Seagull

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Organized Play Member. 41 posts (52 including aliases). No reviews. No lists. 1 wishlist. 5 Organized Play characters. 1 alias.



Sovereign Court

It states

Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.

Does this imply that when I slit a persons throat and immediately cast this spell they would be fine?

Logistically damage is immediate but you dont die instantly if I you get stabbed in the throat, so would this just make them unconscious with negative hitpoints?

Sovereign Court

Making a Tengu who is obsessed with things. He has a bag of stuff ranging from Jewelry to rocks and if he finds something that peeks his interest he takes something from his bag and replaces it with the thing he finds. Luckily I have a gm who is willing to put up with my shenanigans and I will not go out of my way to make the gm irritated. Anyways I was looking for ways to RP a Tengu, im great at making builds and solving puzzles but I really suck at roleplay in general. Im looking for a good outline for how to inflect my voice and act around fellow players so that im not as 2 dimensional around other characters.

Other information if that helps

Chef that will make anything into food as he has such a limited pallet that taste really dosent matter

Inquisitor (trade subdomain) (still looking for a god if you have any suggestions)

Trying to make it any form of Neutral that isnt evil.

Sorry about the format I dont post a lot but any help is appreciated!

tl;dr how do I roleplay a tengu

Sovereign Court

it reads

Your eyes are sharp, and your other senses are
similarly attuned to your surroundings. When you
attack an opponent that is concealed from you or sensed by you,
reduce the flat check DC you need to hit that creature to 3 for
concealed or 9 for sensed. You gain a +2 circumstance bonus
when using the Seek action to sense unseen creatures within
30 feet.

Do I just reduce their AC to hit by the amount stated?

like if a monster has cover I just take away 3 from their AC to hit?
and consequently 9 for invisible creatures?

Dont really understand

thanks c:

Sovereign Court

It states

Make a melee Strike against the triggering creature at a –2 penalty
before the opponent rolls the damage for the triggering hit. If
your attack hits, the target is enfeebled 1 for the remainder of its
turn, or enfeebled 2 for the remainder of its turn if your Strike
was a critical hit. The enfeebled condition ends immediately if
the creature makes a Strike against you. If Retributive Strike
incapacitates or kills the triggering creature, the triggering hit
deals no damage.

Lets say in theory that my paladin does 20 damage to a target with only 10 hit points, does that 20 damage just not apply and then they're enfeebled?

I originally thought it did no damage at all until it stated that if it incapacitates or kills them.

Just checking how you would rule this.

Thanks

Sovereign Court

It states

Make a melee Strike against the triggering creature at a –2 penalty
before the opponent rolls the damage for the triggering hit. If
your attack hits, the target is enfeebled 1 for the remainder of its
turn, or enfeebled 2 for the remainder of its turn if your Strike
was a critical hit. The enfeebled condition ends immediately if
the creature makes a Strike against you. If Retributive Strike
incapacitates or kills the triggering creature, the triggering hit
deals no damage.

Lets say in theory that my paladin does 20 damage to a target with only 10 hit points, does that 20 damage just not apply and then they're enfeebled?

I originally thought it did no damage at all until it stated that if it incapacitates or kills them.

Just checking how you would rule this.

Thanks

Sovereign Court

Playing as a nature oracle and took Hidden spring.

Any way to make this spell more viable than create water?

help lol

Sovereign Court

Ive been playing a lot of WoW recently and I was looking for ways in pathfinder to 'pull aggro' (make the enemy attack my character) but from looking around in a few of my books I couldnt find anything on it. I know that Cavalier / Samurai have a demanding challenge but im looking for something that works with either fighter or barbarian

thanks :)

tl;dr Taunt in Pathfinder

Sovereign Court

Im running a CR 2 adventure where the party needs to traverse through a wizard tower that the wizard can do nothing about. Everything has gone to chaos and I need some cool room / trap ideas that will be memorable for the pcs to run through. Almost every base is covered as per rouge, fighter, healer and wizard wise. Go nuts

Sovereign Court

One of my party members is making magic items for the party, one of the spells that is needed is not on his spell list.

Can he just use a scroll to substitute for the spell?

If not that can we find another caster who can cast the spell for us.

If neither of those work do you have any suggestions as to how we can fix this issue?

Thanks C:

Sovereign Court

Summon Monster 2 can summon 1d4+1 Summon Monster 1 creatures.

If I were to cast Summon Monster 3, it states I can summon 1d4+1 Summon Monster 2 Creatures.

Could I do Summon Monster 3 and summon 1d4+1's worth of 1d4+1 Summon Monster 1 creatures?

I know this might make combat a bit sluggish, however logically thinking if the 2nd level cast can summon (avg 3) Summon Monster 1 creatures and Summon Monster 3 can summon (avg 3) Summon monster 2 creatures I think the rate of transfer should stay the same.

Yes it's a lot of dice, Yes it's impractical and Yes it's sorta meta breaking and I will never be sharing this with my pcs.

However, how would you rule this assuming it would never be used against you?

(I think if my math is right if the average roll is 3 then the amount of cr 1 dogs would equal 3^8 = 6651 and I mean 1 Ice Devil vs 6651 Dogs is about the same CR right? right?...)

Sovereign Court

It states that Silent Image lasts based on concentration and a will save can disbelieve it.

Lets say Jerry the level 1 sorcerer casts silent image on himself and makes it look like full plate.

Would he get the AC bonus of full plate? I was in a campaign with an illusionary wall and we had to disbelieve it to go through it, hitting it with weapons resulted in the weapon bouncing off.

So would an illusion spell (dosent have to be silent image) work for providing any kind of positive mechanic if worn as a player?

Sovereign Court

Ive been going through the inner sea guide, online resources and local gms and I still dont really know how I would go about roleplaying different orders. The most I know is that scourge ones are the worst ones and the godclaw ones are the most good-guy types.

Im running Emerald spire this summer and need to know the differences in orders of the Pike, Nail and Gate.

Thank You!

Sovereign Court

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Im going to be running this for a few friends over the course of this summer and I have a few questions.

1. How far away is the emerald spire from fort inevitable?

2. Good way to introduce the pcs to the resistance group found within fort inevitable?

3. How strict is too strict when it comes to the hellknights (dont want the party to feel helpless if the hellknights are constantly in their way)

4. are the map packs worth the cost? Or should I just draw the maps out.

Thank you!

Sovereign Court

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I was going through the d20 site and under Base Classes I found Vampire Hunter. I'm going to participate in an undead heavy campaign and was wondering about your opinion on the class before I just default to cleric

Sovereign Court

From what I gather, the only way for a PC to chop off someones hand is through called shots. The system makes sense in some areas such as the penalty or the effects of each hit body part. However, to lob off a characters limb you need a debilitating blow which is where I think it gets weird.

According to UC this is how a debilitating blow works.

Debilitating Blow: A called shot that deals half the creature’s hit points of damage (minimum 50) or more (whether a critical hit or not) results in a debilitating blow that has extra effects. A debilitating blow inflicts major consequences and potentially permanent consequences.

Going off of these rules, does that mean the average level 1-4 PC is immune to dismemberment due to the 50 HP requirement? Even if they have Greater Called Shot (reduces the debilitating blow requirement to 40 hp) that would still mean that characters are immune to the effect of getting their hand chopped off.

I have an encounter for my hardcore party to try where the opposition tries to end fights as quickly as possible by just taking body parts off (think monty python)

Even if there is no official ruling on how to take off limbs at lower levels, as a gm how would you run it?

No, the objective is not to kill the PCs, I would just use a vorpal weapon for the same effect.

Sovereign Court

on my pcs found a chest of feather tokens and inside I made the mistake of including feather token siege tower. I thought it was just gold for the party until they got to the final boss of the adventure. They overlooked a giant pit with a Minotaur inside of it. The pc who had the token had the great idea of summoning it and dropping it onto the boss. I had no idea what to do damage wise so I had the tower 'pin' the minotaur until they got down there and it got up and started to attack. After the session the guy who made the act approached me and said "that tower should have done some damage, I mean it takes 20 people to run it according to the d20 site" and I said I would look into it. I have no idea where to start. He said he's gonna make a character based on dropping siege towers on monsters and im not sure how to GM it without taking the fun away from the player. help?

Sovereign Court

My friend and I came up with the idea of 1 pc (probably an orc) using a smaller race (probably gnome) as a weapon. We have asked multiple Society GMs about it and they all just smile and never give a straight answer.

The other question is can I use a smaller race (gnome again) and mount a bigger race (orc again) (both being pcs) and use them as a mount provided I have a 'saddle' for them? This was another build we were interested in. We would love if we could adapt these to society, however rules you would apply for homegrown work too