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87 posts. Alias of Mairkurion {tm}.


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Freehold DM wrote:
Mairkurion {tm} wrote:
Dave: Is it wrong if I want to borrow your Grandfather's shillelagh to beat Freehold back into being a Pisky? Yeah, I bet it's wrong.
I have no idea what that even me- OW!

SHILLELAGH!!!


Spanky the Leprechaun wrote:

I f*~&in grank som asti spumanti.

think I pass out in a minute.

Dear God: Let there be video footage.


Spanky the Leprechaun wrote:
ProfessorCirno wrote:
KaeYoss wrote:

Whether it was or not isn't even important. The fact is that a whole lot of people feel insulted, and the company never commented on it. That is crass incompetence at best, and an insult in itself at worst.

If a whole lot of people you might want to give you money state that they feel insulted, the only smart thing you can do is to offer an apology and explain away. Something like "We never intended this as an insult, and are sorry people are interpreting it that way. It was meant in good fun, and we're sorry it wasn't received that way."

That's basically damage control 101. And they didn't do it. Like so many other times, wizards of the hasbro made a bad decision and then made it worse by handling it the wrong way.

Because of that, many people dislike (or hate, if you will), wotchasbro. They might not even have an opinion about 4e, but won't buy it because they won't give the company that makes it any money.

You assume those you claim to have been personally insulted are acting like rational adults, and that apologizing to them would have changed anything in the slightest.

I disagree.

Yeah. Everybody knows the customer is always full of fail.

Except for costumers with a certain kind of loyalty, boss.


Sc-rew you guys...I'm goin home.


Hutzpah!


MEIN MEIN MEIN MEIN! KAMPFER!


Pendobar 'Pip' Bushytoe wrote:

Strums Lucille

There was a factory
Now there are mountains and rivers
You got it, you got it
We caught a rattlesnake
Now we got something for dinner
We got it, we got it
There was a shopping mall
Now it's all covered with flowers
You've got it, you've got it
If this is paradise
I wish I had a lawnmower
You've got it, you've got it

Nice hat.


Spanky the Leprechaun wrote:

It's all good. Me and my tas-tee pie.

I get rambunctious sometimes.

::Finishes pulling the visual nerves hanging out of his sockets::

I...I...I SEE NOW MASTER! I SEE!
AHAHAHAHAHA!!!

::Looks down at eyeballs::

Well, I guess we could use them for Be- I mean, Eye Tyrant miniatures.


Fawtly Bowl's not over, sukkers!


::Keeps dialing up Jess, laughing maniacally::


GMG!


Spanky the Leprechaun wrote:

toots horn.

::cleans out Spanky's spit valve::


::Grind::


Arin go zona!


:: Sn igger::


Pimpmobile


Twisted Fawlty Tales,

They're magically lubricious!


+Crosses self+


Frosted Fawlty Tales... they're magically delicious!


Wine! <hic>


Spanky the Leprechaun wrote:
where evebuddy go? no friends spanky? spanky sad.

*Sets out a Snickers bar and incense stick for Spanky.*


Davi The Eccentric wrote:
Let's say this twinkie represents the regular ghost post readings in this thread. According to this morning's readings, it would be 35 feet long weighing approximately six hundred pounds.

I got your twinkie right here...


Mine!

heh-heh-heh

MINE!


Heh-eh-eh-eh-eh-eh-eh-HEH!


Katee Kourik wrote:
Obambie wrote:
taig wrote:
What Conservatives Think?
Conservitives DON'T think, otherwise they would just obey!!
I got a tingle down my leg.

Wups. My bad.


Heh-eh-eh-eh-eh-eh-eh-HEH!


Heh-e-e-e-e-e-e-e-heh!


Weenie?


Let's make a sculpture out of spam to decorate the campgrounds...and then eat it.


How bout that thar spicy spam? And mayo made with olive oil? I could make me a sammich and wash it down with them little bottles of Dewars.


Spanky the Leprechaun wrote:

You got too much baggage to be on my plane.Is that a can of liquid explosives in your jockstrap, or are you just happy to see me? Just go in the bathroom and hyperventilate until the plane lands.

A loud BOOM is heard from the toilet cabin, and fumes curl from around the cracks of the door panels.

Whew! Sorry Cap'n, I just blew a hole where the crapper used to be. Man, I'm hungry now. When's the in-flight service?


I'd love to discuss this with you further, Spanky.
Please produce a valid syllogism that has premises I agree with to make your conclusion. Keep in mind, what you say must have the preponderance of physical evidence behind it. And don't ask for any justification for limiting your reasoning to the deductive and your evidence to the physical. If you question my presuppositions, I will throw a hissy and refuse to engage you. Remember, the burden of proof is on YOU.


That's how we laugh the day away
In the merry old land of Oz!


Spanky the Leprechaun wrote:
David Fryer wrote:
Lunch time, leftover ribs today.
Thou wouldst eat.....the Daughters of Eve?

Heh-heh-heh...

I've had to cut back to one Daughter of Eve.


Heh-heh-heh


NEIN!


The Bacon cured me!


Moorluck wrote:
Wanky the Camprechaun wrote:
walks through campsite with boom box on his shoulder, blasting ghetto music
Shooting annoying punks boom box.

Crying out hideously in pain, nonstop.


walks through campsite with boom box on his shoulder, blasting ghetto music


heh-heh-heh!


Heh-heh-heh!


Heathansson wrote:
finally within 10. I was running outta s'mores.

Is seen fleeing with an economy-sized bag of jumbo marshmallows.


Too stringy. I been eatin' cloned leprechauns, I has.


Naa...but it's not kosher either!


BELCH


Carnivorous_Bean wrote:
Mairkurion {tm} wrote:

What are we going to not talk about next, CB, sex? ;)

Seriously, I understand your reticence, but I think this thread is safe. And it warmed my little anglophilic heart to see you quote from the King James.

Heh .... good luck NOT talking about sex with Moorluck around! ;) Or Solnes, for that matter .... We need a thread mascot, Lusty the Leprechaun, methinks ....

Ahem. I do double duty.


Spanky the Leprechaun wrote:
Dill Dotee Baggins wrote:
Spanky the Leprechaun wrote:
PUT THE LOTION IN TEH BASKET!!!!!
How 'bouts Ah puts the loshun in yer basket?

I am the Leprechaun. And you call me insane. You are privy to a great becoming, but you recognize nothing. To me, you are a slug in the sun. You are an ant in the afterbirth. It is your nature to do one thing correctly. Before me, you rightly tremble. But, fear is not what you owe me. You owe me awe.

*Reading from a book of poetry*

"You say that I'm repeating myself..."


*Claps loudly, hoots and whistles*

Now do "Great McClusky Fight!"


OH...

Spoiler:
Mares eat oats
and does eat oats
and little lambs eat ivy!
a kid'll eat ivy too, wouldn't you?
OH!
a kid'll eat ivy too...would-n't you...?


Shanky! Heh-heh-heh.

Carrots for you.

Full Name

Roswitha

Race

protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14

Classes/Levels

hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

Gender

Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3;

Size

M

Age

27

Alignment

CN

Deity

Il’surrish the Wanderer

Languages

Common

Strength 10
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 10
Charisma 18

About Roswitha

Roswitha
Human sorcerer 2
CN Medium humanoid (human)
Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 17 (2d6+7)
Fort +1, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +1 (1d4/19-20)
Special Attacks protoplasm
Sorcerer Spells Known (CL 2nd; concentration +7)
. . 1st (5/day)—grease, mage armor
. . 0 (at will)—dancing lights, detect magic, drench[UM] (DC 14), ray of frost, read magic, resistance, spark[APG] (DC 14)
. . Bloodline Protean
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 13, Wis 10, Cha 18
Base Atk +1; CMB +1; CMD 15
Feats Dodge, Eschew Materials, Extra Cantrips Or Orisons[UM], Toughness
Traits arcane temper, world traveler
Skills Bluff +9, Diplomacy +10, Intimidate +9, Spellcraft +6, Survival +0 (+2 to avoid becoming lost when using this)
Languages Common, Protean
Combat Gear caltrops; Other Gear dagger, backpack, belt pouch, blotter (0.2 lb), cards[UE], chalk (10), chewing stick, chocolate (per bar)[UE] (2), comb (0.2 lb), compass[APG], hairbrush (0.3 lb), inkpen, knife for cutting quills into pens (0.5 lb), mirror, nail file (0.1 lb), parchment (20), pen nibs, perfume/cologne[UE], pigment for making ink (0.2 lb), ruler, small (0.1 lb), scissors (0.3 lb), scroll case, seasonings, local (0.5 lb), soap, sponge, tooth powder (0.1 lb), vial, mule, bedroll, bit and bridle, cot, crowbar, Cutting board, wooden (2 lb), dominos, fishing net, folding chair, folding table, grappling hook, hammer, Knife, cutting (0.5 lb), Ladle (0.5 lb), lamp, pack saddle, pot, scroll box, shovel, silk rope (50 ft.), Skewer (1 lb), skillet, tent, medium, Tinder packet (0.5 lb), Tripod, iron (3 lb), waterproof bag, 39 gp, 5 sp
--------------------
Special Abilities
--------------------
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Protean +4 DC to dispel your [creation] spells
Protoplasm (7/day) (Sp) Throw a tanglefoot bag 30' that also deals 1 acid damage/round and lasts 1d3r.

Old Stat Block:

Human sorcerer 1
CN Medium humanoid(human)
Init +4; Senses: Perception +0

DEFENSE
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
AC (with mage armor) 18, touch 14, flat-footed 14
hp 11 (1d6+1, favored class, toughness)
Fort +2, Ref +3, Will +2
Concentration: 1d20+1+4+1 = +6

OFFENSE
Speed 30 ft.
Melee dagger +0 (1d4)
Ranged dagger +3 (1d4); light crossbow +3 (1d6)
Bloodline:
Bloodline Arcana: Your magic of creation and changing is hard to unravel. The DC to dispel transmutation or conjuration (creation) spells that you cast is increased by +4.
Protoplasm (Sp): At 1st level, you can create a ball of entropic protoplasm and hurl it at targets within 30 feet. This protoplasm acts as a tanglefoot bag that also inflicts 1 point of acid damage per round to a creature entangled by it. The protoplasm dissolves within 1d3 rounds. You may use this ability a number of times per day equal to 3 + your Charisma modifier (7/day)
Spells:
Spells Known: 6/2
Spells per day:-/4
Spell list: 0: dancing lights, detect magic, read magic, ray of frost, resistance, spark; 1: grease, mage armor

STATISTICS
Str 10, Dex 16, Con 12, Int 13, Wis 10, Cha 18
Base Atk +0; CMB +1, CMD 14
Traits:
Rostlander: Your hardy nature grants you a +1 trait bonus on all Fortitude saves.
Arcane Temper: You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.
World traveler: Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you. (Diplomacy)
Feats:
1: Dodge
H: Extra cantrips
B: Toughness
Skills: Bluff +8, Diplomacy +9, Intimidate +8, Spellcraft +5
Languages: Common
Equipment: 1.54 gp, dagger, cold-weather outfit, belt pouch, caltrops, clear crystal, light crossbow, 20 bolts, backpack, bedroll, 10 pcs chalk, crowbar, grappling hook, silk rope, 10 days rations, weatherproof scroll case containing charter to The Greenbelt. 1# chocolate, perfume, cards, dominos, scrivener's kit, scroll box, 20 sheets parchment, grooming kit, explorer's outfit, lamp, waterskin, waterproof bag, cot, folding chair, folding table.

Party:
Medium tent 30
Mule 8
Pack 5
Bridle and bit 2
Cooking kit 3
Firewood 0.01
Fishing net 4
Compass 10
Hammer 0.5
Shovel 2
oil 1 (10 pts)

Trade goods/emergency supplies:
Potatos 2 (10#)
Wheat 0.1 (10#)
Cheese 1 (5#)
Beans 2 (10#)
Salt 5 (1#)
Tarp 2
Feed 0.25 (5 days)
Coffee 0.5 (10#)
Sugar 0.5 (10#)

Stem
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics -5 (-1 to jump with a running start), Perception +5
Other Gear bedroll, bit and bridle, cot[UE], crowbar, cutting board, wooden (2 lb), dominos[UE], fishing net, folding chair[UE], folding table[UE], grappling hook, hammer, knife, cutting (0.5 lb), ladle (0.5 lb), lamp, pack saddle, pot, scroll box[UE], shovel, silk rope (50 ft.), skewer (1 lb), skillet[UE], tent, medium[APG], tinder packet (0.5 lb), tripod, iron (3 lb), waterproof bag[UE]
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Appearance:

Roswitha is an odd blend of contradictory features giving her a striking, though not lovely, appearance. Tall and willowy, her figure is too slight for real beauty, though her carriage shows either good breeding or a naturally graceful posture. Her face is long and its features too strongly defined to be pretty, with sharp cheekbones, a wide mouth, and a prominent, straight nose (she calls it "noble"). But her eyes are large, lustrous, and a strange, roiling black with silver flecks that seem to ebb and flow through the iris. Her hair, unfashionably chestnut, is thick and gleaming, with highlights of red and gold that glint in the sun. Easily overlooked by those with an eye for conventional beauty, she somehow draws the gaze of those who look beyond such things, though often more in fascination than attraction.

Though she eschews trappings of wealth, Roswitha's grooming is fastidious, her hair neatly and tidily styled and her personal cleanliness irreproachable. Her gear, appropriate for the rugged frontier, all looks new and barely used, though she seems comfortable with it. She moves gracefully, whether hauling a pack or descending a stairway, and seems like she would be as comfortable in a ballroom as in a barroom.

Her intense gaze constantly searches her surroundings, briefly studying those around her before darting on to the next face. Always unsatisfied, her eyes soon tire of people and rooms and move to the nearest window, there to stare into the distance as if searching for the next place to explore.Though generally polite and unoffensive, there is little of friendliness in her mien, and she rarely smiles.

Backstory:

Born into a cadet branch of House Rogarvia, Roswitha is the younger daughter of a baron. With only two daughters to show for all his breeding attempts, the baron was eager to have his eldest marry advantageously. And so a union was brokered between Roswitha's elder sister and a wealthy neighboring landowner, just below the noble class, but with excellent (bastard) bloodline connections to noble houses. The union of nobility with wealth was highly desirable to both, despite the girl's shrewish and demanding nature.

When rampaging troglodytes raided the town and carried off the Baron's older daughter, Ortrun, nobody had the know-how or interest to save her. The Baron offered modest rewards for her return, but alas! All seemed lost. Fortunately, the Baron had a spare daughter who hit it off quite well with her sister's intended. Since everyone was quite happy with the arrangement, a simple switch, one girl for another, was managed.

Unfortunately, days before the wedding, a band of interfering adventurers showed up on the Baron's doorstep with a reeking, bedraggled, and very angry older daughter - much to everyone's dismay. The Baron gave them their damned reward, the rescuee was bathed many times in hot and fragrant water, and the re-switch was arranged. Nobody was happy with this arrangement except the returned slave girl, who was oblivious to everyone else's feelings and ecstatic to take her rightful place.

Roswitha protested, expecting her fiance and family to stand up for her rights and continue with the arrangement that made the most people happy. Unfortunately, the nobility is concerned with upholding law and order, not overthrowing it. The law is the law. The eldest must be married first and under the terms of the original contract. Roswitha was demoted back to "spare" and had to watch the festivities proceed without her.

Hurt and furious, she turned her back on her family and blasted fortune and entered into a contract with the swordlords to explore the Stolen Land - appropriate, to her, as her future had been stolen. She ventured alone to Restov to meet up with the others on her contract.

Oracle's Wisdom: 02-09: You choose to roll 2d20 for any roll and take the better result. This must be chosen before making the roll. Once used, this benefit expires immediately.

Whistling Man's Curse:

Spoiler:
For the next 30 days, you have troubling dreams usually about mass destruction or apocalyptic vistas. They aren't necessarily the same as many types of apocalypses cycle in and out or mix together to cause disturbing images. Oddly, this does not prevent you from feeling rested upon waking.

{While not fully nightmares, the images in your dreams always seem to take a nasty and unexpected turn or display something which doesn't quite sit well with you upon waking.

The imagery could be a recurring theme or even a specific recurring dream. I would like to ask each of you to add this bit to your roleplay. It doesn't need to be full on posts separate from others, but grumpiness, melancholy, or what have you from bad sleep would be appropriate. Also, at some point in the future, if you could send me a quick PM with the the kinds of things your character is seeing in his/her dreams, I would appreciate it. The PM does not need to be written in character, and can be fairly short. I just need an idea.}

Each morning you will need to make a Will Save DC 12 or for the duration of that day, you will be distracted as occasionally you will hear sinister whistling. It will always seem to be coming from somewhere you can't see. Behind you, around the side of that boulder, from inside Armin's tankard, etc. A slight feeling of paranoia itches at your shoulder blades and being jumpy and irritable wouldn't be unexpected.

Mechanically, any Cha based rolls suffer a -1 as well as any rolls that could be conceivably related to an effort requiring extreme concentration such as magic concentration rolls or a called shot with a ranged weapon.

On the plus side, you get +1 to any Perception checks against ambush, +1 to Reflex saves v. traps, +1 to Initiative, and you can always act in the surprise round as long as any other party member is able to act.
Line: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.