HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Kath Undoeth wrote: Just as a quick reminder YenYen, if you are flanking you should get +2 to your attack roll and your extra 1d6 sneak attack damage I forgot good catch! In that case, that would be 17, Sneak Attack: 1d6 ⇒ 2
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Yenyen will wait for Kaneka to see if she can flank with her, using her acrobatic skills to dodge the AoO Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10 Wakizashi, Flanking: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
If the flanking was not possible remove the +2
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Take 10 on Knowledge Local: 10 + 5 = 15 "Before you guys do anything, legends states that these houses give refuge to porcelain dolls, created from the souls of children. Come night time and they will all walk these lands looking for someone to kill. Do you still want to go inside?"
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Fort Save: 1d20 + 2 ⇒ (3) + 2 = 5
Yikes, Yenyen will be an ice block the next morning, I do have a cold weather outfit, so I get a +5 on cold weather exposures.
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
"I'll stay with Malleck, I don't need to perform fancy rituals for the night, so I'll keep watch from midnight and onwards. I'll take my rest for now, my body hurts when I banged on the wall earlier."
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
"I admire great architecture naturally, except when I'm trying to break it." says Yenyen as she moves back a good distance, runs fast and throws a flying kick at the door. Str Check: 1d20 ⇒ 20 That should open it a little bit right?
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
As soon as Yenyen saw the goblin's knife, she sidesteps to the side, ducks forward and thrusts her wakizashi up the goblin's throat. Wakizashi: 1d20 + 4 ⇒ (18) + 4 = 22
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Since it's wrapped around my waist, can I throw it back? Grappling Hook: 1d20 + 4 ⇒ (8) + 4 = 12 After re-establishing the grappling hook, Yenyen proceeds to climb the tower, Climb: 1d20 + 0 ⇒ (5) + 0 = 5 Would I be able to open the doors for Runolf once I get on the top?
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Yenyen having no choice but to approach from above, dashes towards the tower, pulls out her grappling hook and throws it at the top anchoring it steady, Throw Grappling Hook: 1d20 + 4 ⇒ (20) + 4 = 24 Once secured, she wraps it around her waist and climbs on top of the tower surprising the goblins! Climb: 1d20 + 0 ⇒ (13) + 0 = 13
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
I can't see plan on the map from work, so. "I'll accompany your mystical friend." says Yenyen as she crouches to approach the tower as stealthy as possible. Stealth: 1d20 + 10 ⇒ (6) + 10 = 16
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
"Malleck, you might not want to scare them off again. Want to try a different approach? Maybe like, let's make them believe that we are doing them a great favor and they need us to survive, maybe they will help us too."
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
GM: Sleight of hand: 1d20 + 8 ⇒ (12) + 8 = 20 Noticing Ragna among them and not being careful on where she hides the orders, Yenyen bumps into her and takes the orders away.
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Yenyen was just quiet the whole time. She bows with respect when presented and nods everytime to acknowledge that she understood her orders. The usual quiet type, she won't really talk unless needed, but after a couple of missions, she's learning the various ways of others and begins to communicate well with her team. "I hope you don't mind that I ask, what's so striking about the Ulfen's that you would want them to be on your side?" asks Yenyen at Runolf. ---------------------------- After the others left the room,
Take 10 Knowledge Local: 10 + 5 = 15
HP 10/11; AC 16/ T 14/ FF 12; Init +6; Per +4; F +2/ R +6/ W +1; CMB +1; CMD 15; Speed 30ft; Melee +4; Ranged +4
Knowledge Local: 1d20 + 5 ⇒ (3) + 5 = 8 "The mission before us is certainly questionable, but as an agent of the society I should do my part." says Yenyen as she nods in approval to Valsin indicating her support. "Although I can't promise the comfort of these prisoners when I transport them."
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