Wakrob's page

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Freezing Sphere says you can hold the spell for lvl/rounds and throw later.

Is there any reason you could create and hold 2+ charges like an armful of snowballs?

Wakrob


Can I cast a Standard and a Quickened spell during surprise round?
Or...can you take a Swift action during the surprise round might be a better way to put it.

I dont see anything that explicitly says I cant but I wanted to make sure.

Wakrob


Do you think Freedom of Movement would still prevent a character from being Grappled while unconscious?

Wakrob


Since this ability is a free action that Im assuming you have to use during your turn....when exactly does the the power end?

Inspired Moment (Ex): At 11th level, the guide can have an inspired moment once per day as a free action. The ranger gains the following benefits until the end of his next turn. His speed increases by 10 feet. He can take an extra move or swift action on his turn. He gains a +4 bonus to AC and on attack rolls, skill checks, or ability checks. Finally, he automatically confirms any critical threat he scores. He can use this ability one additional time per day at 19th level. This ability replaces quarry and improved quarry.

Wakrob


So many names...so hard to spell and pronounce!

I was just wondering if anyone has made or found a cheat sheet type list of all the main NPC's from the Jade Regent modules?

Wakrob


Does a creature with Pounce have to make all its attacks on the 'target' of the charge or can it use its addition attacks on anything within reach?

Wakrob

PS we just went through the Haste+Pounce argument. I think its dumb that they would work together for an extra attack. The Eidolon already does more damage than the rest of the party combined.
I am not the GM.
Flavor wise Pounce would be like a cat 'pouncing' on a mouse with teeth and both claws simultaneously. And balance wise Pounce is good enough already. Haste already gave extra movement. There is a reason Haste doesnt give a bonus attack to a Charging fighter.


If a spell does damage "each round"...when is that?
(Im currently looking at Hungry Pit but lots of spells use the term)

-Beginning of the casters turn?
-Beginning of the targets turn?
-Beginning (top) of each round?

Thanks
Wakrob


The rules say if you have a Touch spell at the ready you are considered armed. And if you are armed you can make Attacks of Op.

So could you use a Touch spell that is at the ready to make a AoO with a Melee Touch Attack?

Wakrob


We had an invisible horse in the path of an arrow attack. Normally you would have cover if there was an intervening figure. But you cant see the horse, and the game does have rules for hitting your 'cover' instead.

Had anyone had to handle this?

Wakrob


Every session I seem to be always looking up the same old charts...

Concentration
Riding
Acrobatics
Use Magical Device
Grappling
(Im forgetting some of them)

Anyone seen a good random chart cheat sheet to print?

Wakrob


Dimension door says Saving Throw: None and Will negates (object)

Does this mean I can Door away with and object someone is holding (assuming I manage to be touching or grabbing it)?

Or is it just referring to sentient objects like smart swords?

Also, Dimension Door says After using this spell, you can’t take any other actions until your next turn.. Does this just refer to the caster or include passengers?

Thanks
Wakrob


Burst spells that require a Reflex save mention that cover from the center point gives +2 to that save.

-Does that mean if you are behind another player (or enemy) from the middle of the Fireball you get +2 to the save?
Seems cumbersome.

I am also confused about Line of Effect.
If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC)

I dont see how the Ogre in this pic can draw a line from any corner that doesnt go along a border to the bottom right corner of the Rogue.

http://www.d20pfsrd.com/_/rsrc/1452829554824/images/d20pfsrd_combat_mat_03. jpg

The example claims the Ogre can hit the Rogue with reach to avoid Cover.

Wakrob


2 people marked this as FAQ candidate.

When a figure makers its Reflex save to not fall in a Create Pit it may 'jump to safety'. Would this move trigger an opportunity attack? Im assuming they could just fall in the pit so its their choice! *grin*

Wakrob


That was my final roll against the final villian to win the extra super bonus scenario, WotR AP6.

Alain, Glory Hound
Wakrob


I have an ally...
(that I cant name because I dont have the game here, its a woman from WotR AP6)
...that allowed you to name your hand size at the end of the turn before you reset your hand.

My question is does this named hand size apply for that turn only or for the rest of the game?

Wakrob


Im playing Glory Hound Adain.
I have the power to discard a card to Encounter a non-Villian monster instead of the player that drew it at my location.

But this has brought up some odd questions.
-If I defeat the Henchman for that player do I close the location or does he?
-I fought one monster that lead with, 'If this your first exploration of your turn....'. It was neither my exploration or my turn so I wasnt sure if that power would apply.

Wakrob


I have a two handed weapon called Spellbreaker. I believe it is from WoTR AP5.

The end of the text says,
'If the bane has the Mythic trait add 1d10 to the check, or 1d20 if a Mythic Charge is expended.'

Now does this mean if you are expending a Mythic charge during the attempt you get a free upgrade to a d20 -OR- does it mean you have to spend a Mythic Charge for that upgrade?

While I feel it reads the second way, that seems like very redundant text since that is what spending a Mythic Charge generally does anyway.

Wakrob


I have a weapon that cancels all of a monsters veteran bonus.

We just did a scenario that adds 1d20 to the difficulty to all monsters that have a veteran bonus.

The question was would this weapon cancel that scenario bonus?

(I dont have the game here, I want to say the weapon is called The Blancher. Two Handed pick, WoTR AP 4 or 5. And I unfortunately cant give you the exact wording either.)

Wakrob


The 'final' battle against a Villain up to AP3 so far has been blow-outs. Using all your last Mythic Counters for d20's have been give totals in the 40's and 50's.

I hope Wrath of the Righteous AP4+ Villains start getting tough.

Wakrob the Glory Hound


We have unlocked Arushalae, Reformed Succubus as a playable character in Adventure Path 3 of Wrath of the Righteous.

Im wondering if there is a large printable character we can get somewhere like the other characters?

Wakrob


We had a player fall to his death for 10d6 damage. He was wanting to apply 10d6 damage to each of his items.

Ive scoured the intertubes and cant find any set rules for this kind of thing. While I could see some items not surviving the fall, I seriously doubt your dagger, every wand you have, your cloak, and your underwear would break.

Any ideas?

I did find a chart that showed how much damage a falling object did to your character if it fell on him. It states this item takes equal damage. It was not based on distance just size. I thought to perhaps reverse engineer that chart to determine how much damage items would take from falling, but it did not go below Small.

Wakrob


Can you spend a Mythic Charge to use a d20 on ANY check or only on checks that involve the two statistics listed at the top of your Mythic Path?

Wakrob


Alain can discard a card to add 1 (plus its adventure number) to a combat check. And one else can help on that check...

Seems very weak. Maybe its suppose to be better at higher adventure packs? Or maybe there is some useful trick to puting the monster back on top of the location?

Wakrob


Hydraulic Push

http://www.d20pfsrd.com/magic/all-spells/h/hydraulic-push

Hydraulic Torrent

http://www.d20pfsrd.com/magic/all-spells/h/hydraulic-torrent

I tried to use these against a Large flying winged creature. Im wondering if either could cause a fall. At the very least it should count as a DC 10 Fly check from being an attack? That would only lose you 10' altitude.

I wonder if either could count as a collision from a object of the same size for a DC 25 Fly check.

Push just says makes a Bullrush so Im assuming I can only target a creature one size larger than myself. And even if it was considered 'an object' that it would be medium.

But Torrent says it can push a creature of ANY size, so I was thinking this maybe could be compared to a collision, for a large creature, equal to or greater than its own size.

Flying skill
http://www.d20pfsrd.com/skills/fly

Wakrob


"Cold Steel (Sp): At 1st level, you can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the icy burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier."

50 pieces of ammunition that you have to use in a small amount of rounds?

So my 5th level Sorcerer can 'waste' a standard action and get near the melees to give another (or self) 2 swings of a frost bonus (d6) instead of...casting a Lighting Bolt or Haste? Seems very underwhelming.

And then at lvl 9 its half duration for a benefit that only works on a crit.

Id like to be able to either
-Touch multiple adjacent weapons at once (or maybe just 2, one per hand)
-Burn more charges right away to make it last longer.

I guess it could just be something to do after you are out of spells...


I just got the power on Alhazra that lets me encounter boons when recharging a divine card to look at the top of a location deck on my turn.

Since having this power the first two scenarios of adventure pack 5, Skull & Shackles, have been seemly, way to easy. With my hand size of 8 I can encounter my own location until Im out of attacks and tricks and then just scour the top of all the other decks for boons with my remaining divine cards. Ive had turns where I removed up to 6 cards off locations.
We finished both scenarios with almost HALF the blessing decks left.

I already feel this game is too easy. Even though its coop I like to have the feeling of danger and failure. But now this new power seems to just wreck house.

Anyone else notice this power makes scenarios too tame to complete?

Wakrob


4 people marked this as FAQ candidate. 1 person marked this as a favorite.

Im playing the playtest class, the Swashbuckler.

A critical hit automatically hits but my Swashbuckler power lets me try to parry melee attacks by rolling higher on an attack roll. Can I parry a critical hit?

Blood
(EDIT: Yes, I should have said a natural 20 not a critical hit)


My group can all fly. We use these methods.

Boots of Flying
Flying Carpet
Pegasus (that's me!)
Flying spell x2
Onyx Fly wondrous figurine

Haste and Blessings of Fervor both give +30 movement. Which of our characters benefit?

Obviously my Pegasus gets the move buff because it is cast on it. But we are unsure who else would get the bonus.

Wakrob
(Also, this adds base movement right? If you run you get +120..?)


If I use the Greater Dispel off of a Holy Avenger does that count as casting a spell? Do I provoke Opp Attacks?

"It also enables the paladin to use greater dispel magic (once per round as a standard action) at the class level of the paladin."

Thanks
Wakrob


I am in a campaign that has an elite group of Paladins that ride Pegasus (The Pegasati). I am one such Paladin, but there are no real rules for this. The GM left it up to me to development my own mount.

Here is what I did and the result. Let me know what you think.

I am lvl 10. A Horse has CR2 and Pegasus with Mighty Stallion Blood has CR4. So I took the difference of lvl 2 and lvl 10 on the Druid Companion chart (3-8) to determine what I added to the stats.

Angelfire
Str Dex Con Int Wis Cha
18 15 16 10 13 13
+4 +4 +4 +4 +4 +4 Advanced Template (Heroic Blood)
+3 +3 Companion Chart
+2 +2 Lvl 4 Companion Str Con bonus
+1 +1 +1 +1 +1 +1 Lvl 9 Ability Score Increase

28 22 24 15 18 17
+9 +6 +7 +2 +4 +3 Final Stat bonus

Feats (in this case a Horse and Pegasus both start with 2 feats so I took the full extra 5 for a lvl 10 Companion)
Fly-by Attack, Iron Will, Evasion, Armor Prof Light/Medium, Power Attack, Imp Bull Rush, Awesome Blow.
Link, Shared Spells, Devotion.

HP 10d10+70 (170hps, we get max HPs in our campaign)

Init +6 Perc +14 Dark 60' Low-Light, Detect Good/Evil, Scent, Sense Motive +10
AC 30 (Original 14, +6 Mithril Chainshirt Barding, +4 more Dex, +6 Natural bonus)
Touch 15 Flat 24 Fort +14 Ref +13 Will +9 (+4 Poison, Imm Petrify, +4 Enchantment, Fire Resist 10, +Cha saves when ridden)
Speed 60 Fly 120 (Perfect) Fly +23 (+8 Perfect, +6 Skills, +4 more Dex)

Bite +16/d3+9 Hooves x2 +14/d6+7 Multi-attack
CMB +18 CMD 34 (+4 Trip, +2 Bull Rush)

Let me know if you see anything I could have done better or cheated on.

Thanks
Aequitas of Wend (Lvl 10 Paladin)


Paladin spell, lvl 1.

http://paizo.com/pathfinderRPG/prd/advanced/spells/rallyPoint.html

It says "A creature cannot benefit more than once from the same casting of this spell."

Do you read this as cant gain the bonus more than once in the same game round (by moving back and forth on it) or once total over the course of the entire spell?

Thanks
Wakrob


Z will charge X, Y's are some other guys.

YcY
XYccccccccZ

Can Z charge the c path like that?

Thanks
Wakrob


If my 9th level Paladin casts a spell that lasts 1 round/level, does it last 9 rounds or my caster level, 6 rounds?

Thanks
Wakrob


First off I cant find a good answer on if you can retry using Spellcraft(or Use Magical Device) to decipher a scroll. Or if you can take 20.

Second, if the same Wizard made five copies of the exact same spell and our Rogue wanted to Use Magic Device to prepare them to be cast does he have to make a skill check for all five even though they are exactly the same?
Also if a Rogue cast a spell from a scroll, do you think he would get the +2 bonus for 'previously activated this magic item' for casting the same spell from the same scroll maker at a later date?

Thanks
Wakrob


Im converting my Paladin to Pathfinder from another system. My Paladins order rides Pegasus.

They Fly 120' (So I think a charge is double that, havent looked at Pathfinder flying rules yet)

Saddle Surge (lvl 2 Paladin spell) (APG pg 240)
+1 damage per square moved before attacking on a mount.

I charge from max distance for 240' (48 squares) flying with a Lance for double damage.

So I hit for +96 damage....tell me why this is wrong please, seems to good.

Oh, and the Feat Spirited Charge makes Lances do x3...so +144 damage...


5 people marked this as FAQ candidate.

There is a player in my group that wants to use the Hydraulic Push spell from the Adv Players Guide to Bull Rush figures in any direction. He logic is that its not a ray or cone and being magic he can make it come from any direction.

My best argument otherwise is that it allows a Bull Rush and under that text Bull Rush says 'attempts to push an opponent straight back'.

You guys have any opinion on the matter?

Thanks
Wakrob


Im starting a new campaign tomorrow as a player. I dont want to give my GM to many headaches so I thought to ask this ahead of time.

Ill be a lvl 1 Water Oracle with the Obscuring Mist so that I can see through the mist with Water Sight.

Lets say I cast Ob. Mist and dont move. A goblin archer tries to 'guess' my square and fire an arrow at me. What are the rolls? Here are my guesses.
Perception vrs my Stealth at +20 for being 'invisible' to locate my square then if a hit is scored has a 50/50 miss chance from concealment?
If I actively Stealth as my move action after casting Ob Mist do I get the +40 Stealth bonus?

A Barbarian in the group wants to wield a two handed weapon with a Spiked Gauntlet on for back up. Is there any rule for or against that?

He also wants to take Heart of the Fields alternate Human ability that cancels an effect that causes fatigue or exhastion once per day. He then wants to sleep in heavy armor and use the ability to cancel the morning fatigue...?

Lastly, Ive stared at the books for hours trying to figure out want to multiclass into later (Oracle alone seems boring). Seeing as how Im going Water mystery Ive looked at Sorceror with Water bloodline, Monk with Elemental Fist, Summoner to summon water beasts perhaps..even a Cleric on some water domain.
I have stats for about anything, what goes good with an Oracle? The rest of the party is Pally, evocation Wiz and Barb.

Thanks guys
Wak


If LoS goes along a wall does that block LoE?

XOXXXOX
XXXXXXX

Characters O are in two alcoves (X is solid wall). Can they range each other at -4 cover or not see each other at all?

Tonight we had a romm we knew an arrow trap was in. Can we Total Defense/Move across against the trap? Total Defense is a +4 AC dodge bonus so assuming traps catch you flat footed you dont get dodge bonus'....but we knew it was there...not sure.

To get out of a Grapple you can use your CMB, if you succeed you can escape or become the grappler. It doesnt mention this action as grappling so do you get -4 if you dont have both hands free?

Im coming down off 4.0....in Pathfinder you get -4 to do a ranged attack through a friendly characters square?

Thanks
Wak


Some questions I had now that we played our first Pathfinder game.

We made camp. My rogue was up for watch and I wanted to be in a hidden position. The GM didnt think I could take 20 for that because I wouldnt know how good a spot I had. I think thats wrong. What do you guys think?

Disable Device is mentioned to be a secret GM roll. BUT if you fail a Disable Device by 4 or less you can roll again. If its secret how are you suppose to know what you failed by?

Something that has bothered me in every version of D&D...players are talking to someone or thing and not sure if a fight will happen. The players or monsters will then 'ready' an attack if the sheet hits the fane. This causes all kinds of odd initiative problems. I would like players to just wait until the fight starts and then rely on Init roll to really see who gets the jump on who. How have you guys handled this?

Thanks
Wak