How do I stop?


Advice


Hey guys. Ok i've been gming this group now for quite sometime, and all I can say is I can't anmore. I feel that I have messed up royally here and I am not having fun, due to systems and items I have used together to make a monster of bad decisions. To clarify here is what i did.
1) I introduced mythic- the system was cool at the time and fit in a players back story of being the son of a god. (Nethys)
2) Personally made artifacts. Tried to go with 1 item that is awesome and can eventually get way better with mythic power.

Here is why i messed up and am looking for a way out. 1) I crack under pressure. When a player b+~$@es at me on how i didn't them something that the itemshould have, i let them have it.

I just want out. What do I do, especially when everyone like's their characters.


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Start a new campaign? Explain that you're not enjoying yourself in this current game, and start over, without Mythic and without custom artifacts. Most players will agree to try and accommodate someone who isn't having fun. That includes the GM.


Look if your the GM you make the decisions. If they are whining about an item they have then take it away from them. You either use what I give you or not at all....... no gaming is better than bad gaming.


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I think being honest is the best approach. One game I'm playing in has been going on for three or so years and the dm is getting bored of it. Though the players all still love it including me. He told us he's going to stop after finishing off the story in a reasonable manner and by then we will have another game lined up. I would recommend you do the same thing. Tell them all you want to stop, but tell them you're going to stop after resolving the story in a reasonable way. It helps if you can tell them how many sessions you think it will take to finish the story/campaign. Then try to get someone else to dm a new campaign afterwards or maybe you can start a fresh one if no one else wants to dm.

Personally I know from experience that if the dm is not having fun for multiple sessions then the quality of the dming will go down quick. Well at least that's how it was for me.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

No one can force you to run the game.


Garion Beckett wrote:

Hey guys. Ok i've been gming this group now for quite sometime, and all I can say is I can't anmore. I feel that I have messed up royally here and I am not having fun, due to systems and items I have used together to make a monster of bad decisions. To clarify here is what i did.

1) I introduced mythic- the system was cool at the time and fit in a players back story of being the son of a god. (Nethys)
2) Personally made artifacts. Tried to go with 1 item that is awesome and can eventually get way better with mythic power.

Here is why i messed up and am looking for a way out. 1) I crack under pressure. When a player b%&*@es at me on how i didn't them something that the itemshould have, i let them have it.

I just want out. What do I do, especially when everyone like's their characters.

There is a lot more at work here than what you're letting on, but quite frankly, you don't even need to explain that much. Let's break down your original plan of action for a second here:

1. Mythic Rules is really only for players who enjoy ultra-super-powered games. Quite frankly, while there are some factors in that system that can be useful, as rare, stand-alone abilities or options for magic items (which is what our group did, and we enjoyed it), using the entire system and expecting the game to be fun, without it dragging on due to the multitude of rules additions and complications, can really bog down the gaming table, especially if players aren't rules-savvy (which is more common than I think, ironically enough).

2. Customization by itself is the devil. The ability to create your own thing that is tailored to your own character/player/table is way too easy to abuse and break the game because of it. I'm not saying that customization is bad, but what I am saying is that customization in relation to something as powerful as Artifacts (or the Race Builder, or even Custom Magic Items in general) is not something that you, as a GM, want to enforce, especially when you know one of your players (all it takes is one person to break the game) will min-max the hell out of it. (I'll admit, I'd probably be the first one guilty of that, because I inherently want the most powerful thing to do [X].)

3. Players want things all the time. That's fine, they're players, they should get entitlement to something. Whether players get that something, either because it's a reasonable expectation or because they know of a way to make it work that's within said reasonable expectations, is a whole different matter entirely. As GM, you are the one who dictates the rules for your table. You are the one who adjudicates what the intent behind the rules are, in the event they are unclear or conflict with existing rules. You are the one who controls the very world that the players inhabit. Not them. With me so far?

From there, the answer is simple: Talk to the players.

Express your dissatisfaction with the current power level and direction the campaign has taken, and state a desire to alter or change these gaming elements (either by having in-game events take place to nerf the game expectations down, or simply starting over, the former being more favorable for the players who enjoy their characters).

Express your dissatisfaction with players getting what they want simply because they b!^%# enough to where you simply cave in, and that you don't want to tolerate that kind of crap at your table. That isn't to say they shouldn't ask, but when they ask why they can't have X, and you say Y, that they shouldn't argue about C even though Z is an equally viable way to get X, and doesn't have the issues Y has.

Remember that your fun is just as important as theirs is (and that inversely, their fun is just as important as yours), and if they don't like your rulings, they are more than welcome to GM and deal with the crap (giving you some relief), or find a table who will put up with said crap that they throw around (and you can fill the empty spaces with replacement players who are more coherent to your desired playstyle).


jcdman1 wrote:
Look if your the GM you make the decisions. If they are whining about an item they have then take it away from them. You either use what I give you or not at all....... no gaming is better than bad gaming.

well id depends why they are whining about the items they got i would say if they whine when they gm goes hey mr only frontliner heres a +5 greatsword and +4 full plate and the player responds with wtf am i suposta do with this im a monk they have a valid point. im not claiming thats what the op is going threw right now but its a valid point of view none the less.


If you're still wanting to run a game and they still want to run their characters (after you discuss everything with them), work the changes into the current campaign. Maybe they lose the favor of Nethys and are stripped of their mythic powers, or something affects Nethys he is unable to continue granting them mythic powers. Maybe an omen appears and their artifacts become dormant.


Why not have the players face with a grand sacrifice of their mythic power to accomplish a narrative end?


take the Thor approach with that magic item. Odin got sick of Thor's s%!@ so he cursed the hammer. "only those who are worthy may lift this hammer"
do the same with the item. the player must prove he or she is worthy of their parent's gift. Thor can't always lift his own hammer. and Odin did make his son mortal when he was being a s!$*. so pull an Odin and make your player earn back his destiny. you can always introduce a rival sibling/enemy that thinks they are just as worthy of holding the item. just clone his character sheet if you can't match your PC's ability to create an op character.
but if you can't stand it. it is time for a change.


End the campaign on some epic note and retire the characters. hence starting a new game.


Hit the reset button. Meaning some event happens that zaps their abilities (make them non-mythic characters of same level and class) and destroys their weapons. Now this event would change the world and players and would need to be RPd well, but it would allow them to keep the characters they are playing and you can keep an overall story going.


Even if the players enjoy their characters probably it would be better to start from zero.
When you have made some mistakes and need to change things there is a high chance that your players won't like having their characters cut off some of their previous power and they complain about it. There are things that probably are too important for your game and you won't be able to change even if you want to.
You created this story, you learned from storytelling it and now you want to do things another way. There's nothing bad about it.
Talk to your players, tell them that you are not enjoying this story and ask them how they'd like their characters to end. Let them have the ending they want and retire their characters. They want to sacrifice themselves and be remembered as heroes? Let them do it. They want to retire and live a peaceful life? So be it.
Start a new story. They'll miss their former characters but they'll learn to love their new ones.


Daedalus the Dungeon Builder wrote:
Start a new campaign? Explain that you're not enjoying yourself in this current game, and start over, without Mythic and without custom artifacts. Most players will agree to try and accommodate someone who isn't having fun. That includes the GM.

It also sounds like the GM-OP wants to stop GMing. That is a totally legit thing to want. If that's the case, tell them you want someone else in the group to take his turn behind the screen: also totally legit.

You should talk with the players about how they want their campaign to end: give them closure. Some of them might want specific endings for their characters: they might want to die horribly, get the girl and a modest farm, become King and wear a crown upon a troubled brow, or just walk or ride off into the Sunset after saving the day one last(?) time.

Then write your last adventure for them.

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