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I'm partial to urgathoa the goddess of death. Always a fan of necromancy and her design is pretty cool for a naked chick with skeleton arms and skeleton legs


What I learned from my very short time playing DnD is that if you have to ask "do they stack?" Then the answer is no .... there's very little that stacks in this game I learned


I'm playing RotRL and my character is a NG Tiefling Abyssial/infernal bloodrager. I'm trying to figure out a way to redeem nualia but idk how to go about it as I feel just talking to her won't be enough. Also I'm a fairly new player so I don't know the rules about redemption. Advice would be appreciated!!!


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I guess the Vishkanya race can never become paladins as their blood and saliva are poisonous. Anything the drinks blood will be poisoned. Be ashamed if you were to fall due to your race. Seems kind of racist for a paladin code.


The thing I notice though is that some ppl don't understand how to level characters correctly so they would need help. Not necessarily a bad thing as there's a lot to keep track of, but some ppl have learning disabilities, some ppl just simply can't comprehend how to do it even though they enjoy the game. It took me about 3 complete campaigns to learn how to level somewhat correctly (I'm fairly new to DnD), and now I can level by myself for the most part though I have to keep looking up rules for every thing on my character sheet and I am dyslexic so it takes me awhile to finish up.


I have a character with the demon talon arm. This feat fits well with that character, other than that I didn't want the other feats related to the possessed hand because they didn't fit with the character.


Malignor wrote:

Ask your GM why they decided to cut your arm off in the first place.

Where are the rules for severing limbs?
Sounds to me like your GM wanted to nerf you for some reason.
Cure the cause, not the symptom.

He could've fought a species of Kyton


I wanted a character that dual wields great swords..... the closest I've come is to make a kasatha character since they have four arms. Technically each greatsword is wielded by 2 hands. Also if I choose Titan mauler I could theoretically wield 4 greatswords 1 handed.


Look if your the GM you make the decisions. If they are whining about an item they have then take it away from them. You either use what I give you or not at all....... no gaming is better than bad gaming.


I hate the stereotype that ogres must 100% be evil. I guess I get that from my childhood nostalgia with the Shrek movies. I even tried to make a half-ogre PC and my DM refused it because ogres are evil even though I'm the description it says not all half ogres are evil.


Really wanted to make a character that used their blood as their most offensive weapon. Poisonous demonic blood that I can use defensively or offensively. Any advice on a character that can better utilize the blood? I was thinking spellls that affect blood would be useful such as blood armor.


well there's the guntank gunslinger class, armored hulk barbarian, tower shield specialist fighter, most paladins. There's some good choices.


I thought about the idea of having all the PC's learn a word to a shout but I wanted to stay with the lore of having a dragonborn ... also if a PC dies then a word of a shout is lost and they can only use 2 words.

But I also figured even though there's a dragonborn NPC the PC's could still learn words to shouts through greybeards but it will just take some time.


The most important character to the skyrim game is obviously the dragonborn. Should I make a GMPC that the other PC's should help or should I randomly pick a PC to be the dragonborn. Pros and cons to each option. The GMPC I'm afraid would take the limelight away from the PCs if I'm not careful in how I utilize him, but it would avoid giving 1 PC really powerful abilities while the other PC's are average.

Thoughts and suggestions? I know running campaigns off from video games is risky and prone to meta gaming but none of my players have played the game in it's entirety. I would also add new enemies and encounters and storylines just to make it not so "copy paste".


DrDeth wrote:

Funny thing, what with detect magic being at will, and the fact that the water there can only be a few feet deep, recovering the rings should be a snap. [/QUOTE

Tried detect magic!!!! But before he could let us attempt he said "no point the current carried them away"


The annoying thing is these are the only guys I know that play pathfinder. If I walk from the table I just forfeit playing D&D. But that's why I thought about DM'ing my own campaign. I'm just afraid that it won't be great because I wanna do a skyrim campaign. One of my friends is a munchkin and my current DM is a power gamer.


Oh and he also made really powerful NPC's who are helping us. They are really overpowered for the sake of being cool. Like the archer who kills 12 people with 1 shot, or the warrior where his cleaving ability also cleaves when it cleaves.

My thing though is why would you give an NPC that much gear if you didn't want the party to get said gear. The captain could just have those abilities without the use of magic items (like he's a supernatural being or something).


John Kretzer wrote:

As Johnnycat93 said the GM made a mistake and than in a attempt to correct just made it worst. Like the woman who swallowed the spider to catch the fly...

I would talk to him about it...leaving out the 'Dick' part.

How new is he to Role-playing Games?

How new are you and the other players to RPGs?

He's DM'd a lot of campaigns. But I'm still fairly new and learning. This is my 2nd campaign and most of my learning is coming from these forums, D20pfsrd.com, and my friends that I'm currently playing with. Sometimes I feel I know more about the game than they do though because I'm always doing research about classes, characters, feats, items, etc. they know how to play while I know more about the content of what I'm playing.


The pirates were firing muskets on the ship and they were about to jump down to help but me playing an archer I was able to slow them down. There was a treasure chest inside the ship that had 30,000 gold but the ship "magically disappeared from existence" when the pirate captain died.


So in his campaign there were pirates getting ready to land ashore. The DM clearly didn't think we could handle them. The pirate boss jumped off the boat and the DM said "if you manage to kill him you will get a lot of good loot" because the pirate was wearing 12 really powerful rings such as; never crit fail, immune to crits, fast healing, etc. well after an hour long fight we were about to kill him, then DM made the captain use a smoke bomb to disappear. We were all annoyed and so we tried to look for him and we found the captain on the ship, we finished him off and tried to get the rings. The DM said he threw all the rings into the ocean. We were all really pissed because we got some loot that wasn't really worth the trouble and the DM said "if y'all would've gotten those rings I would've just had to kill your characters because you would all be OP." My thing is why would you give an npc really powerful gear and flaunt it as a reward if you didn't want us to get it anyways?


I'm fond of the Suli monk (master of many styles class for the genie styles) it makes me feel like a badass.


My friend was releasing prisoners and he kept asking what they did in order to decide if he wanted to release him. He asked a prisoner and the prisoner said "I stole a piece of bread" to which my friend rolled a sense motive and got the highest role possible for his character and the DM said he was telling the truth ... my friend replied with "WHAT DID YOU REALLY DO???" And did an intimidation role ....... me and my DM were dumbfounded.


Dragonchess Player wrote:
Although not completely blind, an oracle with the Clouded Vision oracle's curse may capture some of the same feel. Appropriate mysteries may include Ancestor, Battle, Wind (Wind Sight), and Wood (Wood Bond includes bows); Wind might work best with this concept.

Thought about making it a oracle with clouded vision actually with the darkness mystery but I'll check the other mysteries as well. Any recommended feats?


I was toying with the idea of an archer who is blind. I was thinking about possible ways to do this and I thought about utilizing both the blinded blade style and the empty quiver style. But I'm a fairly new player and I would like advice on how you would make such an interesting (or probably useless) character.


Anybody?


I want to make a Vishkanya bloodrager with the black blood bloodline. How can I best utilize the blood besides blood spells such as "blood armor". What items or feats should I shoot for? The playstyle I'm trying to go for is a berserker that will purposefully hurt himself to gain more power (that power being the poisonous demonic blood).


Fuzzy-Wuzzy wrote:
Nope.
While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.

Elemental assault is supernatural.

P.S. Okay, I'm not 100% positive elemental assault "depends on your original form" in the necessary way. But that is definitely the relevant rules text! ;-)

Damn -_- it would be awesome to have a werewolf with flaming arms mauling some creatures face.


Y'all are awesome thanks for the help!!!

Could a Suli werewolf use elemental assault while in hybrid form??


Fuzzy-Wuzzy wrote:
jcdman1 wrote:

Actual thread "Relations: Skinwalkers mostly populate human settlements and communities. They tend to get along with catfolk, tengus, and members of other animal-like races (including lycanthropes), and are comfortable taking their animalistic forms in the company of these fellows. However, many natural lycanthropes see skinwalkers as weaker, inferior versions of their own kind, and some lycanthropes even take to infecting or even hunting their distant kin."

If lycanthropes are infecting them, then they're becoming lycanthropes. (At least, I'm pretty sure they're not giving them the flu.)

But would they still keep there original racial shape change ability? A Suli lycanthrope can still use elemental assault even if it's a lycanthrope so why couldn't skinwalkers? Would that be a house rule thing?


Actual thread "Relations: Skinwalkers mostly populate human settlements and communities. They tend to get along with catfolk, tengus, and members of other animal-like races (including lycanthropes), and are comfortable taking their animalistic forms in the company of these fellows. However, many natural lycanthropes see skinwalkers as weaker, inferior versions of their own kind, and some lycanthropes even take to infecting or even hunting their distant kin."


Belabras wrote:

I don't think they can contract lycanthrope because they already have the shapechanger subtype. Doesn't that disqualify them from the template?

The strange thing though is the website d20pfsrd says that actual lycanthropes don't respect skinwalkers and they will either kill skinwalkers or turn skinwalkers.... the thread itself was more detailed I just used my own words. But where can I see that shapechangers can't be Lycans?


The skinwalker race already has a lesser version of Lycan form so can they be a lycanthrope? If so can the skinwalkers lesser form and a skinwalkers lycan form be used independently?

While we are on the subject can a damphir become a full vampire and will their alternate race traits and race feats stack with vampirism?

PS: sorry if the answer is obvious I am a new player and a new user :D


SodiumTelluride wrote:

Welcome to the boards! Saethori is right, the two are independent of each other. You can choose the same element or different elements for each.

This has advantages and disadvantages, though. Let's say you choose fire for each, and your enemy has resist fire 5. Now suppose you hit, and the results of your d6 rolls are 3 and 4. If they were from the same ability, you'd add them together and the creature would take 2 fire damage (plus whatever else from the punch). But technically, you aren't dealing 7 fire damage-- you're dealing 3 fire damage and then 4 fire damage. So all the fire damage would be prevented.

Unless you happen to know that your opponent is more vulnerable to a specific element than to others, it's probably better (and way cooler!) to choose different elements for each.

thank you both for the reply! I tried asking my DM and he wasn't even sure plus this is his first time being a DM. He assumed they didn't stack but just to make sure I wanted to find an answer. But no matter what D&D website I looked up it didn't specify if the 2 stacked or not. Then I used this website and ppl have asked this question before but they never mentioned on how they stacked which drove me crazy lol.


Does elemental assault and elemental fist stack? If so how does it stack? can I activate elemental fist to do fire damage while I activate elemental assault to do ice? do they both have to be the same element but it just adds more damage? Or does it just add extra rounds of elemental assault.

PS: I am a fairly new player who is playing a Suli drunken monk as my 1st character. I also made this account today so I am still trying to learn how to use the messageboard. Thank you for your responses!!! :D