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![]() I don't know, I'm just confused with this whole thing. I never really ever read any of the emails that were sent out as i thought this whole process was going to take years and the only thing I was really after was the print material. So i never even knew about a pledge manager as i added the 100$ for the print option to pledge when this whole thing started. So if now I am unable to get the books in print it looks like I wasted 200$ for nothing i will ever use, it just really leaves a bad taste in my mouth. As for in the store where it says that you purchased the books i belive that is for the PDF's but here is to hoping I am wrong. ![]()
![]() I believe if you did not go to the online pledge manager within the last week or so and claim the physical books you will not get any physical copies of any of the products, Same boat a I am in, the physical books are no longer available even though I had them in my pledge when this all started, my pledge says i have a 100$ balance that I need to spend on stuff now that I will never use, like in game junk. I'm wondering if I can get a refund of the 200$ I initially pledged and was charged and get out of this thing. ![]()
![]() Foe Bards's at least there is a pretty cool feat called Spellsong Spellsong
Prerequisites: Cha 13, bardic performance class ability, able to cast 1st-level spells. Benefit: You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell's casting time. Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of. ![]()
![]() From Faiths of Balance. "The world is full of slights and grudges, and every Calistrian temple has its own particular days for revenge, conquests, and other satisfactions. Still, there is one day that all of the faithful observe with varying degrees of delight or trepidation. It is the day of the Ritual of the Whip Sting, in which priests mediate between bitter enemies and bring both parties to a public vengeance, after which both must swear to be satisfied and consider the feud at an end. Believers who are not a part of the ritual take great delight in watching others Humiliate each other. Being chosen to take part in the ritual is a strong reminder never to let slights escalate to such heights that the priests must step in—vengeance will never be as satisfying if one has to negotiate for satisfaction or balance triumph with one’s own humiliation. The ritual takes place any time it’s appropriate, yet most temples try to hold a session during the month of Calistril,and the more voyeuristic members of the community look forward to the ritual with great enthusiasm." ![]()
![]() Weird I thought by RAW fireball will not set stuff on fire as it is instantaneous. The description of Fireball does say "The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze." The rules for catching on fire state. "Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash." But I guess Fireball specifically calls out the catching on fire bit. ![]()
![]() Just as a example this: is my character,also note I was having issues getting hit constantly so I took dance of 23 steps for the AC boost but I have never even used the ability as my spells now make me near impossible to hit. Saakiff Alazrhadd
Male Human (Keleshite) Bard (Dervish Dancer) 11 Fighter (Lore Warden) 2 NG Medium Humanoid (human) Init +8; Senses Perception +16 -------------------- Defense -------------------- AC 20, touch 12, flat-footed 19 (+7 armor, +1 Dex, +1 natural, +1 deflection) hp 126 (2d10+11d8+42) Fort +11, Ref +11, Will +10; +4 vs. bardic performance, sonic, and language-dependant effects -------------------- Offense -------------------- Speed 30 ft. Melee +1 Holy Adamantine Falchion +18/+13 (2d4+10+2d6 vs. Evil/15-20/x2) and . . +1 Scimitar +17/+12 (1d6+7/18-20/x2) and . . Kukri +16/+11 (1d4+6/18-20/x2) Ranged Masterwork Composite shortbow (Str +2) +12/+7 (1d6+2/x3) Special Attacks bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (4 targets) (dc 19), bardic performance: inspire competence +4, battle dance: inspire courage +3, battle dance: inspire greatness Spell-Like Abilities Light (At will) Bard (Dervish Dancer) Spells Known (CL 11): 4 (3/day) Invisibility, Greater, Freedom of Movement, Shield of the Dawnflower 3 (5/day) Good Hope, Invisibility Sphere, Displacement, Charm Monster (DC 17), Arcane Concordance, Thundering Drums (DC 17) 2 (5/day) Allegro, Versatile Weapon (DC 16), Rage, Tongues, Mirror Image, Cure Moderate Wounds, Invisibility 1 (6/day) Liberating Command, Saving Finale (DC 15), Identify, Comprehend Languages, Charm Person (DC 15), Cure Light Wounds, Feather Fall (DC 15), Feather Step (DC 15), Windy Escape 0 (at will) Resistance, Mage Hand, Detect Magic, Prestidigitation (DC 14), Message, Light -------------------- Statistics -------------------- Str 22, Dex 12, Con 14, Int 10, Wis 10, Cha 18 Base Atk +10; CMB +16; CMD 28 Feats Arcane Strike, Cleave, Combat Expertise +/-3, Critical Focus, Furious Focus, Improved Critical (Falchion), Improved Initiative, Power Attack -3/+6, Spellsong, Toughness +13, Weapon Focus (Falchion) Traits Get the Cargo Through, Reactionary Skills Acrobatics +17, Appraise +6, Bluff +8, Climb +10, Diplomacy +20, Disable Device -1, Escape Artist +5, Heal +2, Intimidate +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +6, Knowledge (planes) +5, Knowledge (religion) +4, Linguistics +7, Perception +16, Perform (act) +9, Perform (dance) +25, Sense Motive +4, Spellcraft +14, Stealth +5, Survival +4 (+6 to avoid becoming lost), Swim +10, Use Magic Device +15 Languages Aklo, Azlanti, Common, Draconic, Kelish, Polyglot SQ battle dance (swift action) (28 rounds/day), battle dance: rain of blows +2, battle dance: razor's kiss, fleet, glamered, jack of all trades: trained skills, masterpieces (the dance of 23 steps), well versed Combat Gear Dawnflower sash, Litheria blossom, Potion of barkskin +2, Potion of cure light wounds (6), Potion of cure moderate wounds (5), Potion of cure serious wounds, Potion of invisibility (3), Potion of resist fire 10, Potion of restoration, lesser, Potion of shield of faith +2, Wand of Charm Animal, Wand of Cure Light Wounds, Healer's kit, Oil (4); Other Gear +3 Glamered Mithral Chain shirt, +1 Holy Adamantine Falchion, +1 Scimitar, Kukri, Masterwork Composite shortbow (Str +2), Amulet of natural armor +1, Belt of giant strength +4, Cloak of resistance +3, Gloves of arcane striking, Goggles of night, Handy haversack (11 @ 303.3 lbs), Headband of alluring charisma +2, Ring of protection +1, Wayfinder (empty), Winged boots (3/day), Bedroll, Belt pouch (1 @ 0 lbs), Belt pouch (1 @ 0 lbs), Belt pouch (empty), Continual Flame bullseye Lantern, Flint and steel, Mug/tankard, Sewing needle, Signal whistle, Spell component pouch, String or twine (3), 14590 GP -------------------- Special Abilities -------------------- Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (4 targets) (DC 19) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +4 (Su) +2 competence bonus for one ally on a skill check. Battle Dance (swift action) (28 rounds/day) Battle dances can create bardic performance effects only on self. Battle Dance: Inspire Courage +3 (Su) Morale bonus on some saving throws, attack and damage rolls. Battle Dance: Inspire Greatness (Su) Grants self 2 bonus hit dice, +2 to attacks and +1 to fort saves. Battle Dance: Rain of Blows +2 (Su) Gain dodge bonus to AC, Ref saves & extra attack as haste. Battle Dance: Razor's Kiss (Su) All attacks with manufactured weapons count as Improved Critical. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Critical Focus +4 to confirm critical hits. Dawnflower sash Fleet (Su) Gain an enhancement bonus to speed when battle dancing. Glamered Assumes appearance of normal clothes on command. Gloves of arcane striking Arcane strike bonus is added to aid another, and deals splash dam around hit foe. Jack of All Trades: Trained skills (Ex) You may use all skills untrained. Litheria blossom Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Spellsong Combine spellcasting and bardic performance The Dance of 23 Steps This complex dance makes you difficult to strike. Wand of Charm Animal Add this item to create a wand of a chosen spell. Wand of Cure Light Wounds Add this item to create a wand of a chosen spell. Wayfinder (empty) Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects. Winged boots (3/day) Fly as spell for up to 5 minutes. +4 to fly checks. ![]()
![]() The Artaxerxes wrote: He is centuries old. His greatest enemy's son sits on the throne of the empire he lives in. For years he's been polymorphed into a human serving as an adviser to his enemy's son. The son is a dragon, as was his enemy. The plot will be that the BBEG has dominated the emperor and is subtly tearing apart the empire from the inside. I want the BBEG to be able to dominate/control creatures, but I also want him to be extremely difficult to kill, as eventually he'll fight the PCs. Really, I just need him to be able to dominate a dragon. Other than that, he's power hungry so he'll have taken whatever template (or in his mind, went through whatever processes) to get as powerful magic-wise as he can. Does this help? I honestly do not see a template that really makes sense. This guy is ultra powerful as is and adding a template could really amp him up since you are planning on adding quite a few class levels it seems. Maybe just add the advanced template and bump up his stats. By adding Lich or other you have thing to deal with like the Liches constant fear aura or the GraveKnights Sacrilegious Aura. This guy is basically immortal and had all the time in the world to plot and plan his revenge without resorting to changing himself into a undead abomination or something else. Besides he probably feels he is superior to any of those silly creatures anyhow. He will be able to dominate control creatures with his sorcerer abilities, give him 2 levels of sorcerer and the Raksasha bloodline and if you were planning on adding fighters levels maybe the Dragoon archetype. ![]()
![]() The Artaxerxes wrote: Which Is better, lich or vampire? I just...don't like ravener. Oh, is grave knight good? Which is best? It really depends on you and what you are going for for this BBEG. If you are just looking for the biggest baddest Template to add I have no clue as I do not create BBEGS just to be the most powerful.I have a concept or a theme in mind first. From your original post it looks like you have gone from having some kind of theme to just wanting the most powerful dude on the block. Give me a little more background on who the BBEG is and what he is trying to accomplish. ![]()
![]() I am just getting started to run book two and i am reading and comparing the rules from the Ap and the UCG.I am hoping the UCG fixes issues with players being cheezy and trying to make super sums of money and buy huge amounts of magic gear, If not I will just ban the magic item creation building for my game. ![]()
![]() I'm currently playing a Dervish Dancer 11 Fighter Lore Warden 2 but I am using a Falchion. The extra performances might be a bit much and you probably want Arcane Strike earlier. And I also chose Spellsong but now regret it as I have only ever used the feat one time. With the Scimitar Critical Focus could be nice, especially if you want to pick up any critical feats. Discordant Voice, I never paid attention to that feat but wow, that can be very nice. But I'm not to keen on the Harmonic Sage. Have you taken a look at the Masterpiece Dance of 23 steps, It seems like you are going for a higher AC build than I am, mine is currently only 20 at level 13.I rely on Displacement, Mirror Image and Windy Escape. ![]()
![]() At first i scoffed at the idea of using paper minis for gaming. But currently I am a player in the Serpent Skull AP and my GM is using the paper minis and i'm pretty impressed so far, they look good and do a gret job of getting the feel across of what you are fighting. Last night we fought the Vagabond spiders and I nearly soiled my pants when he put out these humongous spiders, it was great. ![]()
![]() I am currently playing a Dervish Dancer 11 Fighter 2 in the Serpent Skull AP. I did go quite different with the concept than you did though. My DD is a high STR low DEX build that uses a Falchion and does nice damage with power attacks and cleave. I have at this point basically disregarded AC all together as the monsters and NPC's all have massive bonuses to hit and as a light armored character my ac has never been above 20. My tactics at this point make my character very much unhittable against most attacks, Mirror Image and Displacement and being fairly mobile while dancing. It took quite some time for me to get to the defenses I have and at low levels I was pretty much a auto hit. It just took me trying to play a smarter upfront fighter which failed miserably on many occasions. Dervish dancer: Saakiff Alazrhadd
Male Human (Keleshite) Bard (Dervish Dancer) 11 Fighter (Lore Warden) 2 NG Medium Humanoid (human) Init +8; Senses Perception +16 -------------------- Defense -------------------- AC 20, touch 12, flat-footed 19 (+7 armor, +1 Dex, +1 natural, +1 deflection) hp 126 (2d10+11d8+42) Fort +11, Ref +11, Will +10; +4 vs. bardic performance, sonic, and language-dependant effects -------------------- Offense -------------------- Speed 30 ft. Melee +1 Holy Adamantine Falchion +17/+12 (2d4+8+2d6 vs. Evil/15-20/x2) and . . +1 Scimitar +16/+11 (1d6+6/18-20/x2) and . . Kukri +15/+10 (1d4+5/18-20/x2) Ranged Masterwork Composite shortbow (Str +2) +12/+7 (1d6+2/x3) Special Attacks bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (4 targets) (dc 19), bardic performance: inspire competence +4, battle dance: inspire courage +3, battle dance: inspire greatness Spell-Like Abilities Light (At will) Bard (Dervish Dancer) Spells Known (CL 11): 4 (3/day) Invisibility, Greater, Freedom of Movement, Shield of the Dawnflower 3 (5/day) Good Hope, Invisibility Sphere, Displacement, Charm Monster (DC 17), Arcane Concordance, Thundering Drums (DC 17) 2 (5/day) Allegro, Versatile Weapon (DC 16), Rage, Tongues, Mirror Image, Cure Moderate Wounds, Invisibility 1 (6/day) Liberating Command, Saving Finale (DC 15), Identify, Comprehend Languages, Charm Person (DC 15), Cure Light Wounds, Feather Fall (DC 15), Feather Step (DC 15), Windy Escape 0 (at will) Resistance, Mage Hand, Detect Magic, Prestidigitation (DC 14), Message, Light -------------------- Statistics -------------------- Str 20, Dex 12, Con 14, Int 10, Wis 10, Cha 18 Base Atk +10; CMB +15; CMD 27 Feats Arcane Strike, Cleave, Combat Expertise +/-3, Critical Focus, Furious Focus, Improved Critical (Falchion), Improved Initiative, Power Attack -3/+6, Spellsong, Toughness +13, Weapon Focus (Falchion) Traits Get the Cargo Through, Reactionary Skills Acrobatics +25, Appraise +6, Bluff +8, Climb +9, Diplomacy +20, Disable Device -1, Escape Artist +5, Heal +2, Intimidate +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +6, Knowledge (planes) +5, Knowledge (religion) +4, Linguistics +7, Perception +16, Perform (act) +9, Perform (dance) +25, Sense Motive +4, Spellcraft +14, Stealth +5, Survival +4 (+6 to avoid becoming lost), Swim +9, Use Magic Device +15 Languages Aklo, Azlanti, Common, Draconic, Kelish, Polyglot SQ battle dance (swift action) (28 rounds/day), battle dance: rain of blows +2, battle dance: razor's kiss, fleet, glamered, jack of all trades: trained skills, masterpieces (the dance of 23 steps), well versed Combat Gear Litheria blossom, Potion of barkskin +2, Potion of cure light wounds, Potion of cure moderate wounds, Potion of cure serious wounds, Potion of invisibility, Potion of resist fire 10, Potion of restoration, lesser, Potion of shield of faith +2, Wand of Charm Animal, Healer's kit, Oil (4); Other Gear +3 Glamered Mithral Chain shirt, +1 Holy Adamantine Falchion, +1 Scimitar, Kukri, Masterwork Composite shortbow (Str +2), Amulet of natural armor +1, Belt of giant strength +2, Cloak of resistance +3, Handy haversack (11 @ 836.24 lbs), Headband of alluring charisma +2, Ring of protection +1, Wayfinder (empty), Bedroll, Belt pouch (1 @ 0 lbs), Belt pouch (1 @ 0 lbs), Belt pouch (empty), Continual Flame bullseye Lantern, Flint and steel, Mug/tankard, Sewing needle, Signal whistle, Spell component pouch, String or twine (3), 41237 GP -------------------- Special Abilities -------------------- Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance: Countersong (Su) Counter magical effects that depend on sound. Bardic Performance: Distraction (Su) Counter magical effects that depend on sight. Bardic Performance: Fascinate (4 targets) (DC 19) (Su) One or more creatures becomes fascinated with you. Bardic Performance: Inspire Competence +4 (Su) +2 competence bonus for one ally on a skill check. Battle Dance (swift action) (28 rounds/day) Battle dances can create bardic performance effects only on self. Battle Dance: Inspire Courage +3 (Su) Morale bonus on some saving throws, attack and damage rolls. Battle Dance: Inspire Greatness (Su) Grants self 2 bonus hit dice, +2 to attacks and +1 to fort saves. Battle Dance: Rain of Blows +2 (Su) Gain dodge bonus to AC, Ref saves & extra attack as haste. Battle Dance: Razor's Kiss (Su) All attacks with manufactured weapons count as Improved Critical. Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC. Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Critical Focus +4 to confirm critical hits. Fleet (Su) Gain an enhancement bonus to speed when battle dancing. Glamered Assumes appearance of normal clothes on command. Jack of All Trades: Trained skills (Ex) You may use all skills untrained. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. Spellsong Combine spellcasting and bardic performance The Dance of 23 Steps This complex dance makes you difficult to strike. Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects. ![]()
![]() I don't see the problem. You are the GM you control what is and is not allowed in your games. I do the same thing with Ninja's and Samurai, and a lot of the non human looking races. If you do not want him to play the race simply tell him its not allowed. If he insists, tell him to run a game or to find a new one to play in. ![]()
![]() Erik Keith wrote:
That page doesn't list prices. I also received a second email of the shipment and it lists the same prices. I guess I will wait and see when it says it is shipping. ![]()
![]() Justin Riddler wrote:
OK, I just got the info that this order expecting to ship soon and it has the 1 x Pathfinder Battles: Shattered Star Gargantuan Blue Dragon @ 33.99 = $33.99 (Moved from order 2471314). Shouldn't I get the dragon at the 75% discounted price?Do I need to cancel my subscription and then start a new one to get the dragon at the discounted price? ![]()
![]() I am a Pathfinder Battles Subscriber and I just added a second case of Shattered Star to my next months order along with the Gargantuan Blue Dragon, should I cancel that order and resubscribe in order to get the dragon at the discount? ORDER # 2471314
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![]() Name: Alroy
The Gory Details:Bad luck on the random encounter chart and after already fleeing from 3 Trolls at first level they met up with a lone traveler while exploring (werewolf). They had a nice conversation with the man who gave them information/misinformation about the terrain and hazards that lie ahead and went on his merry way. Later that night I rolled the same encounter on the chart so the same guy (werewolf) paid them a visit while they rested and gave the group a serious beatdown. Alroy using the withdraw action plotted his movement poorly and was hit by a AoO and killed. The rest of the party fled and lived to fight another day. ![]()
![]() Arnwyn wrote:
Yeah, you bought "Cyclopean Deeps Subscription for 12 new levels Pathfinder (PDF + Final Print Book)" so you most likely will not see old levels 1 and 2 unless you buy them seperatley or with the 1 year subscription. ![]()
![]() phantom1592 wrote:
I think the GM should make the cohort, the player gets some input sure but to let the player straight out make the cohort and play him is how the feat gets abused. As a matter of fact I am getting ready to run Kingmaker soon and most of the players have stated that they will pick the leadership feat which is cool, but none of them will get to make the cohort, they will get to say what they are looking for in said cohort but will not get to make them, in fact I will introduce several NPC's into the game that they will get to choose from. ![]()
![]() Endzeitgeist wrote:
But that's not all! When we hit our first bonus goal (NOW AT $80,000) we will create and publish FOUR new adventures exclusively for Razor Coast, for levels high and low, written by some of your favorite authors. The PDF of these adventures will be added to all the pledge levels at or above $150 and softcover print books will be added to all the pledge levels at or above $250. As you did not pledge at or above 250$ I wouldn't think so.
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