (5, 5) = 10 lol. actually works out better. hah, i hope he's right up in my face. If i'm healed, do i remove the staggered condition and gain a move action? if so i draw my sword since i couldn't have it out while climbing down. if not, i'm unarmed, can't provide flank at the moment. just need to try to heal 35 damage real quick...

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

where is he on the map? i can't see if there's a place for me to step away to. just noticed i'm up against the wall.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

kyra steps back five ft, and casts cure moderate wounds on herself.
2d8 + 4 ⇒ (1, 3) + 4 = 8

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

oh no, deliberately not using my ooc knowledge. lol i was this close to looking up the trap, but i figured i'd look at it again after. i did name her kyra the brave after all =)

kyra borrows the rope, knots it delicately while whistling to Lem's tune. looks around for something to tie it to. casts detect magic again, checks the auras in the room, and then climbs down, motioning for seelah and the rest to follow.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

yeah, wow, sorry for that folks, avoids pinching butt. but you can see on her face she's really tempted.

did NOT expect traps here. distracted me, i just wanted to get closer and see what was magical in the room. and well, stairs beats rope... ::sigh::

but i'm definitely convinced of the simple values of climbing rope now. lets go back and climb down into the room and see what that magical aura is.

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

Why, Seelah, i've never noticed how strong you are. Can you give me a lift to the other side with the others so we can go around this together? I think this has brought us all closer together.

can you carry me over the flames and cold back to the others while the spider climb lasts ?

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

CMB: 1d20 + 4 ⇒ (20) + 4 = 24

GRRRRAAAAAAh! oh thank you so much! praise be to Sarenrae!

The Exchange

Female human ( human cleric 4 | hp 35 | AC 17 | touch 10 | ff 17 | Fort +6 | Ref +3 | Will +9 | Perception +4 )

i'd have them pull you through, climbing down in the other room is looking very appealing right now.

btw. do the traps need to continue to beat our CMD in order to keep dealing damage? or do they just automatically deal damage after the first success, round after round?

Kyra channels again, pull him away, then come around the long way and get me if you can.

channel positive energy: 2d6 ⇒ (2, 1) = 3
[net 6 damage i can't reach the game map right now to adjust. iirc i've taken 6, 8, 9, (9), 9, (3). so still alive for now]

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