m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Remove Blindness: Remove Blindness/Deafness
Source PRPG Core Rulebook pg. 332 School conjuration (healing); Level alchemist 3, cleric 3, investigator 3, mesmerist 3, oracle 3, paladin 3, shaman 3, spiritualist 3, warpriest 3, witch 3 Casting Casting Time 1 standard action Components V, S Effect Range touch Target creature touched Duration instantaneous Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless) Description Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature. The spell does not restore ears or eyes that have been lost, but it repairs them if they are damaged. Remove blindness/deafness counters and dispels blindness/deafness.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
DC=21 Reflex vs. Slashing Damage: 1d20 + 8 ⇒ (11) + 8 = 19
Jing Kwan takes a total of 69 points of damage and drops to -3. Tiny and his sword winks out of existance. As far as the Chronicles, Jing Kwan does not have a Day Job. He does possess the spells to cure Tiny of his STR damage with both Eidolon-specific Restoration(Lesser) and Restoration(Regular). Slashing total is 33. Cold total is 36. Grand total of 69. Total at casting: 66 HP. Ack. You are right. Read the wrong line.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan takes a moment to think, then casts a spell at the black tentacles around the party... Dispel Magic vs. Tentacles around the party: 1d20 + 10 ⇒ (3) + 10 = 13
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Is there a reason you split Tiny's initiative with Jing Kwan's instead of them going on Jing Kwan's initiative as usual? I don't mind, just curious.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan looks at the others and says..."Shall we join the others?" When we are gathered, Jing Kwan will cast Shield and Protection from Evil on Tiny and himself. Tiny's new AC=37/13/34. Jing Kwan's new AC=23/15/21. Plus Protection from Evil. Can we move the "Dead" guys to the back of the room so we can gather our tokens near the door?
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan reaches out with the Message spell Unless it's been more than 100 min since I cast it... and tells everyone..."Combat with 3 Vampire Spawn. Almost done. You? Tiny, defend until Fendel is finished questioning the last one or it's stupid enough to attack or flee." To be fair...They are entitled to save again at the end of each of their turns against the Glitterdust. DC=20.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
"That, was a mistake." says Jink Kwan with a sly smile. He then casts a spell... Glitterdust: DC=20 ...and tells Tiny, "Protect me!". Jing Kwan then takes a step back, removing his robe as he does. Glitterdust: Glitterdust School: conjuration (creation) Casting Time: 1 standard action Components: V, S, M (ground mica)
Range: medium (100 ft. + 10 ft./level) Area: creatures and objects within 10-ft.-radius spread Duration: 1 round/level Saving Throw: Will negates (blinding only) Spell Resistance: no Description: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan goes from party member to party member, touching each in turn saying.."Stay calm and have no fear. All will be well."..as he casts Message. Message: Message: Casting Time: 1 standard action Components: V, S, F (a piece of copper wire) Range: medium (100 ft. + 10 ft./level)
Targets: one creature/level Duration: 10 min./level Saving Throw: none Spell Resistance: no Description: You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Moving this here to save gameplay. Before we sleep, Jing Kwan will dismiss Tiny and 2-5 Lantern Archons. Jing Kwan can do this 9x a day for 10 min. each time. He will tell them in Celestial to scour the sewers for possible entrances into the Foundry, natural or created, and to report back to him. He will take notes in Tien-Dan and share them with the group. In the morning when he awakes with his spells/abilities re-set, he will re-summon Tiny and cast Mage Armor on the both of them.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
I can but I can only speak Terran. Yes, a Summoner's Monster Summoning lasts 1 Min./level(ie.: 10 Min.). Upon further research, I can summon ooze or water mephits, preference in that order, which speak common as well as their elemental toungues.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Since they are all together, Jing Kwan will retrieve his dagger from Tiny and cast Shield and Protection from Evil on the two of them. Jing Kwan's AC will be: 23/15/21 (+Prot from Evil) and Tiny's AC will be: 37/13/32 (+Prot from Evil).
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan dismisses the pit (Standard), and tells the group that Tiny has found Seldanna and informed her of the attack. "I think we should go out the way we came. We do not know what is on the other side of the wall. Best to deal with what we can see before risking what we cannot."
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan takes a 5' step back, then casts a spell... Haste:
Haste Casting Time: 1 standard action Components: V, S, M (a shaving of licorice root) Range: close (25 ft. + 5 ft./2 levels) Targets: one creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level Saving Throw: Fortitude negates (harmless); Spell Resistance: yes (harmless) Description:
The transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow. Oh yeah, 10 rounds of juicy Haste goodness. ...and reaches out to Tiny, "Did you find her and are you leading her back?"
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan takes a 5' step and casts a spell... Create Pit: Reflex DC=20. Anyone not familiar with this spell should read the spoiler. ....then reaches out and tells Tiny, "Find Seldanna and tell here to come quickly as we are under attack. Defend yourself, but do not attack without cause." Using Link(ex) ability (Free action) Create Pit:
Create Pit: Casting Time: 1 standard action Components: V, S, F (miniature shovel costing 10 gp) Range: medium (100 ft. + 10 ft./level) Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels Duration: 1 round + 1 round/level Saving Throw: Reflex Negates; Spell Resistance: no Description: You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create the pit on a horizontal surface of sufficient size. Since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. You can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. Any creature standing in the area where you first conjured the pit must make a Reflex saving throw to avoid falling into it. In addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a Reflex saving throw with a +2 bonus to avoid falling into it. Creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. Creatures who fall into the pit take falling damage as normal. The pit’s coarse stone walls have a Climb DC of 25. When the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round. Link (Ex): Link (EX): A summoner and his eidolon share a mental link allows for communication across any distance (as
long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing will wait until the others leave or at least at the door if possible. It takes one standard to switch places with Tiny (currently standing outside the door), and one standard to recall him to my side once I am there.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan's Maker's Call and Transposition function as Dimension Door. He currently has a range of 800'(Range: long (400 ft. + 40 ft./level)).
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
To save space on gameplay tab I have a plan that should work easily. Is there a blanket in the cell that will cover me completely? If so, Jing Kwan will stay and cover himself as far from the cell door. Using the Message cantrip repeatedly (current Range: 200'), he will keep asking Kiboko if they are outside yet. Once he gets a Yes answer, he will use Transposition(su) and Maker's Call(su). Maker’s Call (Su): (current Range: 400'; 2/day): At 6th level, as a standard action, a summoner can call his eidolon to his side. This functions as dimension door, using the summoner’s caster level. When used, the eidolon appears adjacent to the summoner (or as close as possible if all adjacent spaces are occupied). If the eidolon is out of range, the ability is wasted. The summoner can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th. Transposition (Su): At 8th level, a summoner can use his maker’s call ability to swap locations with his eidolon. If it is larger than him, he can appear in any square occupied by the eidolon. The eidolon must occupy the square that was occupied by the summoner if able, or as close as possible if it is not able.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan quietly casts Detect Magic and looks around the room while listening to the others. "Why would a cult be so interested in your condition? Have you interacted with the members before coming here?", asks Jing Kwan. Diplomacy: 1d20 + 17 ⇒ (19) + 17 = 36
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
"My friend here will wait outside with my dagger...", says Jing Kwan, "I will show him out." Once outside Jing Kwan casts Mage Armor on Tiny and himself. "Wait here my friend. I will call you if I need you. Defend yourself if necessary." Jing Kwan then re-joins the group.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
"A very good question indeed, my friend. Perhaps she may be under a spell...." Jing Kwan steps out of sight behind Tiny and casts Detect Magic, then steps back into sight to study the lady.... Spellcraft(if needed): 1d20 + 16 ⇒ (1) + 16 = 17
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan looks through the rough map he drew during the city tour....."It would appear the Foundry would be closer, although not by much."
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
"Perhaps not directly.", says the Tien-Dan, "Maybe if we ask about other strangers in the recent months to "see if there may be competition" would be more prudent."
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Jing Kwan stands silently in the corner taking notes. Tiny stands behind him, looking over Jing Kwan's shoulder, nodding as the Tien-Dan man writes, but not quite fully understanding it. "Besides our Wayfinders, do we need anything to give to Gerhart and/or Charito Menas in order to identify ourselves? Letter, password, etc.?"
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
A smallish Tien-Dan walks into the room and looks carefully around. Clad in green traveler's clothing, embroidered in golden dragons, and with a faintly glowing red rune on his forehead, he quietly clears his throat and announces..."I am called Jing Kwan. This is my bodyguard, Tiny. We are pleased to meet our new team of traveling companions."
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
It's not the discount that I am referencing. The price seems correct. It is the fact that there is no limit to the purchase of the item, like the two wands. Therefore, for lower level casters, it is an ideal work-around. My Core sorcerer has carried a half dozen as he can afford since first playing the session.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
After 45 min. of searching through chronicle sheets there isn't any wands of magic missile above 1L listed. So I will not be purchasing it. (stupid HeroLab purchasing glitches) I will like to point out something that is often overlooked: Don't Look and blame me later: #5-08:The Confirmation has scroll of Mage Armor(6L) listed. After talking with several Gm's and their search it is believed that "it was a typo that was never fixed but is legal because it wasn't" kind of thing.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Just went to add information to the slides. Tiny and I have the same Initiative modifier, but his Perception is superior which is why I usually go by his rolls in gameplay. There hasn't been any problems with GM's in the past, but if you would prefer to use Jing Kwan's rolls, that will be fine. You are the GM, it's your rules.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
I was not aware that PFS allowed that. Not sure how to do that with HeroLab. If it is allowed, I will simply adjust on my character sheet. Thinking of maybe picking up a new 9L Magic Missile wand. 3L Scorching Ray isn't much. Talking tactics, Jing Kwan is more prone to use Glitterdust(DC=20) over Haste, however, since I'm 10L I can target 10 party members.
m human (tien-dan) summoner (pre-unchained)/11 [hp: 81/81] [init: +2; perc:+0] [ac: 15+ /15/13+) (see below)] [saves: 7/8/9(see below)] [CMB: 8/CMD: 23(21)] [current conditions: ]
Player Name: philipjcormier
Jing Kwan is a pre-Unchained Summoner. His Eidolon, Tiny, will be posting shortly after for review. Also: After careful review of available funds, I have enough to purchase a +1 Adamantine Holy Greatsword to replace Tiny's current +1 Adamantine Greatsword. If that is permissible before the start of the game, I would like to do so. I am not sure if I sell the old one for 50% or less if I am allowed to make the change. I have 7K left even before selling the old sword. Please advise when you have the time.
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