Queen Telandia Edasseril

Xallis' Summon Monster's page

32 posts. Alias of Rosc.


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Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

"Oh, what do we have here? A battle? Allow me to play a proper song to set the tone! The lilend azata begins to play her harp and sing, her song bolstering Xallis and his allies!

Buffing everyone with inspire competence. That's a +2 to hit and damage.

attack of opportunity (10 ft reach):
+1 longsword: 1d20 + 14 ⇒ (12) + 14 = 26 damage: 2d6 + 10 ⇒ (3, 1) + 10 = 14


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 4

The hounds assess the situation, deciding not to overcrowd the hallway in case anyone else needs emergency attention. Instead, the one in melee widens his stance and begins swinging hard to put the golem down while he barks brief orders!

Truespeech: "Establish a front! One of you, on standby! Get protection spells on our mortal melee contingent!"

Orange's mwk greatsword (power attack): 1d20 + 9 ⇒ (17) + 9 = 26 damage: 2d6 + 6 + 6 ⇒ (1, 5) + 6 + 6 = 18
Orange's mwk greatsword (power attack): 1d20 + 4 ⇒ (14) + 4 = 18 damage: 2d6 + 6 + 6 ⇒ (4, 6) + 6 + 6 = 22
Orange's bite (power attack): 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Green's aid on Jack: 1d8 + 6 ⇒ (6) + 6 = 12

Yellow's aid on Icabhod: 1d8 + 6 ⇒ (2) + 6 = 8

Orange will full attack, while Red readies an action to move into Orange's space should he be defeated. Green casts aid and takes a 5-foot step before delivering the touch to Jack, while Yellow casts aid on Icabhod.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

As commanded, one archon stands guard and attempts to bring Trevor back into the fight.
Aid temp HP: 1d8 + 6 ⇒ (5) + 6 = 11

Another moves forward, attempting to carve through the golem!
Orange's mwk greatsword (power attack): 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19 damage: 2d6 + 6 + 6 ⇒ (1, 6) + 6 + 6 = 19

The other two move in, surrounding a robed enemy before trying to take him down by clapping the broad sides of their swords against the cultist's head!
Green's mwk greatsword (power attack, nonlethal): 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16 damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Red's mwk greatsword (power attack, nonlethal): 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16 damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

The azata glances towards Trevor, offering him a warm smile and a mock toast before turning his attention towards the enemy.

Lightning Bolt (DC 15) vs Red, Purple, Orange: 6d6 ⇒ (1, 1, 5, 1, 5, 3) = 16


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 3

Without further orders, the hound simply continues the assault.

mwk greatsword vs Yellow (flank, nonlethal): 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
mwk greatsword vs Yellow (flank, nonlethal): 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5 damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
mwk greatsword vs Yellow (flank, nonlethal): 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5 damage: 1d8 + 3 ⇒ (5) + 3 = 8


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 2

The hound archon barks an affirmative before continuing the assault, this time with the flat of his blade. His teeth chomp towards the thick parts of his target's armor, hoping to bruise and exhaust instead of drawing blood.

mwk greatsword vs Yellow (flank, nonlethal): 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25 damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14
mwk greatsword vs Yellow (flank, nonlethal): 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12
bite vs Yellow (flank, nonlethal): 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 damage: 1d8 + 3 ⇒ (8) + 3 = 11


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 1

The celestial warrior steps into battle, immedietly recognizing the enemy and shifting into a flank before striking.

mwk greatsword vs Yellow (power attack, flank): 1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27 damage: 2d6 + 12 ⇒ (5, 2) + 12 = 19
mwk greatsword vs Yellow (power attack, flank): 1d20 + 4 - 2 + 2 ⇒ (13) + 4 - 2 + 2 = 17 damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17
bite vs Yellow (power attack, flank): 1d20 + 5 - 2 + 2 ⇒ (9) + 5 - 2 + 2 = 14 damage: 1d8 + 4 ⇒ (8) + 4 = 12

Aura of Menace (20 ft):
Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a (DC 16) Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 15

The elemental takes another swing, ignoring its own wounds.
slam vs Officer #1 (power attack, earth mastery): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 damage: 1d6 + 10 ⇒ (3) + 10 = 13


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 14

A small sized earth elemental, vaguely shaped like a spikey-haired gnome, rises from the floor and into the material plane. It takes one glance at its opponent before attempting to smash his legs out beneath him.
slam vs officer #1 (power attack, earth mastery): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 damage: 1d6 + 10 ⇒ (5) + 10 = 15


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 12

Despite its essence barely clinging to this world, the hound archon fights on. Unsure if it needs to hold the line for its allies, the hound takes a step back and coats itself in protective magic.

Aid temp HP: 1d8 + 6 ⇒ (6) + 6 = 12


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 12

Standing resolute in the face of overwhelming odds, the archon firmly grasps his blade and makes a last stand!

mwk greatsword vs Jondus (power attack): 1d20 + 9 ⇒ (19) + 9 = 28 damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18
mwk greatsword vs Jondus (power attack, full attack): 1d20 + 4 ⇒ (13) + 4 = 17 damage: 2d6 + 12 ⇒ (5, 3) + 12 = 20
bite vs Jondus (power attack, secondary): 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d8 + 4 ⇒ (6) + 4 = 10


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 11

Fortitude Save: 1d20 + 8 ⇒ (10) + 8 = 18

Climb: 1d20 + 4 ⇒ (5) + 4 = 9

Climb: 1d20 + 4 ⇒ (15) + 4 = 19

The celestial endures the sickening cloud and continues the chase, only slowing down for a moment as it has to carefully climb up and out of the window.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 10

A fresh hound archon appears in front of Xallis and immedietly attacks the foe that threatens his conjurer.

mwk greatsword vs Jondus (power attack): 1d20 + 9 ⇒ (15) + 9 = 24 damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15
mwk greatsword vs Jondus (power attack, full attack): 1d20 + 4 ⇒ (10) + 4 = 14 damage: 2d6 + 12 ⇒ (3, 2) + 12 = 17
bite vs Jondus (power attack, secondary): 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d8 + 4 ⇒ (6) + 4 = 10

Also, Aura of Menace is up. DC 16 Will save.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

The dretches continue their mischief and violence. First, the damaged demon seeks to return the favor!
Red's claw vs Jondus: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d4 + 3 ⇒ (4) + 3 = 7 20% concealment (low bad): 1d100 ⇒ 37
Red's claw vs Jondus: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d4 + 3 ⇒ (3) + 3 = 6 20% concealment (low bad): 1d100 ⇒ 37
Red's bite vs Jondus: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d4 + 3 ⇒ (1) + 3 = 4 20% concealment (low bad): 1d100 ⇒ 32

Then, the demon nearest Xallis stumbles over the rocks and seeks to get more greens in his diet.
Blue's bite vs Grassling #1: 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d4 + 3 ⇒ (2) + 3 = 5 20% concealment (low bad): 1d100 ⇒ 39

Lastly, the middle dretch takes a careful step back and gives a leering grin towards the halflings. But it is bound by its master, and instead turns to further stink up the place.

Yellow's casting stinking cloud around Red's location, on a corner north and far from him.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Three wretched demons slip into the mortal plane on Xallis' order. They turn towards their new foes and salivate at the opportunity for carnage.

Dretch 1's Claw vs Grassling 2: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 damage: 1d4 + 3 ⇒ (2) + 3 = 5
Dretch 1's Claw vs Grassling 2: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Dretch 1's Bite vs Grassling 2: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 damage: 1d4 + 3 ⇒ (2) + 3 = 5

Dretch 2's Claw vs Grassling 2: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Dretch 2's Claw vs Grassling 2: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Dretch 2's Bite vs Grassling 2: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 damage: 1d4 + 3 ⇒ (4) + 3 = 7

Dretch 1's crit confirm vs Grassling 2: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 damage: 1d4 + 3 ⇒ (3) + 3 = 6

The third dretch calls upon its foul magics, dropping a spell in the crowded hallway.

Casting stinking cloud (DC 13) among the enemies. This includes Dretch 1 among the victims, which Dretch 3 finds exceptionally funny.

Dretch 1's fort save vs stinking cloud: 1d20 + 7 ⇒ (3) + 7 = 10
Nauseated rounds: 1d4 + 1 ⇒ (4) + 1 = 5


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 7

The hound archon marches forward, continuing to lend its magical aid. This time, to Julania.

Aid temp HP: 1d8 + 6 ⇒ (7) + 6 = 13


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 6

Seeing no way to easily get into the fray, the hound archon instead steps closer to Dame Trant and grants her some magical aid.
Aid temp HP: 1d8 + 6 ⇒ (8) + 6 = 14


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 5

The hound seeks to put an end to his foe.

mwk greatsword vs Solder #7 (power attack): 1d20 + 9 ⇒ (19) + 9 = 28 damage: 2d6 + 12 ⇒ (1, 6) + 12 = 19

mwk greatsword vs Solder #7 (full attack, power attack): 1d20 + 4 ⇒ (17) + 4 = 21 damage: 2d6 + 12 ⇒ (1, 6) + 12 = 19


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 4

With reinforcements arriving, it looks like this room is simply being mopped up. The hound presses on.

mwk greatsword vs Soldier #5 (power attack): 1d20 + 9 ⇒ (6) + 9 = 15 damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20

mwk greatsword vs Soldier #5 (full attack, power attack): 1d20 + 4 ⇒ (15) + 4 = 19 damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 3

The hound archon looks upon his foes with a stern look with just a hint of sadness behind his eyes. "So be it. He shifts towards an enemy and begins swinging to kill.

Masterwork Greatsword vs Soldier#8(power attack): 1d20 + 9 ⇒ (12) + 9 = 21 damage: 2d6 + 12 ⇒ (4, 5) + 12 = 21

Masterwork Greatsword vs Soldier#8(power attack, full attack): 1d20 + 4 ⇒ (13) + 4 = 17 damage: 2d6 + 12 ⇒ (3, 1) + 12 = 16

Starting the swinging with 8, but if he goes down the second attack will aim for 5.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Round 2

The hound archon materializes in the hallway and nods in response to its orders.

Celestial:
"Then they will be brought to justice!"

It releases one hand from its blade long enough to turn the handle and open the door for Julania, then it quickly marches into the room. Inside, the archon brandishes its sword, an aura of sheer determination radiating from it.

Aura of Menace (Su):
A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a (DC 16) Will save to resist its effects. The save DC is Charisma-based and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Bloodied, sickened, and on its last legs, the lion fights on!

Claw vs Soldier #2: 1d20 + 9 - 7 ⇒ (17) + 9 - 7 = 19 damage: 1d4 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Claw vs Soldier #2: 1d20 + 9 - 7 ⇒ (15) + 9 - 7 = 17 damage: 1d4 + 7 - 2 ⇒ (4) + 7 - 2 = 9

Bite vs Soldier #2: 1d20 + 9 - 7 ⇒ (20) + 9 - 7 = 22 damage: 1d8 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Grab on Bite: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Oh wow, I did not realize I could make rake attacks on a charge before grappling. Also, sorry about the mixed numbers. For some reason the lion's stats are one of the few on d20PFSRD that doesn't account for Augment Summons for some reason so I missed some stuff while manually entering it. Also also, should the lion have 10 more HP because it hs DR 5/evil?

Thought sickened from its wounds, the celestial beast fights on.

Claw vs Soldier#2: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7 damage: 1d4 + 7 - 2 ⇒ (4) + 7 - 2 = 9

Claw vs Soldier#2: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 damage: 1d4 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Bite vs Soldier#2: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8 damage: 1d8 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Grab on Bite: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

The lion lets forth a low growl as it readies itself, and quickly pounces on a nearby enemy, teeth and claws poised to tear him to shreds.

Claw (charge) vs Soldier #2: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 + 7 ⇒ (1) + 7 = 8

Claw (charge) vs Soldier #2: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d4 + 7 ⇒ (1) + 7 = 8

Bite (charge) vs Soldier #2: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d8 + 7 ⇒ (2) + 7 = 9

Grab (bite): 1d20 + 15 ⇒ (1) + 15 = 16


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Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

The mossy green elemental rumbles in anger over its lost counterpart. Or mourning. Or maybe it's just mildly annoyed. Either way, it proceeds to attempt to pummel the slime.

Slam, power attack: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d6 + 10 ⇒ (6) + 10 = 16


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

The two elementals, one covered in yellow sand and the other in green moss, slide along the ground towards their foe.


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Another low growl, another dash forward with intent to kill!

Slam (power attack, flanking): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 damage: 1d6 + 9 ⇒ (6) + 9 = 15


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Terran:
"Yes. Crush. Like rotten fruit.""

The elemental lunches forward to smash its stone skull against the center mass of its nearest enemy.

Slam (power attack): 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d6 + 9 ⇒ (1) + 9 = 10


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

The statuesque cat lets forth a low, gravely growl before slamming its stone cranium down on the nearest enemy.

Slam vs Red (power attack): 1d20 + 7 ⇒ (19) + 7 = 26 damage: 1d6 + 9 ⇒ (2) + 9 = 11


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

The sentient pile of rocks rears up and comes down on the Fantionette, attempting to crush it flat!

Slam (power attack + earth mastery: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 damage: 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12

At least I assume being on the table counts as 'touching the ground' for this. Also that natural 1 is gross.

Hero Point Reroll: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14


Lilend Azata | AC 20, T 12, FF 17 | CMB 15, CMD 28 | HP 88/88 | Fort +9, Ref +10, Will +10 | Perception +13, low-light vision, darkvision 60 ft.| Conditions: none

Pardon the Papa Roach reference, I saw the GM's spoiler in combat and I couldn't help myself :p

Anyway, got a profile for summon monster stats, plus icon for next/current monster in use. Would it be better if I posted with this when the spell's in effect, or would the double posts clog up the thread just a little too much?


Hope I'm not too late! This is Rosc, submitting my poppet summoner and his fey eidolon creator.