Previously allowed races


Pathfinder Society

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Grand Lodge

I have had a bit of a dispute with fellow players/judges about what Races were once allowed in PFS, in the past.

So, I ask, were any of the following races, allowed in PFS, without a Race Boon.:

01) Catfolk

02) Changeling

03) Dhampir

04) Fetchling

05) Ifrit

06) Oread

07) Ratfolk

08) Samsaran

09) Suli

10) Sylph

11) Undine

Grand Lodge 4/5

None of those have ever been allowed without a race boon. They all have had at least one boon made for them, though.

3/5 5/5

There's a boon for catfolk out there!?!?!?!?!?!!!!!

When was it given out? How rare is it?

Grand Lodge

Is there a comprehensive list of races that have been allowed previously, without a Race Boon?

Liberty's Edge 5/5

Yes, in the season 5 Guide and Season 6 Guide to Organized Play.

The Core races, Tengu, Kitsune, Nagaji, Wayang, Tiefling and Aasimar.

That's it. And now Tielfing and Aasimar are no longer allowed without a boon.

Grand Lodge 4/5

FiddlersGreen wrote:

There's a boon for catfolk out there!?!?!?!?!?!!!!!

When was it given out? How rare is it?

One exists. It was a charity auction boon.

Paizo Employee 4/5 Developer

1 person marked this as FAQ candidate. 22 people marked this as a favorite.

This represents the races available to date:

Always Available (11):

Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Kitsune*
Nagaji*
Tengu*
Wayang*

Once Always Available, Now Restricted (2):

Aasimar
Tiefling

Restricted but Common (4):

Ifrit
Oread
Sylph
Undine

Restricted but Uncommon (6):

Dhampir
Grippli
Ratfolk
Samsaran
Suli
Vishkanya

Restricted but Very Rare (2):

Fetchling
Goblin

Restricted but Unique (6):

Android
Catfolk
Changeling
Gnome (Bleachling)
Skinwalker
Vanara

Never Introduced (22):

Drow
Drow Noble
Duergar
Gathlain
Ghoran
Gillman
Hobgoblin
Kasatha
Kobold
Kuru
Lashunta
Merfolk
Monkey Goblin
Orc
Shabti
Strix
Svirfneblin
Syrinx
Triaxian
Trox
Wyrwood
Wyvarn

* This race was once a Common Restricted race before becoming Always Available. As a result, there are leftover Chronicle sheets unlocking these races; however some other boons make use of these “useless” race boons.

Restricted: A race that is restricted is unavailable for play in the campaign unless a player has a special Chronicle sheet that allows her to play a PC of that race.

Common: This race boon is fairly common in the community thanks to its having been in circulation for an extended period of time and fairly accessible. Many of the races unlocked as a result of GMing at conventions fall into this category.

Uncommon: This race boon is not very common, probably because it was only in circulation for a brief window, was tied to a particular event (such as Gen Con), or just hearkens back to the earlier years of the campaign.

Very Rare: There are probably 50 or fewer of these race boons that have ever been distributed, and many of them are already in use. Goblins were distributed only as a special reward for a one-time, competitive event in 2012. Fetchlings were distributed only as a reward for the highest subtiers in a one-time event in 2012.

Unique: Only one boon of this type exists in the campaign, each introduced as part of a charity auction. Campaign leadership might one day distribute more boons of a given race in the future, but winners typically have at least one year in which they are the only ones with such a boon.

Grand Lodge 4/5 Global Organized Play Coordinator

What John advised with one exception, Fetchlings were earned at two events, not one. They were awarded at both PaizoCon and PaizoCon UK in 2012.

Dataphiles 3/5

I wasn't aware of the charity auction race boons. When does this auction take place? Is it a Gen Con or Paizo Con event?

Grand Lodge 4/5 Global Organized Play Coordinator

Zach Davis wrote:
I wasn't aware of the charity auction race boons. When does this auction take place? Is it a Gen Con or Paizo Con event?

Gen Con in the past.

Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

2 people marked this as a favorite.

Thank you John for listing off all of these and especially for categorizing them by rarity! Interesting to see how these were distributed and accounted for!

The Exchange 4/5

Michael VonHasseln wrote:
Thank you John for listing off all of these and especially for categorizing them by rarity! Interesting to see how these were distributed and accounted for!

HERE, HERE!!!!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Michael VonHasseln wrote:
Thank you John for listing off all of these and especially for categorizing them by rarity! Interesting to see how these were distributed and accounted for!

They were distributed to the highest bidders. That's pretty much how it worked.

Grand Lodge

I am exceptionally grateful for the responses.

Thank you.

Silver Crusade 5/5

Jeff Morse wrote:
Michael VonHasseln wrote:
Thank you John for listing off all of these and especially for categorizing them by rarity! Interesting to see how these were distributed and accounted for!
HERE, HERE!!!!

Thirded.

Shadow Lodge 1/5

Forthed

Also, I was under the impression that Kitsume, Nagaji, Wayang are intended to at some point go back to restricted availability and other races might be cycled into available status.

5/5 5/55/55/5

Fifthed.. of tonic.

Any word if this seasons offerings are going to be cycled out, or if they're going to get another go.

Sczarni 5/5 5/55/5 ***

3 people marked this as a favorite.
BigNorseWolf wrote:
Any word if this seasons offerings are going to be cycled out, or if they're going to get another go.

Remember what happened the last time they gave us an early warning?

Just play it safe and make a level 2 Tengu now.

Scarab Sages 4/5 5/55/55/5 *** Venture-Captain, Australia—NSW—Greater West

Yep, I have one more game to get my Nagaji there

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

I would make an extra distinction

Restricted but Uncommon (1):
Dhampir

Restricted but Rare (5):
Grippli
Ratfolk
Samsaran
Suli
Vishkanya

In numbers there might not even be that much distinction, but Grippli, Ratfolk, Samsaran, Suli and Vishkanya where PaizoCon/GenCon Tier I&II GM boons, so that's 100-200 per race.

Dhampir where Beginner Box Bash GM boons, so they are more widespread (aka more available outside the USA). Probably somewhere between 400-2000

Grand Lodge

We had an individual, playing a Fetchling Shadow Caller, and claimed the race was once legal, and was now "grandfathered in".

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

blackbloodtroll wrote:
We had an individual, playing a Fetchling Shadow Caller, and claimed the race was once legal, and was now "grandfathered in".

AFAIK one table at PaizoCon 2011 and one table at PaizoCon UK 2011 got access to a Fetchling, so that's (max) 14 people. If the individual isn't one of those 14, (s)he shouldn't be playing a Fetchling.

Sczarni 5/5 5/55/5 ***

Auke Teeninga wrote:
blackbloodtroll wrote:
We had an individual, playing a Fetchling Shadow Caller, and claimed the race was once legal, and was now "grandfathered in".
AFAIK one table at PaizoCon 2011 and one table at PaizoCon UK 2011 got access to a Fetchling, so that's (max) 14 people. If the individual isn't one of those 14, (s)he shouldn't be playing a Fetchling.

More importantly, they need to have the Chronicle Sheet that opens up the race as an option.

Grand Lodge

Ah.

Now, I have to find the nicest way to call BS on the guy.

I don't know if any of you have had to deal with the looooong turns, and battle domination of a Summoner, but it can be grating.

Combine that with constant stopping, for chatting, about unrelated topics, during not just game, but mid-combat, borderline evil behavior(cannibalism, attacking children) of his PCs, it's going to be hard.
Then, after I suggested he might not have a legal PC, but would be willing to help him rebuild, I was accused of being a "hater", and I didn't know what I was talking about. This was eventually joined in by a few others, with the same silly accusation of "hater". I dropped it.

I will direct this to the VL, and not confront the individual directly. I just have to bring it up to my VL, without sounding vindictive. I am not fond of being the spoiler of one's fun, but I certainly don't feel bad about it.

I might also mention the bad behavior, but that seems to already have been noticed, and I might not have anything to add, other than "yup, saw it too."

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Nefreet wrote:
BigNorseWolf wrote:
Any word if this seasons offerings are going to be cycled out, or if they're going to get another go.

Remember what happened the last time they gave us an early warning?

Just play it safe and make a level 2 Tengu now.

I'm really really really hoping that gameplay at level 2 isn't required. There are only 4 play sessions between now and GenCon (and one of those I'm GMing) so there's no way I can lock in my three characters at level 2 between now and then.

Sczarni 5/5 5/55/5 ***

I strongly suspect that's the way of the future, considering what just happened with Unchained.

If you have 4 sessions left before GenCon you could save yourself two characters.

GM a replayable 1-2 Module for one session and play anything else once.

Presto! You've got a Tengu Rogue, and a Nagaji Bloodrager (or a Wayang Cavalier, and a Kitsune with a Strength of 5 that pounces for 280 damage a round).

5/5 5/55/55/5

4 people marked this as a favorite.

I just really don't like that dming doesn't count for it.

Thanks for dming 4 games... now the character you were building towards doesn't work.

Liberty's Edge 5/5

blackbloodtroll wrote:

Ah.

Now, I have to find the nicest way to call BS on the guy.

I don't know if any of you have had to deal with the looooong turns, and battle domination of a Summoner, but it can be grating.

Combine that with constant stopping, for chatting, about unrelated topics, during not just game, but mid-combat, borderline evil behavior(cannibalism, attacking children) of his PCs, it's going to be hard.
Then, after I suggested he might not have a legal PC, but would be willing to help him rebuild, I was accused of being a "hater", and I didn't know what I was talking about. This was eventually joined in by a few others, with the same silly accusation of "hater". I dropped it.

I will direct this to the VL, and not confront the individual directly. I just have to bring it up to my VL, without sounding vindictive. I am not fond of being the spoiler of one's fun, but I certainly don't feel bad about it.

I might also mention the bad behavior, but that seems to already have been noticed, and I might not have anything to add, other than "yup, saw it too."

Sounds like you have a great plan of action in mind.

A simple "Hey VO, FYI: Player A may have illegal race X. Getting grief for questioning it."

Scarab Sages

Nefreet wrote:
a Kitsune with a Strength of 5 that pounces for 280 damage a round.

I'm guessing dex based pummeling style/charge monk in fox shape?

Sczarni 5/5 5/55/5 ***

Any variation of the "Songbird of Doom" build.

4/5

Nefreet wrote:
Any variation of the "Songbird of Doom" build.

I suspect that nest of loopholes may eventually be addressed by FAQ. Especially if feedback indicates a flood of those builds breaking scenarios.

Sczarni 5/5 5/55/5 ***

Total Derailment Reply to redward:
The problem is that there aren't really any loopholes with it, and there are multiple builds utilizing several combinations.

The key is Dex-to-damage, and there are now multiple ways to achieve it. It's also preferable over Str-to-damage, since Dex affects more skills, saves and AC.

About the only thing that could be done to nerf builds like that would be to somehow limit combining unarmed strikes with natural attacks, but I can't see how that's achievable, either.

The body-slamming Songbird is just a viable build taken to extremes.

Scarab Sages

Ignoring the songbird of doom shenaningans, any pummeling style build can do this on a crit. I did Sealed Gate Hard Mode a week ago, and Crit the boss dealing 205 damage as a medium sized Dex-based Urban Barbarian/Martial Artist and a Strongjaw potion at 10th level. Deliquescent gloves + Elemental Rage, Lesser for acid damage bonuses. 3d8+17+1d6(acid)+1d6(acid) x2 hits and a confirmed crit, so a total of 18d8+6d6(acid)+102. I rolled exactly one point over average damage.

Grand Lodge

I am trying to get XP for my Nagaji and Kitsune PCs.

I was lucky, actually, have my Tiefling PC with enough XP.

4/5

Small nitpick: I don't believe you multiply bonus damage such as the gloves on a crit.

Grand Lodge 4/5

redward wrote:
Small nitpick: I don't believe you multiply bonus damage such as the gloves on a crit.

He didn't. He hit three times (2x normal, 1x crit), which turns into 3 crits because of Pummeling Style. If he'd multiplied the acid he'd have 12d6 instead of 6.

4/5

Jeff Merola wrote:
redward wrote:
Small nitpick: I don't believe you multiply bonus damage such as the gloves on a crit.
He didn't. He hit three times (2x normal, 1x crit), which turns into 3 crits because of Pummeling Style. If he'd multiplied the acid he'd have 12d6 instead of 6.

That's what I get for trying to do maths in my head.

Liberty's Edge 5/5

Nefreet wrote:
** spoiler omitted **

Combining unarmed strike with natural attacks is limited.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Nefreet wrote:

I strongly suspect that's the way of the future, considering what just happened with Unchained.

If you have 4 sessions left before GenCon you could save yourself two characters.

GM a replayable 1-2 Module for one session and play anything else once.

Presto! You've got a Tengu Rogue, and a Nagaji Bloodrager (or a Wayang Cavalier, and a Kitsune with a Strength of 5 that pounces for 280 damage a round).

I agree, that's the smart assumption, and I'm going to cover as best I can. I'd just hoped to play some of the higher tier stuff coming out instead of spending almost half my playtime this year grandfathering characters.

I don't blame leadership at all for making changes after the aasimar/tiefling shenanigans. But they could close loopholes by giving less notice *or* tightening XP requirements *or* restricting the utility of GM credit -- they don't have to do all three.

Sczarni 5/5 5/55/5 ***

Andrew Christian wrote:
Nefreet wrote:
** spoiler omitted **
Combining unarmed strike with natural attacks is limited.

Only in that you can't use the same limb for more than one attack.

It does nothing to limit Claw/Claw/Bite/Kick/Kick (or Kick×4 with ITWF when your BAB is high enough).

Scarab Sages

The only limit is that Improved Unarmed Strike is the same as using a 1-handed weapon for the purposes of fighting with natural attacks and weapons. It gives all of your natural attacks a -5, but does not prevent you from using claws. Flurry of Blows limits it for monks with this line: A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

Liberty's Edge 5/5

Actually it does. You cannot kick twice and claw twice in the same round. The FAQ on flurry and two weapon fighting really clarifies this. Essentially you can make a primary and off hand attack in a round. Whether that is with one foot and one claw, or two claws, or two fists or an elbow and a knee. You can use natural weapons as part of a flurry with Feral Combat Training.

The only way you can make extra natural weapon attacks with your flurry, is for secondary attacks like a bite.

Grand Lodge 4/5

1 person marked this as a favorite.
John Compton wrote:

This represents the races available to date:

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

* This race was once a Common Restricted race before becoming Always Available. As a result, there are leftover Chronicle sheets unlocking these races; however some other boons make use of these “useless” race boons.

Restricted: A race that is restricted is unavailable for play in the campaign unless a player has a special Chronicle sheet that allows her to play a PC of that race.

Common: This race boon is fairly common in the community thanks to its having been in circulation for an extended period of time and fairly accessible. Many of the races unlocked as a result of GMing at conventions fall into this category.

Uncommon: This race boon is not very common, probably because it was only in circulation for a brief window, was tied to a particular event (such as Gen Con), or just hearkens back to the earlier years of the campaign.

Very Rare: There are probably 50 or fewer of these race boons that have ever been distributed, and many of them are already in use. Goblins were distributed only as a special reward for a one-time, competitive event in 2012. Fetchlings were distributed only as a reward for the highest...

There is one Unique Orc boon from the Charity Auction last year.

Friend of mine has it.

Thanks.

Nathan Meyers
NYC PFS GM/Player

Silver Crusade 5/5

If memory serves, that boonwasn't for a full blooded orc, but to allow a half-orc to partake in options that were specifically orc-only.

5/5

Didn't it just opens up the Orc archetypes and what not for a half-orc character? I didn't think it actually opened up the Orc race to the player.

Grand Lodge 4/5

UndeadMitch wrote:
If memory serves, that boonwasn't for a full blooded orc, but to allow a half-orc to partake in options that were specifically orc-only.

Hmmm...

I will check, I could be wrong.

Nate


Nefreet wrote:
BigNorseWolf wrote:
Any word if this seasons offerings are going to be cycled out, or if they're going to get another go.

Remember what happened the last time they gave us an early warning?

Just play it safe and make a level 2 Tengu now.

Yeah, I remember. I ended up with a character I can never use. Starting to sound like I'm gonna end up with two more.

5/5

Kevin Ingle wrote:
Didn't it just opens up the Orc archetypes and what not for a half-orc character? I didn't think it actually opened up the Orc race to the player.

That's how I remember it.

Sczarni 5/5 5/55/5 ***

Andrew Christian wrote:
You cannot kick twice and claw twice in the same round.

You absolutely can. This has been covered quite extensively, actually. You can't Punch/Punch/Claw/Claw, but kicks use a different limb.

Andrew Christian wrote:
The only way you can make extra natural weapon attacks with your flurry, is for secondary attacks like a bite.

Never mentioned Flurry. That's a different issue entirely, and no, you can't Flurry and Bite in the same round.

Paizo Employee 4/5 Developer

UndeadMitch wrote:
If memory serves, that boonwasn't for a full blooded orc, but to allow a half-orc to partake in options that were specifically orc-only.

This is exactly what it did. There has never been a full-blooded orc boon in the Pathfinder Society Organized Play campaign.

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