Ninja

YenYen's page

60 posts. Organized Play character for Lecky.


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Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"Thank you, I have to be careful next time. If not for your help I would've been a goner."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Kath Undoeth wrote:
Just as a quick reminder YenYen, if you are flanking you should get +2 to your attack roll and your extra 1d6 sneak attack damage

I forgot good catch! In that case, that would be 17,

Sneak Attack: 1d6 ⇒ 2

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Perform can count as a day job right?

Perform: 1d20 + 5 ⇒ (14) + 5 = 19

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen will take a 5 ft step away from Kendrick, gaining flanking with Henry.

Wakizashi, Flanking: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 ⇒ 4

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen will wait for Kaneka to see if she can flank with her, using her acrobatic skills to dodge the AoO

Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

Wakizashi, Flanking: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 ⇒ 3

If the flanking was not possible remove the +2

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"You almost fooled me." says Yenyen as she dashes in for a quick strike

Wakizashi: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 1
Sneak Attack: 1d6 ⇒ 3

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Noticing something wrong, Yenyen pulls out her wakizashi ready to strike,
"What the?"

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Isn't it a small house that only a doll can fit inside? We can split it in two also I think.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Sorry got busy.

"Unfortunately Kath, I am not an expert when it comes to those things, although I would be able to use a wand if someone has it."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

I don't think I'm supposed to know that Kath heard something yet right? In that case, Yenyen will try to look for something unusual around the house with her wakizashi drawn still.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen will lead the pack, with her wakizashis drawn, silently and cautiously.

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Take 10 on Knowledge Local: 10 + 5 = 15

"Before you guys do anything, legends states that these houses give refuge to porcelain dolls, created from the souls of children. Come night time and they will all walk these lands looking for someone to kill. Do you still want to go inside?"

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen nods in agreement to the answers given by her comrades.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Aid Diplomacy: 1d20 + 1 ⇒ (4) + 1 = 5

"A favor for a favor perhaps?"

During like this can you take 10 or no?

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

None here.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"Well don't look at me, I am certain I wouldn't be able to. Bribery it is then?"

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Knowledge Local: 1d20 + 5 ⇒ (17) + 5 = 22

Yenyen will tell the whole party on any info she has gathered.

"I guess we have no other choice,"

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Seeing her comrade fall sparked a burst of outrage within Yenyen as she delivers a blow to one of the wolves,

Wakizashi, Flanking: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d6 ⇒ 6

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen will try to flank one of the wolves if she can,

Wakizashi, Flanking: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d6 ⇒ 2

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"Wha.." after seeing her companions in battle, Yenyen stands up and draws her wakizashi.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Fort Save: 1d20 + 2 ⇒ (3) + 2 = 5
Fort Save: 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save: 1d20 + 2 ⇒ (8) + 2 = 10

Yikes, Yenyen will be an ice block the next morning, I do have a cold weather outfit, so I get a +5 on cold weather exposures.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

The eidolon disappears if you sleep right?

"Then I'll keep watch with Malleck."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"I'll stay with Malleck, I don't need to perform fancy rituals for the night, so I'll keep watch from midnight and onwards. I'll take my rest for now, my body hurts when I banged on the wall earlier."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Aid Survival: 1d20 ⇒ 5

"May I also suggest setting up a two-person watch, preferably a pair that has at least someone that can see well in the night."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Survival, Untrained: 1d20 ⇒ 8

"I'll go and scout ahead,"

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Even if it's open, this is far as I can go so go guys go! I have to wait 1 more round so I can climb on top.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Is the door still shut?

"Let's hurry and open this up before more goblins come,"

Open Door: 1d20 ⇒ 17

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

I should've reached the other tower by now right? I did move my token so let me know if its at the right place.

"Here, this should help."

1d20 ⇒ 11

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

That's weird, I moved my token twice in the previous 2 rounds. I'll just move towards the tower then.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"I admire great architecture naturally, except when I'm trying to break it." says Yenyen as she moves back a good distance, runs fast and throws a flying kick at the door.

Str Check: 1d20 ⇒ 20

That should open it a little bit right?

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"My gut feeling says it's not burning cause they just love to burn things, it could be a signal. Kendrik's right, it might attract other unwanted attention."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Str Check: 1d20 ⇒ 11

Upon reaching the door, Yenyen will help Henry in bashing the door.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

As soon as Yenyen saw the goblin's knife, she sidesteps to the side, ducks forward and thrusts her wakizashi up the goblin's throat.

Wakizashi: 1d20 + 4 ⇒ (18) + 4 = 22
Crit Confirm: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 ⇒ 2
Damage: 1d6 ⇒ 3

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen after finishing the other goblin quickly slides over the next one,

Wakizashi: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 6

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen draws her wakizashi and sticks it right up the goblin that cut her.
"..."

Wakizashi: 1d20 + 4 ⇒ (19) + 4 = 23
Confirm: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 6
Damage: 1d6 ⇒ 2

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Since it's wrapped around my waist, can I throw it back?

Grappling Hook: 1d20 + 4 ⇒ (8) + 4 = 12

After re-establishing the grappling hook, Yenyen proceeds to climb the tower,

Climb: 1d20 + 0 ⇒ (5) + 0 = 5

Would I be able to open the doors for Runolf once I get on the top?

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen having no choice but to approach from above, dashes towards the tower, pulls out her grappling hook and throws it at the top anchoring it steady,

Throw Grappling Hook: 1d20 + 4 ⇒ (20) + 4 = 24

Once secured, she wraps it around her waist and climbs on top of the tower surprising the goblins!

Climb: 1d20 + 0 ⇒ (13) + 0 = 13

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Where am I in the map? Am I inside the tower?

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

I can't see plan on the map from work, so.

"I'll accompany your mystical friend." says Yenyen as she crouches to approach the tower as stealthy as possible.

Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"Wait. Something is off, it doesn't look like it's deserted. It has been snowing these past hours, but the snow on those towers looks like it's just been cleared."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen nods to Malleck's plan, "I'll scout ahead,"

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"Malleck, you might not want to scare them off again. Want to try a different approach? Maybe like, let's make them believe that we are doing them a great favor and they need us to survive, maybe they will help us too."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

GM:

Sleight of hand: 1d20 + 8 ⇒ (12) + 8 = 20

Noticing Ragna among them and not being careful on where she hides the orders, Yenyen bumps into her and takes the orders away.
"Apologies, I'm being clumsy and wasn't looking at where I'm going."

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"Thank you."

I should've said Madam or Maam since Sverrir is a she.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Yenyen was just quiet the whole time. She bows with respect when presented and nods everytime to acknowledge that she understood her orders. The usual quiet type, she won't really talk unless needed, but after a couple of missions, she's learning the various ways of others and begins to communicate well with her team.

"I hope you don't mind that I ask, what's so striking about the Ulfen's that you would want them to be on your side?" asks Yenyen at Runolf.

----------------------------

After the others left the room,
"Sir, do you happen to know where I can find Ragna Lightfoot?'

Take 10 Knowledge Local: 10 + 5 = 15

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

"I have no more further questions." Yenyen nods in agreement.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Just asking, for emergency.

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Nice, and in order to get the enchantment returning on a dagger, I should masterwork it first then get a +1 then the enchantment?

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Advice needed, if potions of invisibility are 300 gp each. What other ways can I gain invisibility?

Shadow Lodge

HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4

Knowledge Local: 1d20 + 5 ⇒ (3) + 5 = 8

"The mission before us is certainly questionable, but as an agent of the society I should do my part." says Yenyen as she nods in approval to Valsin indicating her support.

"Although I can't promise the comfort of these prisoners when I transport them."

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