Arcane Bond Firearms


Pathfinder Society

Grand Lodge

So, let's say I have a level in Gunslinger. Then, I take a level in a class that has the Arcane Bond class feature, like the Wizard.

1) Can I choose a Firearm as my Bonded Object?

2) If the answer to #1 is yes, how much will it cost me?

3) If the answer to #1 is yes, how much will it cost me to upgrade my Firearm with enchantments?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

1] Up to your GM, there isn't any rules support for this as firearms were not in the game when the Wizard was written up. For PFS this is a no.

2. As per the normal rules for arcane bond, the only break you're getting is that you don't need the relevant craft feat.

3. See 2 above.

Grand Lodge

So, even with levels in Gunslinger, the Wizard cannot choose his main weapon, a firearm, as his bonded weapon?

Not being in Pathfinder, prior to the being written to the Wizard, seems irrelevant. The Tongi was not written. It is available as a Bonded Object.

I have an understanding of how this works normally.

Normally, this is fine.

What I don't have an understanding of, is how this work in PFS.

Silver Crusade 3/5

2 people marked this as a favorite.

Blackbloodtroll, here is how I would do it.

From the PRD, under the Wizard's Arcane Bond:

PRD wrote:
If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

Do the following:

1. Take a level of gunslinger. You get your gun for free.
2. Spend 300 gp and use Gunsmithing to upgrade it to a masterwork weapon.
3. Spend 2,000 gp to get a +1 enhancement bonus on it (which are always available).
4. Take a level of wizard, choose a dagger for your arcane bond.
5. Throw the dagger in the Inner Sea.
6. Spend 200 gp and designate your gun as your arcane bond.

Voila.

Edit: You can add further enhancements to the arcane bond at half price (even in PFS) as if you had the appropriate item crafting feat. You need to have the minimum CL required for the enhancement you wish to add. I don't remember, but I think you also need to have enough Fame to be able to buy the item as if it were priced at full cost. So, for example, a +2 pistol would normally cost 9,300 gp. You need 27 Fame for that cost, you need a CL of 6th, and you need to spend 3,000 gp (half the cost of the upgrade from +1 to +2) to craft it.

Shadow Lodge 2/5

The Fox wrote:

Blackbloodtroll, here is how I would do it.

From the PRD, under the Wizard's Arcane Bond:

PRD wrote:
If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

Do the following:

1. Take a level of gunslinger. You get your gun for free.
2. Spend 300 gp and use Gunsmithing to upgrade it to a masterwork weapon.
3. Spend 2,000 gp to get a +1 enhancement bonus on it (which are always available).
4. Take a level of wizard, choose a dagger for your arcane bond.
5. Throw the dagger in the Inner Sea.
6. Spend 200 gp and designate your gun as your arcane bond.

Voila.

Yep.

Grand Lodge

The Fox wrote:

Blackbloodtroll, here is how I would do it.

From the PRD, under the Wizard's Arcane Bond:

PRD wrote:
If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

Do the following:

1. Take a level of gunslinger. You get your gun for free.
2. Spend 300 gp and use Gunsmithing to upgrade it to a masterwork weapon.
3. Spend 2,000 gp to get a +1 enhancement bonus on it (which are always available).
4. Take a level of wizard, choose a dagger for your arcane bond.
5. Throw the dagger in the Inner Sea.
6. Spend 200 gp and designate your gun as your arcane bond.

Voila.

Edit: You can add further enhancements to the arcane bond at half price (even in PFS) as if you had the appropriate item crafting feat. You need to have the minimum CL required for the enhancement you wish to add. I don't remember, but I think you also need to have enough Fame to be able to buy the item as if it were priced at full cost. So, for example, a +2 pistol would normally cost 9,300 gp. You need 27 Fame for that cost, you need a CL of 6th, and you need to spend 3,000 gp (half the cost of the upgrade from +1 to +2) to craft it.

Okay, so this is the only legal way to do this?

Silver Crusade 3/5

I don't know if it is the only legal way. It is a legal way.

Were it up to me, I would let you designate a masterwork item you already own as your bonded item without it needing to be magical first, and without you needing to pay the replacement cost.*

But without clarification, you run the risk of a GM telling you that your character is illegal and that you can't play it at his table. My process eliminates that risk.

*:
This is exactly how I did it in my home game when one of my players made a gunslinger/wizard

Sczarni 5/5 5/55/5 ***

Why couldn't a 1st level Wizard just begin play with a masterwork firearm?

The Arcane Bond class feature isn't limited to weapons you're proficient with.

Granted, you'd probably want a level of Gunslinger, for access to Deeds, Grit, and Gunsmithing, but I'm not seeing it as a strict requirement.

Silver Crusade 3/5

Nefreet wrote:

Why couldn't a 1st level Wizard just begin play with a masterwork firearm?

The Arcane Bond class feature isn't limited to weapons you're proficient with.

Granted, you'd probably want a level of Gunslinger, for access to Deeds, Grit, and Gunsmithing, but I'm not seeing it as a strict requirement.

I totally agree with you, Nefreet. I totally believe that is legal.

My suggestion was to ensure that GMs don't give BBT a hard time about it.
(Note that one person in this thread has already said that it is illegal.)

Grand Lodge

Nefreet wrote:

Why couldn't a 1st level Wizard just begin play with a masterwork firearm?

The Arcane Bond class feature isn't limited to weapons you're proficient with.

Granted, you'd probably want a level of Gunslinger, for access to Deeds, Grit, and Gunsmithing, but I'm not seeing it as a strict requirement.

Okay. I figured.

I just didn't want to break any PFS specific rules.

I have never had to deal with Firearms in PFS before.

Sczarni 5/5 5/55/5 ***

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The only restrictions on Firearms are what's laid out in the Additional Resources page:

"No PC can purchase a gun without this feat (Gunsmithing), even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats."

"No Large or larger firearm is available for purchase. The double hackbut, culverin and any advanced firearms on Table 3-4 and advanced firearms on Table 3-5 and are not permitted in Pathfinder Society Organized Play."

"No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available"

"a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature"

That last one seems especially prudent to your query, since you're getting a firearm "granted by a class feature".

Grand Lodge

2 people marked this as a favorite.

Excellent.

I consistently keep printed copies of the latest updated Additional Resources page, so I will likely highlight the noted quotes, to show to any Judge that questions it.

This should quickly solve any potential problems.

Most Judges don't like going online to doublecheck that, during game.

So, having quick, easily read proof helps.

I do similar things with almost all my PFS PCs.

For example, for my Intimidate focused Inquisitor, I keep a copy of all relevant rules, and FAQs, regarding Intimidate.

Silver Crusade Venture-Agent, Florida–Altamonte Springs

Nefreet wrote:

The only restrictions on Firearms are what's laid out in the Additional Resources page:

"No PC can purchase a gun without this feat (Gunsmithing), even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats."

"No Large or larger firearm is available for purchase. The double hackbut, culverin and any advanced firearms on Table 3-4 and advanced firearms on Table 3-5 and are not permitted in Pathfinder Society Organized Play."

"No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available"

"a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature"

That last one seems especially prudent to your query, since you're getting a firearm "granted by a class feature".

That's what discouraged me from making a gun swashbuckler (picaroon? don't have my ACG at work).

Sczarni 5/5 5/55/5 ***

Same reason my Savage Technologist had to dip one level into Gunslinger.

Grand Lodge

Well, I was thinking Mysterious Stranger, into Sorcerer with the Arcane Bloodline.

2/5 *** Venture-Agent, Texas—Austin

blackbloodtroll wrote:
3) If the answer to #1 is yes, how much will it cost me to upgrade my Firearm with enchantments?

PFS Arcane Bond Enchanting FAQ

Pertinent PFS FAQ ruling.

1/5

Nefreet wrote:

The only restrictions on Firearms are what's laid out in the Additional Resources page:

"No PC can purchase a gun without this feat (Gunsmithing), even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats."

"No Large or larger firearm is available for purchase. The double hackbut, culverin and any advanced firearms on Table 3-4 and advanced firearms on Table 3-5 and are not permitted in Pathfinder Society Organized Play."

"No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available"

"a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature"

That last one seems especially prudent to your query, since you're getting a firearm "granted by a class feature".

There is a paragraph above the one you quote which will cause problems for the player if he tries this.

Quote:
Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listeduced price

So without the gunsmithing feat you have to pay full price for ammo which would be a bit of a hurdle at low levels.

4/5

3 people marked this as a favorite.
Nefreet wrote:
Why couldn't a 1st level Wizard just begin play with a masterwork firearm?

Because the guide to organized play requires the free arcane bond item to be always available. Firearms are not always available.

A character who takes levels of gunslinger before wizard should be able to upgrade his starting pistol to masterwork and then make it a arcane bond at the first level of wizard because arcane bond can be a masterwork weapon, but it doesn't have to be one you received for free.

It would then follow the rules on upgrading Arcane bond items.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Nefreet wrote:

Why couldn't a 1st level Wizard just begin play with a masterwork firearm?

PFS rules specifically say that the only class with access to Guns is Gunslinger, so no you can't begin with a gun as a first level Wizard in Society play. If he takes his second level in Gunslinger, and decides to switch his arcane bond to firearms, he will have to pay the normal cost of switching or acquiring a new arcane bond.

Dark Archive 4/5 5/5 ****

I think I agree with Jeffrey. If you have the Gunslinger first, and already have the gun, then you should be able to designate it your arcane bond, assuming you've upgraded it to masterwork.

YMMV, and expect table variation, but I think this would work.

@LasarX that isn't exactly true...

Silver Crusade 3/5

Yeah, here it is from the Guide to Pathfinder Society Organized Play, p. 8...

Quote:
Wizard: Wizards receive Spell Focus at 1st level instead of Scribe Scroll. Only items listed as Always Available may be selected as the free bonded object granted to a wizard at 1st level.

Sczarni 5/5 5/55/5 ***

Ah. Missed that. Thanks.

Sorry, BBT.

Sczarni 5/5 5/55/5 ***

LazarX wrote:
PFS rules specifically say that the only class with access to Guns is Gunslinger

That is incorrect.

What you need is the Gunsmithing feat.

Dark Archive 4/5 5/5 ****

The Fox wrote:

Yeah, here it is from the Guide to Pathfinder Society Organized Play, p. 8...

Quote:
Wizard: Wizards receive Spell Focus at 1st level instead of Scribe Scroll. Only items listed as Always Available may be selected as the free bonded object granted to a wizard at 1st level.

Have to think on that...

That says that you don't get it as your "free bonded object", but it doesn't mean you cannot bond with it. You just don't get it for free.

Worst case, you should be able to do as The Fox states above... spend 200gp and you've got a bonded gun. Seems fair to me.

Shadow Lodge

Jack Brown wrote:

Have to think on that...

That says that you don't get it as your "free bonded object", but it doesn't mean you cannot bond with it. You just don't get it for free.

Worst case, you should be able to do as The Fox states above... spend 200gp and you've got a bonded gun. Seems fair to me.

Agreed; no for freebie gun via arcane bond, yes for making an existing masterwork firearm your bonded item.

Grand Lodge

If you have a level in Gunslinger, are firearms still not always available?

Grand Lodge 5/5

BBT, accorording to the text from the guide to organized play, no. A fieearm is never considered always available. I don't believe this will chang either. Firearms are fairly powerful, and one of the limiters was to make them somewhat expsenive.

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.
blackbloodtroll wrote:
If you have a level in Gunslinger, are firearms still not always available?

Having levels in Gunslinger doesn't impact anything, actually.

It's a common misconception.

You need the Gunsmithing feat to purchase Firearms (that aren't granted by a class feature), and even then, Firearms are never always available.

It just so happens that most Gunslingers get Gunsmithing as a bonus feat, so people begin to conflate one with the other.

Grand Lodge

Okay, so The Fox's suggestion is the only way to have a Firearm as a Bonded Object?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Nefreet wrote:
blackbloodtroll wrote:
If you have a level in Gunslinger, are firearms still not always available?

Having levels in Gunslinger doesn't impact anything, actually.

It's a common misconception.

You need the Gunsmithing feat to purchase Firearms (that aren't granted by a class feature), and even then, Firearms are never always available.

It just so happens that most Gunslingers get Gunsmithing as a bonus feat, so people begin to conflate one with the other.

And gunsmithing is a feat that's closed to non-gunslingers.

Sczarni 5/5 5/55/5 ***

LazarX wrote:
gunsmithing is a feat that's closed to non-gunslingers.

That is also incorrect.

Silver Crusade 3/5

blackbloodtroll wrote:
Okay, so The Fox's suggestion is the only way to have a Firearm as a Bonded Object?

Not necessarily.

Several of the VOs upthread has said that they believe you don't need to enchant the gun before making it your bonded object, just make it masterwork.

If that is the case, then you can:

1. Take a level of gunslinger. You get your gun for free.
2. Spend 300 gp and use Gunsmithing to upgrade it to a masterwork weapon.
3. Take a level of wizard (or, in your case, sorcerer), choose your mwk gun as your arcane bond.

Dark Archive 4/5 5/5 ****

blackbloodtroll wrote:
If you have a level in Gunslinger, are firearms still not always available?

They are not.

You get your first gun free, but any others have to abide by fame limitations.


Nefreet wrote:
LazarX wrote:
gunsmithing is a feat that's closed to non-gunslingers.
That is also incorrect.

Yeah, ANYONE can take the Gunsmithing feat.

It's just not hugely beneficial for non-gunslingers without major investment of other feats and resources.

Which can be done much easier and much more efficiently by... taking a few levels of gunslinger.

-j

Grand Lodge

Well, I was hoping to nab a Firearm, not available as a Gunslinger starter weapon.

Sczarni

blackbloodtroll wrote:
Well, I was hoping to nab a Firearm, not available as a Gunslinger starter weapon.

Sadly, you wouldn't be able to until you had the Fame and gold to purchase it.

Grand Lodge

Do I need enough Fame to purchase it full price, or half?

5/5

Full...always full pretty much regardless what you are doing/buying.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
Do I need enough Fame to purchase it full price, or half?

You always have to cover the full Fame cost of an item, even if you're discounting it in some way.

Grand Lodge

Man, being a Gunslinger in PFS, is rough.

Silver Crusade 3/5

blackbloodtroll wrote:
Man, being a Gunslinger in PFS, is rough.

Yeah, but it's still pretty sweet. Try being a paladin to boot!

Grand Lodge

Sparrow Sundance wrote:
blackbloodtroll wrote:
Man, being a Gunslinger in PFS, is rough.
Yeah, but it's still pretty sweet. Try being a paladin to boot!

Well, I have not yet had a chance to run my Paladin yet.

Shadow Lodge 2/5

This makes my half-elf bonded witch/ gunslinger concept build much easier. "Curve the bullet."

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