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Zed wiggles his fingers as a myriad motes of glittering dust descend upon the land shark's eyes. Glitterdust DC 18
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Zed hurls a trio of missiles at the wounded one to the southeastMM v. Yellow: 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9
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Zed hurls a trio of magic missiles towards the mudman nearest Bytor! MM: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11
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Zed tries to protect the rear, striking at the northwestern one with a spell of Magic Missile. MM: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10
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Zed stares eruditely. Knowledge (Planes): 1d20 + 15 ⇒ (7) + 15 = 22 He'll hail in the closest language out of: Elven, Ignan, Taldane, Sylvan, Draconic, Ancient Thassilonian, Abyssal, Celestial, Infernal, Terran, Giantish.... If it's a fail and he has to pick, he'll assume mud = Terran.
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Within a moment, the whirlwind gathers strength and pulls the surrounding air close in to itself, as a man caught in a storm might gather his cloak around his shoulders. The whirlwind quickly becomes more substantial, until it can no longer be mistaken for anything other than the essence of Air itself, an elemental! This cloud-like creature has dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes. Slam!: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d4 + 1 ⇒ (4) + 1 = 5 damage. Paizo wrote:
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Zed opts for something simple to test it out. He casts a simple spell of Acid Dart and tries to sizzle a few birds Touch: 1d20 + 3 ⇒ (20) + 3 = 23 for Acid: 1d6 + 3 ⇒ (6) + 3 = 9
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FORT: 1d20 + 3 ⇒ (6) + 3 = 9 Zed succumbs to the rats, moving out to try and regain his composure. FORT: 1d20 + 3 ⇒ (15) + 3 = 18
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Appraise: 1d20 + 11 ⇒ (12) + 11 = 23 "The tools scattered over the floor are those of a gemcutter. Ah, while true Marc, it's important that we both get them back, and help them use this stuff to rebuild."
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Zed moves to the base of the ladder, ready to give up his invisibility for the forthcoming final stand.
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Zed invisibly slips by and up the stairs. With his lithe form, he barely touches any teammates. Double move.
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Invisibly, Zed pulls up the rear, entering the building, but keeping himself hidden. Acro to clear pit?: 1d20 ⇒ 20
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With Taranis inside the tower, Zed casts his second and final spell of invisibility and moves into position to leap into the keep.
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Even with the healing, Zed is in no condition to breach a tower. "Bytor, help the others and leave me." He then begins a spell of Summon Monster I
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Zed grabs a better position, awaiting a cleared path of ingress. He scans the roof of each building for hidden foes: Perception: 1d20 + 14 ⇒ (2) + 14 = 16
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Zed reads from his scroll, trying to Knock the door open. Caster level: 1d20 + 7 + 10 ⇒ (19) + 7 + 10 = 36
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Zed opts for his second magic missile, hoping the creature is close to death MM: 4d4 + 4 ⇒ (3, 4, 1, 4) + 4 = 16
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With Toth grappled, Zed dare not use the wand, though he does take it out. He goes with the sure thing Magic Missile: 4d4 + 4 ⇒ (1, 4, 4, 4) + 4 = 17
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Aiming over the top of the chuul, Zed lets fly a spell of Glitterdust that snares only the aberration. DC is 19
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Zed waxes historic as the others search the tomb with eyes, snoots, and magical detection. Knowledge (History): 1d20 + 10 ⇒ (10) + 10 = 20
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Zed launches his prepared Magic Missile! 4d4 + 4 ⇒ (3, 2, 2, 3) + 4 = 14 The hasted Archon continues to attack! Greatsword 1: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
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Zed accelerates the party with a Haste spell. There are too many allies, so the red and black wolverines are unaffect. With a grin for the grim task at hand, the hound archon gives a belly shaking growl as it works its blade: Greatsword 1: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 for DMG if hit: 2d6 + 3 ⇒ (2, 1) + 3 = 6
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Zed moves quickly to hamper the new threat. He levels a spell of Glitterdust DC 19 In the language of the heavens, he asks the Archon to lay waste to this new foe. The archon advances with sword on high! Magic Circle Against Evil and Aura of Menace in effect. Greatsword: 1d20 + 9 ⇒ (2) + 9 = 11 but the opening swing is off as he's distracted by the swipe the skeleton gave him on the way by.
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Zed Will: 1d20 + 6 ⇒ (3) + 6 = 9
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