Paris Crenshaw wrote:
This is awesome, thank you for putting these together!
i imagine that the fashions are constantly changing on absalom station! in my game black turtlenecks are all the rage among the hoi polloi right now thanks to those grim but fashionable eoxians.
edit: wait, I read this as a fashion question, not a mechanical question about life support, but I don't imagine normal folk (meaning your average NPC) are too concerned about life support emergencies in the cultural center of the pact worlds. If anything, such concerns seem very gauche!
Fey foundling is obviously a great feat if you come up with an RP reason for having it and/or your GM doesn't give a s~~& about that kind of thing. Personally I don't allow it in my games unless there is a character reason for it but YMMV.
Otherwise toughness and improved initiative are both great and have different value based on your build, as stated above, and depending on what level you are playing at / until. Toughness is awesome at 1st level and loses value as you level up, whereas improved init will pretty much always be valuable, at least in my experience.
Just my 2 cp!
seems insane to not clarify that eskolar is unimportant to the written AP until literally half of it has been published. I understand that running an AP without all of it being published has risks, but there have been multiple times in this AP where it has specifically said 'this is not part of the adventure' so that GMs could add to / ignore those sections.
I'm really enjoying Dead Suns, but wow, I feel incredibly irritated to find out that the business with Eskolar is a red herring -- it would've been laughably easy to clarify that earlier than now so that myself and other GMs could have played it appropriately.
right but by playing the class you are making a choice, yes? that choice isn't 'should i or should i not be a giant a&*%&$~ to the people I'm playing with,' or at least it shouldn't -- but there seem to be a lot of people here who HATE paladins (for whatever reasons!) and are going to intentionally force pallys into situations where they feel like they 'have to' behave in a certain way.
I feel that someone who thinks that "being good" is important and valuable and puts that distinction above all has a real place in TTRPGs, just as much as GTA murder hobos who hate being told there will be repercussions for murdering civilians (drifting into the hyperbolic, i know, but it is late and I'm a little fired up!)
*eyes rolling so hard that they pop out of my head and roll away*
Also having to play within the constructs of the alignment can lead to great story, I feel! It's the classic case of restrictions allowing creativity to flourish. IDK!
edit: lightly ninjaed by possiblecabbage
As someone who almost always GMs I make mistakes all the time, of course, but if a player doesn't trust me then I do not want them at my table, therefore I do my best to never break said trust by following the RAW and honoring the dice.
*shrugs* I find rolling in front of your players makes it a little easier for them to swallow rules fiat-ing :3
i left the fusion queen as is and my group handled it pretty easily, although Vrokilayo did knock the Solarian unconscious with his awesome blow ability. Going into the Acreon I am debating between beefing up the akata encounters or adding one or two more encounters to add to the feel of a swarm wearing them down through attrition.
Expecting it to be helpful against the garaggakal!
In addition to the core rule book that I was getting as part of my subscription, I ordered the limited edition core as a treat to myself for my birthday. It looks amazing and the system seems to be everything I was hoping for. I am very happy! Unfortunately, both copies of the core that I received seem to have issues with the binding. Is there anything that can be done about this or should I go out and buy some binding glue? I also sent an email about this, which included pictures.
this is actually what the movie 'cars' is about
the distinction made between artificial personalities and 'true consciousness' lead me to think that the former is hackable but not the latter. Cybergear seems like it should be able to be hacked, just a high DC or something.
Hiruma Kai wrote:
This seems both incredibly cool and eminently reasonable, especially since the class seems like it will have a lot of battlefield control options
Name: Scro Varrus
The party found the stairs leading to the lowest level of Thistletop and immediately descended, avoiding the cathedral and leaving themselves vulnerable to the yeth hound's bay. Nualia, alerted to their presence, cast obscuring mist, leading them directly into the glaive trap. The ranger was then affected by the hounds bay, leaving the party without their main ranged damage dealer. After a few (pretty successful!) rounds of combat, the paladin, down to 12HP, charged at Nualia, down to 4HP. Pally missed, Nualia went next and crit, and after the party retreated and rested, they went into the cathedral and found the Paladin's corpse sacrificed as an offering to Lamashtu. The party cleric, who also worshipped Sarenrae, was so wracked with guilt that he considered leaving the party for good to try to atone for his failure to protect him.