Sargava Vignette

Wall of Ghosts's page

16 posts. Alias of rainzax.


RSS


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

With Lan out of sight, desperation begins to set in... perhaps one among the party falls prey to the morass of trees!

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Assign conditions / damage as a result of outcomes
3) Declare your end-of-turn conditions / HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) Both spoilers open > LINK
Disable Hazard (◆◆): Slow it by one action (DC ??) from anywhere in mindscape
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Climbing the Slab (◆)
Athletics, Will, or any Tradition Skill to Climb
If you use Athletics, you need two hands, as normal
Otherwise, you are "walking up" by bending the mindscape to your will, which is functionally identical to climbing, except you do not need free hands
The DC for Athletics is 15, but the DC for "walking up" is 20
Please report your Elevation for each Climb action!

Current Slab Height: 35 feet up!

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The party's health dwindles as they race to the slab...

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Assign conditions / damage as a result of outcomes
3) Declare your end-of-turn conditions / HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) Both spoilers open > LINK
Disable Hazard (◆◆): Slow it by one action (DC ??)
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The terrifying dash continues as fear tears apart the party's coordinating efforts!

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Assign conditions / damage as a result of outcomes
3) Declare your end-of-turn conditions / HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) Both spoilers open > LINK
Disable Hazard (◆◆): Slow it by one action (DC ??)
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The party continues their progress through the Dark Forest...

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Assign conditions / damage as a result of outcomes
3) Declare your end-of-turn conditions / HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) Both spoilers open > LINK
Disable Hazard (◆◆): Slow it by one action (DC ??)
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

As the trees lash out once more, Vekka's light shines bright, lighting the way forward!

To Do:
1) Declare your "before Lan's healing" HPs (First Post HERE)
2) Decide if you would like to use a Hero Point for any of those saves
3) Assign conditions / damage as a result of outcomes
4) Declare your current HPs

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) "How to Stop Kugaptee's Anger?" or other Questions: Arcana (Mind, Matter), Occultism (Mind, Spirit), Nature (Life, Matter), or Religion (Life, Spirit) all DC 21 (open ONE corresponding spoiler!): LINK
Disable Hazard (◆◆): ???
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Sigurd's and Auntie Wu's prayers go... unanswered... (fail/fail)

But Vekka's light... illuminates!... (see discussion)

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
Auntie Wu
Sigurd
Vekka
Lan
Kazuki

☠☠☠ ☠☠☠ ☠☠☠

Lan and Kazuki are Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Sigurd begins to scratch the surface... crawling in the dark like a child, literally and metaphorically...

And Kugaptee speaks!

Suffering the full wrath of the dreaming fiend, the party reels from the horror of the nightmare...

To Do:
1) Decide if you would like to use a Hero Point for any of those saves
2) Then, assign the outcomes, by reporting your damage in your next post before your turn!

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) "How to Stop Kugaptee's Anger?" or other Questions: Arcana (Mind, Matter), Occultism (Mind, Spirit), Nature (Life, Matter), or Religion (Life, Spirit) all DC 21 (open ONE corresponding spoiler!): LINK
Disable Hazard (◆◆): ???
Disable Hazard (alternate): Return the Heart of Tan Sui-Jing to it's Owner (the corpse on the slab)
Progress: ??? / ???

☠☠☠ ☠☠☠ ☠☠☠

Mitigation of Hazard Damage
End your Turn in a Clearing or on Pilgrim's Path: +1c to Reflex vs Lacerating Tendrils
Raise Shield: +2c to Reflex vs Lacerating Tendrils; May Shield Block
Drop Prone: +2c to Reflex vs Lacerating Tendrils
Take Cover while Prone: +4c to Reflex vs Lacerating Tendrils
Anticipate with Acrobatics to Tumble Through the Underbrush (◆, DC 22): Success @ +2s to Reflex vs Lacerating Tendrils (1 round)
Anticipate with Stealth to Hide in Underbrush (◆, DC 22): Success @ Improve outcome vs Lacerating Tendrils by one tier (1 round)
Be in Possession of Tan Sui-Jing's Heart: +4c to all saving throws incurred by the Haunt

☠☠☠ ☠☠☠ ☠☠☠

Kugaptee
The Party

☠☠☠ ☠☠☠ ☠☠☠

The Party is Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Kugaptee's Anger

You sense it, you feel it.

The sleeping fiend, Kugaptee, senses the disruption to his pleasant dream, and from behind the dreamscape's bounds itself, tries to kill the party before they can escape!

☠☠☠ ☠☠☠ ☠☠☠

KUGAPTEE'S ANGER

Recall Knowledge (◆) "How to Stop Kugaptee's Anger?" or other Questions: Arcana (Mind, Matter), Occultism (Mind, Spirit), Nature (Life, Matter), or Religion (Life, Spirit) all DC 21 (open ONE corresponding spoiler!)
Disable Hazard (◆◆): ???
Progress: ??? / ???

How to Stop Kugaptee's Anger (Success w/ Mind or Spirit):

Simply return the Heart to it's Owner.

However, this "simple" task is currently confounded by the sheer distance to get there, the difficult terrain, and especially the darkness cast over the entire dreamscape!

For example, if you are Blinded, you treat all terrain as difficult terrain, and difficult terrain as greater difficult terrain!

How to Stop Kugaptee's Anger (Success w/ Matter or Life):

Religion or Nature to (◆◆) say a short prayer. This Slows, but does not permanently disable the Haunt. You can be anywhere in the dreamscape to use this action, and you only need to be able to detect Kugaptee with an imprecise sense or better (so, even if blinded by darkness, etc).

CS > Inflicts Slowed 2 upon the Haunt
S > Inflicts Slowed 1 upon the Haunt
CS > Immediately exposes the praying PC to one of the Haunt's aggressive actions (random)

☠☠☠ ☠☠☠ ☠☠☠

Sigurd (lowlight so blind in darkness) @ -11 HPs @ Frightened 1
Kugaptee
Auntie Wu (normal so blind in darkness) @ -5 HPs @ Frightened 0
Kazuki (normal so blind in darkness) @ full HPs @ Frightened 0
Lan (normal so blind in darkness) @ full HPs @ Frightened 0
Vekka (lowlight so blind in darkness) @ -11 HPs @ Frightened 2 (Minimum 1)

☠☠☠ ☠☠☠ ☠☠☠

Sigurd is Up!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The moment Sigurd grasps the heart, the sky goes dark!

The mindscape shifts, plunging the foggy forest into darkness, and the feelings of doom and of being watched intensify, as if something from "beyond" can "see" through the fog.

All the hairs on the back of your neck stand.

Haunt Reaction
↺) Terrifying Roar
All PCs must make an immediate Will Save vs DC 22!

Critical Success:

The character is unaffected and is temporally immune to Terrifying Roar for 24 hours.

Failure:

Your Frightened condition increases by 1, or becomes 1.

Critical Failure:

Your Frightened condition increases by 2, or becomes 2.

Haunt Initiative: 1d20 + 22 ⇒ (5) + 22 = 27

To Do:
1) State your PC's vision
2) Roll your Will Save
3) Roll a new Initiative!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Kazuki slays the final Cacodaemon...

All that remains is the still-beating(!) ♥️ heart the Vulture had clutched and the daemons had fed from!

thump..................................... thump..................................... thump.....................................

thump..................................... thump..................................... thump.....................................

thump..................................... thump..................................... thump.....................................

Trained in Medicine (DC 15) to Examine the Heart:

It's beating is pained, slow, like the heart of an elderly person, well into the twilight of their life, but even more so, beating at such a pace as if the heart had "naturally" aged hundreds of years!

...a crackle of thunder cracks through the sky... the first "natural" sound the forest has made since their arrival here...

...and another sound... coming from...

Perception (DC 20):

The still-beating ♥️ heart lying on the ground!

It says, in a whisper "save me"


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

A3

A deadfall of trees lies in a rotting mound in this forest clearing. Blood spatters several of the decaying timbers, and an opening in the center emits a foul, rotten stink...


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Ominous.

A beat.

And the party follows the fresh blood trail northeast…

Place your Tokens no further than 60 feet from A3 on the Map (to see what is there through the mists)…


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

Inscription in Aklo:

KUGAPTEE


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The dirt trail comes to an end at a fifty-foot-wide clearing. A smaller trail leads into the woods to the north, while at its center sits a large slab of cracked, crumbling stone, perhaps 25 feet up... ...no wait, as you approach, it seems to shrink to about 10 feet up... ...you rub your eyes as the perspective seems to change relative to your approach...

Auntie Wu:

A woman’s corpse lies atop the slab, her chest a gaping, gory hole and her left arm extended, as if pointing toward the northern path. Curling coils of fog writhe up from the hole in the corpse’s chest, slithering up and merging into the fog that surrounds it. Under the body, deep furrows on the upper surface of the stone seem to form a word, although it’s impossible to be sure what it says when viewed from the side...

Lan:

Can't see due to the mist... ...maybe if you move even closer...

Sigurd:

A woman’s corpse lies atop the slab, her chest a gaping, gory hole and her left arm extended, as if pointing toward the northern path. Curling coils of fog writhe up from the hole in the corpse’s chest, slithering up and merging into the fog that surrounds it. Under the body, deep furrows on the upper surface of the stone seem to form a word, although it’s impossible to be sure what it says when viewed from the side...

Kazuki:

A woman’s corpse lies atop the slab, her chest a gaping, gory hole and her left arm extended, as if pointing toward the northern path. Curling coils of fog writhe up from the hole in the corpse’s chest, slithering up and merging into the fog that surrounds it. Under the body, deep furrows on the upper surface of the stone seem to form a word, although it’s impossible to be sure what it says when viewed from the side...

Vekka:

A writhing corpse lies atop the slab... ...you feel your heart sink with fear...

The brave act of climbing the stone would be a DC 15 Climb check with hands empty...

They decide their next move...


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

The party steps through another world...

...another... ...something...

...and after what feels like an hour, or perhaps a year, or perhaps a minute of travel...

...emerge.

Into a vast grove, itself surrounded by it's own "wall" of "ghosts" who seem to lurk just beyond the mist... ...watching... ...Sigurd and Auntie Wu are the first to arrive...

Behind, just as the others push (or fall?) through, the "tunnel" closes, sealing behind them.

Ahead, what the party recognizes as the Pilgrim's Path unfolds here, but something is different: Less a formal "path" or "trail" and more a simple convenient lower density of foliage that seems to make a "path" relative to the surrounding trees that stand tall. This forest is old. (But how old?!?).

And yet further ahead, perhaps some 150+ feet "northwest", a tall stone juts into the sky, looking more like it was "placed" than part of the natural course, and reaching, up, up, up.

The players catch their breath - the air is cool, still - and press on the only direction forward...

To Do:
1) Exploration Mode
2) Choose two skills in which you are Trained, and please Roll them openly! Arcana, Nature, Occultism, Religion, Survival (against 5th Level DCs base 20)!
3) Move your Token on the Map to approach the Stone Slab within 60 feet - I will roll a Perception check for you - for every 10 feet closer than 60 feet out, I will grant a cumulative +1 to the Perception check!


Dreamscape Map | Vekka @ Frightened 1 | Vitality effects dimmed (-1 Rank); Void amped (+1 Rank); may Brighten Vitality (◆) to ignore w/ Will Save: LINK

It opens.

Fogs part and mists dissipate to create what appears as a cylindrical "tunnel" that goes right through the wall, perhaps the height of two of you stacked high in diameter.

The soft night breeze slows to a halt, as if holding her breath. The ambient sounds of animals abruptly stop, and, a nagging, nary imperceptible sensation of being "watched" tugs at the hairs on the back of your necks...

Everyone - please make a Will Save vs the Wall of Ghosts once more, but this time, apply the result of one tier of success better (having opened it successfully with the ritual). Our primary caster also gains a +2 circumstance bonus to this save, and our secondary casters gain a +1 circumstance bonus!