|
Wynnreyell Moonsilver's page
482 posts. Organized Play character for Z...D....
|


Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Crap...checked the message and forgot to post
Seeing as a single arrow barely phased her, Wynn decides to unload, clustering his shot in rapid succession.
rapid shot & clustered shot=all damage added together before reducing.
arrow #1: 1d20 + 23 ⇒ (13) + 23 = 36
physical damage: 1d8 + 8 ⇒ (5) + 8 = 13
electricity damage: 1d6 ⇒ 4
if evil: 2d6 ⇒ (4, 1) = 5 additional.
arrow #2: 1d20 + 23 ⇒ (10) + 23 = 33
physical damage: 1d8 + 8 ⇒ (1) + 8 = 9
electricity damage: 1d6 ⇒ 6
if evil: 2d6 ⇒ (6, 6) = 12 additional.
arrow #3: 1d20 + 18 ⇒ (18) + 18 = 36
physical damage: 1d8 + 8 ⇒ (7) + 8 = 15
electricity damage: 1d6 ⇒ 5
if evil: 2d6 ⇒ (1, 2) = 3 additional.
arrow #4: 1d20 + 23 ⇒ (10) + 23 = 33
physical damage: 1d8 + 8 ⇒ (1) + 8 = 9
electricity damage: 1d6 ⇒ 1
if evil: 2d6 ⇒ (1, 4) = 5 additional.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
fort save: 1d20 + 17 ⇒ (7) + 17 = 24 +1 vs acid, cold and fire attacks, +2 vs charm, complusion, death, electricity and poison, +2 vs. enchantments, +4 and one size larger to resist effects of wind. If any of these apply
Will wait to see if any of my bonuses work out in my favor
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
reflex: 1d20 + 20 ⇒ (13) + 20 = 33
Mirroring Molly, Wynn takes the opposite corner and readies a bow shot of his own. "We will keep her occupied while you get in close."
Readied shot
Deadly aim
arrow: 1d20 + 25 - 4 ⇒ (13) + 25 - 4 = 34
damage: 1d8 + 8 + 8 ⇒ (3) + 8 + 8 = 19
electricity damage: 1d6 ⇒ 2
if evil: 2d6 ⇒ (1, 3) = 4 additional
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn begins firing as the knight charges ahead.
Clustered shots + deadly aim
arrow #1: 1d20 + 25 - 4 ⇒ (8) + 25 - 4 = 29
damage: 1d8 + 8 + 8 ⇒ (7) + 8 + 8 = 23
electricity: 1d6 ⇒ 6
if evil: 2d6 ⇒ (3, 4) = 7
arrow #2: 1d20 + 21 - 4 ⇒ (19) + 21 - 4 = 36
damage: 1d8 + 8 + 8 ⇒ (5) + 8 + 8 = 21
electricity: 1d6 ⇒ 5
if evil: 2d6 ⇒ (4, 4) = 8
arrow #3: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
damage: 1d8 + 8 + 8 ⇒ (3) + 8 + 8 = 19
electricity: 1d6 ⇒ 1
if evil: 2d6 ⇒ (3, 5) = 8
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Molly the Lost wrote: Oof, just woke up from a turkey coma.
Molly walks to within 40 feet of the magical beast and puts her bow away, to be nice. She then calls out in a loud voice.
“Excuse me sir, or lady, I need a few moments of your time. My friends and I are exploring this area and I want to know if you’re going to be a problem. I’ll give you a chance to leave peacefully, but this place needs to be secured.”
This is great. Almost as comical as a certain bard I know trying to seduce a dragon.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"Yes...um. I am not going up to talk to it." Wynn says with some hesitation. "But, if it happens to come up, please ask it what its name is."
Never mind. Remembered that I cast that spell from my Arcane Bond last time.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn will wait for a status report before shooting it.
dungeoneering: 1d20 + 10 ⇒ (16) + 10 = 26 DR/SR, immunizes and weakness in order please...that's if I got anything on it.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn will grab a doll as well, just to be safe, who knows with witches.
Wynn nods and readies an arrow as the others go about trying to retrieve the treasure.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn exampines the bag. "Kind of anti climatic isn't it..all that for this.
So....dragon slaying time?
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
It takes 10 minutes to cast. But do not mind casting Arcane Eye.
If everyone is willing to wait. He will do so. It will last 7 minutes and he will send it out both ways. It has unlimited range and can travel 300 ft/ minute
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
@Peter. Thanks. I might have to look in getting some of the essence. Do you know if its a consumable thing or does one purchase last forever. I thinking the former.

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn knocks and fires the named arrow at the demon and follows up with a few more.
So will break this down. First arrow is the named. It goes against touch. If it hits, it will need to by pass SR or it has no effect.
named bullet: 1d20 + 22 ⇒ (8) + 22 = 30 vs touch
vs SR: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 8 + 8 + 1 + 7 ⇒ (8) + 8 + 8 + 1 + 7 = 32
if evil: 2d6 ⇒ (2, 2) = 4
electricity: 1d6 ⇒ 1
named arrow crit threat: 1d20 + 22 ⇒ (18) + 22 = 40 vs touch
extra damage: 2d8 + 16 + 16 + 2 ⇒ (7, 7) + 16 + 16 + 2 = 48
shocking burst: 2d10 ⇒ (5, 5) = 10
So...if it hit and did not bypass SR, it takes 29 physical damage and 1 electricity damage. If it hit and bypassed SR, it will by 36 physical and 1 electricity. If it hit and bypassed SR and confirmed crit, 84 physical and 11 electricity. Just for the named arrow.
And for good measure, will plug my two remaining into the demon as well for clustered shots.
arrow #2: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 1d8 + 8 + 8 + 1 ⇒ (1) + 8 + 8 + 1 = 18
if evil: 2d6 ⇒ (2, 5) = 7
electricity: 1d6 ⇒ 2
arrow #2: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d8 + 8 + 8 + 1 ⇒ (6) + 8 + 8 + 1 = 23
if evil: 2d6 ⇒ (1, 2) = 3
electricity: 1d6 ⇒ 4
Only the second time ever using that spell....I like it a lot. Might need to pick up spell pen though to make it more effective at getting passed SR
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Nice to know your name. I got something right here for you." Wynn pulls a single arrow from his quiver and drains his arcane bond to cast a spell. "Takrilak,is it?"
As he repeats the name the arrow glows bright white.
casting Named bullet Arrow
Please don't die before next round...
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
I can usually manage a post per 24 hours.

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
fort: 1d20 ⇒ 18 not a 1
Wynn looks up and begins firing at the demon.
Rapid shot. deadly aim, improved precise shot, clustered shots
arrow #1: 1d20 + 25 - 4 - 2 ⇒ (19) + 25 - 4 - 2 = 38
1d8 + 8 + 8 ⇒ (3) + 8 + 8 = 19 damage
electricity damage: 1d6 ⇒ 3
if evil: 2d6 ⇒ (3, 1) = 4
arrow #2: 1d20 + 25 - 4 - 2 ⇒ (13) + 25 - 4 - 2 = 32
1d8 + 8 + 8 ⇒ (2) + 8 + 8 = 18 damage
electricity damage: 1d6 ⇒ 6
if evil: 2d6 ⇒ (3, 2) = 5
arrow #3: 1d20 + 20 - 4 - 2 ⇒ (14) + 20 - 4 - 2 = 28
1d8 + 8 + 8 ⇒ (3) + 8 + 8 = 19 damage
electricity damage: 1d6 ⇒ 1
if evil: 2d6 ⇒ (4, 1) = 5
arrow #4: 1d20 + 15 - 4 - 2 ⇒ (12) + 15 - 4 - 2 = 21
1d8 + 8 + 8 ⇒ (5) + 8 + 8 = 21 damage
electricity damage: 1d6 ⇒ 3
if evil: 2d6 ⇒ (5, 4) = 9

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn takes a five foot step up and focus. In rapid succession, he tags, hopefully, every enemy in the room.
Hail of arrows, deadly aim, and PBS where it applies, PBM, Improved precise shot
ghost salt arrow vs red: 1d20 + 25 - 4 ⇒ (4) + 25 - 4 = 25
damage: 1d8 + 8 + 8 ⇒ (1) + 8 + 8 = 17
electricity: 1d6 ⇒ 3
if evil: 2d6 ⇒ (5, 4) = 9
ghost salt arrow vs purple: 1d20 + 25 - 4 + 1 ⇒ (7) + 25 - 4 + 1 = 29
damage: 1d8 + 8 + 8 + 1 ⇒ (1) + 8 + 8 + 1 = 18
electricity: 1d6 ⇒ 6
if evil: 2d6 ⇒ (6, 2) = 8
ghost salt arrow vs blue: 1d20 + 25 - 4 + 1 ⇒ (7) + 25 - 4 + 1 = 29
damage: 1d8 + 8 + 8 + 1 ⇒ (4) + 8 + 8 + 1 = 21
electricity: 1d6 ⇒ 4
if evil: 2d6 ⇒ (2, 2) = 4\
ghost salt arrow vs green: 1d20 + 25 - 4 + 1 ⇒ (4) + 25 - 4 + 1 = 26
damage: 1d8 + 8 + 8 + 1 ⇒ (3) + 8 + 8 + 1 = 20
electricity: 1d6 ⇒ 3
if evil: 2d6 ⇒ (4, 2) = 6
ghost salt arrow vs yellow: 1d20 + 25 - 4 ⇒ (2) + 25 - 4 = 23
damage: 1d8 + 8 + 8 ⇒ (8) + 8 + 8 = 24
electricity: 1d6 ⇒ 5
if evil: 2d6 ⇒ (6, 5) = 11
normal arrow vs demon: 1d20 + 25 - 4 ⇒ (6) + 25 - 4 = 27
damage: 1d8 + 8 + 8 ⇒ (8) + 8 + 8 = 24
electricity: 1d6 ⇒ 1
if evil: 2d6 ⇒ (1, 1) = 2
Wow, out of 6 rolls, not one above a 10.
Also, reminder, my arrows normally count as magical, good and axiomatic.

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn draws a hand full of his ghost salt arrows and fires at blue.
rapid shot improved precise
arrow #1: 1d20 + 25 - 2 ⇒ (14) + 25 - 2 = 37
1d8 + 8 ⇒ (7) + 8 = 15 Magic, Good, Chaotic damage
1d6 ⇒ 3 electricity damage
if evil: 2d6 ⇒ (6, 1) = 7 damage
arrow #2: 1d20 + 25 - 2 ⇒ (10) + 25 - 2 = 33
1d8 + 8 ⇒ (3) + 8 = 11 Magic, Good, Chaotic damage
1d6 ⇒ 2 electricity damage
if evil: 2d6 ⇒ (6, 6) = 12 damage
arrow #3: 1d20 + 25 - 2 ⇒ (15) + 25 - 2 = 38
1d8 + 8 ⇒ (6) + 8 = 14 Magic, Good, Chaotic damage
1d6 ⇒ 6 electricity damage
if evil: 2d6 ⇒ (3, 1) = 4 damage
arrow #4: 1d20 + 25 - 2 ⇒ (14) + 25 - 2 = 37
1d8 + 8 ⇒ (3) + 8 = 11 Magic, Good, Chaotic damage
1d6 ⇒ 1 electricity damage
if evil: 2d6 ⇒ (5, 1) = 6 damage
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"Damn. Just go down already." Wynn says more to himself.
All at teal again
Clustered shots, improved precise, rapid shot, gravity bow
blunt arrow #1: 1d20 + 25 - 2 ⇒ (7) + 25 - 2 = 30
CG Magical damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14
electricity damage: 1d6 ⇒ 6
if evil: 2d6 ⇒ (3, 6) = 9
blunt arrow #2: 1d20 + 25 - 2 ⇒ (12) + 25 - 2 = 35
CG Magical damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16
electricity damage: 1d6 ⇒ 6
if evil: 2d6 ⇒ (1, 6) = 7
blunt arrow #3: 1d20 + 20 - 2 ⇒ (6) + 20 - 2 = 24
CG Magical damage: 2d6 + 8 ⇒ (6, 4) + 8 = 18
electricity damage: 1d6 ⇒ 1
if evil: 2d6 ⇒ (1, 5) = 6
blunt arrow #4: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
CG Magical damage: 2d6 + 8 ⇒ (5, 5) + 8 = 18
electricity damage: 1d6 ⇒ 6
if evil: 2d6 ⇒ (6, 4) = 10

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn fires off another volley. This one at teal.
Clustered shots, improved precise, rapid shot, gravity bow, deadly aim, inspire courage
arrow #1: 1d20 + 25 + 2 - 2 - 4 ⇒ (5) + 25 + 2 - 2 - 4 = 26
CG Magical Bludgeoning Damage: 2d6 + 8 + 8 + 2 ⇒ (3, 2) + 8 + 8 + 2 = 23
electricity: 1d6 ⇒ 1
if evil: 2d6 ⇒ (2, 4) = 6
arrow #2: 1d20 + 25 + 2 - 2 - 4 ⇒ (4) + 25 + 2 - 2 - 4 = 25
CG Magical Bludgeoning Damage: 2d6 + 8 + 8 + 2 ⇒ (4, 4) + 8 + 8 + 2 = 26
electricity: 1d6 ⇒ 5
if evil: 2d6 ⇒ (2, 6) = 8
arrow #3: 1d20 + 20 + 2 - 2 - 4 ⇒ (19) + 20 + 2 - 2 - 4 = 35
CG Magical Bludgeoning Damage: 2d6 + 8 + 8 + 2 ⇒ (4, 1) + 8 + 8 + 2 = 23
electricity: 1d6 ⇒ 5
if evil: 2d6 ⇒ (6, 3) = 9
arrow #4: 1d20 + 15 + 2 - 2 - 4 ⇒ (6) + 15 + 2 - 2 - 4 = 17
CG Magical Bludgeoning Damage: 2d6 + 8 + 8 + 2 ⇒ (3, 1) + 8 + 8 + 2 = 22
electricity: 1d6 ⇒ 1
if evil: 2d6 ⇒ (3, 3) = 6

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Four arrows return just to be returned.
Going for purple.
Clustered shots, improved precise, rapid shot, gravity bow, deadly aim, inspire courage
arrow #1: 1d20 + 25 + 2 - 2 - 4 ⇒ (6) + 25 + 2 - 2 - 4 = 27
damage: 2d6 + 8 + 8 + 2 ⇒ (1, 3) + 8 + 8 + 2 = 22
electricity: 1d6 ⇒ 3
if evil: 2d6 ⇒ (6, 1) = 7
arrow #2: 1d20 + 25 + 2 - 2 - 4 ⇒ (8) + 25 + 2 - 2 - 4 = 29
damage: 2d6 + 8 + 8 + 2 ⇒ (2, 6) + 8 + 8 + 2 = 26
electricity: 1d6 ⇒ 4
if evil: 2d6 ⇒ (5, 4) = 9
arrow #3: 1d20 + 20 + 2 - 2 - 4 ⇒ (5) + 20 + 2 - 2 - 4 = 21
damage: 2d6 + 8 + 8 + 2 ⇒ (3, 5) + 8 + 8 + 2 = 26
electricity: 1d6 ⇒ 5
if evil: 2d6 ⇒ (6, 5) = 11
arrow #4: 1d20 + 15 + 2 - 2 - 4 ⇒ (20) + 15 + 2 - 2 - 4 = 31
damage: 2d6 + 8 + 8 + 2 ⇒ (6, 6) + 8 + 8 + 2 = 30
electricity: 1d6 ⇒ 3
if evil: 2d6 ⇒ (6, 4) = 10
potential crit on arrow #4: 1d20 + 15 + 2 - 2 - 4 ⇒ (18) + 15 + 2 - 2 - 4 = 29
extra damage: 4d6 + 16 + 16 + 4 ⇒ (5, 5, 6, 3) + 16 + 16 + 4 = 55
shocking burst: 2d10 ⇒ (3, 3) = 6

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
reflex: 1d20 + 20 ⇒ (12) + 20 = 32 Evasion, so nothing
Purs, what are you doing in there
Wynn takes aim at purple and unleashes his first volley.
Clustered shots, improved precise, rapid shot, gravity bow
arrow #1: 1d20 + 25 - 2 ⇒ (2) + 25 - 2 = 25
everything bludgeoning: 2d6 ⇒ (4, 1) = 5
electricity damage: 1d6 ⇒ 1
if evil: 2d6 ⇒ (6, 5) = 11
arrow #2: 1d20 + 25 - 2 ⇒ (5) + 25 - 2 = 28
everything bludgeoning: 2d6 ⇒ (4, 2) = 6
electricity damage: 1d6 ⇒ 1
if evil: 2d6 ⇒ (3, 5) = 8
arrow #3: 1d20 + 20 - 2 ⇒ (13) + 20 - 2 = 31
everything bludgeoning: 2d6 ⇒ (4, 3) = 7
electricity damage: 1d6 ⇒ 4
if evil: 2d6 ⇒ (1, 4) = 5
arrow #4: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31
everything bludgeoning: 2d6 ⇒ (4, 6) = 10
electricity damage: 1d6 ⇒ 5
if evil: 2d6 ⇒ (2, 4) = 6
Same thing second time around. If purple is down, will thread the needle for teal
arrow #1: 1d20 + 25 - 2 ⇒ (3) + 25 - 2 = 26
everything bludgeoning: 2d6 ⇒ (1, 4) = 5
electricity damage: 1d6 ⇒ 2
if evil: 2d6 ⇒ (3, 6) = 9
arrow #2: 1d20 + 25 - 2 ⇒ (3) + 25 - 2 = 26
everything bludgeoning: 2d6 ⇒ (6, 4) = 10
electricity damage: 1d6 ⇒ 2
if evil: 2d6 ⇒ (3, 5) = 8
arrow #3: 1d20 + 20 - 2 ⇒ (9) + 20 - 2 = 27
everything bludgeoning: 2d6 ⇒ (2, 3) = 5
electricity damage: 1d6 ⇒ 3
if evil: 2d6 ⇒ (1, 6) = 7
arrow #4: 1d20 + 15 - 2 ⇒ (12) + 15 - 2 = 25
everything bludgeoning: 2d6 ⇒ (3, 4) = 7
electricity damage: 1d6 ⇒ 4
if evil: 2d6 ⇒ (4, 5) = 9
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn moves up to the edge of the cage and fires an arrow at yellow.
improved precise shot, gravity bow, deadly aim
Arrow #1: 1d20 + 25 - 4 ⇒ (11) + 25 - 4 = 32
everything bludgeoning arrow: 2d6 + 8 + 8 ⇒ (2, 6) + 8 + 8 = 24
electricity damage: 1d6 ⇒ 1
if evil: 2d6 ⇒ (3, 5) = 8
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
No plans with this character

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn focus fires on black.
Rapid fire, PBS, Clustered shots, improved precise shot, gravity bow
blunt arrow #1: 1d20 + 25 + 1 - 2 ⇒ (17) + 25 + 1 - 2 = 41
bludgeoning, good, chaotic, magic: 2d6 + 8 + 1 ⇒ (3, 6) + 8 + 1 = 18
electricity damage: 1d6 ⇒ 3
if evil: 2d6 ⇒ (4, 1) = 5
blunt arrow #2: 1d20 + 25 + 1 - 2 ⇒ (13) + 25 + 1 - 2 = 37
bludgeoning, good, chaotic, magic: 2d6 + 8 + 1 ⇒ (2, 2) + 8 + 1 = 13
electricity damage: 1d6 ⇒ 2
if evil: 2d6 ⇒ (4, 3) = 7
blunt arrow #3: 1d20 + 20 + 1 - 2 ⇒ (15) + 20 + 1 - 2 = 34
bludgeoning, good, chaotic, magic: 2d6 + 8 + 1 ⇒ (1, 1) + 8 + 1 = 11
electricity damage: 1d6 ⇒ 6
if evil: 2d6 ⇒ (5, 5) = 10
blunt arrow #4: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32
bludgeoning, good, chaotic, magic: 2d6 + 8 + 1 ⇒ (3, 4) + 8 + 1 = 16
electricity damage: 1d6 ⇒ 2
if evil: 2d6 ⇒ (5, 6) = 11
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn moves to the other side of the door and fires a single arrow. Gauging how much damage I can actually do to these guys
PBS, Improved precise, deadly aim vs teal
arrow #1: 1d20 + 25 + 1 - 4 ⇒ (1) + 25 + 1 - 4 = 23
magic, chaotic, good, piercing damage: 2d6 + 8 + 8 ⇒ (4, 6) + 8 + 8 = 26
electricity damage: 1d6 ⇒ 2
if evil: 2d6 ⇒ (4, 2) = 6
Never mind
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wynn moves into the room and cast a spell.
Gravity Bow
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"Hell, I like it as a plan A. Saves ammunition." Wynn says moving up to Gillian.
Remember folk, I do have Arcane Eye prepped if needed. You may use it if you like, I also cast darkvision and see invisibility prior to casting so they have the same benefits.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"Anyone have any idea what the poem means?" Wynn asks firing more arrows.
All to blue: Haste, Deadly aim, pointblank master, improved precise shot, clustered shots, prayer
arrow #1: 1d20 + 25 - 4 + 1 + 1 ⇒ (4) + 25 - 4 + 1 + 1 = 27
blunt, magical, good, axiomatic: 1d8 + 8 + 8 + 1 ⇒ (6) + 8 + 8 + 1 = 23
arrow #2, haste: 1d20 + 25 - 4 + 1 + 1 ⇒ (18) + 25 - 4 + 1 + 1 = 41
blunt, magical, good, axiomatic: 1d8 + 8 + 8 + 1 ⇒ (8) + 8 + 8 + 1 = 25
arrow #3: 1d20 + 20 - 4 + 1 + 1 ⇒ (11) + 20 - 4 + 1 + 1 = 29
blunt, magical, good, axiomatic: 1d8 + 8 + 8 + 1 ⇒ (6) + 8 + 8 + 1 = 23
arrow #4: 1d20 + 15 - 4 + 1 + 1 ⇒ (4) + 15 - 4 + 1 + 1 = 17
blunt, magical, good, axiomatic: 1d8 + 8 + 8 + 1 ⇒ (7) + 8 + 8 + 1 = 24

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
I think I have LOS on Blue, barely, I'll leave it up to the GM. If not, will go all towards red.
Wynn takes a five foot air step towards Molly and fires.
Haste, Deadly aim, pointblank master, improved precise shot, clustered shots, rapid shot, prayer
arrow #1: 1d20 + 25 - 2 - 4 + 1 + 1 ⇒ (18) + 25 - 2 - 4 + 1 + 1 = 39
blunt, magical, good, axiomatic: 2d6 + 8 + 8 + 1 ⇒ (5, 3) + 8 + 8 + 1 = 25
arrow #2: 1d20 + 25 - 2 - 4 + 1 + 1 ⇒ (16) + 25 - 2 - 4 + 1 + 1 = 37
blunt, magical, good, axiomatic: 2d6 + 8 + 8 + 1 ⇒ (2, 2) + 8 + 8 + 1 = 21
arrow #3, haste: 1d20 + 25 - 2 - 4 + 1 + 1 ⇒ (7) + 25 - 2 - 4 + 1 + 1 = 28
blunt, magical, good, axiomatic: 2d6 + 8 + 8 + 1 ⇒ (1, 6) + 8 + 8 + 1 = 24
arrow #4: 1d20 + 20 - 2 - 4 + 1 + 1 ⇒ (3) + 20 - 2 - 4 + 1 + 1 = 19
blunt, magical, good, axiomatic: 2d6 + 8 + 8 + 1 ⇒ (4, 6) + 8 + 8 + 1 = 27
arrow #5: 1d20 + 15 - 2 - 4 + 1 + 1 ⇒ (9) + 15 - 2 - 4 + 1 + 1 = 20
blunt, magical, good, axiomatic: 2d6 + 8 + 8 + 1 ⇒ (4, 3) + 8 + 8 + 1 = 24
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
@Molly, the only argument I've seen, and have used, in the past about that sort of thing.
If you are shooting an arrow against a thing with shatter, the metal(adamantine) arrow head makes contact with the thing. Meaning you arrowheads hardness makes contact and not the shaft.
Now if someone wants to sunder the arrow, for what ever reason, it could target the wooden shaft for an easier break.
But, not my call to make.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
That's fine. They are just normal arrows. Now, would you say the third missed and returns to my quiver or shatters on impact?? Your call
"My arrows are exploding on impact. Mind your weapons" Wynn calls out to the others.

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"Damn it, called it." Wynn says and then cast a quick spell, moving forward.
Casting gravity bow
Wynn then focus fires on the black statue.
Deadly aim, point blank master, improved precise shot, clustered shots (adds all hits together and account for DR or hardness once), gravity bow
arrow #1: 1d20 + 25 - 4 ⇒ (9) + 25 - 4 = 30
magic,good, axiomatic, blunt damage: 2d6 + 16 ⇒ (5, 6) + 16 = 27
electricity damage: 1d6 ⇒ 4
if evil: 2d6 ⇒ (2, 1) = 3
arrow #2: 1d20 + 20 - 4 ⇒ (11) + 20 - 4 = 27
magic, good, axiomatic, blunt damage: 2d6 + 16 ⇒ (1, 2) + 16 = 19
electricity damage: 1d6 ⇒ 5
if evil: 2d6 ⇒ (3, 5) = 8
arrow #3: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
magic, good, axiomatic, blunt damage: 2d6 + 16 ⇒ (6, 3) + 16 = 25
electricity damage: 1d6 ⇒ 3
if evil: 2d6 ⇒ (1, 6) = 7
Let me know how many miss. those get returned to my quiver
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"After being attacked by a chair and a bird cage earlier in my career, a clock is never safe" Wynn says trying to be funny.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
With rear guard covered, Wynn keeps watch in the middle of the group.
"Like before Hendric, I'll cover you approach" Wynn says pulling his bow around his body.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Air walk is nice. But you know that I can fly if needed.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"Sounds good to me Peter. I trust your judgement." Wynn says stoically, prepping his bow just in case.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Temp HP: 1d8 + 8 ⇒ (8) + 8 = 16
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
I could cast endure elements daily if needed.
I plan on restocking on arrows. Just need a day to get it all worked out.
|
1 person marked this as a favorite.
|
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"I think I have something" Wynn holds his hand out to the top of his handy haversack, concentrating. A second later a scroll leaps into his hand. He unrolls the scroll. "Ah, I got this a while ago. Looks like I still have five castings of endure elements here."
|
1 person marked this as a favorite.
|
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
"At least demons are strait forward with their destruction. Devils are tricky." Wynn says trying to absorb all of the knowledge just let out by Peter.
He looks over to Molly. "I think that about sums it up." Wynn smirks as he sees the Orc Hornbow, "Ah, I have heard of those. Very nasty. Need a very strong arm to pull them back."
|
1 person marked this as a favorite.
|
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Wow you guys really do post fast. I'll try and keep up.
Wynn is not the best caster. Most of the spells he casts are buffs or to get out of dodge.
He is an archer, but again, not the best. The Arcane Archer/Wizard, cut into his BAB a bit.
I will work on some botting instructions and place them in my profile.
@GM. A little cheese on my end. i have forewarned. I can always act in surprise round and I get an additional action due to my sandals of quick reaction.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
A tall slender elf walks in to the meeting. He looks around and delighted to see some friendly faces. "Sir Hendric. Pete" He says nodding to each. "Glad to be working on assignment with you once more."
"Agreed. It will take some time after all the damage that was done."
|
1 person marked this as a favorite.
|
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Name: Zachary Davis
Character Name: Wynnreyell Moonsilver
PFS ID and character number: 133462-3
Your email: zacharydavis114@yahoo.com
Faction: Liberty's Edge
Day job Roll: take 10 for craft bows=25. So 50gp
Wynnreyell is actually a odd case. He refused to take the promotion, on two scenarios actually, to be promoted. Enjoying the simple life of returning home after a mission vs being tied down to a lodge.
I work night shift over in the states. So my post come in at odd hours as well.
"I'd be willing to lend my bow to the cause."
Level 16 Arcane Archer here.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Looks good to me. Thanks for running. Great cap stone for Wynn. Pleasure playing with everyone.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
I must not of read that part of particulate form. Yeah, I will go with that instead.
Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile
Oh yeah...Wynn is just chaotic enough to do so. That is how he=plays it too. Thanks for the healing as he flips him the bird.
|