There is a rumor that Space Santa has been spotted near the Exodus!
A red space ship pulled by mythical 'Space Deer' and that his ship was laden with gifts!
After waking you find a specially wrapped and designated gift at the foot of your bunk. The garish red and green only led to the urge to rip the gift open.
Tujonvrek finds himself with new Ember Flame Doshko! When he activates it, its flames are a red and green flare. A little tag says that once a day, he can grant himself a second chance to swing his mighty weapon at his foes! (1/day Re-roll any attack roll)
Molly Bakir finds herself with a some specialized goggles (think of the pirate queen from force awakens) that when she puts them on when piloting grant her a insight into her piloting! Little overlays suddenly appear calculating new possible flight routes! (When piloting, you gain a circumstance bonus of +1 to pilot checks in hostile environments)
Bishop finds himself with a little necklace trinket that when focused upon it, is able to store a single charge of any spell you have knowledge of. Allowing you dispense when in need! (When you rest, you may store a spell in the necklace, this does not consume a spell slot. As a swift action you may release the spell.)
Jacob found a new token that can be attached to his lapel. When he clicks it on, he feels himself be much more savvy. (His online vid presence is beginning to spread, at least upon the Exodus. When interacting with others he gains a circumstantial diplomacy bonus of +1)
Reskk, even for all of his technical know how, finds himself unwrapping a gift with a new personal computer, that was customized just for his ysoki biology. He finds that he can work much faster with this new device then his previous one! (Reskk gains a circumstancial +1 bonus to his Computer checks when interacting with foreign technology or hacking.)
Caleb, despite his questioning, opens his own garish gift. And within it was a box that contained a curiously festive Thunderstrike Pulse Gauntlet. It has a mysterious quality to it that feels like it was fated. (When attacking with this weapon, you have a 15% chance of it ignoring missed rolls and hitting anyways.)
I hope you all enjoy your gifts! Even though not everyone celebrates Christmas, I enjoy giving gifts to my players in the spirit of the holiday!
BRISAL DESERT
1. What is the population, military strength, economic strength, political affiliations, and racial demographics of every settlement in the Brisal Desert?
-Loex:
* Population: 51k
* Military Strength: Strong
* Economic Strength: Strong
* Political Affiliations: Independent
* Racial Demographics: 75% Dwarven, 10% halflings 5% Gnomes, 10% Other
-New Alexandria
* Population: 80k Resident, 20k of Refugees
* Military Strength: Strong
* Economic Strength: Strong
* Political Affiliations: Independent
* Racial Demographics: 85% Illidari, 10% Tengu, 5% Other
-Ghali
* Population: 11k
* Military Strength: Weak
* Economic Strength: Average
* Political Affiliations: Tarakis
* Racial Demographics: 95% Incarnates, 5% Other
-Luthium
* Population: 9k
* Military Strength: Incredible
* Economic Strength: Weak
* Political Affiliations: Ulthar Coalition
* Racial Demographics: 98% Dwarven, 2% Other
-Bijand
* Population: 7k
* Military Strength: Weak
* Economic Strength: Strong
* Political Affiliations: Tarakis
* Racial Demographics: 85% Incarnates, 10% Tengu, 5% Other
2. Who are the major trading partners with NA?
New Alexandria is a metropolis sized city, so they naturally have many trading partners. Their primary trading partners are Loex, Tyria, Arthen, Brisia, Kepesk, and Thrae.
3. Who has political, religious, or military affiliations with New Alexandria?
Luthium and Maha both have military affiliations with New Alexandria.
Religious and Political they are independent and have no affiliations.
4. Are there any goods or staples that NA cannot produce and must rely on trading partners?
Yes, this can range greatly, but they import much of their wood usage as well as many valuable minerals mined by other cities and towns are primarily imported. Even though they have access to many minerals, it is simply not enough to support the city. There is also many kinds of foods and other staples that are imported.
5. Are there any groups of monstrous humanoids in the desert without settlements? Are there any powerful (but civilized) monsters in the desert?
Yes to both. The dessert is incredibly vast and much of it is still unexplored due to the hazard it presents.
NEW ALEXANDRIA
1. What religions are popular/influential in NA? What is the general alignment of the people?
The primary religion is Vulcan and its the dominant and only religion practiced. Many Tengu keep to their own about religious endeavors and embassies of other nations have their own mini shrines to their own gods out of courtesy. The general alignment of the people of New Alexandria is Lawful Neutral.
2. What are the divisions or branches of the NA military? Who are their leaders?
Currently their Military has three branches.
*The Garrison, which is their primary ground troop force and by far the largest. In non-war times they police the city. Demia Dulca is the current leader.
*The Rangers, are desert scouts that are reclusive and often times seen odd. Most of the contingent is out in the desert scouting and exploring. Firthuto Sulcara is their current leader.
*The Shards: This is their military make up of mage users. Militarized magic force which currently maintains the wards and barriers that protect the city. They can be deployed with The Garrison in times of war. Olthora Gineeva is their current leader.
3. Is NA the only Ilidari settlement, or are there others?
NA is currently the only Illidari settlement. In the past there were previous expenditures that were lost to time or the desert. With their multiple attempts at setting up new townships all ending in failures, they refocused and grew the city exponentially.
It was several hours of marching, and yet there was no signs of the settlement. The scout had deviated from the direction that the crystal pointed to several times, though to any noises or questions, he’d justy simply state that he knows the way. Slowly the march would finally come to a slow crawl as the scout stopped atop a dune. Facing the direction of the supposed city he would pull a bow from under his clock and latch a arrow to it. Drawing the string he would whisper a couple of words under his breath before releasing the arrow.
As the arrow soared into the sky it would let off a soft whine, and brief flash, that would pause before two more pops of light emitted from the arrow. It would take a minute after before the vision before them shimmered. Only the highly trained eyes would notice the warping of the vision, the illusion that was painted by an invisible wall. The scout would immediately move towards the shimmering wall, urging everyone to pick up their pace as a small hole opened near the bottom of what appeared to be just another regular sand dune.
As you pass through the small port, you’d see what this illusion was hiding. Large towers were affixed in a specific array, forming a perimeter around a massive city in the distance. The towers themselves had giant blue gems pulsing with light affixed atop, each tower was build much like a miniture keep, all with tiered bases and many defensible positions and overlooks. Illidari were everywhere, those upon the towers to the left and right peered over the parapets, curious and inquisitive discussions obviously taking place. Several more Illidari were standing before the group once they were fully inside. All with grave looks upon their faces.
The scout would immediately move up to one, who seemed like the one in charge. Whatever the scout told him caused him to look at the scout in a form of disbelief. The scout would bow then immediately take his leave, moving off to the tower to the right. The three illidari that stood before them began approaching, the one in charge was well built and armored with clearly desert influences of a mixture of silks, plate and leather, designed for mobility and managing the heat of the desert.
”Octavian, House of Lucerin, bless my stars you're alive!” boomed the man, his arms spreading as he quickly took Octavian up in a hard hug, ”My dear friend! I thought I’d never see the likes of your smug face again!”
The other illidari already began assisting the refugees, carts being brought over from the nearby towers to give replenishments and any other kind of needs required. Noise began to pick up as the refugees began conversing amongst themselves, as some cheers went up as many were finally relieved to be in friendly territory for once.
You were blindfolded, recent inductee to the Covenant. The black signal reached out to you. The only words you received were acknowledgement of your nefarious deeds, and notes of your skills. You boarded the unmarked shuttle. You’ve been given promises. Promises of power, money, immortality; along with many others that would tantalize even the most noble.
It felt like days before the blindfold was removed, waking you from a drug induced slumber. You stand in an atrium of black metal. Red and gold banners hung from the ceilings in a ceremonious fashion. The floor was made of white marble. Looking beside you, you stand amongst others who were lured in by the same promises. A few feet before you stands a two tiered podium. On the first tier stoof four figures, all dressed in black robes with pointed expressions upon their faces. Clearly they have been here longer than most.
From left to right, you first see a female human with her hood up, though her face held a scowl. Her arms were crossed and her posture was strong. The second stood, much shorter than his compatriots, his robes a deep burgundy with the hood pulled to cover his feature, only his startling blue eyes would be visible. The third was a Kasatha, with one set of arms crossed before her and the other crossed behind her back. She lacked the customary cloth that hid her lips as she held her chin up with cold hard eyes upon the assembled recruits. The fourth stood completely hidden in their ceremonial robes.
One last robed figure stood upon the final tier, behind a podium. He his hood was down, but he wore a mask of solid black metal, a single red line split the visor from the bottom of the featureless mask to the very top. The mask wrapped around his face more like a helmet then anything. When he spoke, his voice echoed upon the halls. His tone was modified by the mask, causing the voice to send remarkable chills down your spine.
”Welcome my brothers and sisters to the Covenant.” He’d spread his arms, ”Welcome, to the life the awaits you, for those who are worthy of my choice.” He’d pause, for just a moment letting silence fill the air before he spoke once more.
We are a group of players, most from Paizo forums, who are seeking two more players for our evil starfinder campaign! This will be entirely discord based, and will run continuously over the week much like the forums, though we will have bi-weekly sessions! This game will be roleplay heavy.
So far, you can guess the other players in the entry post. The classes are as follows, Vanguard (Modified Legacy Magus), Archon (Legacy Wizard), Soldier, and one still deciding, possibly an envoy.
Character Creation Rules
Attributes: Roll 3d6, re-roll any 1’s. Drop the lowest result and add 6. This will keep all lowest possible scores at 10. Ex. 3d6 -> 2, 1, 6. Reroll 1: 1d6 -> 6. Final result. 6, 6, 6 = 18.
Level: 1
Races: Starfinder Core highly recommended. Pathfinder Legacy (in core book) allowed.
Classes: Starfinder Core. Pathfinder Legacy per basis review. I’d have to do the conversion so acceptance will be based off your entire application.
Starting Wealth: 1,000 credits
Alignments: NE or LE only. CE's wouldn't be able to join the organization.
Background: I want to see your motivations for doing what you do and what promises would lure you to work for a secretive cult. You may use the 10 minute background, but I encourage applicants to write who their character is.
IMPORTANT: When you post your application, please update this application sheet with your information! Shadow Ascension Applications
Deadline is by next friday from this posting date!
A distress signal brings the ships console lights to life, waking the sleeping crew from their slumber. Investigating the distress signal only brought everyone to a frantic scramble.
--CODE RED ALERT--
--HELP REQUESTED--
--STRANDED--
--UNKNOWN HOSTILES--
--NAV POINT ATTACHED--
The ship begins changing its direction to the point of origin, a large moon orbiting a gas giant. A quick radar check shows your ship is the only one within range. The distress had been logged and you are now headed towards a rescue mission with hell knows what kind of dangers ahead.
I just picked up the Starfinder rule book and I have gotten quick read of it and I have to say... EXCITED! So eager to run a game, I'm deciding why not DM one for all you lovely folks?!
Simple rules to begin:
Races: Starfinder Core heavily recommended, Pathfinder Legacy Core allowed.
Starting level: 1
Ability Scores: 10 point buy
Optional Rules: Character Flaw - One of your ability scores will need be an 8 or lower. You do not get to reassign this point deficit.
Posting Speed: 1/day
Posting Style: RP Heavy
Background: 10 minute background is bare minimum. The lore is new and rich with Starfinder so I do expect some good ideas behind your character!
Setting: Will be using established settings of the Pact worlds. What ever is in the core rule book is game and will exist in my campaign.
I will be using google drives for online battle maps. If you have a recommendation (that's free) feel free to pitch it! I will also create a private discord channel for the campaign as well.
This is a new system to me, and I'm pretty sure everyone in the party, so it'll be a great learning experience and hopefully, very fun!
Oh yes, the ship will be created by the players who are accepted in as joint team building activity! Backstory of that ships existence, and the crew, will come then as well.
I am open to allowing Pathfinder Legacy Core Races.
I've decided I wont be including the additional Mythic ruleset and will be sticking to the vanilla for several reasons, a couple of them are listed below...
1) It creates a bit of additional overhead, even though it gives many cool additions, it also has some drawbacks in the system and one thing I'm not too comfortable with is the cross classing of spells without having to take a dip in levels at all to cast those class specific spells.
2) the ruleset is not included in many of the packages, namely Herolab, that many people use to help manage their characters on paizo. I don't want to create much more additional book keeping work as most of players times should be focused away from the book keeping.
3) Spellcasting is already quite powerful in Mythic basic, and the new system makes it even more so. With my inexperience with running Mythic games, such as this is my first, I feel like I would not be able to manage the new ruleset efficiently enough without causes issues.
A hefty yawn escaped her mouth as a hand lazily tries to cover it as she continued to lounge in a chair, not too far off from the gathering. Her ocean blue eyes scanned the room once more, attempting to size up if anything interesting has happened, or is.
The golden kobold was rather something more exceptional, stronger and much more unique. Her scales and magnificent horns were more aquiline. She was no longer a lowly lizard, but something new, something that rose above the squabble that the rest of their ilk confined themselves to. Taller, more imposing and more similar to a dragon then any kobold would ever dream to be. Wings, horns, and all, Vetra was truly blessed with them.
Slowly she stood, standing just around four feet and some inches, making her way towards someone who had garnered enough interest for her to even bother standing and leaving the empty mug upon the table.
”Care to include me on those drinks?” she said with a thrum of her voice, eyes taking Octavius in for a moment before flashing a toothy draconic grin to the gathering. ”Pardon my intrusion,” she gave a little polite tip of her head, a talon coming to her nose, a habit she had developed over her many travels, ”Vetra, it’s quite a pleasure to enjoy the evening with all of you. I dare say, I hope to have a challenge out of at least one of you in the Lei Shin…” At this she chuckled, flashing Kiera a sly wink before turning her attention shortly to Gromugni.
”Elemental Planes? Now why would such a stocky fellow be messing there?”
The scraps were clearly from old traps, though you cant tell that these traps were not set by the ones who use to live here. They were newer, no younger then several months old at least. You know for a fact that the only surviving traps from the ones who lived here were magical in nature, so someone else was trying to protect something here.
Toyer:
As you walked around the tower, looking more closely at the layout and the walls, you notice there is a slight difference in the flooring near the back. The floor was a bit smooth and slightly grooved near a large section of the back most wall.
Camp:
Octavians crafting drew a lot of eyes again, this time more then normal, with Ishak decided to perch himself in a nice view on the dismantled wall near him. He cocked his head and watch, curious and ever watchful.
When the final hour drew, some of the camp had already gone back to their work, not wanting to waste most of the day when the camp could be packed and ready to move out at the moments notice. Most of the carts were packed and organized neatly, weapons and armor being readily accessible as much as the food was. The horses tethered and cared for, and most of the debris from the camp has been cleared enough to make relocation easy. This was all done within respect of the crafting mage.
When the breastplate sat, glittering in the sunlight, and if one would pick it up, they would notice a significant weight difference. The solid metal breastplate being as light as leather was a bit surprising in its own right. With its careful creation and imbue of not only the wizards mythical power but the latent energies around the camp was sucked into its creation.
Mithril Breastplate of D'uril
AC: +6 Max Dex: +5 AC: –1 Spell Failure: 15% Speed: 30 ft / 20 ft. 15 lbs.
+1 Enhancement Bonus with following enchantments:
Light Fortification Defiant
So far these two are the new additions so far into the campaign. Now Thomen would've been with the camp, so his introduction into the group will be easy and seamless. The group will naturally pick up an additional warrior when they head out again and discover Thomen has been mythically touched. When I decide that happened, is coming.
Zanven on the other hand will be a different story. I'll be working on an introduction pretty soon that will feel more natural then the previous "Well you were just here so deal with it" situation. Hopefully you wont have to wait too long before your introduced into the setting. I'll pm you with some more details.
THomen: You will be assuming one the NPC's in the camp. You can notice the Paladin Serin is gone, and approach the other players about it. Also just for clarification, you were among the group of slaves being transported that were liberated by the party (just a slight modification to your background is all). You do not need to update it for now, unless you feel the need to. So you may get ready to jump right into the game.
You find yourself wandering into a Brevoy tavern one night to see a cluster of people standing around a piece of paper nailed to the notice board. Once you are able to (elbow your way through, wait patiently, use your small size to scamper underneath the big people or use your commanding height to simply look over everyone's head) read the paper, it says thus;
All ye brave of heart and strong in desire, harken! To the south lies those lands long bereft of order and Lordship. The Swordlords call out for those of stout character to journey to the south and tame the wildlands for the glory of first themselves and then The Ruby Throne! All interested parties please see your nearest clerk's office.
There are Two Open Slots. Two players already exist. Recruitment Ends Monday 27th of June.
Character Creation:
For help with your characters reasoning and overall theme the Kingmaker Player's Guide, downloadable for free, is of great help.
Stats: 3d6, drop lowest and add 6, reroll 1's.
Races: Dwarves! You can alter them up to 15 RP via the Advanced Race Guide but they must be dwarves!
Classes: Gestalt! Any/only pathfinder except Occult Adventures. There are no psionics in this world. No 3PP accepted. Starting Gold: 600 gp
Alignment: No evil.
Traits: 1 to start, you have the option to choose from the Kingmaker campaign traits but you are not restricted to it. More traits will be awarded as the campaign progresses as rewards for the way you play your character and RP.
Archetypes: Only 1. You have to choose which side of the gestalt you want to archetype.
Prestige Classes: Are not allowed.
Physical Description: 3-4 sentences with basic description of what your charcter looks like. Doesn't have to be super fancy but try atleast for a little style.
History: 1-2 paragraphs, shouldn't be very hard. Doesn't have to be super descriptive but has to fit into the Kingmaker campaign and please use proper grammar.
House Rules:
Spells: Spells do not require a spell-book to replenish your daily use. Spell-books are only required to change your allotment or learn new spells.
Skill Checks: Even if your skill check is high enough to pass the DC of the required check without a roll, you must roll regardless. Even with your high skill in that check, you still have a chance of critically failing, but also having a critical success which will grant additional boons.
Traits: Traits are earn via playing the campaign. These are rewards or affects your characters will gain depending on their actions in the campaign.
PC vs PC Diplomacy Checks: This will not be allowed to force players to think or behave a specific way. You must convince them with traditional means of roleplay.
Feats: Feats are gained as normal, but additional feats may be awarded by group/character play.
Crafting: A whole new system will be replacing Pathfinders crafting rule set to accommodate the campaign.
Combat: Players will be giving one day to post their turn in combat. By the end of day if a player has not taken their turn, they will be put on delay and combat will proceed normally. GM will roll all initiative rolls to keep from breaking the flow of the PbP.
Combat Rules:
During small(few to one monsters) combat:
Standard book combat rules apply.
During large(many monsters) combat:
Players Initiatives will be averaged, so players may take their turn at any time during the players group turn.
Enemy initiatives will be grouped together as well in the initiative order. They will be placed in respect to the averaged players initiative.
During Combat. Due to its lengthy nature, I will speed up posts to once a day. At the end of each day, the monsters will always take their turn. This is to prevent a month long combat sequence.
Ex.
Combat 1:
Players have an average initiative roll of 8. Monsters average initiative rolls is a 4. In this event, the Players take their turn first, then the monsters will after.
Crafting System:
You can craft many items in the campaign, from armor and weapons, but you must have skill points allocated to Craft: [Category] in order to do so. You must obtain raw materials and/or schematics to do. The system is explained in more detail below:
Crafting Categories:
Armor
Weapons
Spellcraft (This is the existing Spellcraft in skills)
Potions
Siege
Traps
What you need to craft?
To craft items in the campaign you must have the raw material to do so. Most raw materials can either be found, salvaged, or bought. There will be unique materials and components you can find to add special affects or bonuses.
When you have the required materials, you can do one of two things. You can either find/purchase a schematic in order to know the quantity of resources you need. Or you can make a Craft [Category] skill check to see if your character knows how to craft that item that you want. If you fail to pass this knowledge check you have to buy a schematic or take a penalty to your Craft [Category] check to when you craft your weapon.
How long does it take?
Crafting takes time in the game world, there will be moments when you enter towns where you will have access to what you need to craft your items. The length of time is calculated from a Craft [Category] check and the complexity/quality of the weapon. You can rush your crafts but you will take a penalty on your Craft [Category] check for quality.
How are the stats determined?
I will determine final base stats of your item. Your will make your final Craft [Category] check to determine your characters success at making the item. This check will help determine the quality of your item, or if your character blunders and wastes the materials.
Can I get an example?
Of course you can! (Note: All data here is an example and does not represent what the materials actually do.)
Targen the Dwarf decides he wants to make a one handed waraxe. First he makes a check to see if he is knowledgeable enough in crafting it.
He has a Craft: Weapons skill of 15. His final roll tallies results in a 25. Crafting a standard waraxe is pretty common knowledge so he doesn't need a schematic. He finds out he needs 2 ingots to craft it and it will take approximately 2 full days to make it.
Targen the Dwarf has enough Darksteel and Obsidian to craft it. He decides to use Darksteel because it gives a inherent +2 to attack rolls against Goblins. He knows this because of a finding a tattered book on Darksteel. Though a Craft Weapons check could reveal if he worked with that material before and possibly gleamed what it might do.
Targen then makes a Craft Weapons Skill check to Craft the weapon. He doesn't have enough time craft it so he wants to attempt to craft it in one day which raises the difficulty of the check. His skill check results in 20. Luckily since it is a simple weapon with no other enhancements he makes it without too much difficulty. His weapon now has the base stats of a common waraxe, but with a +2 to attack rolls against Goblins.
If he had extra time, he could lower the difficulty of the check or opted to use extra materials to try and get a boost to its effect or find a new affect by combining materials.
With Ishak going NPC, he will become the liaison between the players and the currently freed slaves that are now beginning construction on the building that the current players have taken over. Construction materials are being pulled from the stolen carts that the group has 'liberated' and scavenging stone from nearby buildings.
With this in mind, the current group has returned to the outpost with the slaves being directed to loot and pilfer anything of use from the garrison building which took about a day of hard walking.
Garrison Loot:
2x Masterwork Longspear
Masterwork Battleaxe
Masterwork Composite Shortbow (+2 Str bonus)
Masterwork Tower Shield
Scroll of Alarm
Scroll of Hold Portal
Scroll of Know Direction
Scroll of True Strike
2 x Masterwork Heavy Crossbow
2 x Masterwork Hide
2 x Masterwork Longbow
2 x Masterwork Scale Mail
Masterwork Chainmail
Masterwork Leather Armor
Masterwork Padded Armor
Masterwork Gauntlet
Oil of Light
Potion of Pass without Trace
Scroll of Entropic Shield
Potion of Guidance
2 x Potion of Touch of the Sea
Pipes of Haunting* (Knowledge check history can identify this)
Mithril Heavy Shield
Garrison Loot taken by players:
Iraldia
+1 Composite Longbow (+1 Str Bonus) (NOW BROKEN)
20 Fire Arrows (NOW BROKEN)
MWK Dagger
Potion of Spider Climb
Jietin
MWK Breastplate
MWK Greatsword
Breewyn
MWK Chainmail
Short Spear (NOW BROKEN)
Scroll of Resurrection
Ishak
Ring of Protection
MWK Dagger
MWK Shortspear (NOW BROKEN)
Scroll of Scorching Ray
Scroll of Resistance
Tsakua
Ring of Maniacle Devices
Ring of Climbing
The caravan that the players had liberated consisted of 3 heavy wagons, pulled by a total of 12 heavy workhorses. These wagons were filled with building supplies and food rations for the outpost it was intended to go to. The caravan contained all necessary building tools and supplies, including about 8 tons of wood, 2 tons of bricks, and 2 tons of preserved rations (salted meats, dried fruits, bread, potatoes, simple spices). The caravan guard that was dispatched, had 1 heavy warhorse which Octavian had taken, and 3 light warhorses that the rest of the party took.
Posting may resume now with the current players... Octavian, Jietin, Tsakua, Iraldia, Breewyn. New players will have to wait until I inform you via the Discussion thread. The party is currently at the temporary base of operations inside the city as mentioned above.
We are looking for up to four players to join the campaign which will result in a 8 player group. The campaign is designed for a large band of players and the game is challenging and will require creative thinking and solutions!
Currently we have a gnome Oracle, a tiefling barbarian, a half-orc brawler and a homebrew transmuter wizard
Posting speed is a few times a week. I will want to try and develop a regular schedule of posting every couple of days. This will allow everyone to get a post in.
Character Creation:
Level: 4
Mythic Level: 1
Starting Gold: 1k
(Your characters would've joined the small resistance that have been growing. The reason for the mythic level is because your character was out scavenging when the current party killed a mythic treant and got hit by the blast of energy granting you your first mythic level.)
HP: Maximum HP on Hit Die for your class.
Abilities: 20 point buy system. All stats start at 10, single point to raise stat by one. You can subtract up to -2 points for additional points. No ability scores can be below 8, or above 18, before racial modifiers.
Classes: All Official Paizo classes are available, anything using guns are exceedingly rare.
Races: All Official Paizo classes are available except for any "Advanced" or "Sci-Fi" races. I will allow building of races per my inspection. If you want to build a race, let me know and PM me the details of such.
EDIT: Via the Race Builder Rules, nothing above a 12 RP limit. All Core, Featured, and Uncommon are up for grabs.
Alignment: Any alignment is allowed. It's fun seeing a mix of alignments trying to work together.
Things to Know:
This campaign will rely on the players creativity, I encourage out of the box thinking to find ways around circumstances presented to you in this campaign.
I'm a relatively easy going GM, I like to make sure everyone is having fun and that its experience is rewarding. With that said, I like to house-rule a view things against the books. So if you have a cool idea that your character could statistically pull off, propose it to me. I like the creativity and often reward it.
Additional Information:
Check the campaign description for further information on combat rules and such.
Okay so I think I'm addicted to GMing, and I have this particular sci-fi itch I want to scratch with the recent boost in sci-fi content in video games and movies.
I'm still trying to decide upon a system to use, might actually go with a modified Pathfinder rules or another ruleset entirely. I'm open to suggestions.
So here's the basic ground premise below:(Haven't went over with a fine-tooth comb yet)
Story Background:
Wars ravage the known galaxy, ripping apart planets and solar systems. Governments and corporations alike battling eachother for the newly discovered alien artifacts of a superier race long gone. Control of the artifacts give their ownings unparralled power and technological advancements that were only dreams of.
These alien artifacts are littered throughout the galaxy and thus causing the corporations and governments to expand, to war, to conquer for these things. The destabilization of peace has wrought a new age of mercenaries and pirates. Lawless space growing between the borders of once great nations and ideas. All now torn apart for the quest for the ultimate power and technology. The new age has arrived.
This story will begin in the Centuria Sector near a planet known as LL-001. The hired guns have just confirmed the transfer of agreed upon credits. Their ship's engines flare to live as they begin their orbit run.
They were not alone, thousands of lights come to life as one after another engines started. Ships of all sizes and shapes were converging on the planet before them. It was a glorious sight... a glorious sight to the beginning of the battle for this once forgotten planet.
It was an important battle, a lot of money was being tossed around and a lot of bodies were hired for this precious little planet. It was discovered that this planet held a massive alien structure that corporation Xul tried to lay claim to. The ones that were paying you, Leinder Hulls, wanted it for themselves and are making a move.
The importance of this battle could be immediately seen from just the roster of ships present, particular one of them. The dreadnaught Liara which belonged to the Black Wolf's, the largest and disputably the most powerful mercenary outfit in the Centuria Sector.
You can expect to be apart of a team of players who share a large ship together, acting under a mercenary or pirate flag of your own choosing. You will experience espionage, space battles, large scale warfare, skirmishes and the lawlessness of space!
This campaign would be supplemented with detailed galactic maps and allow a deep and rich story experience with freedom to explore, fight and conquer. Images will be supplied to help give you visual appearances of ships, mech suits and such! (Reference material, not my own designs).
Again I am open to system suggestions, and I am able to acquire the necessary books if needed.
Races and those details can be decided once we settle upon a system to use.
Thoughts? Questions? Suggestions? Make them below!