Insectare

Zolarus's page

474 posts. Organized Play character for Vasari.


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Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

No worries!

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Please remove me from the campaign. Happy gaming!

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

If you can't find a healer, then I can post twice a week but can't commit to more than that. I'd hate to disrupt the group.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

I will have to bow out unfortunately. My new career will be overwhelming during the first 12 months. Thank you all so much for your providing humor and excitement over the last 30 months. It was wonderful to play with you all.

A big thank you to Our Mysterious Benefactor. You picked us up out a broken game and put the pieces back together. Your GM skills are wildly appreciated.

Happy holidays and gaming to all of you!

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus will use the prestige of his affiliations to pay for the removal the curse of Hoshio and Mikail.(2 PP)

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus is ready to depart the dungeon. This module was fun but seemed extraordinary long.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Perception: 1d20 + 12 ⇒ (15) + 12 = 27

Zolarus examines the remains and carefully gathers them in his pack.

Yessss, let's quickly take them to a cleric for consecration.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

It's a ghost! Use holy or magic weapons against it!

Zol moves adjacent to Ferabras, channels positive energy against undead and prepares Misfortune (rolls 11+).

Channel DC 17: 3d6 ⇒ (1, 4, 4) = 9

Don't forget Haste adds to touch AC! Knowledge Religion to discern weakness other than positive energy

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

K: religion: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

You sick puppy! Time for you to die!

Zolarus casts Ill Omen on the female gnoll.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus Blesses the group!

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts a dubious eye on the metal statue.

What type of offering is required? Gemssss, gold or blood?

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Seeing his companions unharmed by the threats, he delays.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Guidance on himself.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus tries to hold his digested meal rations from spewing out by covering his mouth. He casts Guidance on himself.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Yikes! What a horrible situation. Stay safe out there! Sometimes life can be a real dungeon crawl.

I'm in the middle of a CPA firm acquisition so my posting will be sporadic over the next three weeks. Healing party members and self will be priority. Don't forget active Life Link to add back 5 hp every round.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Soran continues his barrage of arrows!

Attk: 1d20 + 9 + 1 + 1 + 1 - 2 - 2 ⇒ (16) + 9 + 1 + 1 + 1 - 2 - 2 = 24
Attk: 1d20 + 9 + 1 + 1 + 1 - 2 - 2 ⇒ (16) + 9 + 1 + 1 + 1 - 2 - 2 = 24
Attk: 1d20 + 9 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 9 + 1 + 1 + 1 - 2 - 2 = 21
Attk: 1d20 + 4 + 1 + 1 + 1 - 2 - 2 ⇒ (7) + 4 + 1 + 1 + 1 - 2 - 2 = 10
Multishot, Rapid Shot, Haste, Bless, PBS, Deadly Aim

Dmg: 2d8 + 14 + 2 + 8 + 4 ⇒ (3, 1) + 14 + 2 + 8 + 4 = 32
Dmg: 1d8 + 7 + 1 + 4 + 2 ⇒ (5) + 7 + 1 + 4 + 2 = 19
Dmg: 1d8 + 7 + 1 + 4 + 2 ⇒ (4) + 7 + 1 + 4 + 2 = 18
Dmg: 1d8 + 7 + 1 + 4 + 2 ⇒ (3) + 7 + 1 + 4 + 2 = 17
Multishot, Rapid Shot, PBS, Deadly Aim

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Weapon of Awe on Soran! (+2 damage rolls. Bless is up too!)

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Ill Omen on the female jackal!

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Prebuff Round: Zolarus casts Bless!

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Ill Omen on the jackal!

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Right behind you Ferabras!

Zolarus hustles toward the fighting.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus moves behind Ferabras and grants him Guidance.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Will DC 12: 1d20 + 8 ⇒ (9) + 8 = 17

Zolarus casts Ill Omen on the nearest surviving foe and Misfortune on the next.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Yessss, let's come back and free him when the way is sssssafe.

To the west we go!

Zolarus checks for traps then presses his ear against the western door listens on the other side before opening it.

Perception, t10: 10 + 12 = 22

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Ill Omen on nearest surviving foe and Misfortune on the second nearest!

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

fort dc 14: 1d20 + 5 ⇒ (11) + 5 = 16

Zolarus heals his friends and excludes his foes!

Channel Energy: 3d6 ⇒ (5, 6, 5) = 16

Misfortune on foes next roll 11 or higher.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Doesn't Soren get a full attack. I recommend rapid shot and manyshot with sneak attack for flat footed foes. My interpretation is we were in the room first then initiate begins. He gets bleed damage on sneak attacks too.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Weapon of Awe (+2 on damage) on Soren's bow.

He should rapid shot and manyshot to take full advantage.

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus taps his wand on the rogue until he returns to full health and then himself.

CLW: 8d8 + 8 ⇒ (3, 8, 2, 2, 8, 2, 2, 6) + 8 = 41
CLW: 4d8 + 4 ⇒ (1, 2, 3, 6) + 4 = 16

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Life Link also in effect for Mikail since battle begun, do +10 hp to Fox and transfer -10 hp Zolarus; so technically he is still breathing. I suggest a full defensive maneuver or withdraw. Zolarus takes -15 total from Life Link

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Coming to heal you next! I didn't realize your grave situation.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus heals Ferabras with a spell after absorbing (5 hp) of his wounds with Life Link!

Defensive cast, CMW: 1d20 + 12 ⇒ (10) + 12 = 22
healing+life force+spirit boost: 2d8 + 6 + 5 ⇒ (6, 1) + 6 + 5 = 18

Misfortune on other foe (11+). Spirit Boost increase HP past max for 6 min

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus punches the animated statue!

mithril +1 cestus, bless, flank: 1d20 + 11 ⇒ (11) + 11 = 22
dmg: 1d4 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus channels positive energy excluding his foes! Also, he prepares Misfortune on flanking opponents (base rolls +11)!

Channel: 3d6 ⇒ (4, 3, 1) = 8

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Thank you for the warning. Let's thoroughly ssssearch this room for more cluessss. What type of creature is this?

Zolarus examines the statues with a inquisitive eye specifically looking for a secret portal or hidden lever.

If time allows will take 20 otherwise taking 10.

Perception, t20: 20 + 12 = 32

Perception, t10: 10 + 12 = 22

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Has it been more than 6 minutes since our last combat? If not Bless (+1 attack) and Weapon of Awe (+2 damage) on pally's greatsword is still in effect.

Zolarus casts Divine Favor on himself and moves to flank.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Weapon of Awe (+2 damage for 6 min) on paladin's greatsword!

Misfortune on baddie on base rolls +11

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Bless is already in effect +1 to morale bonus

Zolarus casts Ill Omen on the demon.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Wait for me friendssss!

Zolarus moves to the center of his companions. After hearing Mikail's warning, he casts Bless on the party! (6 minute duration)

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

perception: 1d20 + 12 ⇒ (11) + 12 = 23

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zol moves to punch the goat demon with his cestus!

+1 mithril cestus: 1d20 + 8 ⇒ (6) + 8 = 14
dmg: 1d4 + 4 ⇒ (2) + 4 = 6

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zol casts Weapon of Awe (+2 damage) on the Paladin greatsword and Misfortune on the nearest goat demon (base rolls>11).

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zol casts Murderous Command (DC 15) on the nearest foe and moves closer to the paladin.

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

"I could use the time to eat and rest. My divine powers are sapped."

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

"We are your freedom fighterssss!"

Auto aid diplomacy DC 10

-Posted with Wayfinder

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Knowledge Religion: 1d20 + 8 ⇒ (5) + 8 = 13

Zolarus examines the scriptures but cannot discern its significance.

Sorry, no Appraise here

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zol steps away and casts Ill Omen (reroll twice on two d20) on the black Gnoll. He also readies a Misfortune on gnoll near the doorway (base rolls 11+) .

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Zolarus moves quickly during the surprise round, casts Bestow Curse and touches the Gnoll as he moves closer.

Bestow Curse, DC 17, MTA: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Misortunate on Gnoll base rolls 11+. Using Folio reroll for touch attack. If gnoll fails will save, choosing losing his action 50% of time.

REROLL GM 1 STAR: Bestow Curse, DC 17, MTA: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24

Conditions: Magic Circle vs Evil (1 hr), Bless (6 min).

Grand Lodge

Nagaji Dual-cursed Life Oracle 6 HP 51/51 | DR 3 AC 24* (+2 vs evil) T 10* FF 24* CMD 17* | F+5 (+2 vs poison) R+3 W+6 (+2 vs mind) | Init +0 | Perc+12 | Conc+12 | Channel 5/5

Zolarus casts Sound Burst on both foes and Misfortune (base rolls 11+) on the uninjured one.

Sound Burst DC 16: 1d8 ⇒ 3

Full Name

Ivanna Láska, Marionette Queen

Race

Soul-caller

Vital Stats:
HP: 102/140, AC: 21/T: 16/FF: 15, Perception +6, Initiative: +6, F: +11/ R: +16/ W: +20. SR:18 CMB: +16, CMD: 32, Speed: 30

Classes/Levels

20smn/20wiz

Gender

Female

Size

Medium

Age

25

Alignment

Lawful Neutral

Deity

None

Homepage URL

www.thedmdr.com

Strength 13
Dexterity 22
Constitution 12
Intelligence 32
Wisdom 18
Charisma 28

About Ivanna Láska

Spells Expended:

Wizard: 2x Greater Invisibilty, 1x Disintegrate.
Summoner: 1x lvl 5 slot.

Gestalt Format Crunch:
Name: Ivanna Láska

Flavor Text: “I’m a collector… of sorts.”

Alignment: Lawful Neutral

Races: Soul-caller

Advanced (+2 all mental, +4 Dex, -2 Con, 4RP), Advanced Cha(+2 Cha, 4 RP), Advanced Int(+2 Int, 4 RP), Outsider(Native, 60’ Darkvision, 3RP), Silver tongued (+2 Diplomacy and Bluff, can shift mood 3 levels, 3 RP), Deep Magic (+2 CL to overcome SR and +2 dispel magic, Native of Darklands, 3 RP), Object of Desire (+1CL on charm person and charm monster spells, 1rp) Constant spell-like divination (Detect Secret Doors at will, 3 RP)=25 RP. Stats: +4 Dex, -2 Con, +4 Int, +2 Wis, +4 Cha.

Classes: 20 summoner (shadow caller)/20 Wizard (Infernal Binder School)

Ability Scores (Pre-/Post-Items):
Str (-4): 7/13
Dex(+2): 16/22
Con (-4): 6/12
Int (+17): 26/32
Wis (0): 12/18
Cha (+17): 22/28

Identifying Characteristics: Ivanna is very fair skinned/pale with strikingly black hair with naturally, crimson colored lips. Her eyes are of a piercing deep violet.

Stat Crunch:
Str: 13 (+1)
Dex: 22 (+6)
Con: 12 (+1)
Int: 32 (+11)
Wis: 18 (+4)
Cha: 28 (+9)

Skills: (13/lvl, +1 Favored Class/lvl): Bluff +37 (20r), Diplomacy +37 (20r), Knowledge (Arcana) +36 (20r), Knowledge (Dungeoneering) +36 (20r), Knowledge (Engineering) +36 (20r), Knowledge (Geography) +36 (20r), Knowledge (History) +36 (20r), Knowledge (Local) +36 (20r), Knowledge (Nature) +36 (20r), Knowledge (Nobility) +36 (20r), Knowledge (Planes) +39 (20r), Knowledge +36 (Religion) +36 (20r), Spellcraft +36 (20r), Stealth +28 (20r)

Feats: 1 Spell focus(Conjuration), 1W Scribe Scroll, 3 Augment Summoning, 5 Extra Evolution, 5W Fast Study Discovery, 7 Extra Evolution, 7W Improved Familiar (Imp only), 9 Spell Penetration, 10W Craft Wondrous Item, 11 Extra Evolution, 13 Superior Summoning, 15 Greater Spell Penetration, 15W Craft Rod, 17 Leadership, 19 Improved Share Spells, 20W Immortality Discovery

Trait: Fast Talker - +1 Bluff, Bluff is always a class skill.
Trait: World Traveler - +1 Diplomacy, Diplomacy is always a class skill.

SMN Spells Known:
0- Acid Splash, Detect Magic, Guidance, Light, Mending, Read Magic
1- Lesser Rejuvenate Eidolon, Unfetter, Shield, Life Conduit, Infernal Healing, Feather Fall
2- Create Pit, Glitterdust, Haste, Phantom Steed, Lesser Restore Eidolon, See Invisibility
3- Black Tentacles, Dispel Magic, Evolution Surge, Greater Invisibility, Restore Eidolon, Rejuvenate Eidolon
4- Greater Infernal Healing, Purified Calling, Teleport, Summon Accuser, Transmogrify, Summon Stampede
5- Greater Dispel Magic, Hungry Pit, Lesser Create Demi-plane, Greater Rejuevnate Eidolon, Spell Turning
6- Teleportation Circle, Mass Planar Adaptation, Discern Location, Create Demi-Plane

Wizard Spells Known (*=denotes normally Prepared)-
0- (4 prep)- All + Drench*, Arcane Mark*, Mage Hand*, Prestidigitation*
1- (4 prep, 4 empty)- Blood Money**, Corrosive Touch, Grease*, Mage Armor, Obscuring Mist, Cultural Adaptation, Identify, See Alignment, True Strike*, Charm Person, Color Spray, Touch of the Sea^
2- (6 prep, 2 empty)- Dust of Twilight*, Acid Arrow*, Blood Transcription***, Create Treasure map,
3- (4 prep, 4 empty)- Spiked Pit*, Stinking Cloud*, Greater Magic Weapon**, Water Breathing
4- (5 prep, 2 empty)- Summon monster IV*, Control Summoned Creature*, Greater Invisibility**, Confusion*
5- (4 prep, 3 empty)- Dismissal*, Cloudkill*, Major Creation*, Permanency*
6- (4 prep, 2 empty)- Wall of Iron*, Disintergrate*, True Seeing*, Acid Fog*
7- (4 prep, 2 empty) Banishment*, Mage’s Magnificent Mansion*, Summon Monster VII*, Greater Teleport*
8- (4 prep, 2 empty) Wall of Lava*, Summon Monster VIII*, Mass Charm Monster*, Prismatic Wall*
9- (5 prep, 1 empty) Clashing Rocks, Greater Create Demiplane, Summon Monster XI*, Dominate Monster*, Mass Hold Monster*, Wish*, Time Stop*, Mage’s Disjunction

Wizard Features:
Arcane Bond: Familiar- Imp, 15 Int, +10 Natural Armor, Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, spell resistance, scry on familiar.
Infernal Binder (Sub of conjuration) School.
Opposition Schools: Necromancy and Evocation
Planar Knowledge: +3 Knowledge Planes
Assume Control (3+INT Mod= 14/day) – Make Caster level check to assume control of summoned creature for 10 rounds. Can be used to bargain with called creatures conjured by another caster.
Imp Familiar- Gain Improved Familiar Feat, but can only accept an imp.
Summoner’s Charm: All conjuration (summon) spells have duration increased by 10 rounds. May have 1 summon monster spell made permanent at a time.

Summoner Features:
Shadow Eidolon- 15HD, +15 BAB, +9/+5 saves, 60 skill points, 8 Feats, +16 Armor, +8 Str/Dex, 29 (3 from Feats) Evolution Points, 7 Max Attacks, Dark-vision, Lowlight Vision, Link, Share spells, Improved Evasion, Ability Score Increase +3, Devotion, Multiattack
Shadow Summoning Summon Monster IX/Gate (3+Cha Mod= 12/day)- summon monster IX or gate as per the spells. Lasts 20 minutes instead of 20 rounds. Must still provide material components for gate. Cannot summon certain creatures; gain access to new creatures. Creatures summoned with celestial/fiendish template instead gain shadow template.
Life Link- Sacrifice Hit Points to prevent eidolon from being sent back home due to damage.
Bond Senses- 20 rounds/day, share senses of eidolon as standard action (end as free).
Shield Ally and Greater- +2 shield bonus to AC and +2 circumstance bonus to saves when eidolon within reach of an ally, if that ally is Ivanna, she gains +4 instead.
Maker’s Call- 4/day, standard action to have eidolon dimension door next to Ivanna.
Transposition- Swap places with Eidolon using Maker’s Call.
Greater Aspect- Divert up to 3 points away from Eidolon to give Ivanna 6 evolution points to use on herself (some restrictions).
Life Bond- If Ivanna would drop below 0 HP, excess damage sent to Eidolon. Any damage in excess that would reduce eidolon to –Con score HP, applies to Ivanna.
Merge Forms- Full-round action, forms merge. Can cast spells while merged and control Eidolon. Lasts up to 20 rounds/day
Twin Eidolon- As a standard action for up to 20 minutes/day, Ivanna gains str, dex, and con equal to eidolon as well as eidolon’s evolutions. Retain all class features. Can end as a free action.

Equipment: Belt of Physical Perfection +6 (crafted 77,000), Headband of Mental Superiority +6 (crafted 77,000), Gray robes of the Archmagi (crafted 37,500), Ring of Sustenance (2,500), Ring of X-ray vision (25,000), Rod of Absorption (crafted 25,000), Greater Quicken Metamagic Rod (170,000), Bag of Holding type III (crafted 3700, kept on demi-plane), Traveler’s Outfit, Spellbook, Back-up spell book (8,075), Handy Haversack (crafted: 1,000), 10 Flasks (3sp), Wizard’s Kit (21), Rod of Shadows (crafted, given to Onerios, 32,305), Suzerain Scepter (20,000), Rod of the Aboleth (crafted, given to Onerios 14,500), Rod of Withering (25,000 given to Onerios), Liberator’s Rod (30,000 given to Onerios), 2x Rod of Nettles (36,000, both given to Onerios)

Carrying: 13/18lbs (stored rods/single rod drawn)
Carrying Capacity Light Load: 50 lbs

Purchased Spell Cost: 1375gp
Demi-plane Permanency (1 casting): 20,000

Favorite Item: Gray Robe of Archmagi


Backstory:

Ivanna is one of the few Soul-callers left in all the planes. Her race was originally from the Plane of Shadows, but many migrated to Golarion. Many believe that Soul-callers have the same ancestors of the fetchlings, which would explain their closeness is abilities and looks. Most live in the Darklands, and rarely stick to others of their race. Because of these tendancies to stry, few full-blooded soul-callers are born. Ivanna was raised by her mother until she was of an appropriate age to go off on her own. Ivanna found that she was a paragon of her races natural affinities. Using these to her advantage, she began studying to augment her race's natural abilities. Caring not for the morals or dark desires, Ivanna looked to herself and no one else for guidance. Using her natural charms and intellect, she gets others to do her work for her. And if she can't manipulate someone, she'll create her own servants or call upon them from the other planes. Her ability to manipulate others and call allies from other planes has earned her the title, Marionette Queen.

After discovering a way to cease aging, Ivanna plotted to make her powers greater and more well-known than ever before; she sought out ways to become a deity in her own right. Now she is on a quest to become a god and seek true immportality.

While researching for her new goal, she uncovered rather cryptic and vague clues about a small village. Using that best of her knowledge, she believes that she has found the location of a village that just might fit the clues. She then set out with her two most trusted companions, Aiden and Onerios, to find out what this village has in store for her.

Ivanna Stat Block Set-up:

Ivanna Láska, Marionette Queen
Soul-caller, Gestalt 20 smn(shadow caller)/20 Wizard (infernal binder)
LN Medium Outsider (Native)
Init +6; Senses Perception +4 (+6 w/Familiar within reach), Dark-vision 60 feet

--------------------
Defense
--------------------
AC 21, touch 16, flat-footed 15 (+6 Dex, +5 Armor)
hp 140 (20d6+20)
Fort +11, Ref +16, Will +20
Spell Resistance 18
--------------------
Offense
--------------------
Speed 30 ft.
Melee: +16
Ranged: +22
SMN Spells Known:
0- Acid Splash, Detect Magic, Guidance, Light, Mending, Read Magic
1 (7/day)- Lesser Rejuvenate Eidolon, Unfetter, Shield, Life Conduit, Infernal Healing, Feather Fall
2 (7/day)- Create Pit, Glitterdust, Haste, Phantom Steed, Lesser Restore Eidolon, See Invisibility
3 (7/day)- Black Tentacles, Dispel Magic, Evolution Surge, Greater Invisibility, Restore Eidolon, Rejuvenate Eidolon
4 (7/day)- Greater Infernal Healing, Purified Calling, Teleport, Summon Accuser, Transmogrify, Summon Stampede
5 (6/day)- Greater Dispel Magic, Hungry Pit, Lesser Create Demi-plane, Greater Rejuevnate Eidolon, Spell Turning
6 (6/day)- Teleportation Circle, Mass Planar Adaptation, Discern Location, Create Demi-Plane

Wizard Spells Known (*=denotes normally Prepared, ^ denotes purchused)-
0- (4 prep)- All + Drench*, Arcane Mark*, Mage Hand*, Prestidigitation*
1- (5 prep, 3 empty)- Blood Money**, Corrosive Touch, Grease*, Mage Armor*, Obscuring Mist, Cultural Adaptation, Identify, See Alignment, True Strike*, Charm Person, Color Spray,
2- (6 prep, 2 empty)- Dust of Twilight*, Acid Arrow*, Blood Transcription**, Create Treasure map*, Bear’s Endurance^, Bull’s Strength^, Cat’s Grace^, Eagle’s Splendor^, Fox’s Cunning^, Owl’s Wisdom^, Aboleth’s Lung^
3- (4 prep, 4 empty)- Spiked Pit*, Stinking Cloud*, Greater Magic Weapon**, Water Breathing
4- (5 prep, 2 empty)- Summon monster IV*, Control Summoned Creature*, Greater Invisibility**, Confusion*
5- (4 prep, 3 empty)- Dismissal*, Cloudkill*, Major Creation*, Permanency*, Secret Chest^
6- (4 prep, 2 empty)- Wall of Iron*, Disintergrate*, True Seeing*, Antimagic Field*
7- (4 prep, 2 empty) Banishment*, Mage’s Magnificent Mansion*, Summon Monster VII*, Greater Teleport*
8- (4 prep, 2 empty) Wall of Lava*, Summon Monster VIII*, Mass Charm Monster*, Prismatic Wall*
9- (5 prep, 1 empty) Clashing Rocks, Greater Create Demiplane, Summon Monster XI*, Dominate Monster*, Mass Hold Monster*, Wish*, Time Stop*, Mage’s Disjunction, Shades^

--------------------
Statistics
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Str 13, Dex 22, Con 12, Int 32, Wis 18, Cha 28
Base Atk +15/+10/+5; CMB +16; CMD 32

Feats: 1 Spell focus(Conjuration), 1W Scribe Scroll, 3 Augment Summoning, 5 Extra Evolution, 5W Fast Study Discovery, 7 Extra Evolution, 7W Improved Familiar (Imp only), 9 Spell Penetration, 10W Craft Wondrous Item, 11 Extra Evolution, 13 Superior Summoning, 15 Greater Spell Penetration, 15W Craft Rod, 17 Leadership, 19 Improved Share Spells, 20W Immortality Discovery

Trait: Fast Talker - +1 Bluff, Bluff is always a class skill.
Trait: World Traveler - +1 Diplomacy, Diplomacy is always a class skill.

Skills: (13/lvl, +1 Favored Class/lvl): Bluff +35 (20r), Diplomacy +35 (20r), Knowledge (Arcana) +34 (20r), Knowledge (Dungeoneering) +34 (20r), Knowledge (Engineering) +34 (20r), Knowledge (Geography) +34 (20r), Knowledge (History) +34 (20r), Knowledge (Local) +34 (20r), Knowledge (Nature) +34 (20r), Knowledge (Nobility) +34 (20r), Knowledge (Planes) +37 (20r), Knowledge (Religion) +34 (20r), Spellcraft +34 (20r), Stealth +29 (20r)

Languages Common, Undercommon, Draconic, Abyssal, Infernal, Celestial,

Combat Gear:
Equipment: Belt of Physical Perfection +6 (crafted 77,000), Headband of Mental Superiority +6 (crafted 77,000), Gray robes of the Archmagi (crafted 37,500), Ring of Sustenance (2,500), Ring of X-ray vision (25,000), Rod of Absorption (crafted 25,000), Greater Quicken Metamagic Rod (170,000), Bag of Holding type III (crafted 3700, kept on demi-plane), Traveler’s Outfit, Spellbook, Back-up spell book (8,075), Handy Haversack (crafted: 1,000), 10 Flasks (3sp), Wizard’s Kit (21), Rod of Shadows (crafted, given to Oneiros, 32,305), Suzerain Scepter (20,000), Rod of the Aboleth (crafted, given to Onerios 14,500), Rod of Withering (25,000 given to Oneiros), Liberator’s Rod (30,000 given to Oneiros), 2x Rod of Nettles (36,000, both given to Oneiros),

Carrying: 13/18lbs (stored rods/single rod drawn)
Carrying Capacity Light Load: 50 lbs

Purchased Spell Cost: 1375gp
Demi-plane Permanency (1 casting): 20,000
--------------------
TRACKED RESOURCES
--------------------
Gold: 274273
Silver:7
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Special Abilities
--------------------
Overcome Spell Resistance: +8 (+4 Feats, +2 Racial, +2 Robe of Archmagi)

Wizard Features:
Arcane Bond: Familiar- Imp, 15 Int, +10 Natural Armor, Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, spell resistance, scry on familiar.
Infernal Binder (Sub of conjuration) School.
Opposition Schools: Necromancy and Evocation
Planar Knowledge: +3 Knowledge Planes
Assume Control (3+INT Mod= 14/day) – Make Caster level check to assume control of summoned creature for 10 rounds. Can be used to bargain with called creatures conjured by another caster.
Imp Familiar- Gain Improved Familiar Feat, but can only accept an imp.
Summoner’s Charm: All conjuration (summon) spells have duration increased by 10 rounds. May have 1 summon monster spell made permanent at a time.

Summoner Features:
Shadow Eidolon- 15HD, +15 BAB, +9/+5 saves, 60 skill points, 8 Feats, +16 Armor, +8 Str/Dex, 29 (3 from Feats) Evolution Points, 7 Max Attacks, Dark-vision, Lowlight Vision, Link, Share spells, Improved Evasion, Ability Score Increase +3, Devotion, Multiattack
Shadow Summoning Summon Monster IX/Gate (3+Cha Mod= 12/day)- summon monster IX or gate as per the spells. Lasts 20 minutes instead of 20 rounds. Must still provide material components for gate. Cannot summon certain creatures; gain access to new creatures. Creatures summoned with celestial/fiendish template instead gain shadow template.
Life Link- Sacrifice Hit Points to prevent eidolon from being sent back home due to damage.
Bond Senses- 20 rounds/day, share senses of eidolon as standard action (end as free).
Shield Ally and Greater- +2 shield bonus to AC and +2 circumstance bonus to saves when eidolon within reach of an ally, if that ally is Ivanna, she gains +4 instead.
Maker’s Call- 4/day, standard action to have eidolon dimension door next to Ivanna.
Transposition- Swap places with Eidolon using Maker’s Call.
Greater Aspect- Divert up to 3 points away from Eidolon to give Ivanna 6 evolution points to use on herself (some restrictions).
Life Bond- If Ivanna would drop below 0 HP, excess damage sent to Eidolon. Any damage in excess that would reduce eidolon to –Con score HP, applies to Ivanna.
Merge Forms- Full-round action, forms merge. Can cast spells while merged and control Eidolon. Lasts up to 20 rounds/day
Twin Eidolon- As a standard action for up to 20 minutes/day, Ivanna gains str, dex, and con equal to eidolon as well as eidolon’s evolutions. Retain all class features. Can end as a free action.

Favorite Item: Robe of Archmagi

Backstory: Ivanna is one of the few Soul-callers left in all the planes. Her race was originally from the Plane of Shadows, but many migrated to Golarion. Many believe that Soul-callers have the same ancestors of the fetchlings, which would explain their closeness is abilities and looks. Most live in the Darklands, and rarely stick to others of their race. Because of these tendancies to stry, few full-blooded soul-callers are born. Ivanna was raised by her mother until she was of an appropriate age to go off on her own. Ivanna found that she was a paragon of her races natural affinities. Using these to her advantage, she began studying to augment her race's natural abilities. Caring not for the morals or dark desires, Ivanna looked to herself and no one else for guidance. Using her natural charms and intellect, she gets others to do her work for her. And if she can't manipulate someone, she'll create her own servants or call upon them from the other planes. Her ability to manipulate others and call allies from other planes has earned her the title, Marionette Queen.

After discovering a way to cease aging, Ivanna plotted to make her powers greater and more well-known than ever before; she sought out ways to become a deity in her own right. Now she is on a quest to become a god and seek true immportality.

Imp Familiar, Aiden:

Aiden, Imp
LE Tiny outsider (devil, evil, extraplanar, lawful)
Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +24
DEFENSE
AC 27, touch 16, flat-footed 23 (+3 Dex, +1 dodge, +11 natural, +2 size)
hp 70; fast healing 2
Fort +11, Ref +16, Will +20
DR 5/good or silver; Immune fire, poison; SR: 25, Resist acid 10, cold 10
OFFENSE
Speed 20 ft., fly 50 ft. (perfect)
Melee sting +20 (1d4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th)
Constant—detect good, detect magic
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)
STATISTICS
Str 10, Dex 17, Con 10, Int 15, Wis 12, Cha 14
Base Atk +15; CMB +13; CMD 27
Feats Dodge, Weapon Finesse
Skills Acrobatics +26, Bluff +25, Fly +30, Knowledge (arcana) +25, Knowledge (planes) +25, Perception +24, Spellcraft +25, Use Magic Device +22
Languages Common, Infernal
SQ change shape (boar, giant spider, rat, or raven, beast shape I)
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.

Eidolon, Oneiros:

LN Medium outsider (extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +18
DEFENSE
AC 39, touch 21, flat-footed 28 (+10 Dex, +18 natural, +1 Dodge)
hp 210 (15d10+60)
Fort +8, Ref +19, Will +9
Defensive Abilities improved evasion
Spell Resistance 31
OFFENSE
Speed 20 ft., climb 20 ft., Fly 40 feet (good)
Melee: Rod of Shadows +25 (1d6+9/x2),
Rod of the Aboleth +24 (1d6+8 +1d6 acid/x2),
Rod of Withering +24 (1d4 Strength and 1d4 Constitution, Fort DC:17 negates), Liberator’s rod +24(2d6+8 non-leathal/x2),
Rod of Nettles +24 (melee touch attack, 1d3 Dex Damage + Sickened 1d6 rounds, Fort DC:14 halves damage and negates Sickened, No save on critical), Rod of Nettles +24 (melee touch attack, 1d3 Dex Damage + Sickened 1d6 rounds, Fort DC:14 halves damage and negates Sickened, No save on critical), and Bite or tail slap +23 1d6+7
Space 5 ft.; Reach 5 ft. (10 ft. with bite)
STATISTICS
Str 26, Dex 30, Con 16, Int 7, Wis 10, Cha 11
Base Atk +15; CMB +23; CMD 33 (can’t be tripped)
Feats (8) Multiattack, Multiweapon fighting, Weapon Focus (Light Mace), Quick Draw, Double-Slice, Weapon Finesse, Dodge, Toughness, Piranha Strike
Skills Fly +32(15r), +28 Stealth (15r), Acrobatics +28 (15r), Perception +18 (15r)
Languages Common
SQ Base Form: Serpentine (Size Medium; Speed 20 ft., climb 20 ft.; AC +18 natural armor; Saves Fort +5, Ref +9, Will +9; Attack bite (1d6), tail slap (1d6); Ability Scores Str 26, Dex 30, Con 16, Int 7, Wis 10, Cha 11), evolution points (29)- Flight (2points +1 enhanced speed) Improved Strength 3x (6points), Improved Dexterity 3x (6points), Spell Resistance 31 (4 points), Limbs 3x (6 points), Weapon Training Martial (4 Points)

Questionaire:

Questionnaire
1. Sounds good, I don't mess with much psionics
2. I'll leave those options for others as I have seen some interested in those classes.
3. Wherever you feel comfortable running us through (sometimes homebrew is best at really high levels, just don't invest too much time in it. Grab a few ideas you want to put in, and just flesh things out as they come up).
4. I like mysteries and open areas, but since we are mostly working towards becoming gods, maybe have it deal with something related to a disruption in the pantheon (maybe we are the reason).
5. I'd say mostly social and puzzle type stuff at this level. Have some epic battles for those geared almost exclusively for battle. But at this level, making alot of encounters gets really time consuming unless you just re-outfit monsters. I liked the gods idea, but I'm up for whatever you are willing to write up for us.
6. My character will be mostly using knowledges and research to find the town.
7. For now I'll leave this open. If someone wants to have their character be friends or rivals, I am perfectly okay with any choice.

Glabrezu Demon, Summoned:

Demon, Glabrezu
Four arms grace the torso of this towering monstrosity. The monster's eyes shine with a mix of intelligence and cruelty.
Glabrezu CR 13

XP 25,600
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft., true seeing; Perception +26

DEFENSEAC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
hp 210 (12d10+144) Damage: 38
Fort +20, Ref +4, Will +11
DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24

OFFENSESpeed 40 ft.
Melee 2 pincers +22 (2d8+12/19–20), 2 claws +22 (1d6+12), bite +22 (1d8+12)
Space 15 ft.; Reach 15 ft.
Special Attacks rend (2 pincers, 2d8+15)
Spell-Like Abilities (CL 14th)
Constant—true seeing
At will—chaos hammer (DC 19), confusion (DC 19), dispel magic, mirror image, reverse gravity (DC 22), greater teleport (self plus 50 lbs. of objects only), veil (self only), unholy blight
1/day—power word stun, summon (level 4, 1 glabrezu 20% or 1d2 vrocks 50%)
1/month—wish (granted to a mortal humanoid only)

STATISTICSStr 35, Dex 11, Con 35, Int 16, Wis 16, Cha 20
Base Atk +12; CMB +26; CMD 36
Feats Cleave, Great Cleave, Improved Critical (pincer), Persuasive, Power Attack, Vital Strike
Skills Bluff +28, Diplomacy +22, Intimidate +22, Knowledge (history) +18, Knowledge (local) +18, Perception +26, Sense Motive +18, Stealth +7, Use Magic Device +17; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.