I read Erastil's article on the Pathfinder Wiki and it seems his attitude (in that era) was very pro-rural, anti-urban. So if those values haven't changed then just take most of what I wrote and switch it to his daughter Halcamora instead. Maybe with that she might pick up enough worshippers to ascend to full divinity?
It would probably be fairly easy to reflavor it as a prepared Illusionist, give it some alternate class features (or the 2E equivalent) to make sure it fits into low-tech fantasy. Some of the alternate class features could be designed and flavored to fit into science fantasy as well by being applicable to holograms.
I had an idea for an Int-based Holoartist class whose primary ability is to create holograms, which can be tangible hardlight or intangible. They would probably need to be prepared (similar to prepared spells) but they're created as 3D models programmed with behaviors and then animated and sent into action using a mobile holo-emitter. Your holo-emitter would be able to carry a certain # of them prepared at a time. To switch for one stored in your laptop or datapad you'd need to rest, while making a new one would require downtime (at least until higher levels) and a skill roll to determine its quality. The quality and how well you can control and program them would likely also improve with level, along with the storage capacity of the holo-emitter, and how big a hologram it can project and at what range. These holograms can be combat drones (if made tangible), social influencing artworks, purely digital avatars on the infowebs, disguises, illusions, visual aids for battle plans or explaining anything, disco balls, backup flashlights, disposable avatars for talking to trigger-happy jerks or sending into deadly places when your environmental suit breaks, strobes to disorient foes, or hopefully flexible enough for a lot of creativity. The class could also include a certain amount of extra options for interacting with and inside of cyberspace, assuming that exists in Starfinder 2E (I hope it will). Someone published a 1E class similar to my idea called the Fantasist, but I'm not sure if it fully matches what I was thinking. I do think a class or archetype that gets a cool vehicle is a good idea. Didn't 1E Mechanics eventually get that as an option? Shapeshifter is also a neat idea.
I also hope that SROs and Anacites become playable. Possibly as separate ancestries, possibly within a single versatile robot ancestry (not sure how versatile ancestries work). Likewise, I hope xenometric androids can become playable. How about Elder Things, at least as alien antagonists? They've shown up on Golarion so they should be flying around somewhere.
Chalk might cost a credit on Absalom Station because it has to be imported from a planet or very large moon, and is denser than food. So toothpaste it is! I agree the evolutionists are a cool concept. Is anyone hoping for additional evolutionist niches? There are two others on Starfinder Infinite (Draconic and Warped). I don't know what the latter is. I could imagine hybrid/magitech machine, or elemental, or trying to cross a sci-fi style singularity (distinct from ascending to godhood). Or attempting to transcend the limits of linear time (but that might better fit precogs/witchwarpers). Or trying to inhabit a swarm of bodies linked together by one mind and soul. Or gradually replacing your body with a different type of matter (dark matter? starmetal?) What about an android or SRO wanting to become biological, would that be Vital or a new niche? I could imagine biohackers being modified alchemists, but where those are chemists, biohackers are biologists. An alchemist gives you a pharmaceutical pill that alters your biochemistry. A biohacker injects you with gene therapy to alter your genome. But being a biologist, and being proficient with injection weapons, could be separate alternate class features so alchemists can shoot pharma-darts(TM).
I like the suggestion about colonists, but I don't think Erastil has to lose as much as you propose. Farming will still matter in futuristic societies, unless every ounce of food is replicated/printed/nanofabricated directly from UBPs or harvested from dead sapients*. Any production that starts with growing a living organism for harvest should count as farming whether it's wide open fields and vinyards, hydroponics, a box of crickets recycling food scraps on a space station, or labs producing genetically engineered yeast and vat-grown meat. He could insist on remaining the god of old-fashioned outdoor farming on planetary surfaces. Instead, what about branching out into the production of grown organ replacements? That's sort of like farming, it goes into someone's body, and the industry might have started with farming pigs or the like for xenotransplants. He could also branch out into bounty hunters. * but this might involve hunting so...
I do think it odd that humans, a core species, are centered on such a low-population "world". Driftbourne wrote: As much as I like the Catania feel of Starfinder I think it's ok if we skip a playable species that eats sewage, at least for social encounters, especially ones involving eating. I don't have the dietary habits of all the playable species memorized so I wouldn't be surprised if some pointed out we already have one. It's not official, but you can play a space Otyugh.
I would like to know the locations of these (or of their headquarters), please, of anyone has gathered that data. Here is what I have found so far, mostly in the Starfinder Wiki: AbadarCorp: headquarters Golden Vault, Absalom Station, Pact Worlds
[?????] The name "alchemist" suggests magical potions. The alchemy page on Pathfinder Wiki says alchemy is "not magic". It's described like chemistry but with magical-sounding words like "elixir" and "potion". However, the page on the alchemist class is all about magic and doesn't mention the words "science", "heal", or "medicine". This is confusing. [/?????] If it feels like magic and mysticism instead of futuristic science, it'll be like playing a mystic again. I called it "nanobots" in game but I knew I was just casting a mystic cure spell. Likewise, if it feels like an envoy pep talk it won't feel like medical science. I'm really looking for the experience of playing a field biologist, or medical doctor, or physics engineer, or scientific archaeologist, in a way that feels distinct from magic and contributes in a distinct way. Applying scientific methods in a universe that also contains magic. The investigator [as described on Pathfinder Wiki] covers murder mystery forensics and might kindof cover archaeology? Not sure. Any class features that refer to medieval tech and magic would need to be swapped out, tho. Shooting people with serum darts optional, but it's a good way to deliver medicines and nanobots at range. Being able to debuff instead of kill also fit the character concept I had. Likewise, I wish to try playing an alien being. I appreciate that they will still include aliens in the Player Core and Galaxy Guide. I really hope that Galaxy Guide and Tech book count as "core" for a new-ish player in Society play. I also wish/hope that the Player Core and Tech book will include a variety of cyber and biotech augmentation options that anyone can get. I really like to see a positive and flexible depiction of augmentation in fiction, hopefully even a bit more flexible than the SF1 design.
This brings up a question I was wondering. Embroi was invaded by devils from Hell and conquered. And it seems (from the Starfinder wiki) that armies of heavenly beings aren't fighting to save it. But it seems other planets have not been invaded by planar outsiders. My question is, what stops them from doing it everywhere? In D&D 2e, the Outer Planes are infinite and there are infinite fiends, celestials, slaadi, and modrons. But they can't turn the Material Plane into an eternal battlefield because some magic or inherent thing in their outsider nature prevents them from sending infinite armies to the Prime Material without being summoned by cultists. So, does Starfinder and/or Pathfinder have some kind of lore reason that infinite demons and devils don't conquer everything, or wage giant angel-demon wars on every planet? Did someone in fact summon or invite the devils to Embroi, or open an unusually large and stable portal to Hell? I'm specifically not asking for spoilers of published adventures, though. Just... pondering.
Driftbourne wrote:
Thanks! So the "corebook" for GMs is actually the PF corebook that already exists, instead of a new book? Or is the Galaxy Guide actually kindof the GM core? The description includes player options.
I wish to see science-fiction-based character options. Ones that we don't have to wait 4+ years and purchase 4+ hardbacks just to scavenge for bits to assemble into a slightly scifi concept. The core classes so far are the least scifi of the bunch and "play a Pathfinder class" doesn't help here. I wish to finally be allowed to play a medical doctor who uses actual [in-world] science and advanced tech, flesh-reassembling nanobots, something _non_magical_, to Stabilize and heal HP and poisonings, in an amount that matters during play. A doctor who _mostly_ uses science and technology instead of prayer or magic potions, who focuses on science instead of it being a single useless skill on the character sheet of an Envoy or Mystic. That's a pretty basic, common scifi concept and pretty much impossible for most of SF1's run. How is it that people find ways to communicate with the Devs? Do they ever read these threads?
234. This potion was crafted using the magical essence (or a body part) of an extraplanar outsider. For the potion's duration you take on the appearance, voice, odor, etc. of a planar scion of that ancestry, overlaid on top of your actual species. (If the potion has an instaneous duration, the effect lasts for 1d4 hours per CL.) If you're already a planar scion this can make you look like a mixture of two planar heritages, or just exaggerate your existing planar heritage (add an additional physical feature if you rolled for them at random). You gain no planar scion mechanical effects other than the Cha modifier (if any) but people who know you don't recognize you unless they witnessed the transformation, and anyone you meet tends to assume your alignment matches your heritage. 235. As #234, but the potion was crafted using pixie dust or the blood of a fey creature. You take on the appearance of a half-fey creature temporarily. 236. As #234, but instead of cosmetic changes you temporarily gain all the beneficial effects of a planar scion ancestry with none of the drawbacks and no cosmetic changes. 237. Your eyes glow in the same color as the potion, for the same duration as #234. This gives you a -2 alchemical? penalty to all Stealth attempts, but you also get low-light vision until it wears off. 238. Synesthesia for the potion's duration, or 24 hours if it had an instantaneous duration. 239. You fart rainbows for the next 1d8 days. Once per day, you can double your jumping distance by willfully farting an especially forceful rainbow. 240. One of your eyes permanently changes color. 241. This potion contains pressurized gas. While you were carrying the potion, it sloshed around and when you open it, it fizzes and explodes all over you before you can drink it. As it splashes you it takes effect as normal, but you're wet all over and kind of sticky, and you smell like the potion. If you dry or wash it off, any non-instantaneous effects end early. Otherwise when the potion wears off, you also finally dry off and stop smelling. 242. Immediately after drinking the potion, you have a mild allergic reaction. Roll any die. Evens, you sneeze loudly. Odds, you have a rash until the next time you sleep or rest normally. 243. This potion is so minty-fresh and refreshing, that it leaves you perfectly clean and gives you fresh breath as though you just bathed and brushed your teeth. 244. You experience one random, strong emotion for the next round.
Eewwwwww. Alright, here's some brainstorming. 1. Heaving fleshquakes
9. Buildings in a city rearrange when the PCs aren't looking. The resulting arrangement is sometimes "wrong":
10. Things that affect ichor-drinkers and Aucturn-cultists more often than other people:
11. A sense of impending doom. Get off the planet, NOW!
This seems like a good time to use the Corruption system from Everyman Games.
Thanks. Sadly what I wanted to play was a Biohacker who is an actual medical doctor. Which isn't really an option for that class in 1E until after both Tech Revolution and SF Enhanced came out. :( Either way I'd have to buy a large number of extra books just to play a very basic concept, because they have something against science-based medicine.
119. 34 terabytes of adorable 3D pet videos featuring cats, dogs, squoxes, squirrels, rats, ducks, mewclocks, large caterpillars, giant cicada grubs, tiny dragonets, miniature shotalashus, Castrovelian and Vercite farm animals, and even a few proogs. The collection seems to have been curated from greatest hits because there are no duds and no annoying music. 120. A crudely shot home video of a small child opening a present, squealing joyfully, and playing with their new toy. 121. A snuff film. It releases a computer virus if you watch the film up to the 13 second mark. 122. An internal Steward record discussing a famous serial-killer case solved 112 years ago. The file seems to have been declassified (at least internally), but still has some redacted sentences. 123. An encrypted file dated to the Gap. When decrypted it proves to be somebody's dental records. 124. Numerous secret recipes for gourmet desserts sold by a famous chef. The treats are so amazingly delicious that any carbon-and-water organism (living or borai) who eats one regains a Resolve point on the spot (limit 1 RP per day). However, if they are shared beyond a small group you will receive a strongly-worded cease-and-desist letter, a virus designed to delete the files, and possibly a lawsuit. 125. Full genomes for several alien organisms, each using six base-pairs instead of four. They are not related to any known life-form, but most are related to each other. 126. Vacation photos of a Nuar family in a beautiful, pristine wilderness park on some planet you don't recognize. 127. A break-up email. 128. A 3D holo-ad for Akfverdtig's Amazing Legzikson Tablets. The jingle is an annoying earworm that doesn't even entirely explain what Legzikson is or what it supposedly does. The accompanying contact info is out of date and useless. 129. A sort of musical archaeological collection. It includes Star Sugar Heartlove!!!, a Dwarven epic poem about the Quest for Sky, the first album or song released by each of several famous historical musicians and bands, and the first known song released in each of certain popular musical genres (sugar pop, rat-hop, Hellmetal grunge, Pahtra protest yowls, devotion techno, fractal-beat, fractal-palindrome, pun-rap, etc.) 130. Instructions for assembling a "self-assembling" furniture set. The remains of said furniture might be found somewhere in the vessel, building, or station where you found the data.
Yeah I can't see the planets either, even zoomed in on the inner system with planet scale at maximum. But I can see the names moving, which is still pretty cool! If you can't make the planets bigger, can you make their orbits visible as ellipses? Edit: Is Triaxus supposed to have an apogee so far beyond Aucturn?
Dargoth876 wrote: I still use the first chapter of "Babylon 5 - Galactic Guide" for solar and planetary system creation. Still, science has evolved since that printing (namely, an explosion in detection of exoplanets, including around binary star systems) and could use an update, Fortunately there is a book coming out on DriveThruRPG this year, Architect of Worlds, which will be all about generating stars and planetary systems. It's system-neutral and based on all the latest science, written by Jon F. Zeigler, who designed the solar system generator in GURPS Space. So although it won't do anything for magical worlds or planar influence, and might not have anything about megastructures, I trust it'll be awesome for realistic solar systems.
These are fun!
543. Playing an expensive vidgame
544. Giving a passionate political speech to convert a crowd to truly heinous or violent behavior that endangers someone the PCs care about.
545. Callously arranging how to permanently eliminate rivals or competitors that pose no serious threat to them.
546. Casually harassing or abusing an employee/minion/servant [in a way that none of your players have personally suffered]
547. Casually littering in a public place. 548. Annexing a town/village/neighborhood/island/space station and evicting the impoverished residents who have nowhere else to go.
549. Torturing and dismembering a tiny animal, clearly amused. 550. Ranting to minions or political followers about how disgusting and intolerable one of the PC's ancestry or religion is.
551. Trying out expensive outfits and jewelry in a full-length mirror. A servant is dressing them while they stand and pose. 552. Trying out a new augment/prosthetic/magical replacement for a body part destroyed by the PCs or another party of heroes.
553. Doing the Sunday crossword puzzle.
I don't know if I have good advice, but as one of that type of people I will add: We don't always hang out at LGS. Some towns don't have one anymore. Socially isolated people may have given up on trying, especially if they're socially isolated because of hometown bigotry or incurable COVID vulnerabilities or not having a car or any economic/medical barrier that makes LGS inaccessible to them. All of those barriers have ganged up on me and robbed me of my previous gaming opportunities and time to game. And some people don't hang out at the LGS because they know the crowd there is not into the games they're into. It's especially hard to find in-person games that are not of the favorite popular types (D&D, PF, WH, 40K, Magic). So if you're recruiting for a game that nobody else at that LGS ever uses in public, you may need to try a different venue.
Please publish a Player Core #1 that includes the Biohacker, Witchwarper, and Vanguard classes right out the gate. And please please include in the core an option to play an actual, genuine medical doctor using primarily superscience instead of magic to HEAL people's HP and Stamina, not mutate or kill or merely buff them. Or at least multiclassing rules that make it painless to multiclass and DON'T nerf PCs who do this, so they can still be used in Organized Play adventures for their char level. I love the setting, but I quit playing after 1st level because making the character I envision was totally impossible in SFS. Even now, IF Tech Revolution and SF Enhanced together maybe make it sort-of semi-possible, I'd have to buy 4 books just to have anything resembling my basic character concept. And I'd also have to use up my archetype, theme, and every single feat to make it work. It was very unfun to contemplate. Please support Organised Play, including a way to convert 1E characters to 2E without losing their experience or boons. Please don't make non-human Ancestry use up a Feat slot. That just automatically nerfs all non-human PCs compared to humans and takes away their options to use other feats.
As I chose my avatar for this forum, I found some glitches. 1. The first problem I discovered is that the filters/search for Type does not work well with the Types actually on many avatars. When I went to pick my avatar, I searched for Shirren and there were only 2 options shown. Now after looking through every single page of avatars I've counted 13 avatars with Type: Shirren, including my new avatar. 11 of them can't be found by filtering/searching. Likewise, searching/filtering for Ratfolk only brings up 5 avatars, but there are actually 20. Most are type Ysoki (which you can't search for) and one is type Monstrous Humanoid. I think there are more Android avatars than come up by searching, too. There are 2 Lizardfolk and 1 Kenku with Type: Monstrous Humanoid instead of Reptilian and Tengu.
Several avatars have types that are not search/filter options: Artificial Intelligence, Centaur, Fetchling, Gillman, Gray, Grippli, Humanoid (not monstrous humanoid), Kasatha, Kish, Munravi, Ord, Samsaran, Sarcesian, Strix, Vesk, Vishkanya, Wayang, and Wyvaran. But these types are not search/filter options. Vesk and Wyvaran doen’t show up under Reptilian or 'Repitilian'. . 2. While looking for an avatar I continuously had to deal with this problem. The description box for each avatar takes up a lot of vertical space – in many cases, it’s too tall to fit on my widescreen laptop monitor. It’s especially a problem when subtype and/or deity are listed. To fit this on my screen I would have to zoom out, making the avatars small and hard to see clearly. I’ve noticed that many other parts of this website are designed to fit only on a narrower, taller monitor and don’t adapt to the shape of my monitor, leaving wide left and right margins and making lots of stuff disappear down the bottom of my screen. Avatar selection is an especially problematic example. Yes, I can scroll down (usually) but the way it’s designed, I can only see a fraction of the intended screen image/information/whatever at once. In this case I have to scroll down until the avatar is out of sight to read the bottom of the description. In several cases in the bottom row of each page, I can’t scroll down far enough to see the bottom of the description at all, because it disappears into the big blue and black area at the bottom of the website. . 2. While manually searching for a new Shirren avatar, I found that several avatars have no name or description, and no source. Some are currently being “used by -1 people”. Sorting by usage doesn’t gather them at the end, in fact it doesn’t seem to sort by how many use the avatar. These are all the ones I found, sorted by date:
4. An unrelated problem is that the text formatting to create a list doesn't work on this forum, as you can see above.
Somehow I find myself the first to reply. That's weird. So take this with as many grains of salt as you want; I've never been blessed with a regular gaming group, I'm totally new to Starfinder, I'm interested in sci-fi more than sci-fantasy, and I'm far more interested in roleplaying character interaction and sandboxy stuff than large amounts of combat. Lastly, I play SFS so I wouldn't/couldn't join a homebrew adventure with my current PC. So here are my reactions to your pitches. <1: PANDORA LOST>
<2: POINT ZERO>
<3: THE LAST SONG OF THE FRONTIER>
<4: PREY>
BigNorseWolf wrote:
So Adaptive Biochains actually gives no advantage to justify the price and level hike?
Dracomicron wrote:
I love Planescape too, and I'd be interested in any Book of the Planes, even if I don't become a regular SF player. It can't use all the IP that Planescape had, and PF has its own names and geography and Outsider races for the planes. But it would be interesting, and a good place to also discuss gods (including gods that didn't get into the Core) and various religions and philosophies. Optional mechanical effects of worshipping a specific god, or feats that represent exceptional faith and [some benefit], would be interesting. One thing to think about: The Pact Worlds has gone from medieval tech to superscience. But there have been other worlds that had superscience centuries or millennia ago -- e.g. Androffa. So wouldn't high tech have been known on the Planes for a long while now? The question to me is less "what are the Planes like now (in-universe)" but "Given that the universe now (meta) includes the concept of high tech, what cool stuff can you add to the Planes in any era?" Nerdy Canuck wrote: Frankly, I think the Mystic's "divinity-optional" approach is a way better approach for Starfinder's setting. The Mystic's thing seems like a way to incorporate "The Force" or the equivalent. If you mean that you think religion should be less prominent than in PF, I would disagree. While that would fit well into a purely sci-fi setting, I don't think the erosion or disappearance of faiths is a given even in scifi. And this is a setting where magic and the gods are verifiably real. So I wouldn't expect religion to be on the wane. Indeed, given that the gods made off with an entire planet, and introduced hyperspace travel to the entire galaxy, they're profoundly visible after the Gap. That doesn't mean there's no room for an Athar-like faction who don't believe the "gods" are anything more than absurdly powerful Prime Material beings, and don't think they deserve worship. If I were a (non-Hylki) human or elf or dwarf, I might be pretty ticked off about the Gap and Golarion's disappearance, and maybe blame the gods. (If I was Hylki, I might be ticked off at Triune for that FTL thing...) I'm curious about where to fit characters who worship a group of gods (as though it was a pantheon) or a traveller who just honors the local gods of whatever place they visit today. My Mystic/scientist worships 3 different deities regularly (one of which is only mentioned in PF), plus others depending on the situation, and doesn't believe that zir mystic connection depends directly on any one deity.
pithica42 wrote:
Quote: I have seen some really 'bad' builds out there at level 1. They all survived. There's only a handful of level 1 scenarios where there's any serious risk of death unless you Leroy Jenkins your way through it. You'll be fine. This is very useful to know, thanks! Quote:
Yeah, I misunderstood feats, whoops. I'd rather not avoid starship stuff, it's fun. Also I'm playing whatever scenarios fit in my convention schedule at the time, so I shouldn't be picky... Now if Computers aren't a class skill, then I'd have 3 instead of 6. I think you're saying that'll still be enough on a ship (I didn't use Keskodai as a sci officer, so I didn't get to try that). But! when I rebuild, I can make Biohacker my 1st level, trade my Needler Pistol for a Rifle, and trade Skill Synergy for a Longarm combat feat. Then I could make Mystic my 2nd level.
Quote:
This also seems like something to do in my rebuild, rather than immediately. I could move 1 Computers rank into Perception at that time. .Does anyone have any advice about the spells and/or items in the OP? I'm considering Remove Condition (lesser), Fear, Seeking Shot, and Share Language. I'm also wondering if Daze is useful in combat in tier 1-X scenarios (I can always replace it with something else when I rebuild). And at lv 2 I think I could probably hide some injections in a hideaway leg so I'd always be "armed" a little bit even if captured and stripped. Or hide a spare battery and a couple wires... and a spare comm. Lastly - how do I purchase drugs and acids to put in my awesome dart gun(s)? I only see Medicinals in the Archives of Nethys, and acid dart guns as a separate type of gun that don't get the Injection quality for some reason. I could ask the GM to let me break batteries and drip out the acid, but I don't know if they'd let me. It also isn't clear to me if I can put a Healing Serum into a dart and shoot it (not sure I'd want to tho, without a Merciful fusion).
1. As far as I can tell, Armor Check penalties do not penalize attack rolls. Is this correct? 2. Drawing things quickly, when action economy matters: do I ever need a separate action to draw a grenade in combat? I assume I don't need an action to draw a gun or knife. 3. SFS and languages. If I'm making a character for SFS using only the core, am I allowed to have my PC speak Nchaki, Arkanen, and/or Barathu? Am I allowed to have them grow up on Nchak or Osoro, and specifically are there any Shirren populations on those moons? I'd think there are Shirren on Nchak, but I don't know.
I know everyone wants official Paizo versions of these, and many of you probably already know about third party options. But for anyone willing and able to use 3pp races while you wait, there are space kobolds and several animal-folk options - including gnolls and platypi (although they aren't alien platypus warriors). (I don't know whether anyone wants urls.)
Thanks! Let me make sure I got this right. Based on your total levels:
Based on your current Class level:
other:
Is that all correct?
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