Discounter

William 'Snuffy' Smith's page

124 posts. Alias of Aubster.


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Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy nods at Danny, "Bud, I had the same question, ain't like old J Edgar is going to bust down the door for a prohibition violation."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy nods and says "Ja ein Beer"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy puts an arm around Hauser to help him 'limp' along hopefully bolstering both of their stories.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Thanks Lucas. My name is William Smith but everyone just calls me Snuffy. Anything you can tell us could help."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"I think I need to have a conversation with our 'friend.' Cover for me..."

Turning to the bum, Snuffy continues to speak, "Who are you? How do you know about magic? Can you help us stop whatever's happening here. People are disappearing from the hospital and I mean to put an end to it."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
The old man shrugs "Watch?"

"You are a fount of wisdom, old crazy man."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy feels like rolling his eyes at the crazy hobo but considering what's been happening he thinks better of it. "Is there anyway to tell who's doing the magic stuff?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:

"Why you follow him?!" The Belgian responds gesturing to the MP at the head of the column "He been at Cathedral since start. He maybe someone who" he spins his finger around in a stirring motion like before before raising them in the air in an exasperated expression.

"Maybe he thin the veil. Maybe he bring bad guys and monsters. Only Constantine know"

"Wait here for a second...I'm going to get my friends...not the veil thinner, the ones you met last night."

Snuffy hurries back to the others and whispers to Hauser and Christel, "Come with me, our crazy hobo friend may know something." Seeing Danny looking at them, Snuffy motions him to come too but indicates he should be quiet.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy slows down and let's the others pull ahead of him and then when the coast is clear walks over to the crazy man from the day before. "I don't have any more Hershey Bars. You ate them all last night."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Notice: 1d6 - 1 + 2 ⇒ (1) - 1 + 2 = 2

Wild: 1d6 - 1 + 2 ⇒ (4) - 1 + 2 = 5


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
Will I take it the conversation has lapsed into an awkward silence? Do you want me to fast forward to the evening or do you want to do anything else during the day

Please


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Yep, ugly ghost dog...bad dog...bit my hand off," Snuffy explains. Seeing you look at his two hands he continues "Course that was in the ghost world so it didn't count in this here world."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Danny Tahoma wrote:
When the time comes, Danny is obviously eager to get out as he throws on his fatigues, despite his occasional wincing from the pain of his injuries. Afterwards, he slowly edges his way to the friendly Snuffy, elbowing him to get the other man's attrention. Something had been turning over in his mind. "Hey Snuffy," Danny kept his voice low. "What was that you were saying about haunted before. Is that some crap story someone came up with, or...?"

"Weird things are happening here buddy. Two nights ago we saw a ghost warrior and then a ghost dog bit me. Then last night the guy who had your bunk went kind of crazy and bugged out of here claiming he was off to fight the big dog. Oh yeah, there's a crazy hobo that seems to have some idea of what's going on."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy changes into his fatigues, put on his heavy army overcoat concealing the Lugar and heads out with the group when they leave.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Hey Buddy! Welcome to the haunted ward. I'm Snuffy Smith, soldier extraordinaire. We're sneaking out tonight for drinks and to see what trouble we can find if you want to go with us. Snuffy proceeds to talk to the new patient a few more minutes. Do you have any Hershey bars by any chance? I gave all mine away.


Langsford wrote:

Howdy howdy howdy! Looks like I get the privilege of joining in with you all! This is my first time with the Savage Worlds, so apologies in advance for any errors or dumb questions I will inevitably have.

Concept:

For Danny Tahoma, volunteering for the army was a no-brainer, offering him opportunities far beyond anything else he could hope to acquire back home on the Navajo reservation. He's served in the 30th for the entire duration of his time with the army. He had been relatively lucky in keeping out of the worst of the fighting... Until Aachen. He and his squad were stuck on the front lines, where they were heavily shelled by German artillery. Though his wounds were not particularly bad, Danny's talent for severe bleeding has him currently placed in the hospital for recuperation before getting tossed back out in the field.

Welcome!


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Hey buddy, I could use some fresh air and a drink. Mind if I tag along?


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Streetwise: 1d4 - 2 ⇒ (2) - 2 = 0

Wild: 1d6 - 2 ⇒ (2) - 2 = 0


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy gives the MPs a tired wave as walks into the cathedral. 'He then heads for his cot for some well deserved ZZZZZZZs.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy stretches and yawns as he listens to the Hauser's tale, "Yep, couldn't let the fly boy sarge wonder around by himself so I had to go along to make sure he didn't get into trouble."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy sits down on the steps of the church waiting to get yelled at by a Sarge, which is a common occurrence in his life.

"Hey buddies, get any chocolate bars left? I lost mine," Snuffy asks the MPs.


Bumping this...if you've ever thought about trying Savage Worlds rules this is a good game to start with.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
Are you just going to walk in the front door of the cathedral?

Snuffy is tired enough that he's not going to walk around to the back entrance so goes through the front door.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy yawns and stretches. It's been a long night, I need to hit the sack. All the weird stuff happens at night anyhow so might as well sleep during the day.

Snuffy goes back into the cathedral and crawls into his bunk.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Vigor: 1d6 ⇒ 4

Wild: 1d6 ⇒ 4


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Notice: 1d6 + 2 ⇒ (4) + 2 = 6

Wild: 1d6 + 2 ⇒ (1) + 2 = 3


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

And after mister crazy man, Snuffy chases...


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Do we chase after mister crazy pants?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Common Knowledge: 1d6 ⇒ 3

Wild: 1d6 ⇒ 1

Snuffy has no idea what the old man is blithering on about and has gotten very tired of his antics. Despite that, Snuffy moves back into the street to see if he can spot where the old crazy one has gone.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:

The disheveled man ignores the question seemingly engroced in counting on his fingers. He gets to ten, stops a moment and then shakes his head.

Both Snuffy (with Knowledge(History)) and Christel (with Knowledge(Local)) will know that there was an Roman Emperor Constantine.

Snuffy taps his foot impatiently as the man counts.

"What does this have to do with the Hound and Tiewaz?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Relax my friend, " Snuffy says as he helps the old man sit back down. "So the war is making the veil thin but something or someone else is making things worse. And this has happened before and someone named Constatine helped?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy pulls Christel aside and whispers, "We promised to get the old man into someplace warm. I'm paying that shopkeeper 50 U.S. dollars. The least he can do is let the old man warm up, maybe even give him something to eat! Besides, the old man knows something about what's going on. We should talk to him here while he's in a nice warm spot."

Snuffy steers the old man to a chair and has him sit down. "Take a load off old-timer and warm up. I'm sure that our shopkeeper friend won't mind especially seeing how the US Army drove out the Nazi's a couple of days ago."

"Ok buddy, you said 'it starts again, when we were outside. Well, we've seen some down right weird crap going on and maybe our stuff is related to yours. What can you tell us about it and starting again?"

Persuasion: 1d6 ⇒ 4

Wild: 1d6 ⇒ 5


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Rolling for understanding

German Spoiler 1: 1d4 ⇒ 1
Wild: 1d6 ⇒ 3

German Spoiler 2: 1d4 ⇒ 4
Wild: 1d6 ⇒ 1

"So, we're somehow living out German mythology? Okayyyyy....I've seen weird stuff before but this one is new."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy waits as the others speak in German too quickly for him to follow. Only a D4 in German


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:

It is true that he would not know now, but it will have repercussions later. You initially had $300 to spend, how much did the lugar cost? Did you buy anything else?

"These are hard times" the man thinks to himself out load, "But they are also dangerous times"
The elderly man disappears into the shop to return a moment later with a shotgun.
Snuffy and Andrew can make notice rolls to identify something about the shotgun. Andrew is on -1
He unlocks the door and steps back into the shop keeping his eyes you at all times
"You can all come in. But don't try anything funny! I'll be expecting that money tomorrow"
The keeper will take up position behind the till with his weapon on the counter.

Inside the shop there are several rows of books all on clearly labeled shelves. There is a raised area labelled "Bibliothek" populated by reference books for all sorts of trades.

Snuffy should have $100 left so he can keep his promise to the shopkeeper.

Notice: 1d6 + 2 ⇒ (4) + 2 = 6
Wild: 1d6 + 2 ⇒ (6) + 2 = 8
Ace: 1d6 ⇒ 2 Total of 10

"Thank you Herr Meister. You'll get your money as promised." Turning to the hobo Snuffy adds, "We got you into some place warm as promised. Now spill it, what is 'it comes back."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
Do you have the money left over from character creation?

It depends on your definition of 'scrounge'. Snuffy scrounged his Lugar pistol in France. That's the only possible expense he should have had. Of course, even if Snuffy doesn't have money it doesn't mean that Meister would know that ;-)


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Hi Boss - Like to role play this...see what you think of this idea as far as getting rid of -2 to persuasion

"Herr Meister, I understand you hesitation to let strangers into you store, especially dressed this way. I have $50 US dollars hidden in my foot locker. If you will just let in the old man and the girl, I will give you the money. Surely they don't pose any threat to you"

Spend a Benny if the GM agrees with the approach
Persuasion: 1d6 ⇒ 4

Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 2 A raise


I'm bumping this as one of the current players. If you like Savage World rules and are interested in solving mysteries and fighting Nazis and their evil minions then this game is perfect for you.


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Finally someone speaking American.

"Please Herr Meister, we have found a poor befuddled man freezing in the cold. May we not come in but for a moment to warm him up?"

Persuasion: 1d6 ⇒ 4

Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 1


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
"How long you crazies will stand and look at building?" The homeless man says as he takes a bottle from his pocket and has a quick gulp of whatever's inside. His face crunches up as he swallows.

"Yes, yes...crazies, got it...have another Hershey Bar."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Guys, it's getting really cold out here. How about we at least ring the bell or knock on the door?"


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Back, lucky the stay was shorter than expected


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Unfortunately I've ended up in hospital so will not be able to post for a day or two


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Let's get you inside the library. We need to go there anyhow. Oh yeah, have a Hershey bar."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Maybe crazy but not enemies and us crazies can get you to someplace warm."

Just for the heck of it
Persuasion: 1d6 ⇒ 6
Ace: 1d6 ⇒ 4

Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 2


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"We are Americans. The good guys. You know, Yankee Doodle Dandy and Hershey Bars." Not having the second item with him, Snuffy begins to sing in a fairly pleasant voice.."We're the Yankee Doodle Dandies, Yankee Doodle do or die, a real life nephew of my Uncle Sam, born on the 4th of July."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Andrew Hauser wrote:
Fräulein Wexler, Private, wait a moment, please. could be this man is involved in this mess as well!

"Let's get him out of the cold then and into the library."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

"Sarge, should we get him some food and coffee and try to sober him up? Maybe he's got some intell on what's going on around here."


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Common Knowledge: 1d8 ⇒ 5

Wild: 1d6 ⇒ 4


Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6

Snuffy suggests being as sneaky as possible. Who knows what may be watching...

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