LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus runs down the stairs and rams his shield into the skeleton and then slashes it with his sword (Double Slice) Striking Shield Boss+1: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 bludgeoning: 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
◆ stride
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus calls to Alyosius from across the ramparts, "It does not end here, my friend!" He then rams his shield into the skeleton twice before raising it for defensive purposes Striking Shield Boss+1 vs Blue: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 Bludgeoning: 2d6 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11 If blue is still standing, strike. Otherwise I will stride 20ft and end up 2 squares directly north of my location
◆Strike
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
My apologies, I didn't seem to get a notification for the new post Victus sees Aloysius in trouble and shouts
translation (Shadowtongue):
Fear not my friend, death awaits this creature! He then raises his shield and charges the creature. Victus attempts to ram his shield into the creature as hard as he can.
◆Raise Shield
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
"Well done!!" cheers Victus. He quickly quaffs 2 group lesser healing potions in rapid succession, spilling some onto the side of his mouth in his fatigued state.
6 community lesser healing potions remain He then approaches Khunbish and asks if he'd like his wounds tended to. I have +10 and attempting DC 15 so crit fail not possible Treat wounds dc 15 for Khunbish: 1d20 + 10 ⇒ (7) + 10 = 17 hp restored: 1d8 ⇒ 4 Khunbish restored to full While treating Khunbish he takes care with his stitches. Normally Victus likes to play fast and reckless to cause a bit pain before he makes things better, but he'd rather not get on the wrong side of Irves so Victus plays nice.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
"Rout, With me!!" Victus yells as he charges outside the gates he worked so hard to replace. He positions himself behind the zombie to give Rout and opening and Victus then strikes the foul creature with two swings of his longsword. Strike(sudden charge) with striking longsword+1: 1d20 + 13 ⇒ (15) + 13 = 28 slashing: 2d8 + 4 ⇒ (8, 5) + 4 = 17 if crit, damage is doubled before any weakness
◆◆Sudden Charge, ◆Strike
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus staggers from the clobbering strike. He ◆raises his shield and immediately ◆◆charges towards the zombies ready to swing with his longsword If green or red have AoO or other movement based reactions then would be potentially triggering both. Strike Red with Striking Longsword+1 (or green if Red is down): 1d20 + 13 ⇒ (18) + 13 = 31 Slashing dmg: 2d8 + 4 ⇒ (4, 1) + 4 = 9 if that's a crit, the damage is doubled before any weakness is applied "Arghgghgh!! yells Victus as he swings his sword. Shield Raised, 5 Hardness, 18/20 HP
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Rout wrote:
It's the full round :)
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus drinks one of the community lesser healing potions, and his school minor healing potion. Lesser healing: 2d8 + 5 ⇒ (7, 2) + 5 = 14
9 community lesser healing potions remain Victus then pulls out his shield and begins repairing it
I do have decent medicine skill but no medicine feats so the healing is lackluster, The 1 minute to repair my shield will likely benefit the group more than the 10 minutes healing myself/someone else. So group can try healing Knunbish/Irves but we have 9 lesser healing potions, plus our school items so let's not be afraid to use those if additional healing is needed. "Well done everyone! Impressive handiwork! Doesn't look like we're out of the woods quite yet. Enjoy the breather and let's regroup!" Victus appears to be holding up but his eyes look visibly tired. He spends the remaining 9 minutes seeing if anyone else needs assistance with things, cleaning his shield boss, and repositioning himself. can't pick an exploration activity (fatigued) so shield is NOT raised at start of next wave. Sword and Shield in hands
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Yes, sorry to hear that Chris. Good luck in your search and no worries on pace of game for next while Victus looks back at Erevan and thanks him "Every little bit helps, it seems!" before turning back around and giving his attention to the nearest skeleton. Shield in hand, Victus prepares to thrust it until no enemies remain. First ◆◆two actions depend on if blue is standing or not
if blue is still standing:
Victus strikes at blue twice in rapid succession and then raises his shield ◆Strike blue w/ striking shield boss+1: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 damage bludgeon: 2d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13 ◆Strike blue w/ striking shield boss+1: 1d20 + 13 + 1 - 5 ⇒ (17) + 13 + 1 - 5 = 26 damage bludgeon: 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15 If blue is dead:
◆Step 5ft (does not trigger reactions) ◆Strike blue w/ striking shield boss+1: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 damage bludgeon: 2d6 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11 ◆ Raise shield
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus nearly loses balance from the jab to his helmet. Oof! They'll regret that! He almost immediately pursues the skeleton before hearing Pytor's call and Victus feels his wounds mend themselves. "Thank you Pyotr!" Victus shouts from across the battlement. I would've been fine he thinks over confidently in himself but not wanting to be ungrateful. Victus raises his shield (◆) and sudden charges (◆◆) the blue skeleton that struck him. He tries to bash the skeleton in with his shield boss, but he is visibly fatigued and doubts himself while shoving his shield forward. If blue has AoO then I will be provoking. (↺) Shield Block if I'm hit (5 hardness, 20 hp) Strike (sudden charge) Blue w/ striking Shield Boss+1: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 Damage Bludgeoning: 2d6 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11 Actions: 1. Raise Shield. 2-3 Sudden Charge If I still have my reaction, Shield Block (↺) next time I would be hit (5 hardness, 20 hp)
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
GM Skeemo wrote: @Victus Yep, already factored in your DR. Did your rolls account for fatigue or inspire? Do I apply bulwark to the death throes save? Excellent, thanks for confirming DR. I missed that inspire courage was active so +1 to attack/damage. Fatigue in PF2 only reduces AC and saving throws, not attacks. For the saving throw, -1 from fatigue but from the description it seems to be a reflex save that would result in damage so bulwark would apply. +10 total IMO. I'll update my tagline so it's accurate. my apologies not having fatigue in the saves.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
If Victus took any piercing damage it is reduced by 3 (hellknight feats). Sounds like a lance is used so just double checking As the Green captain rushes towards Victus, he rams into it with his shield
Victus Turn
Strike Green w/ Striking Shield Boss+1: 1d20 + 13 ⇒ (15) + 13 = 28 damage Bludgeoning: 2d6 + 4 ⇒ (4, 4) + 4 = 12 Striking Green again unless it's down, in which case I'll step 5ft back to where green was standing.
Reactions:Will Shield Block next non-crit hit. 20 HP, 5 hardness. BT 10.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
can't let us lose any innocent lives. Victus works through the night to create another deadfall. Deadfall DC 18 crafting: 1d20 + 8 ⇒ (16) + 8 = 24 After spending the night crafting he steps back and admires his work. "Let's hope this works..."
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
10 lesser healing potions...yikes...we're in for it LOL "Very well, send them in! Let's begin preparing defenses!" Victus will attempt to create 2 deadfalls Deadfall DC 18: 1d20 + 8 ⇒ (11) + 8 = 19
Victus may do a third shift depending on how the preparations are going.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Good of time as ever to earn the favor of the false god's followers
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
sorry little flavor - just finished waking up at 5am for hq shift for paizocon and heading into running a block in 20 minutes Victus continues work on outer wall with a hired group of villagers. Crafting Outer Wall DC 15: 1d10 + 8 ⇒ (4) + 8 = 12 fail but that should finish the job "Well done! looks as good as new!" he says optimistically trying to distract the workers from his poor planning that slowed productivity.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus spends more time working on the outer wall with 3 hired hands. "Nearly there! One more days of work and we'll be done!" he says in a particularly hopeful voice. Outer Wall DC 15 crafting: 1d20 + 8 ⇒ (11) + 8 = 19 Assuming Rout helps and does not crit fail:
"We did it! Can hardly tell anything was wrong with it to begin with. Well done!" he says in a cheerful voice to Rout and all the townsfolk who helped. Victus seems to be in good spirit with the progress that's being made. I don't think Victus is involved in the cleansing discussion but OOC totally okay to spend the 40gp to cleanse the shrine if the information is shared with him.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus hires his group of villagers and heads back to the Outer Wall to Patch the wall. "We'll need more stone from the stone supply to patch this hole. Let's move a bunch over here!" Patch Outer Wall DC 15 crafting: 1d20 + 8 ⇒ (16) + 8 = 24 So close, but yet so far He nearly finds a more efficient way of moving the stone to the outer wall but his mind got distracted thinking about how he's halfway through his hellknight armiger training.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus visibly discouraged by his struggles with the main gate, again hires more villagers to aid him. He's sure he has everything right this time. "So we've got an extra left door but not to worry, we're nearly done with this right door!" Main Gate crafting DC 18: 1d20 + 8 ⇒ (15) + 8 = 23 With much less struggle than the prior days, they are finally able to get the other door in place to complete the main gate job. Victus then sets his eyes and crew on patching the hole in the outer wall. "Let's survey the issue so I can begin planning". Victus wanders over there to find that Rout and Junissa have already been making solid progress. "need a hand...or eight? if able, he'll spend the remaining 1/4th of his day Patching the hole in the outer wall. Here's a new roll if needed or use the above one Patching hole in outer wall: Crafting DC 15: 1d20 + 8 ⇒ (20) + 8 = 28
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus will again hire 3 NPC's and work on the Main Gate "We're almost there, keep up the great work!" His plans have noticeably improved since the first iteration of drawings in dirt. Replace Main Gate - Crafting DC 18: 1d20 + 8 ⇒ (2) + 8 = 10 Unfortunately it seems that he constructed two left-sided gate doors and is going to need to craft a matching right-sided gate door.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus, seeing Erevan is safe from immediate danger, rushes off into the battle. He positions himself behind blue and strikes again before raising his shield Ran by both Orange and Blue if they have AoO and want to use it Flat footed, inspired
Actions: 1-2 Sudden Charge, 3 raise shield (AC 24)
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
If orange has AoO then it could use it on me for striding past it Victus hears Erevan's shout and rushes to aid by running past Pyotr and behind the orange gecko. "Behind me!" he shouts to Erevan as he lays his sword into the orange gecko. Flat-footed
Actions: 1. step. 2. strike orange. 3.raise shield (AC 24)
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Pyotr Tinskin wrote: Yeah, that's her. I just realized we have the lists of NPCs and activities in the Slides; I've just been going back to the same post for the links like a fool. Hey! Don't call me a fool! jk...uh..thanks for pointing that out. I definitely didn't favorite that post and kept referencing it either...nope...why would i do that. Hey what's that over there? a swarm of squirrels! deception: 1d20 + 1 ⇒ (2) + 1 = 3
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus hires 3 more villagers and hope they don't notice his poor planning from the day prior. Today he comes prepared with a paper copy of his plans to repair the gate. "Okay crew, let's continue yesterday's work! I'll help craft the doors but need hands to carry the materials" Crafting for Main Gate DC 18: 1d20 + 8 ⇒ (13) + 8 = 21
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Yeah I believe just Victus with +8 and i haven't been rolling well
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus hires 3 locals, and helps Erevan with the well. "The stones are heavy, let's help get you some extra hands."
If Victus is only needed for half the day then he'll spend the second half of the day working on the main gate. "Let's replace the main Gate. The old one rotted away but we can still make use of the old posts" i don't know if we use the first check or a new one, so i'll put a new one under spoiler in case.
crafting check if a 2nd one is needed: Crafting for main gate dc 18: 1d20 + 8 ⇒ (9) + 8 = 17
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus is pleased with the cleaning work that has been done, and he begins envisioning what the Fort will look like with repairs. During the next day preparations he is a bit shocked to hear such a language spoken outside of Nidal. He responds
Aloysius:
shadowtongue "My expertise is needed at the watchtower, but I will be happy to help you as soon as able." Victus hires 3 NPC's to asst him for the day and will attempt to assist with the controlled demolition of the watch tower. Victus's crafting experience thus far has mostly been in repairing his shield, "But it can't be that hard, can it?" he asks as he tries to assist. Expert Crafitng: 1d20 + 8 ⇒ (9) + 8 = 17 hero point if Junissa Yovitch from Pyotr's party does not pass.
Hero Point:
Expert Crafitng: 1d20 + 8 ⇒ (3) + 8 = 11 If they finish the task sooner for some reason Victus and his team would assist Aloysius for the remainder of the day.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
I'm expert in crafting and can do the watchtower to get the stone supply. If someone else is an expert they can assist (or they can hire a stonemason). After collapsing the watchtoower I'll start working on one of the other expert crafting tasks
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Going with the plan of cleaning first, Victus will team up with someone and clean one of the areas. Victus heads back to town and teams up ____. They hire 2 aids and head back to Fort Agate. Victus will spend his time cleaning the Great Hall. He spends his time collecting pieces of broken masonry and pieces of wood. The poop is also collected and he begins working on scrubbing the walls and floor to remove any mold that has collected. At night time the team will return to the Inn, and after a night's rest Victus will return with the group to continue their cleaning.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
I'm good with the plan to clean
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus will be useful in anything that requires crafting (+8), and athletics (+10) if something comes up with those later. I can also talk to locals (+7 diplo). Victus is fine for sleeping at the inn. My tentative plan for Victus probably will be to talk to locals, round up a crew of NPC's and begin cleaning a section of the fort. Any other thoughts?
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Acrobatics to balance: 1d20 + 0 ⇒ (20) + 0 = 20
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus will move towards the watchtower and spend his turn climbing. "We must Stick together!" he shouts during his ascent.
Actions: 1. Stride (Activate AoO from yellow if it has one and still standing). 2. Climb. 3. Climb
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Town Victus explores the town. He takes note of the inn as suitable accommodations should they be needed. He also takes note of Junissa Yovitch who may be helpful in the repairs. Begrudgingly he makes his way into the Temple of Razmir and does not spend a minute longer in there then he has to. Sickening... The rest of time in town he familiarizes himself with everyone as best he can. All the while he remains mostly silent unless needing to talk. When the group is ready to head to the fort he accompanies them. Approach Road
Outer Walls and Main Gate
Courtyard
Well
Keep/greathall
Ruined Barracks
Dungeon
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
cant help with deception
Victus notices the empty streets though he makes no mention of it to those around him. Instead he continues to remain silent as they walk. ---- "Hm, I would perhaps like to visit the Fort first. I imagine it will give us a better idea of what aid to hire though I will defer to my companions' preference. Can you tell us the history of the ..blessed.. fort? Also, why did it fall into disrepair?"
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus stands idly by and nods in approval as the coins are handed over. Sure hate these parasites runs through his head. Regardless Victus is eager to get back on land and begin working.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
"Pleasure to meet you Jesyn. I am Victus" said with a bow. "My experience with the River Kingdoms is limited, but alas I too have heard there are chances to build new lives." He similarly bows at Oscre when attention is brought to Oscre.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
GM Skeemo wrote:
Your welcome! And no, hero points or other fortune effects can't be used on downtime activities unfortunately! No biggie Also didn't say it earlier but thanks for putting this together!
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
For the level 1's we have at our table:
Rugged Mentor wrote: While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2. and Combat Mentor wrote: While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls and spell attack rolls to 2. and Skillful Mentor wrote: While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2. They also have wording on them which reads "Special A PC can only benefit from two mentor boons." meaning every PC can pick two of these to benefit from (basically turning the +1 from the level bump into a +2)
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus speaks to Khunbish, "It's a pyramid scheme. A giant pyramid scheme for a fake god." His voice goes from disgust to reverence when he adds, "at least Zon-Kuthon has something to show for himself. He saved Nidal during the Earthfall and perpetually enslaved the Nidalese." Victus believes Aloysius has the right idea of talking to the locals on the ship though and would like to talk with them as well. He'll keep his conspiracy theories and proselyting to himself.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Rout wrote:
Not a specific one for this scenario, but I've found underworld occasionally useful on my rogue, and thematically fitting. Feel free to think of something else that fits your character though. And just a heads up, since I was looking at your character sheet I noticed you took Goblin Weapon Familiarity which gives: Goblin Weapon Familiarity wrote: "access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons."Your Ruffian racket reads: Ruffian wrote: "You can deal sneak attack damage with any simple weapon, in addition to weapons listed in the sneak attack feature" So in the case of the horsechopper, it is considered a simple weapon when determining what the proficiency bonus is for your attack, but it isn't actually a simple weapon to proc your sneak attack damage. It's a still a martial weapon. The critical specialization wording under Ruffian racket is reads similarly which means that the attack wouldn't proc the critical specialization effect either. I only mention this because for a while my rogue was wanting to use a dogslicer but upon closer review i found it didn't work. You could take the level 5 goblin weapon frenzy to at least get the critical specialization, but there currently isn't a feat that would give you the ability to completely treat it as a simple weapon for sneak damage. I'm not the GM so I apologize if I'm overstepping here but just as a heads up in case you want to use the level 1 free rebuild before/after the scenario, or just keep it for thematic purposes only. Non PFS games a GM could just rule of cool it but with society play it's not RAW.
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus stands aboard the Queen of Elysium, having long ago given up his life working the docks he is surprised by often his travels have led him on a vessel. Victus stands tall and maintains a stern face most of the time, particularly when not talking to someone else. His skin is an ashy gray that is frequently associated with Nidalese and he is eager to tell those who will listen that he is training to join the Hellknight's Order of the Rack. Victus wears a rugged full plate but not the iconic hellknight plate as he has yet to pass the Hellknight Test, a one-on-one combat to the death with a devil, to become a full member. Among an array of weapons he notably carries a silver longsword and a shield that looks like it has been used as a ram. He shares privately with his companions, "I'm wary of the Razmiran...I've had nothing but trouble in my adventures so far. Though, I hope that this will change for the sake of building the society."
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Player Name > Race D
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Looks good, thanks for running!
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Scribing Lore Task Level 0 DC 14: 1d20 + 3 ⇒ (8) + 3 = 11
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
Victus retracts his halberd and cleans it's blade on a cloth, "It has been a pleasure to to help restore order in your woods." he speaks to Kodama. ---
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
"Execution by flame!!" cites Victus as he steps closer and strikes twice in rapid succession. Target is flatfooted unless it can't be flatfooted. Inspire Courage, magic weapon
Actions. 1 step, 2 strike, 3 strike
LN Male Human fighter/hellknight armiger 5 | HP 78/78 | AC 24 | F+12 R+9 (Bulwark) W+12 (Bravery) | Perc +12| 20ft | Mental/Piercing Resist 3 | Active Conditions:
"Anytime!" Victus shouts to Katerina. He openly welcome's Kang's spell and then turns to Zenobia, quickly striking at the the blue fox with his now magical weapon. He then moves into position against the final foe. magic weapon, and inspire courage
Actions: 1. strike. 2-3 stride Will AoO if creature moves from threatened square (Reach)
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