I think I've seen something for Pathfinder, and I know a lot carried over from it into Starfinder, but I don't think it's the best practice to just assume everything not explicitly called out is the same. I recently had someone mention that Shaken is a Fear Effect and I can't find anything in the CRB to fully support that. I say fully because I did find Dispiriting Taunt which specifies for itself that it is an emotion and fear effect, but it feels weird for that kind of clarification to be squirreled away in a class's ability rather than in the Conditions section. Effectively, my question is: Are the Intimidate check to Demoralize and the Shaken condition a Mind-Affecting and/or Fear effect in Starfinder?
Hopefully this thread isn't so dead to the point of necroposting, but I was hoping for some input along a similar line of thought. The wording of Doctor only says that it restores as much over HP healing to SP, though it doesn't say that it does that instead. The reason I bring that up is because: Am I able to apply the over healing to my target's SP as well as my own HP? (Per Mystic Cure's wording.)
CRB p367 wrote:
I figure I just choose which of the two to apply the healing to, but it doesn't hurt to get clarification if I'm wrong. This is probably very semantic.
The line in question is
COM p.68 wrote: Otherwise, this ability functions as the mystic’s spells class feature, including the ability to decipher magical inscriptions. This implies to me that I'm a spellcaster for the purposes of using Spell Gems. Am I understanding Magical Expertise correctly? What also catches me is that it doesn't explicitly say that we treat the Mystic's spell list as our own. I assume we do given the nature of the class feature, but I'm curious if I'm interpreting it in a weird way. By extension, would the class feature also meet the prerequisite for the Mystic Strike feat and the Esotericist archetype? I assume yes for the former, but based on Esotericst's wording I could see an argument for no on it.
There's a part that's confusing me with the Biohacks.
COM p.42 wrote:
The first part implies to me that I prepare my biohacks on a given day akin to how a caster in Pathfinder prepared their spells for the day and that's all I get for the day. The second part tells me that whenever I take a 10-minute rest for SP, I can just refill my biohacks, provided I have the materials. Which reading is correct? If both, what's the point in being able to refresh at the beginning of the day and any other point of the day? Seems a bit redundant.
Katina Davis wrote:
Didn't check for the RPG version, but ACG is showing up as a single listing. Should the two scenarios be reported as one?
Katina Davis wrote: I believe this should be all fixed now! Go ahead and give it a try, and let me know if you're still having troubles with it. Thanks! Unless I'm just skipping over it somehow, I don't see the option for reporting We Be Heroes. And just for clarity: Is the adventure path reward a permanent thing?After finishing both scenarios of We Be Heroes, is a player allowed to always add either or both promos to as many class decks as they want even if they only finished the AP once?
Thanks for that.
BigNorseWolf directed me to a post that says you can use a race boon when rebuilding, but the post is about Pathfinder Society. I know a lot of stuff carried over from Pathfinder and a lot of logical stuff simply carried over, but a lot of it seems to be just be understood but not stated in text. Most race boons state: "this Chronicle sheet must be the first Chronicle sheet for the given character". Can that line be overridden when rebuilding? Is the post correct for Starfinder, as well? I don't doubt that it does, but it would give me peace of mind.
I'm sure this has been answered in regards to Pathfinder, and maybe even Starfinder, but I haven't been able to find a thread that gives a straight answer. How does Darkvision interact with dim light? Say you have Darkvision, 60 feet. In areas of dim light, do you see normally, simply without color, or not at all? And is the range still 60 feet (I assume so)?
I believe that's true except for your last bit about campaign mode characters not being treated as a pregen. I may just be misinterpreting it, but there's a line from the RPGG that makes me believe otherwise:
p.11 RPGG wrote: Campaign Mode: For sanctioned Adventure Paths, GMs are allowed to use their own rules for character creation and running the presented content (the entire book or series). Credit is applied to an appropriate Roleplaying Guild character as if the character created were a pregenerated character. It's very possible I'm just misinterpreting because that section comes from the GM Basics chapter.
Hoping someone here might know. I noticed we're supposed to apply the credit to a character "once [they reach] the level of the pregenerated character used to play through [the AP]" (p.7 RPGG), but considering that characters playing in Campaign Mode will level up from 1 to 3 during gameplay, does this mean we have to wait until the Society character reaches level 3 in order to apply the chronicle sheet to it? If so, I can only assume that means once a character reaches level 3, they'll immediately jump to level 4. My other point of confusion comes from the chronicle sheet itself. If the above question is true, then would we not be out of subtier going by the chronicle sheet? The only subtiers listed on the chronicle sheet is 1-2.
How does "out of subtier" work? It seems pretty straight forward: if your character falls outside of the available subtiers for a scenario, you gain the "out of subtier" reward. Though a line from page 11 of the Roleplaying Guild Guide confuses me:
p.11 Roleplaying Guild Guide wrote: If a PC’s level does not fall within the tier, that character cannot legally play in that scenario. If you're not within the subtier and therefore cannot play in that scenario, how would you even receive the "out of subtier" reward? I'm likely just misinterpreting the guide, so could someone clarify for me? My main concern is, I'll be level 5 on the character I'd like to use when I get to Scenario #1-07 which is a Tier 1-4 scenario; this is assuming I play the scenarios in order. Does this mean I just straight up can't use my character to play the scenario? Which leads me into my next question: If I play a pregen for a scenario, can I apply the chronicle sheet to a character higher than the scenario's tier? I assume no because of this line from page 7 of the Guide:
p.7 Roleplaying Guild Guide wrote: If you apply credit for multiple adventures at once, your Roleplaying Guild character might advance multiple levels. You can apply credit to a character only if the tier range of the Chronicle sheet includes the character’s level at the time you apply that credit. Am I just SOL and will have to use a different character altogether to play scenarios I'm not in the subtier for?
Gary Bush wrote: Almost right. The character has to be first level but is not limited to freshly created. Are you sure? The wording of the Guide seems pretty clear cut there. SFSRPGG (p.7) wrote: You can apply adventure credit from a higher-level sanctioned module or Adventure Path to a newly created, 1st-level Starfinder Society Roleplaying Guild character. When doing so, reduce the credits reward to 720 credits if the adventure grants 1 XP or 2,160 credits if it grants 3 XP. You do not benefit from any boons until your Starfinder Society Roleplaying Guild character reaches the minimum level listed on the Chronicle sheet, unless otherwise noted. Unless I'm interpreting the "newly created" incorrectly, which is entirely a possibility.
If I'm understanding the SFS Rolelplaying Guild Guide correctly, then you can apply the chronicle sheet to a newly-created level 1 Society character (so no scenarios or gameplay in their belt whatsoever), but you'd receive lesser rewards, most notably, the credit reward is reduced to 720 credits, I believe.
Going by the Guild Guide, I understand how Adventure Path sessions are reported if everyone plays and wants credit on legal SFS characters.
Devasura wrote:
The sheet's pretty sweet. Thanks for sharing that.
Could someone explain how to fill out the Credits Spent box on the chronicle sheet? After completing Into the Unknown, I sold two of my items for a total of 18 credits, following selling for 10% value, and then bought two items with my total remaining credits. The Starfinder Society Roleplaying Guild Guide specifies on Step 8 of "Filling Out a Chronicle Sheet" on page 15 to:
SFSRPGG wrote:
I don't see a sufficient spot to record the items that I bought and sold. There's an empty spot next to the subtier items that has enough space, but I don't think that's the intended spot for it on account of the Incident at Absalom Station chronicle sheet's "All subtiers" item list takes up the entirety of that section of the chronicle sheet. And while I'm asking questions about the Chronicle Sheets, can someone explain the entirety of step 8? It says to note ongoing conditions and to list any boons or services a character gains by spending Fame. Much like with the bought and sold items, I don't see a spot to do so, unless the intent is for the player to fill in the info in the empty borders. In case it isn't obvious, I have never done Pathfinder Society play, so I have no reference point.
Andy Brown wrote: Same question for Professional Clothing's +1 circumstance bonus Nice catch, didn't even notice that. For reference, the page containing the info on Professional Clothing is p.230.A general tool kit costs 20 credits (p.219). There's an engineering specialty version that costs 445 credits. The question may be relevant to it, but I don't know.
SFSRPG Guide (p.45) wrote: Permanent bonuses from class, equipment, feats, race, and theme apply to your Day Job check as they would any check for the relevant skill. Temporary bonuses do not apply to Day Job checks, no matter the source. The first sentence does mention that permanent bonuses from equipment apply, but I don't know if the Professional's Tools or Clothing count as permanent bonuses.
I noticed something interesting about the wording for the reward for the Season of the Shackles.
Season of the Shackles wrote:
It's rather exploitative, but I didn't notice anything saying something to the contrary. What if I complete the Season of the Shackles with a character and put the Councilor's Ring into my Class Deck box (Cleric, for example) per Reward Instructions. Could I not just use a different character who is also a Cleric and put it in his deck and just not use the character who earned the reward? My reasoning is that I earned the reward with, let's say, Tarlin and now the card is in his Cleric Class Deck box. Could I not just make another Tarlin or some other Cleric from the same Class Deck box and use the Councilor's Ring with them? Unless all registered ACG characters are considered as having separate Class Deck boxes.
(Hopefully I'm posting this in the right place.) I work at a comic store in the Bay Area where I run a Tabletop Game Night on Sunday evenings. I have everything required to run the Season of Shackles Adventures and Scenarios and plan on running them with friends. I was curious if there were others on the forum who are in the area who would be interested in joining in if we made it a regular thing. Most likely I would run OP scenarios on the second Sunday of every month. Officially the time slot I run Tabletop Game Night (and by extension, if it were to be a regular thing, ACG Night) is from 4PM-7PM, but we can go longer if need be. Feel free to ask questions. |