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Just to add my voice.. I would buy it. Great Idea


Hell comes to Frog Town!!


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Maybe thats the best way to go. Don't make it Golarion. Just make it another planet on the material plane. Cross Nausicaa and Panzer dragoon Orta. Only reason I was thinking Golarion was because it already can be used for so man other tropes i.e. Ravenloft, wild west, scifi, vikings, etc.


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I wonder about a place in the dragon empires?


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I am a huge fan of Studio Ghibli's Nausicaa Valley of the Wind. Where would you locate elements from that i.e. Toxic Jungle, Gargantuan Insects. In the mwangi expanse, or some place different.


Please cancel my adventure path subscription. Thanks


For me Taldor is represented by watching the Telmarines from the movie Prince Caspian.I think its a really good visual representation.


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David Bowie needs to be statted up as a some everychanging First World being... that was worshipped by goblins and fey. He is now in my game... RIP


I am sorry but this thread is huge lol and I am really tired so if this has come up once or 10 times I am sorry. What about a basic version of pathfinder ( ala castles & crusades for ad&d ). Use can bring your already established characters that are high lvl shave some numbers off or create new characters use the beginner set rules and just got up to 20th level. Good for casual games for people who don't want the math and the other books would work as optional house rules if you wanted to pick and choose. Just like ad&d and basic D&D, didn't they coexist just fine? In the Basic rule book it would say if you are using a monster manual, module, adventure path these are all the stats you need simple enough to do on the fly.


LOL thank you guys for chiming in. The comparison that Castle & crusades is medieval and Pathfinder is basically the renaissance helped alot. Also I just got the hardback to the comics city of secrets and the iconic priest of Senrenrae with her Kelish garb was not balked at and the local guard knew who she worshiped. I am sure if a wizard from garund showed up they would know who they are. Maybe not the city or village but generally who they were while somebody from the pathfinder lodge would probably know more. what about way out on a farm in varisia? Thanks


Runelords def that's all I had and it went fine


Bump :-)


hahaha giant hellhound... all good


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I have to read more about Brevoy if its Westeros inspired. I would love to have lastwall, Brevoy, and Taldor setting guides. I have the small Taldor book but its not enough.


Cool seriously thanks for the reply's I was going to put strongheart as Mendev crusader that helped warduke come back from the brink. Warduke who was going by his original name enlisted in the crusades as a death sentence because he was so distraught. After a period in the crusades and a friendship develops, the the hellknight captain shows up on the front and and warduke gets his revenge by enlisting a demon he imprisoned with strongheart.


Thanks I will have to look more into Brevoy. How have you used it? Is the only reference in Kingmaker?


It could be whatever within reason.. I think in the original Basic D&D module he was a 7th or 8th lvl fighter because they didn't much else lol. In the Dungeon Mag article he was like a 20th lvl uber assassin bad guy. In my mind he is 14th lvl barbarian king in the river kingdoms who is like a bogeyman for Hellknights. I just like hearing other people's takes.


I was thinking about what the iconic character Warduke's backstory would be in Golarion. Kellid Barbarian who's family was slaughtered by a group of cruel Hellknights? He gets his revenge on the captain who murdered them and now wears his helmet as a trophy and he now hunts them all down. What would your take be?

Warduke pic
http://s280.photobucket.com/user/Kain_Darkwind/media/warduke_zpsbee8369e.jp g.html


I want to redesign Taldor into like a war for the roses type of thing but it has a weird Spanish roman thing going on for it. In my opinion it reminds me of the telmarines of Prince Caspian. That's cool but different then knights of the 80's Excalibur movies. ha


I really like Golarion and its my Go to campaign world besides Greyhawk. I like how if you have another legacy supplement you can squeeze it in there( ala Ravenloft, Ulstalav or lady or pain, Pharasma )
but I am having a hard time with knights... just plain old Arthurian knights. Like... I am a knight, I work for a King\Queen, I rescue damsels, fight dragons trope. I have the supplement for it - Knights of the Inner sea but its not filling the niche for me for some reason. With Greyhawk I never had that problem. Any advice? Thanks


The Imperial March is great for Hell Knights breaking into your House... But if you are just a reg Joe Chelaxian just Chillaxin at home BBQing with the neighbors you are probably just listening to

Ghost - Circe
www.youtube.com/watch?v=-0Ao4t_fe0I


I just got the Inner sea Guide and saw that cool. I am in a old school Castles and crusades campaign also and its very different then Golarion. You don't know whats in the next valley and most people don't know anything out side their kingdom or more likely a days travel.


MMCJawa thats the conclusion I am coming to from reading the modules, campaign books, and novels. Pretty knowledgeable about nations/races/major deities unless from a wild remote area... cool. Thanks for chiming in.


Thanks for the reply. A lot of that makes sense. I am just trying to wrap my head around creating adventures in Golarion. Would an Ulfen barbarian from the North, a dwarven priest from the 5 King mountains, and a Keleshite thief who meet at a roadside inn in Andoran be able to talk to the barkeep about the God Nethys? Or ask if a Tian Bounty hunter pass this way?


Some questions I have concerning the campaign world.. What do the civilizations of Golarion know of each other? Do the people in hamlets just know a couple of local gods? In major cities does everybody know that there are witches in Irrisen and that there is a place called the sodden lands and that Taldor was as big as it was? If this has been answered somewhere else sorry. Thanks


Just a Bump to keep this alive... I want Absalom as a Box set :-)


That's what a hobgoblin should look like. I can create a story just from that pic.The Triaxian is great too.


I am really glad that the anunnaki are in Bestiary 5. I hope Pathfinder appropriated what I looked up on them.. some really weird stuff lol. I want to create some Campaign that involves them and the Greys. I really like how pathfinder takes weird urban legends and stuff and creates a cool backstory and stats, I want to see more of that. Example: Jersey Devil, Mothman, anunnaki, Greys, etc...

Full Name

Talam Shaleif

Race

Halfling

Classes/Levels

Rogue/3

Gender

Male

Size

Small

Age

22

Alignment

CG

Occupation

Adventure/Traveler

Strength 12
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 8
Charisma 12

About Talam Shaleif

Talam Shaleif

Male halfling rogue 2
CG Small humanoid
Init +4; Senses Perception +6, +7 vs Traps; see keen senses

DEFENSE
AC 19, touch 15, flat-footed 15
(+4 armor, +4 Dex, +1 size)
hp 27 (3d8+6); Currently at 27
Fort +4, Ref +8, Will +1; see fearless and halfling luck.
Defensive Abilites evasion

OFFENSE
Spd 20 ft.
Melee sickle +7(1d4+1/x2) or dagger +7(1d3+1/19-20x2) or
sickle +5(1d4+1/x2) and sickle +5(1d4+1/x2)
Ranged heavy crossbow +7 (1d8/19-20/x2) or dagger +8 (1d3+1/19-20/x2)
Special Attacks sneak attack +2d6

STATISTICS
Str 12, Dex 18, Con 14, Int 14,
Wis 8, Cha 12
Base Atk +2; CMB +2; CMD 16
Feats Rapid Reload, Two Weapon Fighting, Weapon Finesse
Skills Acrobatics +12, Climb +10, Craft (Weapons) +8, Disable Device +11, Escape Artist +10, Linguistics +8, Perception +7, Sense Motive +5, Sleight of Hand +10, Stealth +14.
Languages Common, Elven, Draconic, Dwarven, Giant, Goblin, Halfling
SQ trapfinding, trap sense +1, rogue talent (combat trick)
Combat Gear ; Other Gear Bedroll, Belt Pouch with 88gp and 9 silver, Chain Shirt, Dagger(2), Explorer's Outfit, Heavy Crossbow with 36 bolts, Sickle(2), Thieves Tools

Special Abilities
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Halfling Luck: +1 racial bonus on all saving throws.
Fearless: +2 racial bonus on all saving throws against fear.
Keen Senses: +2 racial bonus on Perception skill checks.
Sure Footed: +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its
name as a martial weapon.
Trapfinding: Talam adds 1/2 his level to Perception
skill checks made to locate traps and to Disable Device
skill checks (+1). A rogue can use Disable Device
to disarm magic traps.

Spoiler:
BACKGROUND
Talam had an unsual life growing up. Sold as a slave, at a young age, to Fredick Shaleif. Shaleif brought Talam to his home not as a slave, but as one of the family. Talam, as his new mother called him, was taught by some of the finest tutors in the area. He quickly grew to love his human family.

The Shaleifs opposed slavery, but in a city like Korvosa it was hard to do in public. The Shaleifs bought slaves and freed them later. They also secretly launched raids against slavers in the area. That was until one night. That night Fredrick and others returned from a successful night, when a knock came at the door. As the door opened three men entered, all wearing red chitin armor. Before anything could be said Talam's mother was impaled on a serated blade. One of the "Men-in-Red", ordered the others to search the house and leave no surrivors. As on of them approached Talam, his father drew his blade. "Run, run your free son", where the last words Talam heard as he ran for safety.
It wasn't long til a "Man-in-Red" found him finding the shed, but Talam was ready. As the man pulled Talam from hiding, he struck. The sickle blinded the man, blood running from his eyes.

It's been five years since than, but Talam remembers it like it was last night. Since then he's left Korvosa, trying to find a place in the world. He never forgets the "Men-in-Red", and is always looking over his shoulders. Worried for the day they come for him.

PHYSICAL DESCRIPTION & PERSONALITY
Talam stands 3'4" and weighs 38 pounds, with green eyes, Quite tall and mucled by halfing standard. His long dirty-blond blond hair is braided, and is in need of being washed, if not trimmed aswell. Though the clothes on his back are tattered and worn, he cares himself as though he were a noble.
Talam can be quite a big mouth and show off. He loves spinning yarns, especially of his father and when he was younger. He's pretty much still a child at heart.