|Wexel Daventry Goblin Squad Member|
Urman wrote:Should special
attacksmoves (ie, those that require trained feats, specific keywords, or both) be only visually apparent or identified in combat logs? (ie, "Anchor cleaves Boatboy for 23 damage.")
All my information concerns focus upon the pre combat phase. I want to see the risk come back into PVP and information lack is a good way of doing that. I really detest the Eve situation where you know exactly who has won or lost before any small squad engagement because you know exactly what equipment your enemy has.
It mere leads people to always attack when they can win and always run when they are going to lose. Both rational responses but it would be much nicer if each and every engagement had a great degree of uncertainty of the "I think I can beat him but...." variety.
Once combat is joined being able to check out things in the combat log is nice to have but it is information that you get too late to make a decision. You could certainly argue you will know next time you meet that character but they may well be wearing different equipment with different keywords and have different skills slotted.
Indeed I suspect it likely that competent PVP'ers will ring the changes between a set of different builds on a regular basis just to ensure their opponents can never be sure what they are facing
I agree that this would be quite a bit of fun added to PVP, the element of mystery and chance not based completely off skill leaving some uncertainty.