I had the 'Simple Giants belt of Strength' were it essentially functioned as a belt of giants strength (dosent matter which plus making it good in early game and late game) that compelled its owner to pet cats when the user saw one. The belt had a rage percentage that would increase over time (starts at 1%) and every day the user had to roll a percent die to see if they go into a rage and attack everything around them (including property and allies). Every day the user did not rage the percent increased by 3%. The user could also use enlarge person as a move action once a day (increasing the odds by 3% and forcing a roll afterwards) as well. The only way to combat the rage was by petting a cat that you have not pet before, this ranged from house cats to lions. Every time you pet a NEW cat, the percent decreased by 6% (not allowed to go under 1% however) My party had a lot of fun with the barbarian and this magic item, needing to take breaks after a few adventures to calm the Barbarian down by finding cats and petting them. The magic item communicated with only the wearer in extremely simple sentences in giant meaning our barbarian didnt know what the item was saying for a long time. Hope you gained something out of this lol
It states Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally. Does this imply that when I slit a persons throat and immediately cast this spell they would be fine? Logistically damage is immediate but you dont die instantly if I you get stabbed in the throat, so would this just make them unconscious with negative hitpoints?
Making a Tengu who is obsessed with things. He has a bag of stuff ranging from Jewelry to rocks and if he finds something that peeks his interest he takes something from his bag and replaces it with the thing he finds. Luckily I have a gm who is willing to put up with my shenanigans and I will not go out of my way to make the gm irritated. Anyways I was looking for ways to RP a Tengu, im great at making builds and solving puzzles but I really suck at roleplay in general. Im looking for a good outline for how to inflect my voice and act around fellow players so that im not as 2 dimensional around other characters. Other information if that helps Chef that will make anything into food as he has such a limited pallet that taste really dosent matter Inquisitor (trade subdomain) (still looking for a god if you have any suggestions) Trying to make it any form of Neutral that isnt evil. Sorry about the format I dont post a lot but any help is appreciated! tl;dr how do I roleplay a tengu
it reads Your eyes are sharp, and your other senses are
Do I just reduce their AC to hit by the amount stated? like if a monster has cover I just take away 3 from their AC to hit?
Dont really understand thanks c:
It states Make a melee Strike against the triggering creature at a –2 penalty
Lets say in theory that my paladin does 20 damage to a target with only 10 hit points, does that 20 damage just not apply and then they're enfeebled? I originally thought it did no damage at all until it stated that if it incapacitates or kills them. Just checking how you would rule this. Thanks
It states Make a melee Strike against the triggering creature at a –2 penalty
Lets say in theory that my paladin does 20 damage to a target with only 10 hit points, does that 20 damage just not apply and then they're enfeebled? I originally thought it did no damage at all until it stated that if it incapacitates or kills them. Just checking how you would rule this. Thanks
Whats the starting level of these characters out of curiosity? (going in order) Fair as the pc in question has to still hit the target Fair, just aspect of the wolf for Sorcerers so it should be fine Fair-ish Im confused as to what happens to the target if they make their reflex save, does it just miss? If thats the case why waste a 3rd level spell slot for it. Otherwise its fine and shouldnt be too broken. Broken, if you have a spell that only allows saves every min (10 rounds) that can be frustrating for a dm. It has a high chance of ruining encounters completely provided the target fails their will save. Fair, just a 2nd level color spray. I would consider changing the 2d4 to 1d4 however. Fair as its a ranged AC not touch AC Fair, Minimum damage when casting is 9d6 and 1/8 chance of being nauseated. should be okay. Fair, if the target is level appropriate for 9th level spells to be shot at it its fine. Dont take my words as gospel you are the gm and ultimately if you dont think some of the spells on the list are fair then dont use them / tweak them for player enjoyment
For the sake of more originality I would make the newfound undead somewhere in the middle of skeleton and zombie so that your pcs dont go through the usual 'its a skeleton so it has DR' type deal or hell make a new type of undead for the campaign. A great enemy are paladins and clerics of Pharasma as it states that that god specifically hates undead as they are unnatural. Im also curious as to how you will handle other undead, such as vampires, grave knights etc due to them being inherently evil and intelligent however you could just simply not have them. Last question is can people only pray for other intelligent beings? What if someones pet dies, could they pray to bring them back? I really love the idea of this scenario and hope to see more ideas out of you from the future
Ive been playing a lot of WoW recently and I was looking for ways in pathfinder to 'pull aggro' (make the enemy attack my character) but from looking around in a few of my books I couldnt find anything on it. I know that Cavalier / Samurai have a demanding challenge but im looking for something that works with either fighter or barbarian thanks :) tl;dr Taunt in Pathfinder
Im running a CR 2 adventure where the party needs to traverse through a wizard tower that the wizard can do nothing about. Everything has gone to chaos and I need some cool room / trap ideas that will be memorable for the pcs to run through. Almost every base is covered as per rouge, fighter, healer and wizard wise. Go nuts
One of my party members is making magic items for the party, one of the spells that is needed is not on his spell list. Can he just use a scroll to substitute for the spell? If not that can we find another caster who can cast the spell for us. If neither of those work do you have any suggestions as to how we can fix this issue? Thanks C:
Summon Monster 2 can summon 1d4+1 Summon Monster 1 creatures. If I were to cast Summon Monster 3, it states I can summon 1d4+1 Summon Monster 2 Creatures. Could I do Summon Monster 3 and summon 1d4+1's worth of 1d4+1 Summon Monster 1 creatures? I know this might make combat a bit sluggish, however logically thinking if the 2nd level cast can summon (avg 3) Summon Monster 1 creatures and Summon Monster 3 can summon (avg 3) Summon monster 2 creatures I think the rate of transfer should stay the same. Yes it's a lot of dice, Yes it's impractical and Yes it's sorta meta breaking and I will never be sharing this with my pcs. However, how would you rule this assuming it would never be used against you? (I think if my math is right if the average roll is 3 then the amount of cr 1 dogs would equal 3^8 = 6651 and I mean 1 Ice Devil vs 6651 Dogs is about the same CR right? right?...)
It depends on the side of the wall really Here's how I would run it (even if its not correct) If the creature is /in/ the wall of fire and is making attacks out of it they take damage based on round. If the attacker is on the side of the wall where heat is not coming out and uses a reach weapon the weapon makes a save but the attacker does not take damage. A weapon that does not have reach on a medium sized creature would have the attacker take damage if swinging through a wall of fire. If its a natural weapon and is still apart of the creature (hydra head biting out) then it would still take damage. If it was like a porcupine shooting a quill it would be fine. Reach weapons are fine aslong as they are not natural.
It states that Silent Image lasts based on concentration and a will save can disbelieve it. Lets say Jerry the level 1 sorcerer casts silent image on himself and makes it look like full plate. Would he get the AC bonus of full plate? I was in a campaign with an illusionary wall and we had to disbelieve it to go through it, hitting it with weapons resulted in the weapon bouncing off. So would an illusion spell (dosent have to be silent image) work for providing any kind of positive mechanic if worn as a player?
Ive been going through the inner sea guide, online resources and local gms and I still dont really know how I would go about roleplaying different orders. The most I know is that scourge ones are the worst ones and the godclaw ones are the most good-guy types. Im running Emerald spire this summer and need to know the differences in orders of the Pike, Nail and Gate. Thank You!
Im going to be running this for a few friends over the course of this summer and I have a few questions. 1. How far away is the emerald spire from fort inevitable? 2. Good way to introduce the pcs to the resistance group found within fort inevitable? 3. How strict is too strict when it comes to the hellknights (dont want the party to feel helpless if the hellknights are constantly in their way) 4. are the map packs worth the cost? Or should I just draw the maps out. Thank you!
Its not practical but Intercept charge would be funny
I play a titan fighter and my teamwork feat buddy is a blood rager and they are really fun to play, just make sure that you dont separate too much otherwise those glorious feats go to waste.
Omnius wrote: Clearly, it is your moral imperative to get together with your party away from the GM's prying ears, then show up with a party consisting of a Vampire Hunter, a Shifter, a Witch, and an Investigator, and just straight-up play a medieval version of the cast of Buffy the Vampire Slayer. I like it.
on my pcs found a chest of feather tokens and inside I made the mistake of including feather token siege tower. I thought it was just gold for the party until they got to the final boss of the adventure. They overlooked a giant pit with a Minotaur inside of it. The pc who had the token had the great idea of summoning it and dropping it onto the boss. I had no idea what to do damage wise so I had the tower 'pin' the minotaur until they got down there and it got up and started to attack. After the session the guy who made the act approached me and said "that tower should have done some damage, I mean it takes 20 people to run it according to the d20 site" and I said I would look into it. I have no idea where to start. He said he's gonna make a character based on dropping siege towers on monsters and im not sure how to GM it without taking the fun away from the player. help?
My friend and I came up with the idea of 1 pc (probably an orc) using a smaller race (probably gnome) as a weapon. We have asked multiple Society GMs about it and they all just smile and never give a straight answer. The other question is can I use a smaller race (gnome again) and mount a bigger race (orc again) (both being pcs) and use them as a mount provided I have a 'saddle' for them? This was another build we were interested in. We would love if we could adapt these to society, however rules you would apply for homegrown work too |
