Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Weakened, Werner calls upon his god to manifest a weapon of force. Cast Spiritual Weapon The weapon, a rapier, appears beside Margiana and thrusts at the creature.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner moves forward and strikes with his greatsword.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
"That is not in the best of taste right now, Silgil," Werner suggests, seeing Riddywhipple crying. Quietly, he adds, "Just tuck that away. I'm sure it'll be handy."
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner calls upon the Lucky Drunk to heal Amiri some more.
He nods, then says, "That should do for now. See me again when you inevitably take more injuries." He says the last with a wink.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
"Silgil, I know enough about necromancy to be able to tell you that it's vile stuff. You would not want to know more," Werner says as he sheathes his greatsword. He then looks over Amiri, then the rest of the group. "If you are injured, you need but ask. Cayden Cailean smiles his great fortune upon me, and by association, you. I can assist." I'm chock full of spells and channels. Happy to use these as needed. If I miss something, poke me and I'll make sure you're healed up.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner brightens to all the heroic talk, then winces when the effect is ruined by the silly question. The cleric finishes his morning prayers to the Lucky Drunk, straps his greatsword to his back, and nods. "I'm ready. Let's put our heroics to the test and right this grave wrong."
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
"A way about her with fungus? I wonder what that... Well, nevermind that. I am ready to set out forthwith." Werner says, making a move to stand up and grab his gear.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner still has 4 channels. Allow me to roll a pair. Take this healing before you mark off resources. Werner calls upon the Lucky Drunk, grasping a tankard in his hands. A wave of positive energy flows over the group.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
"Oof!" Werner exhales as the owlbear grapples him. "A little help, Amiri?" Knowing that he and Silgil have wounds he calls upon Cayden Cailean to heal only him and his allies. Channel Positive Energy: 2d6 ⇒ (6, 1) = 7
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner wastes no time with a follow-up swing at the dead owlbear grappling Silgil.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Seeing Silgil in danger, Werner rushes forward. He draws his greatsword as he moves, and tries to cut the creature down!
"Foul undead thing! Stay dead and stop moving!"
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner starts to raise a finger to ask a question, thinks better of it, and shrugs. To the group he says, "If we're to face any danger, it'll be from fey creatures. I know cold iron weaponry is effective, and I plan to buy a sword for this trip." Later in the day, Werner buys a cold iron greatsword.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
"And I am Werner Albern," a tall man with slicked back hair says. He speaks with an accent, causing his W's to sound like V's. "You can think of me as a Drinker of Cayden Cailean. I am also at your service." the mustachioed man winks.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Thinking that it could be a hidden passage further in that'll allow them the element of surprise, Werner points to the western passageway. "Lead the vay, Brak. Ve may not be the quietest, but ve can be the cleverest."
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Before resting, Werner will utter a number of prayers to the Lucky Drunk. Positive energy washes over his allies, healing them. All Remaining Channels: 3d6 ⇒ (6, 2, 6) = 14 The next day Werner thanks Captain Gultrock, collects his things, and asks, "Vell, vhat next? "
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
"Ah yes. A very good point. Vell then, good man. There's more coin for you if you'll pilot this thing." Werner smiles warmly. "And aftervards, ve have a drink. On me!" This NPC pilot is getting some mileage. Does he have a name? :)
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner moves, then calls upon Cayden Cailean. He grasps his holy symbol, and a burst of controlled positive energy flows over his allies only.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Going to act since I assume the skipping of Werner is accidental. Werner rushes the last crewman, chopping at him with his greatsword.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner takes a step to flank with Chip, and swings his greatsword at the pirate (purple)
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
After all the struggle with the rope, Werner plants his feet on deck. Greatsword in hand, he swings it (on purple)
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Can more than one of us climb the rope? I'm presuming that Chip is halfway, and we won't be able to climb until he's up (or use some other means). If so, Werner will delay until he can climb.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
After a successful foray into the Mwangi Expanse, Merisiel spends what coin she earned on drinks with all her pregenerated friends. She wakes after the bender with the traditional summons for the Pathfinder Society.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Merisiel tumbles around her attacker, putting herself in a flanking position with Auri. Acrobatics: 1d20 + 20 ⇒ (8) + 20 = 28 Once positioned, she stabs (at blue)! Attack w/Rapier: 1d20 + 13 ⇒ (2) + 13 = 15
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Merisiel leaps out from behind the monolith and stabs one of the creatures (blue).
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Swim check: 1d20 ⇒ 11
Seeing that his friends are engaged with the enemy, the Caydenite calls upon his deity to bless them. Cast Bless
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner, knowing how poor a climber he is, will follow behind Brak.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
With about 24 seconds of time available to her, Merisiel would:
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Merisiel feels untouchable. She moves, tumbling past the chauru-ka.
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Merisiel works to avoid the entangling vegetation.
If the tiger drops, she'll move forward to support Dupine. Thanks for the Blinding Ray. That was brilliant!
Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1
Werner takes a 5ft step away from the danger, trusting in Brak and Garrick to occupy the half-orc a moment. He calls upon his god, and grasps the holy symbol hanging on a chain around his neck. "Lucky Drunk, aid me. Invigorate me so that I may continue to play vith chance." The prayer is a bit mangled by his broken jaw, but Cayden Cailean gets the gist. Werner places a hand on the wound, and positive energy infuses him. Cure Light Wounds (converting a prepared Comprehend Languages): 1d8 + 1 ⇒ (2) + 1 = 3 |
