Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
"I think I need to have a conversation with our 'friend.' Cover for me..." Turning to the bum, Snuffy continues to speak, "Who are you? How do you know about magic? Can you help us stop whatever's happening here. People are disappearing from the hospital and I mean to put an end to it."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy feels like rolling his eyes at the crazy hobo but considering what's been happening he thinks better of it. "Is there anyway to tell who's doing the magic stuff?"
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
"Wait here for a second...I'm going to get my friends...not the veil thinner, the ones you met last night." Snuffy hurries back to the others and whispers to Hauser and Christel, "Come with me, our crazy hobo friend may know something." Seeing Danny looking at them, Snuffy motions him to come too but indicates he should be quiet.
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy slows down and let's the others pull ahead of him and then when the coast is clear walks over to the crazy man from the day before. "I don't have any more Hershey Bars. You ate them all last night."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote: Will I take it the conversation has lapsed into an awkward silence? Do you want me to fast forward to the evening or do you want to do anything else during the day Please
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
"Yep, ugly ghost dog...bad dog...bit my hand off," Snuffy explains. Seeing you look at his two hands he continues "Course that was in the ghost world so it didn't count in this here world."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Danny Tahoma wrote: When the time comes, Danny is obviously eager to get out as he throws on his fatigues, despite his occasional wincing from the pain of his injuries. Afterwards, he slowly edges his way to the friendly Snuffy, elbowing him to get the other man's attrention. Something had been turning over in his mind. "Hey Snuffy," Danny kept his voice low. "What was that you were saying about haunted before. Is that some crap story someone came up with, or...?" "Weird things are happening here buddy. Two nights ago we saw a ghost warrior and then a ghost dog bit me. Then last night the guy who had your bunk went kind of crazy and bugged out of here claiming he was off to fight the big dog. Oh yeah, there's a crazy hobo that seems to have some idea of what's going on."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy changes into his fatigues, put on his heavy army overcoat concealing the Lugar and heads out with the group when they leave.
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Hey Buddy! Welcome to the haunted ward. I'm Snuffy Smith, soldier extraordinaire. We're sneaking out tonight for drinks and to see what trouble we can find if you want to go with us. Snuffy proceeds to talk to the new patient a few more minutes. Do you have any Hershey bars by any chance? I gave all mine away.
Langsford wrote:
Welcome!
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy gives the MPs a tired wave as walks into the cathedral. 'He then heads for his cot for some well deserved ZZZZZZZs.
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy stretches and yawns as he listens to the Hauser's tale, "Yep, couldn't let the fly boy sarge wonder around by himself so I had to go along to make sure he didn't get into trouble."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy sits down on the steps of the church waiting to get yelled at by a Sarge, which is a common occurrence in his life. "Hey buddies, get any chocolate bars left? I lost mine," Snuffy asks the MPs.
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote: Are you just going to walk in the front door of the cathedral? Snuffy is tired enough that he's not going to walk around to the back entrance so goes through the front door.
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy yawns and stretches. It's been a long night, I need to hit the sack. All the weird stuff happens at night anyhow so might as well sleep during the day. Snuffy goes back into the cathedral and crawls into his bunk.
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Common Knowledge: 1d6 ⇒ 3 Wild: 1d6 ⇒ 1 Snuffy has no idea what the old man is blithering on about and has gotten very tired of his antics. Despite that, Snuffy moves back into the street to see if he can spot where the old crazy one has gone.
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
Snuffy taps his foot impatiently as the man counts. "What does this have to do with the Hound and Tiewaz?"
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
"Relax my friend, " Snuffy says as he helps the old man sit back down. "So the war is making the veil thin but something or someone else is making things worse. And this has happened before and someone named Constatine helped?"
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Snuffy pulls Christel aside and whispers, "We promised to get the old man into someplace warm. I'm paying that shopkeeper 50 U.S. dollars. The least he can do is let the old man warm up, maybe even give him something to eat! Besides, the old man knows something about what's going on. We should talk to him here while he's in a nice warm spot." Snuffy steers the old man to a chair and has him sit down. "Take a load off old-timer and warm up. I'm sure that our shopkeeper friend won't mind especially seeing how the US Army drove out the Nazi's a couple of days ago." "Ok buddy, you said 'it starts again, when we were outside. Well, we've seen some down right weird crap going on and maybe our stuff is related to yours. What can you tell us about it and starting again?" Persuasion: 1d6 ⇒ 4 Wild: 1d6 ⇒ 5
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Rolling for understanding German Spoiler 1: 1d4 ⇒ 1
German Spoiler 2: 1d4 ⇒ 4
"So, we're somehow living out German mythology? Okayyyyy....I've seen weird stuff before but this one is new."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote:
Snuffy should have $100 left so he can keep his promise to the shopkeeper. Notice: 1d6 + 2 ⇒ (4) + 2 = 6
"Thank you Herr Meister. You'll get your money as promised." Turning to the hobo Snuffy adds, "We got you into some place warm as promised. Now spill it, what is 'it comes back."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote: Do you have the money left over from character creation? It depends on your definition of 'scrounge'. Snuffy scrounged his Lugar pistol in France. That's the only possible expense he should have had. Of course, even if Snuffy doesn't have money it doesn't mean that Meister would know that ;-)
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Hi Boss - Like to role play this...see what you think of this idea as far as getting rid of -2 to persuasion "Herr Meister, I understand you hesitation to let strangers into you store, especially dressed this way. I have $50 US dollars hidden in my foot locker. If you will just let in the old man and the girl, I will give you the money. Surely they don't pose any threat to you" Spend a Benny if the GM agrees with the approach
Wild: 1d6 ⇒ 6
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Finally someone speaking American. "Please Herr Meister, we have found a poor befuddled man freezing in the cold. May we not come in but for a moment to warm him up?" Persuasion: 1d6 ⇒ 4 Wild: 1d6 ⇒ 6
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
GM Larkin wrote: "How long you crazies will stand and look at building?" The homeless man says as he takes a bottle from his pocket and has a quick gulp of whatever's inside. His face crunches up as he swallows. "Yes, yes...crazies, got it...have another Hershey Bar."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
"Maybe crazy but not enemies and us crazies can get you to someplace warm." Just for the heck of it
Wild: 1d6 ⇒ 6
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
"We are Americans. The good guys. You know, Yankee Doodle Dandy and Hershey Bars." Not having the second item with him, Snuffy begins to sing in a fairly pleasant voice.."We're the Yankee Doodle Dandies, Yankee Doodle do or die, a real life nephew of my Uncle Sam, born on the 4th of July."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
Andrew Hauser wrote: Fräulein Wexler, Private, wait a moment, please. could be this man is involved in this mess as well! "Let's get him out of the cold then and into the library."
Parry 5 Toughness 5 Pace 6 Charisma 0 Sanity 8 Bennies 3 XP 3 Skills Fighting d6 Shooting d8 Knowledge (History) d4 Knowledge (German) d4 Notice d6 Stealth d6 Throwing d4 Persuasion d6
"Sarge, should we get him some food and coffee and try to sober him up? Maybe he's got some intell on what's going on around here."
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