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Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() The former shop owner is standing outside the room, staring around with wide eyes silently. At Jax's question, he snaps around to stare at the tiefling. "G-gold..so much gold..uh-uhm..I don't know, barely anything..maybe three hundred pounds?" Zoren can carry his maximum load [80 lbs] plus another 300 lbs of items in wagons he can touch or, alternatively 3 people carrying their maximum load. This is using a Teleport spell. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() Zoren sits up near the ceiling, having avoided the last few fights and simply staying (somewhat) nearby if needed. Upon seeing the acid blast melt through rock and stone, he decides this is a good time to continue avoiding combat.
He's just going to cast invisibility again and sit outside the room, using Telepathic Bond to stay in contact with Jax. If Jax goes unconscious, he'll use teleport and escape. Otherwise, he just waits around as Jax's transporter and refuses to participate in fighting no matter how badly the fight goes. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() Round 1
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Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() Initiative: 1d20 + 11 ⇒ (11) + 11 = 22
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Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() Edmin Al'Roth wrote: Edmin frowns at Jax and his lacky. "Remain alert." "How come you always have to be such a bore, Edmin? One can remain alert and jest at the same time.." Jax, wisely, chooses to let Zoren dig his own grave there and remains silent. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() "Can't...Can't we just sneak past them? They sound like..uhm..they might be distracted by singing and not be a problem. We might d--er..lose resources on them we don't need to use." Zoren's voice quivers a little. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() "Don't jest! Your friends may get ideas!" Zoren flies up to the ceiling and pulls out his scroll of teleport, keeping his eyes on Dren and Tohram. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() Initiative: 1d20 + 9 ⇒ (4) + 9 = 13 "Ech! What are those things?"
Edit: Okay. No. What is going on with the dice roller? There is something seriously wrong about that. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() The wizard is covered in thick wool and black clothing. If Jax was uncomfortable, he was loathing the weather. He steps close to Ulp and starts chanting, holding a rod in one hand. Extended Telepathic Bond He includes Jax and Edmin in the effect. Telepathic Bond:
Each creature in the link can communicate telepathically over any distance. Lasts for 200 minutes, or three hours and 20 minutes He then continues to cast a few more spells. Selfish bastard, Jax thinks with a grin as Zoren casts on himself first.
Heroism, Extended: Zoren casts an extended Heroism on himself and then Jax. In a non-evil game, He'd buff Edmin first...but he's a spoiled bastard who prefers to stay alive (+2 save bonus) than to do anything to help the group. Lasts for 3 hours and 20 minutes. Zoren also casts False Life on himself, lasting 10 hours for 1d10 + 10 ⇒ (8) + 10 = 18 temporary hit points. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() Edmin Al'Roth wrote:
Two options: amulet if might fists (wondrous so Soren can make) or potions of greater magic fang. Amulets are super expensive. A wand may work too if you convince judge to cast it with und ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() DM: There's a link to it under Jax's Feats spoiler right beside Leadership, but here it is as well! I want his cohort to have more personality than a craft-monkey and figure the best way to do that is to conspire with him! ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() Wands? Of course I can craft wands! And of course potions
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Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() You can only sell them for the same cost it'd take the make them, Ulp. Alternatively, if we are in town for at least 8 days, we can spend 1/2 cost and get a wand of infernal healing. ![]()
Male Human Wiz5/Nin1/Asn1/AT5
Spoiler: HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17 Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30 ![]() The icon or the name? I've never played Age of Worms..I picked the wizard icon that looked like he might be a drug-dealer in a back alley on weekends. |