Undine

Wakiyan's page

247 posts. Organized Play character for Floatingpi.


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Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

1: 4d6 ⇒ (4, 4, 1, 4) = 13
2: 4d6 ⇒ (5, 4, 6, 6) = 21
3: 4d6 ⇒ (6, 4, 2, 4) = 16
4: 4d6 ⇒ (6, 1, 4, 4) = 15
5: 4d6 ⇒ (6, 5, 5, 2) = 18
6: 4d6 ⇒ (2, 6, 5, 3) = 16

Dark Archive

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M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

a: 4d6 ⇒ (3, 3, 4, 4) = 14
a: 4d6 ⇒ (6, 3, 6, 6) = 21
a: 4d6 ⇒ (2, 1, 1, 5) = 9
a: 4d6 ⇒ (5, 2, 4, 2) = 13
a: 4d6 ⇒ (6, 2, 5, 2) = 15
a: 4d6 ⇒ (6, 1, 5, 2) = 14

Dark Archive 2/5 *

WANT:

Grippli
Skinwalker

HAVE:

Suli
Ratkin
Vanara

Dark Archive 2/5 *

Sethran wrote:

HAVE:

Grippli

WANT:

Race Boon (Not Elemental/Dhamphir)

In the UK, Happy to digitally trade

PM'd

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan moves up behind the others. Not knowing what is going on... Doesn't bother saying anything to avoid alerting others.

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27

Don't have any ranks in Spell Craft, however ready to go with the party.

FYI, new tech at work. everything is sooo locked down. No access to Paizo at all... In fact sites that register as resturant/food are block because he's heart is that black cold and evil... Yea tried to look up a recipe for dinner and was blocked.

In short I can't post during lunch like I normally could but will try to continue posting

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan seeing how badly Jinx is injured heads over and heals her.

Heal: 2d6 + 2 ⇒ (2, 3) + 2 = 7

I am accepting the burn for her.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Takes a step to get the best shot he can.

Attack (Touch, -4 combat, +1 Close Range): 1d20 + 6 + 1 - 4 ⇒ (12) + 6 + 1 - 4 = 15
Damage (Cold, +1 Close Range): 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Move to get the clearest shot and blasts.

Attack (touch, -4 combat): 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Attack (cold): 2d6 + 5 ⇒ (1, 6) + 5 = 12

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Tries to look around the darkness to see what is going on. Saying nothing not knowing what is there...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Stealth: 1d20 + 9 ⇒ (10) + 9 = 19

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan looks around, checking for traps or anything that might be of interest.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Shortly finds a door hidden, and points it out to the party.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

"A creature of interest" is rather vague, and doesn't give us much reason to even open the gate, we could just walk away. Who and WHAT are you?"

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan speaks back to the voice "That wizard is DEAD! I don't see any reason to be gloating over you! Trust me I am tired of the traps left behind by that man."

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan continues towards the end of the hallway, looking to see if there is any other traps waiting for them...

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Seeing Nori drop to the ground, Wakiyan quickly rushes over to heal.

Heal: 2d6 + 2 ⇒ (4, 2) + 2 = 8

Think I'm at +2 will have to double check... Might be an extra point of healing in there! Don't think I will be able to accept the burn for this. so 3 non-lethal towards you.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan quietly moves up behind Nori. Keeping his eyes out for anything.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Checks down the hallways for any sort of trap that might injure himself or the party, and quietly heads south to check things out. Slowly peaking around the corner.

perception: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Opens the door as quietly as he can, to see whats next.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan, moves stealthily to the door and checks it over for anything strange.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan looks around for anything of note.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Rummages through some of the stuff and loses interest in the finds. Holding up a can gesturing towards Darb. Darb care for some canned mackerel?

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan's face displays a combination of shock and concern from the experience.

Thank you?

Realizing that the ordeal was not as bad as he first thought continues...

Soothing coolness, and burning relief interesting yet completely different ways we seem to have of helping people. Thank you again.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

While I could do some healing, I'd appreciate it coming from the wand. It takes a little out of me if I do it.

Looks around to assist with cataloging

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

But his wounds distract him from being any help...

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

ZZZZZZZZZZZzzzZZ Pew! Pew! zzzZZzzZzzZZzzzzz

Attack (+1 close, -4 combat, touch): 1d20 + 6 + 1 - 4 ⇒ (3) + 6 + 1 - 4 = 6
Damage(+1 close, cold): 2d6 + 5 ⇒ (1, 5) + 5 = 11

Stupid Sleep.....

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

ZZZZZZZZZZZzzzZZzzzZZzzZzzZZzzzzz

Dreams he finishes it off.....

Attack(+1 close, -4 combat, touch): 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 22
Damage(+1 close, cold): 2d6 + 5 ⇒ (6, 3) + 5 = 14

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan blasts the horned beast, then moves up hoping it can't charge.

Attack (+1 point blank, touch): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage (+1 point blank, cold): 2d6 + 4 + 1 ⇒ (5, 4) + 4 + 1 = 14

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan quietly gets the attention of his group and gestures to the corner.

Ready to defend himself, he moves slowly around to see if he can't figure out what is making the sound.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan stands at the bottom and watches Nori head up the ladder, getting ready to follow.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan reaches out to help Jinx.

Heal: 2d6 + 2 ⇒ (6, 1) + 2 = 9

I am accepting the burn as well.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan heads over and carefully looks around to see if he can't see anything

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Wakiyan looks into the room, knowing there are probably traps in there.....

Appraise: 1d20 ⇒ 12

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Heads back and grabs the keys off the desk, (grippping them via the keys to prevent any jingling) and hands them nori.

Whispering to Nori, Try these this one looks like it might work.

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Agreed, let's move on!

Wakiyan also, peeks at the door and in the hall for anything out of place.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Appraise (DC15): 1d20 ⇒ 2
Appraise (DC20): 1d20 ⇒ 11
Appraise (DC15): 1d20 ⇒ 6

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Walks over to Darb and helps him up...

(Heal, accepting the burn): 2d6 + 2 ⇒ (4, 3) + 2 = 9

Here you go, this should help with the pain.

At 3 burn now, 9NL damage (been keeping track on my profile). I should only be at 6 damage as I healed for 11 earlier

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Steps to the side, gripping the maw marks and applying some cooling relief.

Heal: 2d6 + 2 ⇒ (3, 6) + 2 = 11

Burn upto 2 points now. AC is 20 for a round.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan, creates an icle and attempts to stab at the bear!

Attack (touch,-2 grapple): 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Damage (cold): 2d6 + 2 ⇒ (1, 2) + 2 = 5
SR: 1d20 + 3 ⇒ (16) + 3 = 19

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Knowledge (Nature): 1d20 + 4 ⇒ (10) + 4 = 14

Attack (touch): 1d20 + 7 ⇒ (20) + 7 = 27
Damage (cold): 2d6 + 5 ⇒ (3, 5) + 5 = 13

Attack (Confirm): 1d20 + 7 ⇒ (4) + 7 = 11
Damage (Cold): 2d5 + 5 ⇒ (1, 3) + 5 = 9

[ooc]I assume it's in close range for point blank[/occ]

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Knowledge (Nature): 1d20 + 4 ⇒ (19) + 4 = 23

Interesting....

That sounds like a real grizzly bear...

Gets ready to blast if Darb, or anyone, is attacked.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Keeps an eye on Darb as he moves with the party.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Jinx said it. we are getting paid to look around and write down what's here!

So far the person paying us the most for jobs is the one saying look but don't touch. I would hate to ruin the chance of the next job.

I don't know what contacts you have made but the town is big, but not that big. Would you trust the person you sold the books to not to talk?

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Umm Darb, we are suppose to be cataloging the items, not grabbing items.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Looks at the items to see if anything stands out.

Appraise vs 16: 1d20 ⇒ 3
Appraise vs 21 (nope): 1d20 ⇒ 7
Appraise vs 18: 1d20 ⇒ 14
Appraise vs 20: 1d20 ⇒ 15

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan looks around the room for clues that might help the party.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Sorry, I'll keep up with the pbp more been busy with school and college stuff.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan follows Jinx out keeping an eye out for anything out of place.

Preception: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan waits quietly hoping Jinx plan of tricking it into thinking she's leaving works.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan, moves to where we can see the western door, and the door he came in from.

I am going to wait till Jinx react to what I did. I will ready to blast if anything hostile enters through the door.

If and when Nori, or Darb comes in, he holds his finger to his mouth and then points to the western door.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

To avoid giving away anything, Wakiyan taps Jinx on the shoulder. Then points to the southwestern door. Moves to cover that door.

I am assuming my stealth roll from earlier is still good.

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Wakiyan moves to cover Jinx, ready to blast anything that attacks her!

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

Survival: 1d20 + 1 ⇒ (5) + 1 = 6

Wakiyan looks into the room from the doorway. Waiting for the sneaky types to do something. Also, trying to make sure he doesn't give away the party.

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

I also like the idea of clearing a level before we move onto a different one. Shall we start at this door over here?

Pointing to the door along the staircase wall.
East? Can't tell on the map

Dark Archive

M Undine (Outsider, Aquatic, Native) 3 Kineticist : HP(NL) 23/33(12); Burn 4; AC:18 T:13 FF:15 Cold Resist 5; F+7 R+6 W+3; CMB 15; Prec +7; Init +5;

*sighs* We get to "bid" on anything we find here. Not the best for finding new shinny. It's the job though.

Wakiyan takes another look around for traps on our "exits".

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

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