blackbloodtroll |
I have had a bit of a dispute with fellow players/judges about what Races were once allowed in PFS, in the past.
So, I ask, were any of the following races, allowed in PFS, without a Race Boon.:
01) Catfolk
02) Changeling
03) Dhampir
04) Fetchling
05) Ifrit
06) Oread
07) Ratfolk
08) Samsaran
09) Suli
10) Sylph
11) Undine
John Compton Developer |
1 person marked this as FAQ candidate. 22 people marked this as a favorite. |
This represents the races available to date:
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Kitsune*
Nagaji*
Tengu*
Wayang*
Aasimar
Tiefling
Ifrit
Oread
Sylph
Undine
Dhampir
Grippli
Ratfolk
Samsaran
Suli
Vishkanya
Fetchling
Goblin
Android
Catfolk
Changeling
Gnome (Bleachling)
Skinwalker
Vanara
Drow
Drow Noble
Duergar
Gathlain
Ghoran
Gillman
Hobgoblin
Kasatha
Kobold
Kuru
Lashunta
Merfolk
Monkey Goblin
Orc
Shabti
Strix
Svirfneblin
Syrinx
Triaxian
Trox
Wyrwood
Wyvarn
* This race was once a Common Restricted race before becoming Always Available. As a result, there are leftover Chronicle sheets unlocking these races; however some other boons make use of these “useless” race boons.
Restricted: A race that is restricted is unavailable for play in the campaign unless a player has a special Chronicle sheet that allows her to play a PC of that race.
Common: This race boon is fairly common in the community thanks to its having been in circulation for an extended period of time and fairly accessible. Many of the races unlocked as a result of GMing at conventions fall into this category.
Uncommon: This race boon is not very common, probably because it was only in circulation for a brief window, was tied to a particular event (such as Gen Con), or just hearkens back to the earlier years of the campaign.
Very Rare: There are probably 50 or fewer of these race boons that have ever been distributed, and many of them are already in use. Goblins were distributed only as a special reward for a one-time, competitive event in 2012. Fetchlings were distributed only as a reward for the highest subtiers in a one-time event in 2012.
Unique: Only one boon of this type exists in the campaign, each introduced as part of a charity auction. Campaign leadership might one day distribute more boons of a given race in the future, but winners typically have at least one year in which they are the only ones with such a boon.
Michael Brock Global Organized Play Coordinator |
Michael Brock Global Organized Play Coordinator |
Arnim Thayer Venture-Captain, Missouri—Cape Girardeau |
LazarX |
Thank you John for listing off all of these and especially for categorizing them by rarity! Interesting to see how these were distributed and accounted for!
They were distributed to the highest bidders. That's pretty much how it worked.
sanwah68 Venture-Captain, Australia—NSW—Greater West |
Auke Teeninga Regional Venture-Coordinator, Baltic |
I would make an extra distinction
Ratfolk
Samsaran
Suli
Vishkanya
In numbers there might not even be that much distinction, but Grippli, Ratfolk, Samsaran, Suli and Vishkanya where PaizoCon/GenCon Tier I&II GM boons, so that's 100-200 per race.
Dhampir where Beginner Box Bash GM boons, so they are more widespread (aka more available outside the USA). Probably somewhere between 400-2000
Auke Teeninga Regional Venture-Coordinator, Baltic |
We had an individual, playing a Fetchling Shadow Caller, and claimed the race was once legal, and was now "grandfathered in".
AFAIK one table at PaizoCon 2011 and one table at PaizoCon UK 2011 got access to a Fetchling, so that's (max) 14 people. If the individual isn't one of those 14, (s)he shouldn't be playing a Fetchling.
Nefreet |
blackbloodtroll wrote:We had an individual, playing a Fetchling Shadow Caller, and claimed the race was once legal, and was now "grandfathered in".AFAIK one table at PaizoCon 2011 and one table at PaizoCon UK 2011 got access to a Fetchling, so that's (max) 14 people. If the individual isn't one of those 14, (s)he shouldn't be playing a Fetchling.
More importantly, they need to have the Chronicle Sheet that opens up the race as an option.
blackbloodtroll |
Ah.
Now, I have to find the nicest way to call BS on the guy.
I don't know if any of you have had to deal with the looooong turns, and battle domination of a Summoner, but it can be grating.
Combine that with constant stopping, for chatting, about unrelated topics, during not just game, but mid-combat, borderline evil behavior(cannibalism, attacking children) of his PCs, it's going to be hard.
Then, after I suggested he might not have a legal PC, but would be willing to help him rebuild, I was accused of being a "hater", and I didn't know what I was talking about. This was eventually joined in by a few others, with the same silly accusation of "hater". I dropped it.
I will direct this to the VL, and not confront the individual directly. I just have to bring it up to my VL, without sounding vindictive. I am not fond of being the spoiler of one's fun, but I certainly don't feel bad about it.
I might also mention the bad behavior, but that seems to already have been noticed, and I might not have anything to add, other than "yup, saw it too."
pH unbalanced |
BigNorseWolf wrote:Any word if this seasons offerings are going to be cycled out, or if they're going to get another go.Remember what happened the last time they gave us an early warning?
Just play it safe and make a level 2 Tengu now.
I'm really really really hoping that gameplay at level 2 isn't required. There are only 4 play sessions between now and GenCon (and one of those I'm GMing) so there's no way I can lock in my three characters at level 2 between now and then.
Nefreet |
I strongly suspect that's the way of the future, considering what just happened with Unchained.
If you have 4 sessions left before GenCon you could save yourself two characters.
GM a replayable 1-2 Module for one session and play anything else once.
Presto! You've got a Tengu Rogue, and a Nagaji Bloodrager (or a Wayang Cavalier, and a Kitsune with a Strength of 5 that pounces for 280 damage a round).
Andrew Christian |
Ah.
Now, I have to find the nicest way to call BS on the guy.
I don't know if any of you have had to deal with the looooong turns, and battle domination of a Summoner, but it can be grating.
Combine that with constant stopping, for chatting, about unrelated topics, during not just game, but mid-combat, borderline evil behavior(cannibalism, attacking children) of his PCs, it's going to be hard.
Then, after I suggested he might not have a legal PC, but would be willing to help him rebuild, I was accused of being a "hater", and I didn't know what I was talking about. This was eventually joined in by a few others, with the same silly accusation of "hater". I dropped it.I will direct this to the VL, and not confront the individual directly. I just have to bring it up to my VL, without sounding vindictive. I am not fond of being the spoiler of one's fun, but I certainly don't feel bad about it.
I might also mention the bad behavior, but that seems to already have been noticed, and I might not have anything to add, other than "yup, saw it too."
Sounds like you have a great plan of action in mind.
A simple "Hey VO, FYI: Player A may have illegal race X. Getting grief for questioning it."
Nefreet |
The key is Dex-to-damage, and there are now multiple ways to achieve it. It's also preferable over Str-to-damage, since Dex affects more skills, saves and AC.
About the only thing that could be done to nerf builds like that would be to somehow limit combining unarmed strikes with natural attacks, but I can't see how that's achievable, either.
The body-slamming Songbird is just a viable build taken to extremes.
WiseWolfOfYoitsu |
Ignoring the songbird of doom shenaningans, any pummeling style build can do this on a crit. I did Sealed Gate Hard Mode a week ago, and Crit the boss dealing 205 damage as a medium sized Dex-based Urban Barbarian/Martial Artist and a Strongjaw potion at 10th level. Deliquescent gloves + Elemental Rage, Lesser for acid damage bonuses. 3d8+17+1d6(acid)+1d6(acid) x2 hits and a confirmed crit, so a total of 18d8+6d6(acid)+102. I rolled exactly one point over average damage.
redward |
redward wrote:Small nitpick: I don't believe you multiply bonus damage such as the gloves on a crit.He didn't. He hit three times (2x normal, 1x crit), which turns into 3 crits because of Pummeling Style. If he'd multiplied the acid he'd have 12d6 instead of 6.
That's what I get for trying to do maths in my head.
pH unbalanced |
I strongly suspect that's the way of the future, considering what just happened with Unchained.
If you have 4 sessions left before GenCon you could save yourself two characters.
GM a replayable 1-2 Module for one session and play anything else once.
Presto! You've got a Tengu Rogue, and a Nagaji Bloodrager (or a Wayang Cavalier, and a Kitsune with a Strength of 5 that pounces for 280 damage a round).
I agree, that's the smart assumption, and I'm going to cover as best I can. I'd just hoped to play some of the higher tier stuff coming out instead of spending almost half my playtime this year grandfathering characters.
I don't blame leadership at all for making changes after the aasimar/tiefling shenanigans. But they could close loopholes by giving less notice *or* tightening XP requirements *or* restricting the utility of GM credit -- they don't have to do all three.
WiseWolfOfYoitsu |
The only limit is that Improved Unarmed Strike is the same as using a 1-handed weapon for the purposes of fighting with natural attacks and weapons. It gives all of your natural attacks a -5, but does not prevent you from using claws. Flurry of Blows limits it for monks with this line: A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
Andrew Christian |
Actually it does. You cannot kick twice and claw twice in the same round. The FAQ on flurry and two weapon fighting really clarifies this. Essentially you can make a primary and off hand attack in a round. Whether that is with one foot and one claw, or two claws, or two fists or an elbow and a knee. You can use natural weapons as part of a flurry with Feral Combat Training.
The only way you can make extra natural weapon attacks with your flurry, is for secondary attacks like a bite.
Natertot |
1 person marked this as a favorite. |
This represents the races available to date:
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted *** This race was once a Common Restricted race before becoming Always Available. As a result, there are leftover Chronicle sheets unlocking these races; however some other boons make use of these “useless” race boons.
Restricted: A race that is restricted is unavailable for play in the campaign unless a player has a special Chronicle sheet that allows her to play a PC of that race.
Common: This race boon is fairly common in the community thanks to its having been in circulation for an extended period of time and fairly accessible. Many of the races unlocked as a result of GMing at conventions fall into this category.
Uncommon: This race boon is not very common, probably because it was only in circulation for a brief window, was tied to a particular event (such as Gen Con), or just hearkens back to the earlier years of the campaign.
Very Rare: There are probably 50 or fewer of these race boons that have ever been distributed, and many of them are already in use. Goblins were distributed only as a special reward for a one-time, competitive event in 2012. Fetchlings were distributed only as a reward for the highest...
There is one Unique Orc boon from the Charity Auction last year.
Friend of mine has it.
Thanks.
Nathan Meyers
NYC PFS GM/Player
Vutava |
BigNorseWolf wrote:Any word if this seasons offerings are going to be cycled out, or if they're going to get another go.Remember what happened the last time they gave us an early warning?
Just play it safe and make a level 2 Tengu now.
Yeah, I remember. I ended up with a character I can never use. Starting to sound like I'm gonna end up with two more.
Nefreet |
You cannot kick twice and claw twice in the same round.
You absolutely can. This has been covered quite extensively, actually. You can't Punch/Punch/Claw/Claw, but kicks use a different limb.
The only way you can make extra natural weapon attacks with your flurry, is for secondary attacks like a bite.
Never mentioned Flurry. That's a different issue entirely, and no, you can't Flurry and Bite in the same round.
John Compton Developer |