Fetchling

Wendaug's page

39 posts. Alias of Michael Sumrall.


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Dashing up the stairs, Verim finds Wendaug and Tobongo standing over the bodies of the two cultists. Wendaug looks over and gestures frantically. We've got company incoming lover, a minute, maybe two before at least a dozen cultists show up.


Wendaug glares at Verim, So, that is how you pick up all your women? Perhaps Maxwell would make a more loyal dancing partner.


Pushing one of the ales towards Verim, Wendaug smiles. You sound like half the crusaders in here, so busy worrying about saving people that you don't want to do what needs to be done. If we are going to take down those outposts, we should do it tonight, before they move. When they realize Hossilla is dead, it won't take them long to start acting on their own.


Waiting an hour for Verim to calm down, Wendaug eventually comes over to join him, an ale in each hand. You can't protect her. The demons intend to kill everyone, and they will succeed eventually. Mia may as well be allowed to go out fighting. She has that right.


Looking nervous in the company of so many paladins and priests, Wendaug takes a seat at a table in a dark corner, back towards the wall. She seems intent on drinking as much ale as she can convince the waitress to bring her. Not right now, luv, I'm busy, though you are welcome to join me. Could always use some company and I've never heard of half these drinks before.


Stealth: 1d20 + 14 ⇒ (11) + 14 = 25


Wendaug scowls at Verim's antics, pushing his face out of her lap If one night of drinking turns you into a whining wreck, I'll be drinking alone from now on. When you pull yourself together, I'll be scouting ahead.

Shouldering her bow, Wendaug fades into the surrounding buildings, heading in a generally northward direction.


Wendaug moves up beside Verim before putting an arrow in the fleeing cultist's back. Bloodied and beaten, but still conscious, the man continues to run for his life.

Longbow: 1d20 + 11 - 1 ⇒ (16) + 11 - 1 = 26
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

The cultist is going to get away unless Verim wants to pursue him through the city streets. Eventually you would catch him, but may risk another encounter.


Tonbongo easily crushes the unholy symbol as the last cultist continues to run, harried by the spirits surrounding Verim. On the platform, Wendaug moves to send a final arrow towards the fleeing man. The arrow deflects harmlessly off his armor. This would be easier if you were not in my line of fire boy.

Longbow: 1d20 + 11 - 2 - 8 ⇒ (17) + 11 - 2 - 8 = 18


Taking careful aim, Wendaug lets fly an arrow, finding a chink in Hontor's armor. Clutching the arrow, Hontor slumps to the ground.

Longbow: 1d20 + 11 - 4 - 2 ⇒ (13) + 11 - 4 - 2 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Evil Eye saves the day


Stepping to one side, Wendaug takes the clear shot at Laris' already wounded opponent. Screaming, the man drops clutching the arrow protruding from his stomach.

Longbow: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Climbing up on the stage, Wendaug sends another arrow streaking towards Hontor, who steps to one side as the arrow passes.

Longbow: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8

Don't feel bad Luciana, the dice hate me too.


Moving forward, Wendaug sends an arrow whistling towards Hontor, only to watch it shatter against his armor.

Longbow: 1d20 + 11 - 4 - 2 ⇒ (14) + 11 - 4 - 2 = 19

Round 1

Hontor, Cultists
------------------------------
Tallina, Mia, Luciana, Tobongo, Laris, Wendaug, Maxwell, Verim


Wincing at Verim's scream, Wendaug chucks her empty wine bottle at him. Suck it up boy, or can you not hold your beer? Walking over to Tallina, Wendaug takes a cup of the offered coffee, grimacing at her first taste of the strange brew. This is supposed to help?

As Wendaug make stands sipping from her mug, Maxwell notices a gathering in the courtyard outside Gwerm Manor. A group of robed and hooded figures drag a struggling body along the ground towards an overturned cart, apparently intending to use it as an improvised alter.


Wendaug winces as she looks up from nursing her bottle of wine, Burn in hell.


You are free to make use any healing resources available before you retire. I'm not sure how many spells Mia, Laris and Maxwell had left.

Crawling out of bed soon after Verim has left, Wendaug makes her way down to the kitchen, rummaging through what if left of the previous nights supper for breakfast. As she walks past, she grabs Horgus' discarded bottle of wine. Hair of the rat.


Sitting down at the table, Wedaug grabs the whisky and pours a full glass, You'll match me drink-for-drink boy? Bottoms up. I may not have much experience with overworld drinks, but I reckon some of the stuff we mongrelmen brew is just as potent as anything you've ever had.

Wendaug gestures to everyone else, Care to join us. I'll wager 10 gold this boy passes out before I do. How about you Mia, you've got start somewhere and we may not live long enough for you to get another chance.


As Verim kisses Wendaug's fingers, a flicker of fear crosses her face. Pulling back, she pauses to take a deep breath. You've had your dance, it's time for that drink you promised me. I trust you've something a bit stronger that the pressed grapes served with supper.


Though normally graceful, Wendaug seems to grow increasingly frustrated as she attempts to keep in step with Verim. During the second dance she stumbles, tripping over the hem of her dress and land in Verim's arms. A few seconds of silence fall upon the room before a horrified expression crosses Wendaug's face and she begins to struggle to get free.

Are you happy now boy? You've managed to make a fool of me in front of all your friends.

Dance: 1d20 - 3 ⇒ (5) - 3 = 2


Wendaug frowns as Verim's choice of words to describe her, before momentarily blushing and turning her attention towards the food being placed in front of her. After carefully inspecting the strange fare she tries a small bite, chewing in silence.

Don't tease me, among the mongrelmen the word beautiful is used only as a form of mockery. None of us are pretty; it is the curse passed down upon us by our forefathers ignorance of the abyss.

Tallina, Mia, this fare is fit for a chieftain. We rarely have access to food from the overland and I have never heard of many of these things before.


Wendaug paces back and forth in front of the windows looking out over the ruins of Kenebras as Verim talks to her, occasionally stopping to stare out at the destruction of the surrounding area. This faith you talk about so freely is a difficult thing to accept. My forefathers faith was repaid with an inquisition when we were born differently. Your faith is repaid with treason as your fellow crusaders begin to worship the very demons seeking to consume you.

Turning to face Verim, Wendaug continues on, looking him in the eyes. I promised you one night and a drink, I'll keep my word, but no more. Go help your friends ready their meal. I will go see if Gwerm has anything more appropriate for dinner than armor I've been sleeping in for a week.

Wendaug disappears upstairs for over an hour, returning to dinning room just as the food is being laid out. Wendaug Laugh at me, and our next dance won't be as friendly as the last one.


Not trusting Gwerm, Wendaug remains in the sitting room, pacing nervously. I don't like this. It is too quiet here. Why was this place untouched and will it remain safe? It would be best if we skipped the drink and remained alert tonight


After Verim takes a seat, Wendaug begins to stitch his wound, though occasionally you could swear there was an extra jab of the needle.

Treat Deadly: 1d20 + 5 ⇒ (19) + 5 = 24

+3 hp


Critically examining Verim's injury, Wendaug nods in agreement. You're right, I do have something for that. Reaching into her bag, Wendaug pulls out a needle and thread. Since you seem to enjoy getting hurt, this should really excite you. Have a seat.


Putting more distance between her and the demon, Wendaug lets loose her arrow, nearly dropping her target.

Longbow: 1d20 + 9 ⇒ (15) + 9 = 24 for 1d8 + 1 ⇒ (6) + 1 = 7 points of damage.

GM:

t2 -28
t3 -33


We'll see whose demon goes down first lover.

Seeing all the demons are behind stalls, Wendaug moves where she will be more difficult to reach before unleashing an arrow towards her opponent, unfortunately, the arrow bounces harmlessly off one of the carts.

Longbow: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6


One of these days Gwerm, you're going to find arrows sprouting from your back and nobody will help you.


Wendaug accepts the mace with a wry grin. Where would I go if I left you? I would be hunted below ground and have no knowledge of the overworld.


You keep running ahead like that, I'm going to start thinking your trying to avoid buying me that drink Lover.

Wendaug moves to one side, sending an arrow into the tiefling responsible for the darkness.

Lonbow: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 ⇒ 8

Spoiler:

t1 -6
t2 f
t3 -8
Ch f


Wendaug steps forward, sending an arrow towards the man giving orders.

Longbow: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Shrugging her shoulders at Verim's comment, Wendaug paces back and forth watching the sky, bow held at the ready. Rush into another mob like that, and I'll put an arrow in you myself. You owe me, and I don't intend to let you forget it.


Wedaug steps up, unleashing an arrow and dropping the crusader wounded by Verim. Don't die on me yet boy. You still owe me a mead ..... and another dance.

Longbow: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Wendaug shrugs at Verim's attempt at friendship, before turning away, I don't think you're going to be offering me that mead any time soon boy, or much of anything else. From the looks of things, you would be safer going back underground. I'm sure your friends would find welcome within the tribes.

It's going to be a long night. Why don't you get a good nights sleep. I'll stand watch tonight. I doubt you could see much anyways.


Wendaug glare turns to ice as Verim drapes his arm over her, Remove your hand, before I remove it permanently, and I have no need for your potions. I've agree to accompany you, for now, but don't ever think you can take liberties with me.

Wendaug does not appear to be injured.

I've moved the party up to the next chamber, with Luciana in the lead. If you want to reposition yourselves, now is your chance.

The walls of this room are solidly constructed of evenly cut stone blocks, with graceful arches. Rising floor to ceiling in the middle of the room are more crudely constructed walls of black stone.


As Luciana ascends the ladder, the nearest rat hisses at her before scampering behind a pile of trash.

Wendaug gestures towards the next room, Beyond that chamber is an entrance into the sewers of Kenebras. I have only ventureed into the sewers a handful of times, and never entered the city proper.

Is Luciana going to lead the charge, and if so, who is following behind her?


Wendaug stares upwards, in the direction Maxwell went. There might be a few rather large rats I left at the top of the ladder. They won't attack if I am there.

After a brief pause, Wendaug continues. There may also be a few demons. Those I have no control over. They answered to Hosilla.


Everyone except Maxwell:

About a minute after Maxwell stalks out of the room, Wendaug smirks. I hope your friend is prepared for the pets I left guarding the exit. They're not very friendly. I would so hate myself if they were to accidentally hurt him.


Grimacing at Maxwell's attitude, Wendaug clutches her bow tightly but remains standing next to Luciana and Verim. I have no intention of remaining down here, the other tribes are unlikely to be as forgiving as you are. That one, however, had better watch his back.

I have never been above the sewers, our kind were driven from your world decades ago and are unwelcome there. We were promised a chance at revenge for our banishment, but I could care less. Until you killed by tribe, this was my home. Now I have nothing.


Standing up and dusting herself off, Wendaug turns to address Verim, I[ll come with you for now, there is no place left for me down here. As far as anything else, we'll have to see won't we. There's a good chance you won't survive what is left of your precious city.

On Hosilla you find: potion of cure moderate wounds, potion of invisibility, wand of spiritual weapon (7 charges), antitoxin, tanglefoot bag and an iron key.

On Uziel you find: masterwork chain shirt, masterwork heavy steel shield, longsword, 150 gp