Zilybar Background: The human staring down at the Halfling just shook his head in confusion. You traveled all this way for a dagger? Zilybar looked up at the man and with a bright smile. It is not just a dagger master merchant it is a Acinaces and not just an ordinary one. This one is crafted of fine steel by the Windlass master blade smiths of old with soft yet tough Tasmanian Devil leather wrapping the hilt. The design on the hand guard was etched by a one handed blind monk. The blade strong and true that shows no blemish. It is of value, a great deal of value. The human laughs a great big belly laugh. Young Halfling are you sure that you and I are looking at the same weapon. This weapon is maybe worth three silver crowns tops...if I am lucky. There are no special qualities about this weapon. The young Halfling takes the weapon from the table with the coins and turns to walk away. All at the card table were watching the exchange of words with curiosity. Over his shoulder he simple states The weapon has been handed down in my family for several generations and that is the description that comes with it. It is a family treasure that has been recovered and returned to its rightful owner. I thank you for the game and I am sorry for the lightening of your purse, I will drink it well. Of course what Zilybar imagined would happen did not come to pass...
The table of gamblers all stood up and left the table with harsh words splayed for all to hear.
With the weapon back in his family's hands, he might as well find the other pieces that were lost over the generations. Zilybar had no idea as to where to begin looking for the two gems or the Ioun Stone. The dormant weapon needed those treasures to come to full power. Zilybar made his way back to his room to stow his belongings away and to freshen up before he heads down to the main room of the Rusty Dragon. The proprietor of this establishment is woman known as Ameiko Kaijitsu. Now Ameiko Kaijitsut was a pleasant woman and she has treated Zilybar well over the last couple of days, so when asked about how and why he came to this place….well he could not refuse his tale. Zilybar’s younger brother Bandobras was attempting to impress a young maid of a Halfling, one he fell for hard. He wanted to give her things and take her places that he could not afford. When his coin purse ran dry he tried to win some money by gambling. Not having any funds he took his fathers prized dagger down from its wall mount and used that as collateral for a game of cards. Of course he did not do well as he is not that bright and does not play cards at all. So that is how the family heirloom came to be in the hands of this merchant. He lost it at cards trying to impress a maid he just met. Stupid youth. So when Zilybar found out he figure it was up to him to go and get the weapon back. The problem was the merchant had just left town that morning. Now it was not hard to find out where he was heading but there was a problem. Peregrin, his father who inherited this busy tavern from his father, Kordon a retired adventure of some small fame, always kept his children working hard so as to keep them out of trouble. Between Bandobras, Zilybar, and his older brother Andwise; they would split up the work load between themselves and it was Zilybar's turn to work the next few months. He made a simple deal with his young brother that he will work for him until he returns. Zilybar’s journey took him to three small towns, he seems to always miss the merchant by a few days. He finally caught up to him in the small coast town of Sandpoint. He tracked him down in a local card house. After a disastrous first time at cards, he was able to ascertain the information he needed. After his public defeat at the tables, Zilybar used his new found information to recover his family's weapon. Quietly and quickly Zilybar changes back to yet another identity. This town seems to be filled with small folk that never return after a day in town. His trusty hat helps him out every time. He has flooded the town with small folk to the point that the merchant will go after every small person. It was time to shift his appearance to that of a tall folk. He felt that it would be safe now and he can wait patiently for the caravan ride home. Zilybar examines the dagger again as he lies awake in his room one night. The merchant did not take good care of the weapon and will need to be repaired. The leather wrappings were coming unraveled. Looking at the wrappings he notices some writing on the inside. The language is one he does not recognize. He does recognize some of the wordings from other such maps he has found over his life. Zilybar's heart starts to pump faster as he attempts to get the meaning of the words written on the leather wrappings of the weapon that has been in the possession of his family for several generations now. He can picture what his father's reaction would be to his latest find. yes another treasure map that will give you clues as to where to go for your precious treasure. What do you think you will find when you get to this one...hmm. More questions and more maps. It will never end...at least not till you die. Stop this nonsense and get back to real honest work. Table five needs to be cleared away. Growing up in a tavern was great for the thrill seeking Halfling, he loved to hear the stories from the adventures that would past through town. He liked it too much as his father would say. Zilybar spent years listening to the tales and every so often would take off from work to search for his own treasures. More often than not he was would come home empty handed, but there were times when he would come home with a coin or two. Those were the good days and as of late he missed those times. His travel have left him little to no money as he would purchase supplies to travel to some remote place he heard rumors about..only to find dead ends. Zilybar shakes his head as he comes back to the present and this weapon that he now possess.
Shontar Hadove wrote:
well that answers my question this morning...lol Now that I have that answer I would like to switch out my old submission Trakas Aeramirdal for this one. Trakas was more melee but could fit the Magester role...This is Zilybar a thief that leans more towards mage. He can fill the Magister role as well. Thank you for the opportunity.
I have played several kingmaker games that never made it past book 1. I am in a few right now that still have not made it past book 1. I have been part of one king maker game that started back in november of 2016 and has gone through a few different GMs over the years and still is not paat book 1...lol So I have had some experience with the game but every last one has been different.
I have been looking over the characters and you have a lot of versatility. I hope that my character will fill in some of the small holes that are unaddressed so to speak. He will help to fill the arcane role as a wizard and the sneaky sneak part as a rogue. Has range damage and can get right up there in the front to aid the front liners. He also has a high spell craft and Knowledge Arcana. The character can also make due with other spells by way of UMD. A high perception and the ability to deal with magical traps should come in use at sometime. He can fit the role of scout, magical adviser or even a slightly less damage fighter. I am not done working out the kinks in the character just yet so there may be more. It is a work in progress.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
So....I want to make sure I get this correctly.
So not only are my spells ineffective against....all are enemies but my own party is the only ones that are being effected by my spells. OK.......
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
I am not sure what round it is, so I am posting anyways.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Reflex save: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 15 ⇒ (5) + 15 = 20 He takes a quick look around to see what Krafnik is talking about but is not able to see what the paladin is speaking about.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar Casts a spell on himself and then moves to place himself in a advantageous position with Hrungnir. He draws forth his rapier and prepares for battle.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Is it possible to move around and let them be until we are ready to deal with them....If not I have a spell that may or may not work on plants. I would conjure an image of something harmful to the plants that surrounds it. If my spell is strong enough to take hold of them then they will feel the pain of the illusion as if it were real. It is a long shot at best but I have nothing that will do physical harm to them.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Init: 1d20 + 9 ⇒ (15) + 9 = 24
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Sounds good, let us keep our voices down and let me take point. I say we keep it simple..clockwise around the outside and...like Hrungnir said, we move on the center then. Before moving off to his left, he quietly cast a spell on himself to help protect him from danger.
He starts off to his left. G4
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zily bar looks at the dwarf and smiles...
Bending down and looking at the wire from one side to the other. He pulls forth a small pouch from inside his shirt. He lays it down on the ground and unravels it to reveal several different tools...Files, picks of all sizes and shapes, narrow-bladed scissors, several pliers, long hooks, short hooks, key extractor, vials, saw blades, tension wrenches and several other tools that are unknown to the casual eye. He follows the wire to the wall, raping gently on the wall as he lets his eyes roam toward a spot about three feet off the ground. He stares at it for some time before he pulls forth a tool and inserts it into the wall at several different angels. At one point he sticks the first tool into the wall and lets it remain there. Reaching back for another tool, he continues to manipulate the tools back and forth until he hears a slight click. He slowly pulls the tools back out and returns them to his pouch. The pouch soon disappears into his shirt.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Greeting to all,
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar points to the ground where the tripwire is located.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Feeling much better after the healing, Zilybar mounts up and follows the rest of the group.
When they get to the gates, he takes point and give the area a once over. Perception: 1d20 + 15 ⇒ (5) + 15 = 20
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar looks on at the others as they prepare to head out.
Do they not see anything at all? It is no illusion...
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar waits and watches for the creature.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
We should try to locate this invisible pest and deal with him or it.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar looks around at the others wondering if he forgot that he was invisibly or something...he checked his components and the correct amount of gum arabic was there.
He looks around one more time before.....
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar steps forward...
His words come out in a soft tone that speaks of curiosity.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar slowly approaches that felled tree. He looks at the dwarf and then at each of his other companions.
Looking down at the tree, he picks out some of the wood to take with him. A chuck that is about the size of a spellbook and a wand sized branch.
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
@GM The first encounter was with the old GM and it was a swarm creature. My illusions seem to not work. The second encounter was with you and once again my spell does not work..LOL...choosing to be a specialist in illusion...well i chose poorly...LOL
Male Halfling Unchained Rogue 5/Dark Delver 2 HP:57/57 AC:15 FF:15 T:12 AC(MA):19 AC(SH):19 AC(MA+SH): 23 F:5 R:10 W:5 Perc:+15 Init: +10
Zilybar watches as the tree walks right through his spell.
He steps off to the side but still well out of reach of the tree.
Range Touch Attack: 1d20 + 6 ⇒ (12) + 6 = 18
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