sherlock1701 |
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Growing up in South Alabama, we saw daily summer temperatures around 110 degrees Fahrenheit, with humidity around 100%. According to the Temperature hazard on page 341, these conditions should deal 1d12 fire damage per ten minutes.
I recall playing outside or doing chores for 2-3 hours at a time when it was like this. This should have dealt an average of 78-117 fire damage to me. Didn't realize I was that high level.
sherlock1701 |
Alabamans have fire resistance 10?
Alabamans have fast healing 1 for a minute after taking fire damage?
Paizo is using Celsius after all?
This made me laugh.
I guess my main point is that temperature "extremes" seem to have unnaturally high damage values associated with them, especially since they're lethal damage. It would be impossible for certain societies to have developed given these numbers; how would you have desert dwellers, for example?
worldhopper |
I noticed this problem in Starfinder, too, although with lower damage numbers. Gave me a good laugh as someone who grew up in SoCal, where it's rarely below 90 in the daytime in summer and easily hits 110+ during the worst months.
The cold numbers are fine (can verify, currently live in Minnesota), but the heat numbers could use a bit of tweaking.
Thebazilly |
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I have no clue how hot that is(because I only understand celsius) so I unfortunately can't notice if temperature chart damage is silly :D
For reference, that is 43 degrees C. Hot enough to be dangerous if you're outside for a while. Not hot enough to cause you to vaporize after 30 minutes.