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![]() As far as I can see, that rule does not apply to lesser restoration. Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain. As compared to resist energy: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. LR does not include any select language, whereas RE does. ![]()
![]() Kevin Willis wrote:
Actually, I seem to recall that there was a special rule allowing a second GM credit, once the GM credit was changed to full value, less boons, from the half credit, no boons, rule. But I could be misremembering it, and it applied to taking credit at all if you had run it before, in the no credit days. ![]()
![]() Michael Clarke wrote:
Maybe I am reading the rules on GM Star replay wrong, but I thought you could only use a star to replay any scenario or module once, so GM & play Standard, GM & play Core, Star replay once, for 5 times for credit, total. ![]()
![]() DM Beckett wrote: The point you are missing is trying to define just what a named magic item is. Traditionally speaking in the context of gaming, a named item is simply something like "Muser's Rapier". It may or may not have any exceptional magical abilities, (being just a +1 Rapier that the folkhero Muser used 362 years ago when he fended off a Goblin horde until he fell to their overwhelming numbers). Its still just a +1 Rapier, but with a name and back story. And at least one of your examples is something that is explicitly not magic, so it doesn't fall into the named MAGIC item rules. And, to be honest, "Muser's Rapier" cannot be upgraded, at least, not if you want it to remain "Muser's Rapier". Once it changes from matching Muser's Rapier, in any fashion, it is no longer Muser's Rapier. And, another thing to remember, is that the no upgrading named items rule is to, yet again, avoid table variation. For Celestial Armor, as an example, there are several ways to break out the cost, which wind up with different costs for upgrading it from +3 to +4. So, instead of adding a novel to cover all the possible named magical items, and the costs to upgrade each one in PFS, they just said, "No.". ![]()
![]() Not sure if it was already mentioned, but the Bead of Newt Prevention is a 1,000 gp consumable that gets destroyed if you fail a save against a hostile polymorph effect, instead of your form getting changed. ![]()
![]() Michael Hallet wrote:
Michael, your definition would leave my area completely out of it. Totally. At the store I coordinate for, we are lucky if we get a table 2-3 Saturdays a month, much less every Saturday or multiple slots. The last local Game Day, an event apparently legally titled as the Las Vegas Game Day, which only had two slots, was something like 3 years ago, now. The owners never really did anything on it, and the person who was actually coordinating it for the last couple of years it ran had to give up coordination due to a mixture of burnout, lost venue, and (IIRC) his wife having another child. So, right now, we might have PFS as a single slot at a couple of local stores, when we can get enough players. And the local store is not hosting a big event that uses up most of their tables, whether that is a Magic pre-release, or the upcoming Board Game day at the end of the month. We moved our Saturday start time earlier, because one of our regulars works nights, so we start at 1 pm instead of 4 pm. At the end of the game, since he has to leave to get to work, we wouldn't have enough players available to run another legal table. This past Saturday, I ran Level 7 of Emerald Spire, continuing the sequence I was asked to run, and we had 4 players at the table. I am worried about what happens when we reach the levels that no longer allow PFS pregens, and someone wants to play, since it is a public game. I am also worried for when I run out of vacation days to take, as I normally work Saturday evenings, but my shift starts at 3:30 pm, and the store opens at noon, so even moving things earlier again won't help in that case. AT least for my once-a-month public game requirement as a VA. For local conventions, the last true Gaming Convention in the area closed its doors even before the local Game Day got cancelled. Our local VCs have tried getting PFS into other local conventions, but it hasn't been a good fit, and difficult to get tables to go off. Combat Con, for instance, is mainly a martial arts focused convention. Las Vegas Comic Con is comics focused, and have had to move venues. GAMA is not a public convention. ConQuest Vegas happened maybe twice, back in LG days, but didn't manage to really get going. Galaxy Con seems to still be in the initial planning stages, if that. So, by your definitions, we have no Game Days. So we would never qualify for anything to help encourage our local GMs, other than those of us who participate in online conventions (if they still get to be called that) donating any GM boons we earned to try and encourage our local people to step up. ![]()
![]() From the Season 7 Guide, page 21:
Quote:
So, you can slow track two of the three, and become level 8 after the third one. ![]()
![]() Quote:
So, how does this apply to those people like me, who are both a VO (VA does count as a VO, yes?) and the coordinator, at least in significant part, for a location? Also, is there a list , somewhere, defining "types" for Game Days? ![]()
![]() D. Masters wrote:
Okay, when you create an event in the Paizo reporting system, which is under the PFS area of yoru Paizo account, Directions:
I print out two copies, one I cut up, one I leave whole, and use the whole sheet to notate who I gave the individual cards to, for you I would just use a paper clip and the card as a piece with the chronicles, so they are all a bundle; and use the whole sheet just as a reminder as to whom you assigned each number. The ten numbers are typically sequential. Hope that makes sense... ![]()
![]() For running an AP in campaign mode:
Some things to remember:
If you have players who don't want to join PFS, you can always just not give them chronicles, or, alternatively, once you setup the event in the system here on Paizo, you can get a sheet of 10 unassigned PFS numbers, and just use them for your other players, and keep the relevant card and chronicles together, and let the player know, if they ever decide to try PFS, that you have the stuff for them, especially if they want to start play with a PC higher than 1st level. Also, as the GM, you also get a chronicle for the PFS sanctioned sections, that you can assign to your own PC, which you can then use at other PFS games, either at conventions, at a local store which has PFS games, or even online via either a VTT or PbP/PbF. Hope this all makes sense. ![]()
![]() John Compton wrote:
Don't forget the bat! Never forget the bat. ![]()
![]() Perception as a Skill Unlock isn't a bad choice. Reduces the range penalty by half, so 1/20' instead of 10', and makes it easier to wake up from sleeping, if you run into an overnight adventure. As a sneak add-on, I like Slow Reactions, since an enemy that cannot take AoOs is easier to gain positional advantage (AKA flanking) on, or prevent from running away. ![]()
![]() Mike Lindner wrote:
This issue was brought up a while back, by me, and that is what resulted in the addition to the Additional Resources document that both versions of those racial variants fixed in ISR were legal in both books. ![]()
![]() Tempest_Knight wrote:
One of the ones that lets you use Int for a Cha skill. Won't let you spend the Lore Warden skill points on it, but still... Pragmatic Activator, for instance, for Int for UMD, or Clever Wordplay for Int for Diplomacy...![]()
![]() Scrapper wrote:
Not quite sure what you are trying to represent? If trying to show which squares a medium or small character with a reach weapon threatens, it would be:
Y is where the reach user can attack or take AoOs, N is where he cannot attack with the reach weapon, R is where he is located. ![]()
![]() Eric Ives wrote:
On that potion of inflict moderate wounds, can you drink it, and hold the charge, since it is a touch spell, then use the spell as a touch attack on someone else? Unfortunately, that is a (very) gray area, especially since it should, indeed, give a Will save for half damage to the target taking the damage. Indeed, if you drink a more common potion of cure light wounds, can you hold the charge to use it as a touch attack on an undead target? @steelhead: Note that you cannot have a potion of see invisibility, as that is a personal range spell. ![]()
![]() meesahw wrote:
No, the GM PC gets the full 4 PP, the Paizo reporting system just has it set so that most anything reported shows GM PP as two, even for the stuff that should be 1 or 4. ![]()
![]() James Anderson wrote:
Not really, except for seriously targeted builds. Remember that that is 38 points of damage in a single attack, not 38 points of damage total. Otherwise, you wind up nickel-and-diming it, with only what damage per attack exceed 22 counting toward the actual damage accrued. Which is why, even at first level, caryatids are not all that threatening. 3d6, average 10.5, against a standard longsword, hardness 10, might not roll high enough to damage it. Voice in the Void: In this scenario, it gets worse, for the caryatid, since the sub-tier 1-2 caryatid does only 2d6 against weapons used to hit it. 7 damage average against hardness 10? On the rare occasions (3 in 36, 1 in 12) when it does 11-12 points of damage, then it can be painful.
Higher sub-tiers goe back to normal, but it is less of an issue, especially since the target weapon has a chance of being either magical or special material, with a higher hardness. ![]()
![]() James Anderson wrote: Thank you all for weighing in. Since it was specifically the Impelling Disarm rage power that inspired me, I think I'm going to back off some on the disarm part (not entirely), and look into a throwing weapon specialist. If you get up next to him, it just happens to be your weapon he's throwing. It will also vary party-to-party. A party with a lot of ranged users won't like a trip specialist, since it hurts them more than it helps them. On the other hand, a party with a lot of melee types, especially with a lot of 3/4 BAB classes, will probably love having tripped opponents. ![]()
![]() Michael Eshleman wrote:
And here I thought it meant that they had to get something cast so they could ritualistically fight themselves, at some point... ![]()
![]() The issue here, which is probably why Mike chose the solution he did, is that you are asking for a replacement for a minor bonus that is not universally used, since even many home games disallow Leadership. You might be better served by making a post like the ones asking for something to be removed from the banned list, in stating what you feel is an appropriate replacement, one that is as minimal as the ability being replaced. Note that the class ability being replaced for the Sentinel includes adding an actual feat to them as a bonus, so it is not out of line to replace a (modified) bonus feat with a different bonus feat. The Battle Herald gets a conditional bonus to their Leadership score, if they have the Leadership feat. Best I could see would be making it give a Specialization in Diplomacy, maybe. That makes Diplomacy a class skill if it isn't already, or gives a +1 bonus to Diplomacy. ![]()
![]() It might be the armor instead of the longbow, but it does make for effective low level PCs, if they use their PP wisely. Given the mention of armor and scrolls, I suspect the PC is either a Druid or Bard maybe a Magus. Given the mention of the longbow, I suspect Elf for race. If Bard, masterwork chain shirt is only 250, so not bad.
Of course,m that also means a large portion of his money is tied up in that masterwork composite longbow (Str +4). Then again, it may just be +3 or +2, if he is a caster, he probably doesn't have the 18 Str needed for that +4 setting. ![]()
![]() Maybe he meant, "Anything you say should be limited to a 6 second window, to simulate the length of time a combat round in Pathfinder is set for." One round is six seconds of in-game time, so some people like to limit anything said to a real-time duration of six seconds, as well. For what your PC is doing, it will only take six seconds of game time, but, as mentioned, real world time is going to be longer, as describing the action takes longer, usually, than the actual action would take. "I 5' step diagonally forward and right, and take a full attack with my longbow using cold iron arrows which have been blanched with alchemical silver, using Manyshot and Rapid Shot. The target is now within 30', so another +1 to hit and damage. +2 bow, so also bypasses DR Magic. Oh, and I have Clustered Shots, so DR only applies once, if it applies at all, to my total damage on the target. Let's see, full attack, rapid shot, and Kevin's wizard cast Haste on us, so... 4 attacks." Rolls 4 d20s for to hits, rolls any d20s need to determine if any crit threats confirm, then rolls damage dice as needed, adds up the total damage, GM applies it, relates results, next player. One bit of advice, hit on tangentially earlier: Always pay attention to what is happening in the game, and try to have your next turn planned out in advance. Keeping an eye on the game lets you adjust your actions, if necessary, for when an opponent drops, or other circumstances change, and this helps keep the game flowing, especially if you are in an environment with a hard cutoff time, whether from the scenario (Bonekeep, for example) or the location (The store closes at 11 pm, with no flexibility). ![]()
![]() Also remember that a lot of the books are available for about $10 apiece as PDFs, and all you need is either a tablet or smart phone, or printed copies (showing the watermark) for the relevant-to-your-PC rules from said PDF. You can register here on Paizo's web site for your own PFS number, following the Pathfinder Society links on the top left. You can just show up with your PC, but check to see if the PFS group has some sort of sign-up system in place. That would (or should, at least) also show what level PCs can play at which table. ![]()
![]() @FF: A couple of issues, though. Since certain fire spells specify that they do set things on fire, the default assumption would probably be that, if it doesn't say it does, it doesn't. YMMV. And, again, using a fire-based attack against, say, a torch, might fall into a couple of rules where the attack does double damage and can ignore the object's hardness, since fire is so appropriate to do damage to wood.... More seriously, there are ways, I am sure, to do this in Core, even if they are not as simpel as just pulling the Spark cantrip from whatever book it comes from, as a known/prepared spell. I wonder if that cantrip is on a chronicle sheet, somewhere. Might be amusing to do it with a Rogue using the Minor Magic talent... ![]()
![]() Starglim wrote: I'll say, though, that nothing in the rules requires a character to own any equipment, so conceivably he could make all his purchases with gold on the most recent Chronicle at his current Fame score. That one I agree with, it is the feat thing that always gets me. If you look around, you'll see that I was, at one time, on James Anderson's side, but the debate, in one of the threads around here, convinced me otherwise. But, thanks to using HeroLab, I just make sure to add levels one at a time, make choices at that time, then add the next level, as appropriate. Even if building a higher level character for a specific reason, like for use in a grandfathered module, back in the day, or for other purposes (replacement PC for an AP or module in Home Game mode, for instance). ![]()
![]() Minor nonsequiter:
Back on subject
Staggered and Unconscious: When your nonlethal damage equals your current hit points, you're staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage. When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless. Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious. If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious. Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage. Above from the Combat chapter of the CRB/PRD. ![]()
![]() A few points: Masterwork on a weapon gives it a +1 enhancement bonus to hit, no modification to damage.
That longbow is typically notated as:
As a couple of people noted, if the user's Strength modificer is not at least +3, you do your actual Strength modifier instead of the +3, but you also take a -2 penalty to hit, since you are not strong enough to properly pull the bow. Adding magical enhancements to an item bought for PP still requires enough Fame to enhance it with the normal cost for everything, not using the 0 resale value instead of the normal purchase price. After the +1, of your PC is planning on ever enhancing, or otherwise increasing, their Strength, you will probably want to consider the Adaptive enhancement (for a flat 1,000 gp) from Ultimate Equipment, which lets your bow adapt to your current Strength modifier, so you won't take the -2 penalty, and can use the same bow for most of your career. So, as an example:
Suffering from a Str drain of two points:
Remember that making a weapon magical always requires a +1 enhancement, at 2,000 gp, as the first magical step, before anything else can be added. Edited for numeric typo (+12 instead of +1) Yeesh. ![]()
![]() Murdock Mudeater wrote:
And, until someone with the authority in PFS to do so steps in, unfortunately you would be limited to Medium and Small size versions, since any other size requires GM adjudication. ![]()
![]() thewastedwalrus wrote:
I am assuming that he is referring to the newer mode of PFS organized play, called Core Mode. Core mode uses a very limited list of resources for PC legal material.
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![]() Steven Schopmeyer wrote: I've always seen color spray rolled by the player, the few times I've seen it rolled. It suffers the same problem of 'fight is over, CdG, duration irrelevant'. I usually let my players roll it, when it needs to be. And, oddly, I have seen a situation in an early PFS scenario where the duration was important. Silent Tide: The Wizard in the [arty color sprayed the mooks in the cliff scene, 3 of the 6 failed, and then most of the rest of the party went over the edge to go rescue the NPC they were sent to find.
So, here you are, everyone but the Wizard went into the water to save the NPCs who had been tossed off the cliff. Three of the mooks are under the effects of color spray, and the Wizard is now fighting the last two mobile mooks. Being a Wizard, and having run out of most of his non-cantrips, and having the two enemies attempting to attack him in melee, his options are limited, so 5' step. acid splash, nickel-and-dime the mooks to death. Unfortunately, this took so long that the three mooks who had failed their saves managed to survive and recover, rejoining the fight. Until one of the martials finally came back up and joined in himself. ![]()
![]() David Hansen wrote:
David, I don't think those pregens are currently legal, even for use in MotFF, as they are built on a 15 point chassis, not a 20 point chassis. If you search, though,m you should be able to find a thread by Nefreet with his sample builds for first level PFS-legal PCs for the APG classes, and the Magus, I think. Not sure how many he completed before he got sidetracked with another project, though. ![]()
![]() Interesting typo, Pear of Power. Sounds scrumptious. ;) But, yeah, Spell Lattices are the fly in the ointment. One thing to think about, is getting a couple of bandoleers, and filling them with lattices for the spells you are most likely to want. No digging for them, although a handy haversack would remove the AoO... Whether you can use them in the bandoleer just by touching them, or have to pull them out, though, is probably an ETV.
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