Mark Seifter wrote:
You're teasing us Mark. Now I'm looking forward to Horror Adventures even more.
GM Rednal wrote: I believe I saw a request for a Table of Contents... Your wish is my command. Spoiler: Table of Contents
Introduction 2 Armor Masters of the Inner Sea 4 Armor Tricks 8 Armor Fighting Styles 10 Shield Fighting Styles 12 Advanced Armor Training 14 Armor Mastery Feats 16 Shield Mastery Feats 18 Armored Combat Tricks 20 Spellscribed Armor 22 Magic Light Armor 24 Magic Medium Armor 26 Magic Heavy Armor 28 Magic Shields 30
Mmmm, if changelings were to get their own "Blood of" book, I do think there might be more than enough questions for 32 pages to cover it. - Expanding on each of the Hag Heritages. Personality/varying physical traits of changelings of each heritage. Where is each heritage likely to be encountered on Golarion? How do the people of those areas view them? (Maybe even a Tiefling bloodline for the night hag)
After taking a look at Blood of Fiends/Angels I think it would be quite possible for such a book. A book focused on Nagaji and Vishkanya (Possibly lizardfolk too or just those two) is also one i'm looking forward to. Specifically Vishkanya since they're so interesting but there's not much I can find on them. And as Matrix mentioned, a Kitsune book could easily be called Blood of Spirits. Of course, for any of these books to happen, we need to blow out Paizo's stock on Blood of Shadows first.
Kobold Cleaver wrote: I've been thinking about creating a thread where we come up with cursed versions of the items we're seeing, but I'll definitely hold off until voting starts. :P I could enjoy a thread like that. I'll make sure to prepare some tea before getting to work on cursing the submissions I see.
Pshh, your Ogre bag of Tricks is nothing compared to my Cursed Pugwampi Ears. They home in on nearby heroes with the accuracy of a Magic missile and each one that affixes itself to your head generates a pugwampi's unluck aura. For every two attached, they turn one of your luck bonuses into an unlucky penalty! Oh and every pugwampi comes with two of them free of charge.
139. It is early spring and the bounty of life is just beginning to awaken after a long and cold winter. Unfortunately for one town, this coincides with the start of mating season for the recently arrived, nomadic tribes of Were-wolves and Were-tigers which are competing with each other for their pick of the town. Will the heroes succumb to the temptations of the wild and let a new crop of lycanthropes be brought into the world?
Lord_Malkov wrote:
Indeed, if Slayer is an int-based martial class there should be talents and abilities that focus on higher int. There are quite a few options that could be thrown around, some have already been mentioned. Something akin to the 3.5 Knowledge devotion was one thing that was suggested. Adding on to that, even if we remain with favored target (which I like), starting with Knowledge (Geography), Knowledge (Local) and a number of knowledge skills of your choice equal to your int mod (Minimum +0) as bonus class skills at level one would be an interesting option. Slayers sound like they use what they know about their target (or what they can find out) to their advantage. If one is focused on hunting animals, with 12 int, he can add Knowledge (nature). If one is focused on hunting rogue spellcasters he can take Knowledge (Arcana). Not only does it help flesh out each individual person's character, it helps make the class more unique and shows how a slayer uses his intelligence to his advantage. Sure, he might not have the proper knowledge for every encounter. That's fine. Few characters should know everything. But when he does find something that falls under his slayer's specialty he gets a slight advantage over fighters and other classes that would rely on just beating it to death. From there, you can add talents that use those knowledges in varying ways. An Example: Slayer's Spellguard(Su): A slayer may identify spells being cast by his favored targets with Knowledge (Arcana). In addition, when he has successfully identified a spell being cast by a favored target he may, as an immediate action, choose to gain a deflection bonus to AC OR a bonus to saves equal to his favorite target modifier versus that spell. A slayer may use this ability 1+int mod-times per day. This talent requires training with Knowledge (Arcana) to use. Or something along those lines. Mostly trying to help bounce ideas around. I'm sure a bunch of other things could be thought up that further Slayer
Going to play-testing the Slayer soon, so I'll be checking on how it feels otherwise then.
I like the idea of Arcanist taking a third option, ripping magic apart to use it. It sounds much more interesting than what it was before, not only mechanically but descriptively speaking. A Wizard goes: "I pull out some stuff, wave my hands a bit, chant something, and poof magic!" A Sorcerer goes: "I wave my hands, chant in the tongue of dragons, and poof magic!" An Arcanist goes: "I tear the magical energies out of my wand, shape them into a ball and throw it at your face! How's that for magic?" Or at least that's what it sounds like. I can imagine an arcanist being able to temporarily suppress the powers of a magic item on-hand in order to use class abilities, etc. |